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We only support Wrye Bash 308 or higher. We can not help with NMM / MO / MO2 related problems Important: Wrye Bash needs developers. If you are familiar with the Python programming language, please consider helping with development. We ported our repository to git at github to make contributing super easy. Our bug tracker lists everything we're aware of at present. What does Wrye Bash do? Wrye Bash is a powerful mod management utility for games based on Bethesda's Creation Engine. A few of its countless features are: Mod installation and file conflict managementPlugin load order managementScreenshot management.ini tweak managementClean uninstallation of mods, even conflicting onesThe "Bashed Patch", which allows you to increase the compatibility of mods and to configure the game to your liking via tweaksAutomatic detection of plugins that can be flagged as ESLs, and the option to add or remove the flag Feedback? Comments? Questions? Please give feedback and feel free to join the discussion at the current official thread: Wrye Bash (Oblivion, Skyrim, Skyrim SE, Fallout 4) or via the Wrye Bash Discord. Be sure to read the first post for information on installation, troubleshooting, reporting bugs etc. If you are having trouble, you'll find many friendly people there who can help. Check out the 2nd post to see the list of known bugs, and, more importantly, whether the bug has already been fixed. Documentation For more information visit: General Readme, Advanced Readme, Technical Readme, Version History (also included in the download in the Mopy/Docs folder)alt3rn1ty's Wrye Bash Pictorial Guide (For Oblivion, new guide for Skyrim pending)Metallicow's BAIN Demo WizardTranslated documentation and guides: 简体中文 The General Readme can be launched from inside Bash by clicking the question mark icon on Bash's toolbar. Requirements and Installation: Short Version: Just use the installer and install to the Skyrim Special Edition folder! When you install dependencies, just install them to their default locations. Long Version: There are two versions available: the Python version and the Standalone version. They are functionally equivalent. Most people should run the Standalone version since it is slightly simpler (no external Python components to install). The Python version allows you to follow the rapidly developed code. Dependency installation for the Python version can be automated with pip. See the installation sections on the Advanced Readme for detailed instructions. Note that the 32-bit versions are required even if you are on a 64-bit operating system Then: For manual installations of either the Standalone or Python versions, extract the archive in your Skyrim Special Edition game folder so that the Mopy directory appears in the Skyrim Special Edition directoryFor Python versions, run by double-clicking on Wrye Bash Launcher.pywFor WBSA (Wrye Bash StandAlone), run by double-clicking on Wrye Bash.exe Remember! In Windows Vista and up, don't install Skyrim Special Edition in the Program Files folder due to User Account Control! See Also File Permissions Version History: For changes from all previous versions, see the Version History.
This is the continuation topic for Yacoby's Wrye Mash Fork and Wrye threads Thread4 and Thread5. New release announcements will be posted here and this will be the main place to discuss problems with Mash. Manage Mod Files and Load List * Select load mods from a list that can be sorted by: File Name, Modification date, Size, Mod Author, Load Order, Selection State and file type (Esm/Esp). * Select mods by loads lists which you define. E.g., define a Bethesda Mods list, or an LGNPC or Astarsis Heads list. * Hide rarely used mods. (Yes, there's an Unhide command too!) * Delete and Duplicate Mods. * Edit file name, modification date, author, description and master list. * Automatically reset modification dates after file has been modified. (This substantially reduces doubling problems.) Manage Save Games * View a list of your save games sorted by: File Name, Save Name, Player Name, Current Cell, Load Status (see below). * Delete, Duplicate and Hide Save Games. * Edit file name, Save Name and master list. Reduce/Eliminate Doubling * See potential doubling before it happens. (Status boxes in save game and master lists.) * Automatically reset modification dates. * Update save game files to handle changes to the masters that it depends on and to the current load list. * Repair References in existing files. Browse Mod Documents * Browse documents for all mods with the [[#| Doc Browser]]. Bash and Mash Wrye Bash is the Oblivion version of Wrye Mash. While they have much of the same appearance and base functions, they tend to differ strongly in the special (right-click) functions. Generally speaking Bash is a bit more sophisticated and has some base features that have not been migrated back to Mash. OTOH, Mash is even more crucial for Morrowind than Bash is for Oblivion -- largely because of Mash's mod installation/removal features. Mash is no longer being updated actively by Wrye, Melchor, or Yacoby, but I will be working on it to see what I can improve on. Download: Wrye Mash Wrye Musings: Wrye Musings Readme: Wrye Mash Readme Installation: Wrye Mash Installation Note in particular that installation, while not hard, is not trivial. Just follow the directions and use your head, and you'll be fine. TODO: Update all HTML documents as they are now outdated.
