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I have Skyrim Special Edition version 2.0.17. Both Nexus Mod Manager and Vortex say that the Unofficial Skyrim Special Edition Patch is incompatible with my game. I've downloaded the patch from your site to make sure I had the most updated version. Things have not changed. Can you help me? Thank you, Kathy
Unofficial Skyrim Special Edition Patch Version: 4.2.3 By the Unofficial Patch Project Team Download it from AFK Mods Download it from SSE Nexus Download it from Bethesda.net - PC Download it from Bethesda.net - XB1 Download it from Bethesda.net - PS4 Requires Skyrim Special Edition 1.5.97 or greater. Documentation + Credits - PC, XB1 Documentation + Credits - PS4 USSEP Discussion Forum on AFK Mods This mod is an effort to fix the vast amount of bugs currently existing in Skyrim Special Edition. If you're experiencing a bug with Skyrim Special Edition, please report the bug to us in as much detail as possible on the USSEP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience! (Note that all fixes are retroactive unless otherwise noted) Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by the USSEP Are you using Creation Club DLCs? If so, you need to get Garthand's Unofficial Skyrim Creation Club Content Patches [PC] and install them alongside the USSEP. This will prevent errors induced by the CC DLCs making changes to the base game records that USSEP then overrides. Please refer all questions about these patches to Garthand on his threads. There are versions of each patch available for PC, XBox One, and PS4. USSEP Fixes The mesh file path for the first person fix on DLC2ChitinLightCuirassMTAA was pointing to the wrong folder. (Bug #28911) Somewhere way back in 2016 when USSEP was just a baby, an undocumented change to CWMissionGeneratorTriggerScript was somehow included which was causing commanders at military camps on the map to appear when they didn't belong there. (Bug #28956) Actor Fixes Frofnir Trollsbane carries a unique item but his corpse can easily be culled out of the game before the player even knows it's there. (Bug #28915) [NR] The ghosts in Yngvild were lacking proper keywords to mark them as undead/ghosts. (Bug #28930) Audio Fixes Dawnguard erroneously alters MUSCombatBoss03CG to play discovery music. (Bug #28910) The MaleGuard voice recording in a hello topic in DialogueGuardsGeneral didn't match the other two recordings. (sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000d5ec0_1.fuz) (Bug #28923) Location Fixes The map marker location data for Skyborn Altar was pointing to a random XMarker rather than to the map marker itself. The map marker location data for Cracked Tusk Keep was pointing to a random XMarker rather than to the map marker itself. Ancestor Glade is missing its location name, parent location, and worldspace map marker settings. The room boundings for Angarvunde near the word wall needed to be expanded slightly to make sure portions of that part of the dungeon don't disappear from the screen. (Bug #28493) NPCs in Solitude sometimes fall through portions of the city due to it being too large to load all of the cells into memory at the same time. Usually this will result in their deaths as they fall through and hit the landscape below, but it can sometimes also lead to them being permanently stranded in the water below the arch. A possible solution has been implemented in the form of a giant trigger box that encompasses the city from one of the cells which always loads. If an NPC falls into the box, they will be returned to their editor location and then be able to resume their schedule as normal from there. (Bug #28929) Magic, Perk & Skill Fixes Dragons could be slowed in flight by the application of a frost effect due to missing keywords to prevent this, as the equivalent effect from the Dawnguard DLC is set up for. [FrostSlowFFAimed] (Bug #110) [This fix appeared first in USKP 1.2 but was never documented] Papyrus Fixes MGRitual05DragonScript: When a dragon respawns, the DoOnce property needs to be reset to 0 so that the newly respawned dragon can allow a Heartscale to be taken. (Bug #28845) Quest Fixes Delphine could apparently become stuck on rare occasions when entering Sky Haven Temple for the first time. She is supposed to light some braziers but apparently can fail to equip a torch first, which is required for the sequence to flow properly. [MQ203SkyHavenEntryScene] (Bug #28861) Dark Ancestor (FreeformFalkreathQuest03B) does not stop when it should, and Vighar's alias is thus not properly cleared at the end which causes him to "respawn" due to the unique name override in the alias. The alias also needs to be flagged to clear the text on removal. (Bug #28953) [NR] When the player kills an NPC, the game has the chance of generating a "letter of gratitude" from one of the NPCs enemies [Quest WIKill04]. It was apparently possible for the player themselves to be set as the enemy which would make collecting the reward for the kill impossible. The "Enemy" alias will now prevent the player from satisfying the conditions. (Bug #28980) DialogueOrcsBlacksmith: A new dialogue response needed to be created to account for the possibility that the Orc blacksmith the player speaks to is male. Proper condition checks needed to be added to both the existing response (0008CBB8) and the new response (06010559). (Bug #25563) Placement/Layout/Ownership and other World Object Fixes 001054CB, 001054CD, 001054CA, 001054CC, 001054CE: Parts for the swinging blade trap on the second level of Kilkreath Ruins that were incorrectly set up as a pressure plate system which causes the blades to only swing through once after breaking the tripwire. The lever at the end of the hall also wasn't working because of this. (Bug #27172) Several placed references of the RemovableTorchSconce01 activator that were added in the DLCs never got the fix to set them to not respawn, and thus were contributing slightly to save bloat. 