Search the Community
Showing results for tags 'ps4'.
Found 3 results
As opposed to the usual, "I freed Melka after killing Petra", this one's the other way around. I played the Quest as it's intended. I freed Melka, followed her up the tower, helped her defeat Petra, aaand... nothing. The Quest still says to kill Petra; Quest marker still hovering over her body; and Melka just stands there saying her three lines of dialogue. I've attempted this the other way (kill Petra then free Melka). Nothing. I've left and come back. Nada. And I've used a resurrection spell on her numerous times, making sure to kill her myself, let Melka kill her, use spells, use swords, and still zilch. I've even gone so far as to deactivate all of my mods in the off chance that one of them was affecting the Quest, but still no improvement. I tried using a different character and was actually successful, so I don't have any clue as to why my one character is having issues. I guess it's just bugged on that save? So I'm opting to just not do this Quest for the time being. (so jealous of PC's console commands) Note: For any unaware, the Unofficial Patch has indeed recently come to the PS4. Everyone's happy about it.
Something maybe the Unofficial Patch team can fix. I play with the Jump button (default: triangle) and Character Menu button (default: circle) swapped, but then when I try to access my Load Order in the Mod Menu, by pressing triangle, it backs out to the title screen/main menu. Only by swapping back to the default controls, can I access my Load Order in the Mod Menu. I also play with my shoulder buttons swapped but they have no effect on the issue. It seems to only have problems with the triangle buttons assignment. As even with the custom controls, the circle button still acts as the Back button in the Mod Menu.
In case you're living under a rock: https://bethesda.net/#en/events/game/mods-and-4k-coming-to-ps4-for-skyrim-and-fallout4/2016/10/04/221 PS4 mods are back. Before you get your hopes up though, one important statement in there needs to be highlighted: What does this mean? It means PS4 mods that are not fully functional with just a single ESP file are out. "External assets" for Skyrim and Fallout 4 are stored in a separate archive file. This means no custom meshes, textures, music, audio, voiced dialogue, or scripts. It's the scripts that are going to place the biggest restriction on what can be done. What it means in practice is basically that something like USLEEP/UFO4P cannot be offered for PS4 users because they both rely on external assets to be functional. Not much point in a patch if it can't even be allowed to edit and compile updated/new scripts. That said, ESP-only mods are better than nothing at all and perhaps down the road Bethesda will be able to convince Sony to loose their sphincters a bit more.