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I have noticed several Identical To Master (ITM) records in Fallout New Vegas' DLC, the 10mm Pistol being one of the obvious ones. I was looking for direction on cleaning these masters and didn't find one here. Is there one and I am just too green to find it? Or am I traveling a new path?
I'm new to Fallout New Vegas - and to the Fallout series as well. I've become used to playing modded Bethesda games - so much so that I don't even plan on playing FNV vanilla. I'm starting a modding run using Esserbee's guide but, from my recent experience with Skyrim, I became convinced that Wrye Bash was the main thing to go with, contrary to the opinion of the majority. I'm over 100 hours into the most stable heavily modded Skyrim ever. Wrye Bash loads more quickly and is more straightforward. So I also want to try and follow Esserbee's guide with Wrye Flash. Has anyone here done it? Any suggestions? On a similar note, since BOSS is still recommended for Oblivion (despite the "loot being the new thing" quick answer), what's the status on the old "BOSS vs. LOOT" question, regarding FNV? And now... For something completely different! How do you make Wrye Flash install non-standard files or folders to the data folder? Some mods have a "config" folder with the mods' inis that doesn't get copied by wrye flash, so for the moment I've been manually copying the files that WF doesn't install. But that means those files or folders won't be tracked by the program, so I'll need to remember them if I ever want to uninstall those mods. Should I be using the latest Wrye Bash instead of Wrye Flash? Thanks in advance for your help!
I sincerely apologize if this is, in any way, an inappropriate post here, but I'm too ignorant to find a better venue and I think this may help a number of people. I have recently been going round and round with the fact that a recent loot update(s) worked fine with Skyrim and Fallout 4 but kept failing to get the masterlist for Fallout New Vegas. The error message sent me down the dark trails of github address fails, fire walls, metadata handling, and eventually, head-banging. Finally, looking at settings.toml, I noticed that every game listed showed : branch = "v0.10" except the entry for FalloutNV which said "v0.1.0". Changing this to v.10 resolved the error message for me. Since this may be a typo affecting all users I just want to get the word out. If anyone has a suggestion as to where this observation would be better placed, please let me know. Thanks all, especially wrinklyninja and the LOOT team!
From what I've read, including here, I assume that .bsa archives need a plugin with the same name to be loaded in order for the game to load the bsa as well, that being true for skyrim and probably other Bethesda games (I don't know). Do you know if that is also the case for Fallout New Vegas? Because I see A LOT of mods that include .bsa archives like "mod_name - Main.bsa" and some even like "mod_name - Sounds.bsa" (example, the popular Nevada Skies weather mod). Does the game engine recognize those and load the as well?