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Showing results for tags 'body part'.
Skyrim armor or clothing meshes use Skin Partitions to divide up the mesh into related body parts. This information can be found under the BSDismemberSkinInstance node of the NiTriShape (BSTriShape for SSE) in NifSkope and in the Armor and ArmorAddon records in the CK. A Skin Partition is where a mesh is partitioned into submeshes such that each vertex of a submesh is influenced only by a limited and fixed number of bones. Huh? Ok, a skin partition is a collection of vertices ruled by certain bones. These partitions are further defined by "Body Parts". Biped slots, Body slots, Armor