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Showing results for tags 'esm'.
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Cleaning the Official Master ESMs NOTE : I do not have any Bethesda games installed anymore, and xEdit has changed greatly since I last had it installed. Anyone wishes to re-do this topic in a new thread bringing it up to date .. Crack on This guide assumes using TES5Edit on Skyrim Nexus, Or SSEEdit on Skyrim SE Nexus Due to this guide being dual purpose ( For Skyrim and Skyrim SE ) for the rest of this guide I will refer to both tools as xEdit. Screenshots of tools used may be one or the other, or older versions, which does not matter, the images are only to il
- 158 replies
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- master files
- sseedit
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Beginning with Patch 1.5.3 of Skyrim Special Edition, the game supports a new type of mod file known as a "light plugin" with the .esl extension. Elminster has spent a considerable amount of time studying how this works and has had a number of community members aid in verifying this information. Since questions about new plugin types come up all the time, I felt it was best to make sure our source here is accurate. Flag Types Plugins can have 3 different flag types: ESP, ESM, and ESL. This causes them to load in different ways, and in some cases handle their form IDs different from t
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Now that this kalpa for the USKP is complete (for you non-lorehound types, kalpa = cycle) it's probably time we make public our plans for the next one. Due to an increasing number of odd engine related bugs it's been decided among the team that we will need to convert the USKP (and therefore all the DLC patches too) into what's called a "False ESM". That is, and ESP file which is flagged as an ESM by way of changing the flag in TES5Edit. So why would we want this? There are a few classes of bugs this has already been shown to help with in internal testing: Seemingly random crashes in and
- 34 replies
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- unofficial
- esm
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