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Continuing from the thread in old official forums... Nostalgia, although I certainly don't miss the 200 post limit What does Wrye Bash do? It makes it safe to try out new mods because it will restore everything to the way it was when you uninstall a mod It makes more mods compatible with each other by importing information from different mods into a "bashed patch" It allows you to exceed the 255 mod threshold by automatically merging some types of mods for you FAQ: Download: GitHub Oblivion Nexus Skyrim Nexus Fallout 4 Nexus Skyrim Special Edition Nexus Documentation: General Readme, Advanced Readme, Technical Readme, Version History (also included in the download as "Wrye Bash General Readme.html" in the Mopy/Docs folder) alt3rn1ty's Wrye Bash Pictorial Guide (For Oblivion, new guide for Skyrim pending) Metallicow's BAIN Demo Wizard Translated documentation and guides: 简体中文 Requirements and Installation: Short version: just use the installer, and install everything to their default locations. Long version: see the General Readme for information, and the Advanced Readme for even more details. Development: The project is hosted at GitHub. You'll need a GitHub account to create or add data to bug reports and feature requests. Reporting Bugs: Try to give us enough information to diagnose your problem. The following information is useful to us: You can see all the known bugs in the bug tracker, and more info on reporting a bug and Bash's logs on our Reporting a bug wiki page Linking: If you'd like to link to Bash from somewhere else, please do! But be sure to link to either one of the Nexus site urls or GitHub. Don't link to the actual download file, since that changes fairly frequently. Related Projects: Load orders should be managed with BOSS for Skyrim, which also supplies updated lists of tags used for importing (though even if you don't use BOSS, a basic taglist is shipped with each version of Wrye Bash) Valda ported and maintains Wrye Bash for Fallout3 (Wrye Flash) and Fallout3 New Vegas (Wrye Flash NV). These are in the process of being re-integrated into Wrye Bash proper. Wrye Bash maintains a Discord server as well for anyone who wants to drop in to chat or get support. Join the Wrye Bash Team: Currently we are looking for volunteers to contribute Wrye Bash. The main focus is updating Wrye Bash's code so that it can handle more than just leveled lists for Skyrim and Fallout4. Wrye Bash is written in Python but does use C++ for CBash. For that reason we need Python programmers primarily but could use anyone with C++ experience to update CBash. If you would like to volunteer please PM me. Your help will be greatly appreciated. The updates that are needed: Update patchers so Wrye Bash can process Skyrim's and Fallout4 files as it does for Oblivion Add tests for patchers package - we are setting up a test repo here: https://github.com/wrye-bash/test_bash Add tests for other sensitive areas (load order, refresh, BAIN etc) Move on to newer python/wx python versions, initially wx classic 3.02 Update cosave code to work with script extenders other than OBSE Update save files editing code for games other than Oblivion Update CBash for games other than Oblivion. CBash repo: https://github.com/wrye-bash/CBash Please see the contributing section in our repo readme. Changelog for Latest Version: 306 Code refactoring, performance [2015/11/07] [Utumno] Full Version History is available online.
This is the continuation topic for Yacoby's Wrye Mash Fork and Wrye threads Thread4 and Thread5. New release announcements will be posted here and this will be the main place to discuss problems with Mash. Manage Mod Files and Load List * Select load mods from a list that can be sorted by: File Name, Modification date, Size, Mod Author, Load Order, Selection State and file type (Esm/Esp). * Select mods by loads lists which you define. E.g., define a Bethesda Mods list, or an LGNPC or Astarsis Heads list. * Hide rarely used mods. (Yes, there's an Unhide command too!) * Delete and Duplicate Mods. * Edit file name, modification date, author, description and master list. * Automatically reset modification dates after file has been modified. (This substantially reduces doubling problems.) Manage Save Games * View a list of your save games sorted by: File Name, Save Name, Player Name, Current Cell, Load Status (see below). * Delete, Duplicate and Hide Save Games. * Edit file name, Save Name and master list. Reduce/Eliminate Doubling * See potential doubling before it happens. (Status boxes in save game and master lists.) * Automatically reset modification dates. * Update save game files to handle changes to the masters that it depends on and to the current load list. * Repair References in existing files. Browse Mod Documents * Browse documents for all mods with the [[#| Doc Browser]]. Bash and Mash Wrye Bash is the Oblivion version of Wrye Mash. While they have much of the same appearance and base functions, they tend to differ strongly in the special (right-click) functions. Generally speaking Bash is a bit more sophisticated and has some base features that have not been migrated back to Mash. OTOH, Mash is even more crucial for Morrowind than Bash is for Oblivion -- largely because of Mash's mod installation/removal features. Mash is no longer being updated actively by Wrye, Melchor, or Yacoby, but I will be working on it to see what I can improve on. Download: Wrye Mash Wrye Musings: Wrye Musings Readme: Wrye Mash Readme Installation: Wrye Mash Installation Note in particular that installation, while not hard, is not trivial. Just follow the directions and use your head, and you'll be fine. TODO: Update all HTML documents as they are now outdated.