00041e5c: Assigned to an alternate room bounds due to the ceiling tile disappearing. (Bug #28858) 000a1e13: Wall filler piece that needed to be moved slightly to close a gap. (Bug #28922) 0006C268: Table assigned to alternate room bounds in Shroud Hearth Barrow so it doesn't vanish when viewed. (Bug #28902) 000ADF4F: Rotated a rock pile slightly to remove a texture clash on the road. (Bug #28594) 03011F51, 030124A3, 03016CF7, 03017244: Raised sconces that were clipping with jugs. (Bug #28530) [NR] 000E4132, 000E4148, 000E45AD, 000E45C3: Disabled several duplicated shackles in Valthume. (Bug #28862) 000601E8, 000601E9, 000601FA, 0006EAFC, 0006EAFF, 0006EB0C: Misplaced crops. (Bug #28916) Text Fixes DA05HircinesRingCursed: "Causes the wearer to randomly become a werewolf" -> "Causes the wearer to randomly become a werewolf." (Bug #28498) DA05HircinesRing: "Provides additional transformations for werewolves" -> "Provides additional transformations for werewolves." (Bug #28498) Book0MysteryOfTalaraV1: "Before the March had danced it way into the palace gates, she had all but forgotten the encounter." -> "Before the March had danced its way into the palace gates, she had all but forgotten the encounter." / "Not a one of lust as she had experienced before, but one of small fondness, a dutiful kiss." > "Not one of lust as she had experienced before, but one of small fondness, a dutiful kiss." (Bug #28503) MQ103RikkeIntroTopic: "Welcome to the Legion, auxiliary. Listen up." > "Welcome to the Legion, Auxiliary. Listen up." (Bug #28604) CW02ARank: "You called me auxiliary?" > "You called me "Auxiliary?"" (Bug #28605) MQ103RikkeAtKorvanjundTopic: "You ready, auxiliary?" > "You ready, Auxiliary?" (Bug #28606) CW02A [0005AEBC]: "See what you can figure out auxillary, I'm going to check out these carvings over here. Let me know if you find something." > "See what you can figure out, Auxiliary. I'm going to check out these carvings over here. Let me know if you find something." (Bug #28607) DLC2RRF07Book: "But it is huge! It could take me all night!" > "But it is huge! It could take me all night!" / "I'll satisfy the mistress's cravings later." > "I'll satisfy the mistress' cravings later." (Bug #28844) C00KodlakBackToThePlayerTopic [000A3E72]: "Oh you're back. Do you still think you could stand as a Companion?" > "Oh, you're back. Do you still think you could stand as a Companion?" (Bug #28863) C00EorlundIntroTopic: "I'm guessing you're the newcomer then?" > "I'm guessing you're the newcomer, then?" (Bug #28864) DLC2RR02AdrilFoundOutBranchTopic01: "So Geldis's plan worked, eh? Everytime we tried it, no one would ever show up." > "So Geldis' plan worked, eh? Every time we tried it, no one would ever show up." (Bug #28962) MS01MargretInfoInvisibleContinue: "I'm one of General Tullius's agents." > "I'm one of General Tullius's agents." (Bug #28963) DialogueGenericUniqueVoices [000A6BB6]: "Come, taste darkness's embrace!" > "Come, taste darkness' embrace!" (Bug #28964) DLC2RRFavor04DrinkBranchTopic [04024DCA]: "Sorry, I'm always on duty and I don't wish to have my brain addled by Geldis's strange concoctions." > "Sorry, I'm always on duty and I don't wish to have my brain addled by Geldis' strange concoctions." (Bug #28965) DLC2RRFavor06Goodbyes [04033CFC]: "It might take more than a simple request to change Geldis's mind." > "It might take more than a simple request to change Geldis' mind." (Bug #28966) MQ302CouncilBlockingTopic : "The look on Tullius's face while the Greybeard read the terms was worth the trip." > "The look on Tullius' face while the Greybeard read the terms was worth the trip." (Bug #28967) DialogueSolitudeErikurBranch2Topic [000AF487]: "The Thanes have every confidence in General Tullius's leadership." > "The Thanes have every confidence in General Tullius' leadership." (Bug #28968) CW03 [000DA230]: "Then might I urge you to consider General Tullius's request?" > "Then might I urge you to consider General Tullius' request?" (Bug #28969) MQ102A [0002C44E]: "I don't know where to start. You know I was assigned to General Tullius's guard." > "I don't know where to start. You know I was assigned to General Tullius' guard." (Bug #28970) MG01 [Stage 20]: "In order to join the College of Winterhold, I need to show I'm capable of simple magic by casting a Magelight spell.." > "In order to join the College of Winterhold, I need to show I'm capable of simple magic by casting a Magelight spell." / [Objective 23]: "Cast a Fear Spell" > "Cast a Fear spell" (Bug #28971) DialogueRiftenHellos [00065C69]: "I trust the day's found you well, thane." > "I trust the day's found you well, Thane." / [00065C6A]: "How do you do, thane?" > "How do you do, Thane?" / [000DA659]: "A pleasure, thane." > "A pleasure, Thane." / [000E156E]: "I hope you're finding the city in proper order, thane." > "I hope you're finding the city in proper order, Thane." (Bug #28981) The complete changelog for PC and XBox One is available here. The complete changelog for PS4 is available here.
3957 downloadsA comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim and its 3 DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Warning: Only use the Unofficial Skyrim Special Edition Patch with the latest release version of Skyrim Special Edition patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed that are included in official updates. See the full changelog for details. Readme + Credits