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  1. Unofficial Starfield Patch Version: 1.0.9 By the Unofficial Patch Project Team Download it from AFK Mods Download it from GGMods Download it from Starfield Nexus Download it from Bethesda.net - PC, XBox, PlayStation Requires Starfield 1.16.242 or greater. Documentation + Credits USFP Discussion Forum on AFK Mods This mod is an effort to fix bugs currently existing in Starfield. If you're experiencing a bug with Starfield, please report the bug to us in as much detail as possible on the USFP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Starfield bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Starfield experience! (Note that all fixes are retroactive unless otherwise noted) When posting a bug report in our tracker, please also consider filing your report with the Bethesda Feedback Site as well. We would all prefer that bugs get fixed at an official level so that everyone can benefit from them. Especially in the case of things like engine bugs that won't be addressable on consoles. Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by the USFP v1.0.9 (2026-05-14) [SF 1.16.242+] Actor and AI Fixes When Muria was elevated to an Elite Crew hire, the basic companion perk was not added, nor did she get the set of keywords used by other Elite Crew NPCs. She was also mistakenly given the Elite Crew crime response script even though her character profile doesn't call for it. She should also ignore murders and assaults because she has no dialogue responses to deal with leaving your service after that and instead has commentary on NPCs being better off dead. Bethesda only partially fixed this crewmember in the 1.16.242 update. [FACT:01083E64:SFBGS038_CrewElite_PersonalCrimeFaction_Muria, NPC_:000C480F:UC_NA_Muria] (Bug #36449) Location Fixes Val and Maheo are missing a Freestar faction setting, and Toliman is missing a United Colonies faction setting. These 3 star systems are the secondary star in binary systems and are referred to in-game as owned by these factions. [LCTN:0006157:SMaheo, LCTN:000615AF:SValo, LCTN:003D9E13:SToliman] (Bug #36524) Planet and Biome Fixes Nemeria VI-b was flagged as having no atmosphere when it should have been set to methane to match the frozen methane oceans. [ATMO:0000C180:ATMO_Lamalla, PNDT:0005E14B:NemeriaVI-bPlanetData] (Bug #36464) Weapon, Spacesuit, and Pack Modifications The Shocktroop Spacesuit is missing its tier 4 legendary upgrade data. [ARMO:002265AD:Spacesuit_Assault_01] (Bug #36529) Grendal, Kodama, Shotty, and Maelstrom all have the WeaponTypeAutomatic on their base forms but should not. [WEAP:00028A02:Grendel, WEAP:00253A16:Kodama, WEAP:0026D960:Shotty, WEAP:002984DF:Maelstrom] (Bug #36491) Worldspace and POI Fixes Six of the new POIs supplied by the Free Lanes update are meant to only be found on planets where a human presence is established. They were lacking the proper condition form checks for this to work though. One was also missing the check for being on a breathable world. [WRLD:0100D189:SFBGS00DDR014World, WRLD:0101FA8E:SFFLDR022World, WRLD:01021197:SFFLDR021World, WRLD:01025683:SFFLDR023World, WRLD:0103625A:SFFLOESM04World, WRLD:0105DBFE:SFFLDR026World] (Bug #36535) Placement/Layout/Ownership and other World Object Fixes 002133B5, 00040E7C, 00216735, 002C7A15, 002C7A33: Adjusted the docking exit on Deimos Staryard to put the silver backdrop behind the door where it should have been. Also changed the door to a proper animated load door. Fix provided by qwertyasdfgh. (Bug #36539) [NR] Text Fixes Description on the Micro-Reactor is misleading. It does not give you the option to add a new reactor, it merely gives you an extra power point to use in your power pool. [COBJ:01043B11:co_SMS_Equipment_MicroReactor] (Bug #36563) [LSCR:001856D3:LS_Ship28] "The class of a ship is based on its reactor class. Class C reactors provide the most power but have the lowest max speed." -> "The class of a ship is based on its reactor class. Class C reactors provide the most power but tend to be the most massive." [Reactors don't determine max speed, engines do.] (Bug #36562) [INFO:003123B7] "whatever the hell they want" -> "whatever the hell you want" [Subtitle mismatch] (Bug #36507) The complete changelog is available here.
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