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Found 6 results

  1. Hi, It looks like a bug fix for Daedric bows back in 2016 was not also implemented for the Bound bow / Mystic Bound Bow. Just wondering if there are any plans to implement this fix for the Bound bow for consistency? Essentially, Daedric bows had an alignment issue with the grip by the players hand. This was fixed in USSEP v3.0.1 (2016-01-30), but it seems that this alignment issue was not fixed for the bound bow, which shared this issue (probably due to their model similarity). From AFK mods: v3.0.1 (2016-01-30) Mesh and Texture Fixes Daedric bows were not aligned properly to be gripped by the player's hand. (meshes\weapons\daedric\daedricbowskinned.nif) (Bug #19645) Any updates on this would be appreciated. Thanks!
  2. I don't see any drop-down menu below the VALIDATION message or anywhere from which to select to open a new issue. I can't report any bugs. I am logged in and my account is verified.
  3. I’m wondering if anyone is having this problem: I’m starting a new game, deleted all my reserve space and starting fresh with no mods downloaded yet. Went to download USSEP. When the download hits 87% it stops and I get the error message , The operation could not be completed. I’ve tried everything I know of to fix this, but I’m stumped as this has never happened to me before. Hard restart, unplugged Xbox, deleted and then reinstalled Skyrim itself. I can download other mods, just not USSEP. Does anyone have any suggestions? I have put in a trouble ticket with Bethesda. (Bethesda answered, they can’t help with this issue.) Thanks for any help you can offer. I’m just frustrated to the max as many of my favorite mods require USSEP to function.
  4. I've been spending the last eight-ish hours today researching what to do to fix the issue causing a crash whenever I attempt to enter Markarth via the carriage or go to an area nearby it, which includes Karthspire and Sky Haven Temple, making the Alduin's Wall main quest impossible to complete without console commands. That's not my only gripe, since I want to 100% a save and that obviously includes quests involving Markarth. I've tried disabling plugins to narrow the list of possible problematic but it just never really worked. I ended up uninstalling all of them with the exception of Alternate Start, and in an attempt where I did disable Alternate Start, it still crashed. I've been testing it by quickly making a Nord named Prisoner, using the Statue of Mara to start as a property owner in Whiterun, then run to the carriage to purchase a fare to Markarth, when I then crash immediately after the model on the loading screen appears. Eventually I managed to get Papyrus logs going and worked with that but it culminated in consistently getting logs like the one attached, with the mysterious MVF1StalkingCellsScript.psc being the last thing to load before it goes kaput. This VERY helpful guide makes me believe that it's a vanilla issue and I need to reinstall the entire game, especially because I cannot find that script ANYWHERE. The scripts folder doesn't have it, and even doing a scan of my entire C: drive confirming that I cannot find that script. I use the most up to date version of Vortex mod loader and SKSE and am willing to provide additional files such as mod list, plugin load order, and more at anyone's request. TL;DR, Todd has defeated me. The Bethesda jank has stolen Markarth and half of The Reach for me and I'm too much of a noob to find the answer. Papyrus.0.log
  5. This all began when I accidentally read the black book: the winds of change, I spammed o and then my character got stuck in a a 45 degrees angle and is slowly walking in place, when I try to fast travel it says "You cannot fast travel at this time", when i read another black book it doesn't make a difference either, i tried to whirlwind sprint nothing happens and I don't even hear the shout. My cursor/cross-hair is also stuck in the middle of the screen and I can only move it on a vertical axis. I tried to talk to an NPC but it makes no difference. NOTE: I am also on ps4**
  6. Well, to give a brief introduction. I have been trying to work up a solution to filling a few properties via GetFormFromFile() for a follower mod framework I've been working on. The issue is, a few of the properties don't seem to fill properly. The mod is centered around an McM menu. The McM checks for DLCs via the McM's OnConfigInit() and OnGameReload events. The Actors Teldryn Sero, Garmr, CuSith and Bran all seem to have issues filling. Whereas the rest of the followers in their respective .esms work just fine. This is the check function; http://pastebin.com/bAMsv648 And this is the slider placement function; http://pastebin.com/AyzN1h0g These for followers return none and are filled with an empty option(refer to line 34 of the slider placement function). The GetFormFromFile() calls on these actors however do NOT throw errors. I have tried case sensitive, using GetFormID() on one, then converting to Hex while omitting the prefatory load order numbers. Valdimar had a similar issue and he was fixed by tweaking his formID; that said I've tried literally everything I can think of to resolve this issue on the other FormIDs. Anyone have any thoughts?
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