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Wrye Bash - All Games
Utumno posted a topic in Tools of the TradeWe only support Wrye Bash 310 or higher. We can not help with NMM / MO / MO2 related problems Important: Wrye Bash needs developers. If you are familiar with the Python programming language, please consider helping with development. We ported our repository to git at github to make contributing super easy. Our bug tracker lists everything we're aware of at present. What does Wrye Bash do? Wrye Bash is a powerful mod management utility for games based on Bethesda's Creation Engine. A few of its countless features are: Mod installation and file conflict management Plugin load order management Screenshot management .ini tweak management Clean uninstallation of mods, even conflicting ones The "Bashed Patch", which allows you to increase the compatibility of mods and to configure the game to your liking via tweaks Automatic detection of plugins that can be flagged as ESLs, and the option to add or remove the flag Feedback? Comments? Questions? Please give feedback and feel free to join the discussion at the current official thread: Wrye Bash (Oblivion, Skyrim, Skyrim SE, Fallout 4) or via the Wrye Bash Discord. Be sure to read the first post for information on installation, troubleshooting, reporting bugs etc. If you are having trouble, you'll find many friendly people there who can help. Check out the 2nd post to see the list of known bugs, and, more importantly, whether the bug has already been fixed. Documentation For more information visit: General Readme, Advanced Readme, Technical Readme, Version History (also included in the download in the Mopy/Docs folder) alt3rn1ty's Wrye Bash Pictorial Guide (For Oblivion, new guide for Skyrim pending) Metallicow's BAIN Demo Wizard Translated documentation and guides: 简体中文 The General Readme can be launched from inside Bash by clicking the question mark icon on Bash's toolbar. Requirements and Installation: Short Version: Just use the installer and install to the Skyrim Special Edition folder! When you install dependencies, just install them to their default locations. Long Version: There are two versions available: the Python version and the Standalone version. They are functionally equivalent. Most people should run the Standalone version since it is slightly simpler (no external Python components to install). The Python version allows you to follow the rapidly developed code. Dependency installation for the Python version can be automated with pip. See the installation sections on the Advanced Readme for detailed instructions. Note that the 32-bit versions are required even if you are on a 64-bit operating system Then: For manual installations of either the Standalone or Python versions, extract the archive in your Skyrim Special Edition game folder so that the Mopy directory appears in the Skyrim Special Edition directory For Python versions, run by double-clicking on Wrye Bash Launcher.pyw For WBSA (Wrye Bash StandAlone), run by double-clicking on Wrye Bash.exe Remember! In Windows Vista and up, don't install Skyrim Special Edition in the Program Files folder due to User Account Control! See Also File Permissions Version History: For changes from all previous versions, see the Version History.
[WIPz] Wrye Mash
Sharlikran posted a topic in Tools of the TradeThis is the continuation topic for Yacoby's Wrye Mash Fork and Wrye threads Thread4 and Thread5. New release announcements will be posted here and this will be the main place to discuss problems with Mash. Manage Mod Files and Load List * Select load mods from a list that can be sorted by: File Name, Modification date, Size, Mod Author, Load Order, Selection State and file type (Esm/Esp). * Select mods by loads lists which you define. E.g., define a Bethesda Mods list, or an LGNPC or Astarsis Heads list. * Hide rarely used mods. (Yes, there's an Unhide command too!) * Delete and Duplicate Mods. * Edit file name, modification date, author, description and master list. * Automatically reset modification dates after file has been modified. (This substantially reduces doubling problems.) Manage Save Games * View a list of your save games sorted by: File Name, Save Name, Player Name, Current Cell, Load Status (see below). * Delete, Duplicate and Hide Save Games. * Edit file name, Save Name and master list. Reduce/Eliminate Doubling * See potential doubling before it happens. (Status boxes in save game and master lists.) * Automatically reset modification dates. * Update save game files to handle changes to the masters that it depends on and to the current load list. * Repair References in existing files. Browse Mod Documents * Browse documents for all mods with the [[#| Doc Browser]]. Bash and Mash Wrye Bash is the Oblivion version of Wrye Mash. While they have much of the same appearance and base functions, they tend to differ strongly in the special (right-click) functions. Generally speaking Bash is a bit more sophisticated and has some base features that have not been migrated back to Mash. OTOH, Mash is even more crucial for Morrowind than Bash is for Oblivion -- largely because of Mash's mod installation/removal features. Mash is no longer being updated actively by Wrye, Melchor, or Yacoby, but I will be working on it to see what I can improve on. Download: Wrye Mash Wrye Musings: Wrye Musings Readme: Wrye Mash Readme Installation: Wrye Mash Installation Note in particular that installation, while not hard, is not trivial. Just follow the directions and use your head, and you'll be fine. TODO: Update all HTML documents as they are now outdated.