Skyrim SE System: Win 7 Wrye Bash version: Wrye Bash 307.201903311313 - Standalone Executable User: Noob to Wrye Bask (a Whole 4 Days experience) I am going to be using Wrye Bash as my mod organizer. I've never run Skyrim SE (or any game) since I started using Wrye Bash as my mod organizer and began creating my new build. I’ve also never used Wrye Bash before, I just want to learn how so I better understand it's abilities and uses. I just ended a gruesome battle with FNIS ending after a post here in AFK that would’ve saved a LOT of frustration if I’d seen it two days ago. SPEAKING of FNIS... Is there a way (or do I even need one?) to add GenerateFNISforUsers as an executable in BAIN as is possible in MO2. I ask because I see one for SSE+SKSE64, or will running it from a shortcut on my desktop accomplish what’s needed? Do I need to run it from “within” Wrye Bash? I just thought of xEdit, is the same applicable to it?
Wrye Bash 307-Experimental Fallout 3/Fallout New Vegas/Oblivion/Skyrim patcher Update This thread is to discuss and troubleshoot implementation of Fallout 3, Fallout New Vegas, Oblivion and Skyrim patcher updates. This will be done using three different versions of Wrye Bash/Flash/Smash. Version 307.x will be primarily for Oblivion and Skyrim but anyone is more then welcome to test this version with Fallout. Since the current official releases for Fallout by Valda are working rather well and just need updating I will be providing links to those versions as well. I will use them as a baseline for the updates I am making to 307.x. New releases will be on my OneDrive or a Mediafire Link. Version 307.x also marks the beginning of implementing Fallout 3 and Fallout NV support thanks to WrinklyNinja's previous efforts and starting the process for version 304.3. Valda updated Wrye Flash for Fallout 3 (30.x) and Fallout New Vegas (16.0) based off of a much older version of Wrye Bash (292 I think). Valda is not currently helping me with updates so if I can't make the changes myself they will remain unresolved. Please be patient while I wait for new volunteers that have time to help make updates. To help with Bash Tags fireundubh has been kind enough to provide us with a beta script for xEdit that should work with all four versions. You can obtain Generate Bash Tags.pas from his GitHub repo. I am unaware of where you can post questions and bug reports at this time and I do not maintain that file so posting here will not get you the help you are looking for. find updates to the script in this thread. Please post all bug reports and requests in that thread. ATTN for Skyrim version: This version's Skyrim patcher is very new. Unless you know how to use TES5Edit and understand a great deal about plugins you may not want to use this version. Manual editing may be needed for the Bash patch to function correctly. Both Python and Standalone versions are available. Fallout 3 and Fallout New Vegas: If you are using 306.x for Fallout 3 or Fallout New Vegas the Bash Patch should not have many issues since the code already existed to handle all the routines in the previous versions. Please report any issues so they can be corrected. If you are using the official releases for FO3 and FNV they are very stable and quite usable in game. However, they do need updating so feel free to post issues you encounter with the Bash Patch. Links to 307.x for FO3/FNV/Oblivion/Skyrim/FO4: Wrye Bash 307.0.8_EXP - Python Source.7z - MediaFire, OneDrive Wrye Bash 307.0.8_EXP - Standalone Executable.7z - MediaFire, OneDrive Links to Wrye Flash by Valda: Wrye Flash for FO3 v31.5 - Python Source.7z - MediaFire, OneDrive Wrye Flash for FO3 v31.5 - Standalone Executable.7z - MediaFire, OneDrive Wrye Flash for FNV v17.2 - Python Source.7z - MediaFire, OneDrive Wrye Flash for FNV v17.2 - Standalone Executable.7z - MediaFire, OneDrive Bethesda WIpz threads for FO3/FNV/Skyrim/Oblivion/FO4 Updates: Skyrim Oblivion Fallout 3 Fallout NV Fallout 4 STEP Thread: Wrye Bash/Smash/Flash Experemental Patcher Updates What kind of testing am I looking for? I need people with a great deal of knowledge with Bash Tags and plugins to report errors with the Bash Patch for it's respective patchers. For example if a sound from a mod should have ended up