I have an idea for an immersion mod I am kicking about for Fallout 3.
In Fallout 3, Human Flesh is an food item with restorative capabilities. But, the prolonged eating of Human Flesh is without the consequences found in the real world. Thus, a mod.
After eating 10 pieces of human flesh, you loose one point in Agility. After 20, you lose 1 point in Agility and one in Endurance. After 30, -1 Agility, -1 Endurance, and -1 Strength. After, 40 -1 Agility, -1 Endurance, -1 Strength and -1 Intelligence. After 50, -1 across the board.
Or, would it be better to reduce skills which require a steady hand,, skills like lock picking, big/small guns, Energy weapons, melee, unarmed, repair, Sneak, etc? Or, both?