IsharaMeradin Posted November 20, 2015 Share Posted November 20, 2015 I have noticed that the USKP and USLEEP packages modify the PlayerFollowerPackage 0005C84B to make the follower follow at a further distance. In most cases completely off camera when max zoomed. I tried finding a reason for it in the history log but was unsuccessful. Does anyone know why USKP/USLEEP makes this change? Link to comment Share on other sites More sharing options...
VaultDuke Posted November 20, 2015 Share Posted November 20, 2015 Iirc to stop them from bumping into you when you stop sprinting. They usually follow behind you, and the AI is a bit slow to react when then player suddenly comes to a halt. Link to comment Share on other sites More sharing options...
Arthmoor Posted November 20, 2015 Share Posted November 20, 2015 Following distance was close enough to allow them to push you from ledges and such, they've been moved back a bit, but certainly not far enough to lose them off camera in any way. Link to comment Share on other sites More sharing options...
Leonardo Posted November 20, 2015 Share Posted November 20, 2015 They usually follow behind you, and the AI is a bit slow to react when then player suddenly comes to a halt. I always had a problem with Anska in the High Gate Ruin. No matter what I do she always bumped into me when I suddenly stop for traps, and one occasion or two she actually pushed me forward so I activated the trap. Link to comment Share on other sites More sharing options...
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