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Showing results for tags 'persistent reference'.
As it turned out, the GetParentCell() function can be used to gain some insights into the handling of persistent references by the game engine, and more specifically, what happens to them when they are physically removed from the game world. As we all know, persistent references are never actually deleted, but there are situations where they can be physically removed, e.g. when you sell the respective item to a merchant and wait until his chest respawns or when you drop it somewhere into the game world and wait until the cell resets. They will physically disappear, i.e. they are removed from t