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Found 18 results

  1. Unofficial Skyrim Special Edition Patch Version: 4.2.8 By the Unofficial Patch Project Team Download it from AFK Mods Download it from ModDB Download it from SSE Nexus Download it from Bethesda.net - PC Download it from Bethesda.net - XB1 Download it from Bethesda.net - PS4 Requires Skyrim Special Edition 1.6.629 or greater. Documentation + Credits - PC, XB1 Documentation + Credits - PS4 USSEP Discussion Forum on AFK Mods This mod is an effort to fix the vast amount of bugs currently existing in Skyrim Special Edition. If you're experiencing a bug with Skyrim Special Edition, please report the bug to us in as much detail as possible on the USSEP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience! (Note that all fixes are retroactive unless otherwise noted) Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by the USSEP Skyrim Anniversary Update If you are running the full AE Upgrade, it is strongly recommended you download and install Garthand's Creation Club Patches. These patches resolve conflicts between the DLCs and the USSEP that are caused by how load ordering works in the game. All Creation Club content is loaded before anything user generated, like the USSEP and any other ESM flagged mods you may have. The PC version can be found here: Unofficial Skyrim Creation Club Content Patches Please direct any questions about these patches to Garthand over on Nexus. USSEP Fixes 00104b61: Reverted an unnecessary change to the morality setting on this ghost. Morality only applies to ordering your followers to do things. (Bug #32457) 00104B5B: Removed edits to this ghost NPC as it is never used in the vanilla game. (Bug #32457) The mesh fix for the Stormcloak Sleeved Cuirass variant has been removed from the archive. It turned out to not be needed for this version of the armor and was instead causing weighting issues on the hands. [meshes\armor\stormcloaks\1stpersoncuirasssleeved_0.nif, meshes\armor\stormcloaks\1stpersoncuirasssleeved_1.nif] (Bug #32455) Updated Bash Tags which have been added in Wrye Bash 309 and 310. (Bug #32461) The Cooked Boar Meat recipe that was added in 2013 has been removed since the official Survival Mode DLC has provided one. Reverts Bug #13146. (Bug #32473) Armor keywords were mistakenly added for the Saints & Seducers armor sets. These are not Daedric or Ebony materials and were supposed to have been removed during the merge of Garthand's patches. (Bug #32475) An old fix for the dunPOISoldiersRaidOnStart script turned out to not actually be fixing anything which left the script still prone to being caught in a loop. This has now been fully corrected with a rewritten implementation that doesn't rely on a fragile While loop. An undocumented change to the weight of TGAmuletofArticulation01 has been reverted. Likely cause was CK noise. (Bug #32517) UDGPDLC1RecipeArrowNordHero was missing the Steel Smithing perk. (Bug #32515) Marked For Death edits have been removed as this was fixed officially. "Ring of Peerless Destruction" edit was removed as it has now been fixed officially. Twin Souls perk edits have been removed as this was fixed officially. Merged other fixes from the official 1.6.629 update, including yet another flip-flop on arrow/ammunition weights. Our fix from 4.2.7 for the Fish plaque display bug has been removed as well. An official correction for it has been included. Actor Fixes Azzada Lylvieve's outdoor sandbox package [DragonBridgeSandbox18x2] had him standing around doing nothing on the wrong side of town. This package was intended for him to do some work on his farm, which apparently got moved to the north end of town some time during development. (Bug #32466) Item Fixes Vagrant Boots were given incorrect keywords setting them up as light armor. This does not match the rest of the items in the Vagrant set which are all set up as foot clothing. (Bug #32478) POIYisraBurnt should not have been set up as a respawning container. (Bug #32535) Vacant bee hives did not have the correct pickup sound attached. (Bug #32537) Potions created at the Alchemy Table all incorrectly had the use sound for poisons because DefaultPotion had the wrong sound data. (Bug #32532) Location Fixes DragonBridgeExterior03 (the south side of the town containing the bridge) was erroneously set up as being in DragonBridgeFarmLocation, which is the house location for the Lylvieve Family House. It should have instead been assigned to the main DragonBridgeLocation. Related to this, the Lylvieve Family House should not have anything more than the LocTypeHouse and LocTypeDwelling keywords on it since it should be inheriting that from its parent location. It appears that at one point there was to be a separate farm location from the main town but those plans were scrubbed and the keywords and location assignments weren't cleaned up properly. (Bug #32476) The entry way from the Soul Cairn into the Boneyard was missing finalization on the navmesh under the door which could result in NPCs being unable to follow the player through. (Bug #32525) Papyrus Fixes dunDeadMensRespiteSealedDoor: The message shown to the player in Dead Men's Respite was being displayed regardless of which actor was actually trying to open the door. (Bug #32533) Quest and Dialogue Fixes Scare My Enemy (WIAssault02) incorrectly paid out rewards even if the player killed the target (not what the NPC asked for) or if they refused the quest (obviously shouldn't do that). (Bug #32547) The complete changelog for PC and XBox One is available here. The complete changelog for PS4 is available here.
