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Showing results for tags 'Position of the Door'.
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When I read this post in the UHFP thread on BSF I started to wonder if there are still undocumented *bugs* in Breezehome that needs to be identified properly I mean a least we can have a discussion about it. My theory is that Bethesda basically broke the navmesh path for the children's room when Hearthfire came out last year, because if you only purchase the alchemy room from Proventus then the navmesh path is correct and if am I wrong about this then let me know. Let us assume that Bethesda just added the children's room in both Breezehome and in the dialogue for Proventus for Hearthfire, but did they playtest the interior in Breezehome I don't think so. Otherwise people wouldn't complain about the broken navmesh path for the children when the player purchase the children's room from Proventus, so how can the navmesh path for the children become broken. Again this is just a speculation about what could cause this and is of course debatable and my theory is this... Bethesda created Breezehome with the door to the alchemy room closer to the wall than the same door had in Hearthfire provided that the player bought the children's room and the door was more to the left than it was with the alchemy room. Now what I'm trying to say here is that Bethesda *forgot* to change the position of the door for the alchemy room including the navmesh path and move the door a little to the left in the same position as the door for the children's room now have. Okay this is what I think it should be done in the first place... What Bethesda really should do is to have *two* identical room and one of them has the furniture for the alchemy room while the other room would have the furniture for the children's room, but without changing the position for the door regardless what the player decide to purchase (alchemy/children). Because if the player bought the alchemy room then the door will have same position as if the player bought the children's room. It could be a *single* cell for Breezehome and what should happen is that the furniture for both options in the dialogue for Proventus simply swap the furniture to match to what the player is buying via dialogue with Proventus. I wish I had the necessary skill to do such a thing in CK and if I had then I would probably already release a mod to correct the position of the door in Breezehome by now. I could try to make something just to show you what I mean, but I'm just a newbie when I want to do things in CK so no a mod to correct the door in Breezehome will not be released by me probably never. Finally, does anything of what I just said makes sense to you. Thanks for reading