Jebbalon Posted December 12, 2017 Share Posted December 12, 2017 Not sure how to track this down. I get a crash after crossing certain areas and looking in CK they are areas where a WETrigger is placed. On the road below Karthwasten - Leaving Karthwasten if you go East (toward Rorikstead) there is trigger and if you go West (toward Markarth) there is another. Another is below Fort Sungard - the intersection with road going south to Sunderstone Gorge. Anyway, when crossing the trigger I can already see a character up ahead (I think it was M'aiq the Liar one time) shortly after it CTD. I went through as much as I could in xEdit and found a couple things related to WEs but nothing that would cause crashes in my limited opinion. If anyone can point me in a direction to figure this out that would be great! Link to comment Share on other sites More sharing options...
Leonardo Posted December 13, 2017 Share Posted December 13, 2017 The first thing you need to do is to post your loadorder, otherwise nobody here can help you. Link to comment Share on other sites More sharing options...
Jebbalon Posted December 14, 2017 Author Share Posted December 14, 2017 Ok thanks Link to comment Share on other sites More sharing options...
Jebbalon Posted December 15, 2017 Author Share Posted December 15, 2017 1. load order won't help you. and frankly you wouldn't understand it. 2. Only thing I've found was the mod Skyrim Immersive Creatures SSE - It uses the WEncounters system. Not saying that it's the cause of my crashes, just saying it's one I found to use that system and that system is what is having problems. 3. IF I find more information I'll let the folks at SIC know. 4. Thanks - Have a nice day! Link to comment Share on other sites More sharing options...
lmstearn Posted December 15, 2017 Share Posted December 15, 2017 1 hour ago, Jebbalon said: 1. load order won't help you. and frankly you wouldn't understand it. @Jebbalon: How would you know that we wouldn't understand a load order if we haven't even seen it? That, and any other info is appreciated in spoiler tags e.g.- logs, cell co-ordinates, texture & mesh replacements, navmesh edits- that sort of thing. Even screenshots. Are the crashes near a cell border, for example? Link to comment Share on other sites More sharing options...
Jebbalon Posted December 15, 2017 Author Share Posted December 15, 2017 I've got merges and mod files i'm working on, it barely makes sense to me when i look at it. All I was asking for was some guidance on how to track down a WETrigger related issue. Wilderness Encounters are complicated - to me at least. SIC ties into them and after uninstalling it today, then starting a new game I haven't had crash in same areas as above. For that mod, it could be a mesh issue on a creature that it is trying to spawn or some WE quest/script error. i don't know. With that hopefully corrected - now I can proceed with the mods I'm working on. Thanks Link to comment Share on other sites More sharing options...
Leonardo Posted December 15, 2017 Share Posted December 15, 2017 One thing you can make a good use of is the Papyrus log, just make sure you have enable the Papyrus logging in Skyrim.ini. [Papyrus] fPostLoadUpdateTimeMS=500.0bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 Link to comment Share on other sites More sharing options...
Jebbalon Posted December 16, 2017 Author Share Posted December 16, 2017 I've always had logging enabled, since i learned how in Oblivion. I check them regularly also. Nothing related to these crashes has shown up. It's not a crash log of course, just nothing related to WETriggers or Wilderness Encounters in general shows up in log. If I get done with update to OBIS Patrols and really want to use SIC again I guess i'll delve into their use of the WE quest system. For now I'm not crashing and that was my goal. Thanks Link to comment Share on other sites More sharing options...
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