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  1. Unofficial Skyrim Special Edition Patch Version: 4.1.7 By the Unofficial Patch Project Team Download it from AFK Mods Download it from SSE Nexus Download it from Bethesda.net - PC Download it from Bethesda.net - XB1 Download it from Bethesda.net - PS4 Requires Skyrim Special Edition 1.5.73 or greater. Documentation + Credits - PC, XB1 Documentation + Credits - PS4 USSEP Discussion Forum on AFK Mods This mod is an effort to fix the vast amount of bugs currently existing in Skyrim Special Edition. If you're experiencing a bug with Skyrim Special Edition, please report the bug to us in as much detail as possible on the USSEP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience! (Note that all fixes are retroactive unless otherwise noted) Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by the USSEP USSEP Fixes The enchantments governing the Pale Blade had once been fixed to provide an extra stamina effect to satisfy the double stamina damage. However this was incorrect because the standard frost damage effect already has a second AV weight of 2 which doubles that damage. Thus the blade was incorrectly delivering 3x stamina damage. This reverts Bug #10179. (Bug #25291) Argonian Ale and Cyrodilic Brandy have received fixes in official SSE updates and have had their edits removed from the patch. (Bug #25736) The fixed Dawnguard Rune Hammer effect (UDGPDLC1HunterHammerRuneFireFFLocation) was missing the MagicDamageFire keyword that it should have had. (Bug #25589) After receiving confirmation that the magic effect duration reversals for Salmon Roe (introduced with the Hearthfire DLC in 2012) were in fact intentional, we have removed these edits from the patch. This reverts Bug #15093. crReduceDamage05, crReduceDamage075 and crReduceDamage035 were altered in USKP 2.1.3. Since no documentation of the original report exists to explain why this was done, these changes are being removed. (Bug #25813) An old fix in USKP 1.2.4 to keep Farengar's scene in The World-Eater's Eyrie (MQ303) from playing if he was dead was incorrectly checking his alias without making sure it was actually filled first. If he's been dead a long enough time, it won't fill, but Papyrus will return a result as though he were still alive and then runs the scene anyway. (Bug #25519) The bright outline issue with the Blue Palace meshes has been officially addressed and should no longer be too bright in the rain. Our edits have thus been removed from the patch. This reverts Bug #8755. (meshes\architecture\solitude\sbluepalaceentrance.nif, \meshes\architecture\solitude\doors\shousedoor01.nif) Patch 1.5.73 fixes FoodRestoreHealthDuration. This cancels out Bug #24582. Actor Fixes Wisp Mothers have a spell which should be possible for them to dual cast and benefit from the Impact perk, but they were never given the actual perks to enable that. (Bug #25516) Item Fixes Rocksplinter could not be tempered because it did not inherit from the base pickaxe template. (Bug #25590) Poacher's Axe, Pickaxe, Notched Pickaxe, and both versions of Ancient Nordic Pickaxe were lacking the VendorItemTool keywords. (Bug #25590) Bonemold Gauntlets and Improved Bonemold Gauntlets did not have keywords to enable the Fists of Steel perk. Regular bonemold now has the keyword for steel, and improved bonemold has the keyword for dwarven. Both of these are based on the closest equivalent weight for vanilla gauntlets. (Bug #25730) Stalhrim Light Bracers incorrectly had a keyword for the Fists of Steel perk. They are light armors. (Bug #25730) The Poacher's Axe (dunHaltedStreamPoachersAxe) had an enchantment charge of 0 which resulted in the enchantment not actually working. (Bug #25456) The Bloodskaal Blade could fail to produce its proper energy wave effect because the object was set to respawn. Which for whatever crazy reason caused the engine to delete the original object despite it being stored in an active quest alias. The replacement would spawn correctly but because it didn't get stored in the alias, the blade broke. Unfortunately this is not possible to fix if this issue has already happened. You will need to restore a save prior to having visited the dungeon. (Bug #25785) [NR] Location Fixes A broken navmesh on the path from the main road up to Clearspring prevents followers (and other NPCs in general) from being able to get up to the location. (Bug #25775) Magic, Perk & Skill Fixes Sinderion's Serendipity wrongly applies a 26% chance to work instead of the stated 25% due to the incorrect use of a <= operator. (Bug #25482) The Warmaster perk incorrectly applies a 26% chance to cast instead of the stated 25% due to the incorrect use of a <= operator. (Bug #25455) The conjuration spells for flame, frost, and storm atronachs - as well as their potent counterparts - were only providing half of the expected skill experience per use due to a quirk in how the magic system interprets a spell with 2 effects. This resulted in it taking an abnormally long time to level conjuration using these spells. (Bug #21400) Detect Dead was mistakenly flagging mages with reanimated thralls as undead actors due to checking for the summoned spell effect when they shouldn't have. (Bug #25875) The visual effects for the 3 Labyrinthian weapons (DraugrMagicSwordStreak, DraugrMagicAxeStreak, DraugrMagicBowStreak) were not completely set up and thus did not display properly when used. (Bug #25585) Quest Fixes Quest objectives for In My Time Of Need (MS08) get scrambled in the display due to bad handling when stage 175 is trying to clear them