I don't know if anyone else has ever noticed this, but there are several world interactions in the game that only occur once (during a given game), even though it logically seems like they should be repeatable and be able to occur multiple times. I was hoping for some opinions from people who understand the data in the creation kit (better than I do) before I make a Tracdown issue for any of these, because I don't know whether they are bugs or not.
Example:
Hired Thugs (for theft)--sent to teach the player a lesson for stealing from a given NPC
It just seems weird that this only happens once in a given playthrough, especially if you play a thief character.
Here are a few other examples (I have also tested these and they only occur once in a given playthrough):
WIDeadBody01 (A crowd gathers): guard asks you if you know anything about a dead body
WIKill04 (An enemy's gratitude): a rival of someone you kill sends you a letter of thanks
WIRemoveItem01, WIRemoveItem02, WIRemoveItem03, WIRemoveItem04, WIRemoveItem05: various comments and scenes initiated by NPCs when the player drops an item
WIChangeLocation03 (Wizard Duel): A mage challenges the player to a duel
WIChangeLocation04 (Magic Student): A magic student ask for the player's help with a spell
WIChangeLocation05 (Gift from a friend): An NPC will give you a miscellaneous item as a gift