Search the Community
Showing results for tags 'creation kit'.
Found 3 results
It's been out over a year, which was about how long it took for SKSE64 to be finished. SKSE VR has been out for awhile, and also SkyUI VR. What do we need to get USVRP/USSEP working? Creation Kit 2 can be made to work (according to forum posts), but the scripts don't match. Do we have a good direct contact at Bethesda? The reason that I'm asking is dozens of folks have asked for Touring Carriages VR. So I've recently purchased a Valve Index. OTOH, Steam Charts says that only hundreds of folks are running VR (280 at this moment), relative to the tens of thousands still running LE (7109) and SE (13788).
Hello everyone, I've been trying to port a personal companion mod I'm currently working on from old Skyrim to Special Edition, where I'd like to continue my work having finalized her appearance. To do so I've tried several times now loading up my .esp plugin file in the new Creation Kit for Special Edition and simply save it so it becomes converted to the new format. Every time upon trying to save it, though, the Creation Kit immediately crashes. The only thing I noticed happens every time I do this is that a file with the extension ".tes" with the same name as my .esp plugin file is created in my Data folder. This issue is really beginning to give me a headache, so if anyone of you might be so kind to lend me a hand with it, I've attached my .esp file here and would greatly appreciate either any feedback on what to do or even the .esp file succesfully converted to the new format, in case someone actually manages to convert it. Greetings and a happy new year to everyone!
As for Skyrim just here only ask questions about Fallout 4. When creating a modification adding new STAT with NavCut for workshop I noticed that none of the meshes from Vanilla or DLC which have NavCuts do not have "Obstacle" flag for them. (creationkit.com reference) I have add "Obstacle" flag to the new STAT with NavCuts or not?