out after deciding to turn Saddia in. (Bug #25774) If their initial scene in Winterhold is interrupted for some reason, Birna and Ranmir will be forever stuck standing outside her shop. This was both due to the scene not being marked as interruptible (dragon attacks, random wildlife etc can interrupt it) and due to each of them having an alias looking for a condition that will never be set once it's been interrupted. Interrupting it would cause the scene quest to stall and never be terminated. [DialogueWinterholdInitialScene] Vigilants of Stendarr are supposed to confront vampire lord players before attacking but could not do so due to a bad condition check in the dialogue. (Bug #25874) Papyrus Fixes CCHouseQuestScript: Initialization of the house quest arrays is not thread safe and leads to broken setups when starting a new game. (Bug #25562) defaultDisplayUniqueItemScript: Certain weapons displayed on unique weapon racks for Creation Club DLCs are prone to falling on the floor when you leave the room and return later. We have included a crude workaround for this problem that should solve most cases of returning to find your hard earned treasures scattered about the room. (Bug #25561) DLC1TestPhilAtronach: Found an old copy of the script from 1.5.3 and compiled it in to silence the Papyrus log error about it being missing. (Bug #25560) Placement/Layout/Ownership and other World Object Fixes 02001785: Closed gap under a dirt ramp. (Bug #25559) 050A2657, 050A2658: Rock piles added to cover a gap in a cave floor. (Bug #25527) 050A2656, 050A2659: Rocks added to cover a gaps in a rock cliffs. (Bug #25569, Bug #25518) 000C076B, 000C076D, 000C076E, 000C076F, 000C0770, 000C0773, 000C0774, 000C0779, 000C077A, 000C077B, 000C077D, 000C077E, 000C077F, 000C0780, 000C0781, 000C0782, 000C0783, 000C0784, 000C0785, 000C0786, 000C078A: Floating crops. (Bug #25757) 0004D735, 000F72E0, 000F72FC, 000F72FD, 000F72FF, 000F7302, 000F7303, 000F7304, 000F7305, 000F730A, 000F92D1, 000F92D5, 000F92D6, 000F92D7, 01001165, 01001166: Misplaced thickets, shrubs, and other plants. (Bug #25963) 01001109, 01001172, 01002029, 0100202A: Misplaced mountain flower plants. (Bug #25964) 000F92DE: Misplaced tree. (Bug #25965) 050A265A, 050A265B: Rocks placed to close a gap in Whiterun's terrain mesh. (Bug #25821) Text Fixes MGR10Note: "Sergius's Note" -> "Sergius' Note" (Bug #25521) TG05GallusJournalPre: "Gallus's Encoded Journal" -> "Gallus' Encoded Journal" (Bug #25522) LetterRiftenRaggedFlagon03: "Give Me A Chance" -> "Give Me a Chance" (Bug #25523) SkillAlchemy5: The text on the title page wasn't properly aligned and centered. (Bug #25524) DialogueWindhelm [000CD8F0]: "You come here where you're not wanted, you eat our food, you pollute our city with your stink and you refuse to help the Stormcloaks." -> "You come here where you're not wanted, you eat our food, you pollute our city with your stink, and you refuse to help the Stormcloaks." (Bug #25554) DialogueDragonBridgeAzzadaTopicsBranch3Topic: "You ask if I'm worried? I'm terrified, if you want to truth of it." -> "You ask if I'm worried? I'm terrified, if you want the truth of it." (Bug #25556) DialogueDragonBridgeHorgeirTopicsBranch2Topic: "I swear that woman is the most spiteful shrew in all Skyrim. I think there's a chunk of ice where her heart ought to be." -> "I swear that woman is the most spiteful shrew in all of Skyrim. I think there's a chunk of ice where her heart ought to be." (Bug #25557) DA15Paranoia [000B81E5]: "With the threat gone Pelagius is under the delusion that he is safe, which means you've helped him... sort of. And we're that much closer to home." -> "With the threat gone Pelagius is under the delusion that he's safe, which means you've helped him out... sort of. And we're that much closer to home." (Bug #25558) CharacterSkillIllusion: "The School of Illusion focuses on the manipulation of an enemy's mind, and is used to cast spells like Fear, Charm and Invisibility." -> "The School of Illusion focuses on the manipulation of an enemy's mind, and is used to cast spells like Fear, Charm, and Invisibility" (Bug #25567) CharacterSkillOneHanded: "The One-Handed skill improves the use of weapons such as daggers, swords, maces and war axes." -> "The One-Handed skill improves the use of weapons such as daggers, swords, maces, and war axes." (Bug #25568) dunMiddenTreasureMap, dunTreasMapRiverwood: Removed the description text from these two treasure maps, because it is inconsistent with the other maps in the game that don't have a description. (Bug #25598) DLC2MH01BujoldLetsGo: "Well let's not waste time talking about it, then!" > "Well, let's not waste time talking about it, then!" (Bug #25767) DA11Intro [Objective 15]: "Tell Verulus the Hall of the dead is safe" > "Tell Verulus the Hall of the Dead is safe" (Bug #25772) Bladesman90: "Attacks with a swords have a 20% chance of doing even more critical damage." -> "Attacks with swords have a 20% chance of doing even more critical damage." (Bug #25814) The complete changelog for PC and XBox One is available here. The complete changelog for PS4 is available here.
  2. Version 4.1.7

    2572 downloads

    A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim and its 3 DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Warning: Only use the Unofficial Skyrim Special Edition Patch with the latest release version of Skyrim Special Edition patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed that are included in official updates. See the full changelog for details.

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