  2. On Xbox One X I have downloaded USSEP and the browsing menu says it is downloaded and enabled but the mods list shows nothing. Mods list also show 5gb remaining. No other mods have been downloaded. I have also tried both hard reset, clearing reserved space and even uninstalling and reinstalling the game. No matter what I do it seems I will encounter the same issue. Note: first enociuntered issue afte update to version 1.22.5.0 Any help would be hugely appreciated. Thanks
  3. The most recent update of USSEP reverts the steed stone effects added by Enai's Andromeda Standing Stones mod, my character now feels like they're waking through honey. I'm on xbox as well so cannae sseedit this or anything like that.
  4. Version 4.2.8

    10379 downloads

    A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim and its 3 DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Warning: Only use the Unofficial Skyrim Special Edition Patch with the latest release version of Skyrim Special Edition patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed that are included in official updates. See the full changelog for details. Readme + Credits
  5. Hi, this is probably a very nooby question but I cannot for the life of me figure out installing this on my Xbox one Skyrim. When I search the mod library, the only results I get are related mods, and the Brazilian/Portuguese and Italian versions. For some reason, the Bethesda website will not load on my Xbox. I have downloaded the USSEP file from here, on my Xbox, but now what? How do I use that file to apply the mod to my game? Do I need an installer or load program? Do I need to put the file somewhere? Halp
  6. I was hoping that someone here (Arthmoor perhaps XD) could tell me what steps USSEP takes to address the faulty scripting in the Break of Dawn quest where the player has the potential to fall to their death from the sky and potentially explain the issue further to me. More specifically why this issue can reappear in the presence of other mods that don't overwrite the DA09Script. From my limited research into the problem, it seems that it's being caused by the use of the utility.wait() function and is either a result of an overloaded game or an error in the calculation of the player fall time. Or a combination of those? In any case, if this is the case (which it very well may not be) why doesn't the USSEP replacement script edited in such a way to prevent the fall entirely instead as that seems like the more solid fix in my humble opinion. Thanks! <3
  7. I apologize in advance as I know this isn't the desired way to report bugs. I'm unsure how detailed I need to be, this is my first time reporting (as you can see). Anyways, Alesan can't receive gifts because they are "too heavy". I've tried daggers, clothing, and a wooden sword but he won't accept any of them. I figured something had to be going on because Sofie will accept things. Thus far that's the only issue with Alesan.
  8. Hello, I came across a bug/glitch that prevents me from buying Hjerim in Windhelm. I have done Blood on the Ice first and then the civil war quest for the stromcloaks that normally allows you to purchase it from Jorleif the steward. The dialogie option to buy it is there but Jorleif says that there is something wrong with the house even though I have done BoTI quest before. I asked on other forums and friends, and they told me that they had the same problem , they fixes it with disabeling the USSEP, and then enabling it after purchase. I am not sure if this is safe to do.I also know that Blood on the Ice is a real mess of a quest. Before I had the USSEP I could buy Hjerim without problems. I know that it is not the USSEPs fault , it is Skyrim after all(buggy as hell),but If you have a safe solution or fix please tell me.
  9. I am using the USSEP for my Skyrim game for xbox one and its been running great, but i have reached the storyline quest Alduin Wall, and this is when the problem started to arise. A large area of the map has now become inaccessible and crashes within a certain radius of Skyhaven temple. The radius reaches from Soljund's Sinkhole to Skyhaven temple and has prevented me from being able to continue on. Every other area of the game is unaffected and is rather bothersome. I am seeing if anyone knows a resolution without having to restart my entire game or if a patch can be created to prevent the crashing of the game so i can continue enjoying my time with skyrim.
  10. I tried submitting a bug report on the main page but I can't seem to find the "Create New Report" button even after I signed up. Might be a conflict with my browser or something. So, I'll look into it but in the mean time, I thought I'd mention it here for anyone to maybe tell me if it's something they've encountered also. So, the problem is I buy a horse and then I change the saddle, let's say to the Dark Brotherhood saddle. Then I fast travel. My horse's saddle has reverted to the vanilla saddle. Save the game. Reload the save. My horse has the Dark Brotherhood saddle. Fast Travel, and now I have the vanilla saddle again. As the USSEP was the latest mod I'd installed, I curiously removed it and tested. Sure enough, the Dark Brotherhood saddle remains as it should on fast travel, so it very much seems that it's a conflict between Wild Horses and USSEP. EDIT: AH I just found that there is a Creation Club specific patch for the USSEP, so I will check if that resolves the issue, if it does not then I will make another edit here, if I do not edit it back, assume it's fixed
  11. It's been out over a year, which was about how long it took for SKSE64 to be finished. SKSE VR has been out for awhile, and also SkyUI VR. What do we need to get USVRP/USSEP working? Creation Kit 2 can be made to work (according to forum posts), but the scripts don't match. Do we have a good direct contact at Bethesda? The reason that I'm asking is dozens of folks have asked for Touring Carriages VR. So I've recently purchased a Valve Index. OTOH, Steam Charts says that only hundreds of folks are running VR (280 at this moment), relative to the tens of thousands still running LE (7109) and SE (13788).
