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CTD after crossing WETrigger


Jebbalon

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Not sure how to track this down. I get a crash after crossing certain areas and looking in CK they are areas where a WETrigger is placed.

On the road below Karthwasten - Leaving Karthwasten if you go East (toward Rorikstead) there is trigger and if you go West (toward Markarth) there is another.
Another is below Fort Sungard - the intersection with road going south to Sunderstone Gorge.

Anyway, when crossing the trigger I can already see a character up ahead (I think it was M'aiq the Liar one time) shortly after it CTD.
I went through as much as I could in xEdit and found a couple things related to WEs but nothing that would cause crashes in my limited opinion.

If anyone can point me in a direction to figure this out that would be great!

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1. load order won't help you. and frankly you wouldn't understand it.

2. Only thing I've found was the mod Skyrim Immersive Creatures SSE - It uses the WEncounters system. Not saying that it's the cause of my crashes, just saying it's one I found to use that system and that system is what is having problems.

3. IF I find more information I'll let the folks at SIC know.

4. Thanks - Have a nice day!

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1 hour ago, Jebbalon said:

1. load order won't help you. and frankly you wouldn't understand it.

@Jebbalon: How would you know that we wouldn't understand a load order if we haven't even seen it? That, and any other info is appreciated in spoiler tags e.g.- logs, cell co-ordinates, texture & mesh replacements, navmesh edits- that sort of thing. Even screenshots. Are the crashes near a cell border, for example?

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I've got merges and mod files i'm working on, it barely makes sense to me when i look at it.

All I was asking for was some guidance on how to track down a WETrigger related issue. Wilderness Encounters are complicated - to me at least.

SIC ties into them and after uninstalling it today, then starting a new game I haven't had crash in same areas as above. For that mod, it could be a mesh issue on a creature that it is trying to spawn or some WE quest/script error. i don't know.

With that hopefully corrected - now I can proceed with the mods I'm working on.

Thanks

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One thing you can make a good use of is the Papyrus log, just make sure you have enable the Papyrus logging in Skyrim.ini.

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

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I've always had logging enabled, since i learned how in Oblivion.

I check them regularly also.
Nothing related to these crashes has shown up. It's not a crash log of course, just nothing related to WETriggers or Wilderness Encounters in general shows up in log.

If I get done with update to OBIS Patrols and really want to use SIC again I guess i'll delve into their use of the WE quest system. For now I'm not crashing and that was my goal.

Thanks

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