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For a long time I was forced to look at the inventory models of skyrim and the many armor mods that have come out since then, but most armor mods dont come with their own GND models, but rather copies of those found in vanilla skyrim. So for the longest of times most of us had to accept the laziness of modders and bethesda, but not any more (for the most part). This tutorial will cover the conversion of a "skinned" model, or a model that is rigged to a skeleton, into a GND/GO nif. (Collision mesh is in another tutorial) Q: What is a GND/GO nif and what does it do? A: The GrouND/ Ground
Blender Basics; Add Materials and Textures to nifs ========================================================== Pertains to: Blender 2.49b This tutorial will explain the process of adding a material and texture to an existing .nif mesh that has been imported into Blender for the purpose of editing. This is just one step in the modding process, but a very important one. If these steps are not performed, the mesh will not have a UV map on export, will not contain normals, and will not be able to have textures assigned to it. There are 3 examples in this tutorial that should cover all s
Skyrim Meshes and Blender ~~~~~~~ Importing and Exporting A couple of caveats before we start; 1. This tutorial is necessary due to the Niftools nifscripts not being current and up to date with Skryim information. This is understandable, it takes a team of volunteer developers time and effort to get there. We need to be patient, and use workarounds such as this for now. 2. For that same reason, Blender v2.49b is used. The nifscripts for the latest 2.6x are not yet up to par and would require extra workarounds. 3. There are other ways to import/export meshes, this is my preferred meth
Index: (these are external links to my tutorial at TES Alliance) Part 1: Understanding Skin Partitions - NifSkope Part 2: Understanding Skin Partitions - Blender Part 3: Preparing an Existing Nif for Blender Part 4: Modifying an Existing Nif in Blender Part 5: Clean up of the Nif in NifSkope Part 6: Adding Armor to the Creation Kit Part 7: Creating new Armor in Blender Addendum: Skin Partitions / Body Parts / Biped Objects Reference Sheet In my bid to understand why none of my modified armors worked in game, I've delved deep into the steaming underbelly of Nifskope to dis