  12. Hello there! Please excuse me for posting my issue like this, but it seems I'm unable to submit it on the bug tracker page. Having designed another character and his appearance on a new save for a little lore-friendly WIP quest mod of mine in an early stage, I geared him up with what I imagined him to use. The end result was a glass armour, steel gaunlets and boots and a sharp elven battleaxe: An Altmer tank. Unfortunately, this combination led to him having gaps of void between his upper and lower arms with the steel plate gaunlets, his knees and calves with steel plate boots are fine, though. I'm playing on PC and got the latest version of USLEEP / USSEP installed, properly reinstalled in order to make sure all its fixes would overwrite everything, too. I also went through the patch's changelog and tried to find the issue listed there, but it wasn't. So I went ahead to report this unaesthetic problem here. Take a look. Sorry in advance if this bug is indeed fixed already and the issue is on my end. I came here with only the best intentions.
  13. Hello there! Please excuse me for posting my issue like this, but it seems I'm unable to submit it on the bug tracker page. While doing some high-toned investigations anyways, my tank Altmer character accidentally discovered that cabbage apparently can't help but bleed and sound like wounded flesh at his sharp elven battleaxe's stroke. He determined that the same phenomenon applies to the lesser strength of other weapons or even his fists as well. I'm playing on PC and got the latest version of USLEEP / USSEP installed, properly reinstalled in order to make sure all its fixes would overwrite everything, too. I also went through the patch's changelog and tried to find the issue listed there, but it wasn't. So I went ahead to report this mysterious fact here. Take a look. Sorry in advance if this bug is indeed fixed already and the issue is on my end. I came here with only the best intentions.
  14. Hello, I am having trouble completing my College of Winterhold quest because an immortal unbound dremora (FF001509) is battling Ancano endlessly , does USSEP fix this issue ? And if not please tell me how to deal with this bug/glitch.
  15. I hope I posted this in the right place and if not I am sorry. I noticed that the USSEP has been updated and it is over 100mb larger. I was just wondering about the size of the update for it seemed very large compared to past updates. The size went from 410.37mb to 662.46mb.
  16. This issue was reported in the bugtracker (FS#21625: Clipping Bug on Ancient Nord Armor) and was closed due to "cannot reproduce". I've been able to reproduce the issue and have requested a re-open of the bugtracker task, for reasons I'll belabor here. The report was for an observation of the issue on the XBox One platform for Skyrim SE: Vanilla, and was apparently only checked against Skyrim LE on the PC, not SE. To my knowledge, this may be a recurrence of FS#12444 - 1stpersondraugrarmormale_0.nif missing parts, and thus presumably already fixed in USLEEP. I can confirm this is reproducible for Skyrim SE 1.4 (1.4.2.0.8) with USSEP 4.0.5 installed (along with Run For Your Lives and When Vampires Attack). This is USSEP installed from Bethesda.net (i.e. via the in-game mod browser) and it is before RFYL and WVA in mod order. If memory serves, this issue only occurred for males wearing the Ancient Nord Armor (or Ahzidal's Armor of Retribution, same model). I was under the impression that the issue only was perceived when wielding 2H weapons, but it may just only be more pronounced; in reproducing the issue I've seen it affect a 1H unsheath animation as well (Ghostblade). Attached are a few screenshots showing the issue when swinging Volendrung (2H) and unsheathing Ghostblade (1H) as well as blocking with Volendrung. Ahzidal's Armor of Retribution is the offender here, on an orc (otherwise wearing orcish helm, gauntlets, boots). Hopefully this can finally be addressed (again?) if it's a solvable issue (which I presume it was for non-SE Skyrim). swinging Volendrung unsheathing Ghostblade blocking with Volendrung
  17. Whenever I attempt to complete "Trinity Restored" in the Thieves Guild quest line, after Karliah gives us our outfits and talks to the group she walks towards the gate and then turns around and walks all the way back to the Ragged Flagon is there any way that this could be added to the ussep patch or in any other patch mod. Thank you!
  18. Hi there, i seem to have encountered an issue, now im not totally sure if its due to a mod i installed or something else, but regardless of what i do, i cannot gain any followers (modded or vanilla) i have an overhaul mod which allows me to teach them spells and such and adds new dialogue, but the option "hey i need you follow me" has just disappeared, now i have read what defines a bug for you and your team, im not entirely sure if this counts, but i figured id report it anyway and ask for any form of feedback, thank you!
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