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Found 7 results

  1. We only support Wrye Bash 308 or higher. We can not help with NMM / MO / MO2 related problems Important: Wrye Bash needs developers. If you are familiar with the Python programming language, please consider helping with development. We ported our repository to git at github to make contributing super easy. Our bug tracker lists everything we're aware of at present. What does Wrye Bash do? Wrye Bash is a powerful mod management utility for games based on Bethesda's Creation Engine. A few of its countless features are: Mod installation and file confl
  2. Wrye Bash now has FOMOD installer support! This functionality makes most of my work on this page redundant but all files here are presented for historical reference and entertainment purposes. If you find a FOMOD that does not work in Wrye Bash, please let the mod author know . For the Wrye Bash master race, I present a fresh clutch of steaming hot BAIN wizards (installers) for a number of {Skyrim LE, Skyrim SE, Fallout 4} mods. Some of these can be difficult to install, so I felt compelled to write installers. I figured they would do more good if I shared them. Thes
  3. I copied this file, "generate bash tags.pas" from Esserbee's guide for FNV. The script mentions it's compatible with TES5 and therefore I ask you guys, is this the best way of generating those bash tags for Skyrim plugins? Is there an alternative? What's the best way of doing it? Should I always inspect each plugin to check if all needed bash tags are set? Thanks! Link to Esserbee's guide, relevant section on generating bash tags where the script can be downloaded.
  4. Im starting a new Skyrim ("oldrim") build with Wrye Bash as my main (only?) mod manager. Are there any configurations and/or procedures specific for skyrim? I've been unable to find anything specific on nexus, step, bethesda, steam or here. Here's what I've done so far: i. removed old skyrim installation (uninstalled from steam and deleted steamapps/common/skyrim folder, my documents/my games/skyrim and users/appdata/local/skyrim) ii. fresh install of skyrim in dedicated steam ssd iii. installed wrye bash standalone (manually copied mopy folder into skyrim main folde
  5. Every single time I try to extract to project I now get this error message (modded game is Skyrim original): It had been working fine until now. I tried to restart wrye bash, restart windows, did a full refresh of my installers (which took over 20 minutes, I have 280 installers at the moment) but the error persists. Could something have got corrupted in the program?? I'm using Wrye Bash 3.07 beta1 standalone. EDIT: I'm getting a similar error when installing, so wrye bash is completely broken at the moment...
  6. I follow the tutorial to do when the encounter can not continue the steps. The original words are as follows: Once you have completely finished editting your esp file, if the original hair mod was an esp file, you will want to make your follower mod dependant on the original esp file (and not on the esm file you've created as nobody will have that file but you!) To do that: Open Wrye Bash again In the Mods tab select your esp file On the bottom right section, you'll see the Masters section with the list of esm files your esp file is dependant on. Select the esm file that contains the
  7. Wrye Bash 307-Experimental Fallout 3/Fallout New Vegas/Oblivion/Skyrim patcher Update This thread is to discuss and troubleshoot implementation of Fallout 3, Fallout New Vegas, Oblivion and Skyrim patcher updates. This will be done using three different versions of Wrye Bash/Flash/Smash. Version 307.x will be primarily for Oblivion and Skyrim but anyone is more then welcome to test this version with Fallout. Since the current official releases for Fallout by Valda are working rather well and just need updating I will be providing links to those versions as well. I will use them as a baseline
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