in the bash patch but didn't, I need to know. The only bugs I am not interested in are Unicode related bugs. So if you go to install a mod and you get a Unicode error post that in the Wrye Bash thread. What I am not looking for in regards to version 306.x: The Python based patchers have never been updated that I am aware of. At least not for the last three years. If records do not carry over into the Bash Patch that clearly should be there I am not directly causing this. I am not experienced with Python enough to change the patcher's behaviour. I can only assign or update records and subrecords to their respective patchers. Once there are volunteers willing to help hopefully the patchers can be updated to produce a more accurate patch. In the meantime rather then assuming the patcher is buggy, I suggest checking all the Bash Tags by using the provided script. In regards to CBash for Oblivion, I will consider updating the Python code that tells CBash what to do. However, if after I make updates, if the same issue is still occurring, I will not be able to update CBash itself. 99% of the time any issues with CBash will originate from flawed Python code. Error reporting: Post the Game you are using (FO3/FNV/TES4/TES5) the FormID of the record, what type of record it is (MGEF, INGR), the Subrecord involved, and the name of the field in xEdit. For example, "Skyrim SNDD - Sounds, Sound". If I can't find a similar type of setup for the record in the CK/CS/GECK I may ask for a link to the mod. Record structures: Documentation for Fallout 3 and Fallout: New Vegas plugin file formats can be found on GitHub/fopdoc courtesy of WrinklyNinja Fallout 3 Records Fallout: New Vegas Records Documentation for Oblivion and Skyrim file formats can be found on UESP WikiSkyrim Records Oblivion Records Additional record formats can be found on my (very, very, poor) port of TES5Edit on GitHub. Extremely rough draft of what the functions mean are here. Bash Tags If you have forgotten the Bash Tags most of them are in this list. As I update Wrye Bash I will update that section to reflect changes I have made. Supported Bash tags for 306.x: Oblivion: Body-F, Body-M, Body-Size-M, Body-Size-F, C.Climate, C.Light, C.Music, C.Name, C.RecordFlags, C.Owner, C.Water, Deactivate, Delev, Eyes, Factions, Relations, Filter, Graphics, Hair, IIM, Invent, Names, NoMerge, NpcFaces, R.Relations, Relev, Scripts, ScriptContents, Sound, SpellStats, Stats, Voice-F, Voice-M, R.Teeth, R.Mouth, R.Ears, R.Head, R.Attributes-F, R.Attributes-M, R.Skills, R.Description, R.AddSpells, R.ChangeSpells, Roads, Actors.Anims, Actors.AIData, Actors.DeathItem, Actors.AIPackages, Actors.AIPackagesForceAdd, Actors.Stats, Actors.ACBS, NPC.Class, Actors.CombatStyle, Creatures.Blood, Actors.Spells, Actors.SpellsForceAdd, NPC.Race, Actors.Skeleton, NpcFacesForceFullImport, MustBeActiveIfImported, Npc.HairOnly, Npc.EyesOnly Skyrim: C.Acoustic, C.Climate, C.Encounter, C.ImageSpace, C.Light, C.Location, C.Music, C.Name, C.Owner, C.RecordFlags, C.Regions, C.SkyLighting, C.Water, Deactivate, Delev, Filter, Graphics, Invent, Names, NoMerge, Relev, Sound, Stats Fallout 3: C.Acoustic, C.Climate, C.Encounter, C.ImageSpace, C.Light, C.Music, C.Name, C.Owner, C.RecordFlags, C.Water, Deactivate, Deflst, Delev, Destructible, Factions, Filter, Graphics, Invent, Names, NoMerge, Relations, Relev, Sound, Stats Fallout New Vegas: C.Acoustic, C.Climate, C.Encounter, C.ImageSpace, C.Light, C.Music, C.Name, C.Owner, C.RecordFlags, C.Water, Deactivate, Deflst, Delev, Destructible, Factions, Filter, Graphics, Invent, Names, NoMerge, Relations, Relev, Sound, Stats, WeaponMods Supported Bash tags for Wrye Flash FNV: Fallout New Vegas: Body-F, Body-M, Body-Size-M, Body-Size-F, C.Acoustic, C.Climate, C.Encounter, C.ImageSpace, C.Light, C.Music, C.Name, C.RecordFlags, C.Owner, C.Water, Deactivate, Delev, Eyes, Factions, Relations, Filter, Graphics, Hair, IIM, Invent, Names, NoMerge, NpcFaces, R.Relations, Relev, Scripts, ScriptContents, Sound, Stats, Voice-F, Voice-M, R.Teeth, R.Mouth, R.Ears, R.Head, R.Attributes-F, R.Attributes-M, R.Skills, R.Description, Actors.Anims, Actors.AIData, Actors.DeathItem, Actors.AIPackages, Actors.AIPackagesForceAdd, Actors.Stats, Actors.ACBS, NPC.Class, Actors.CombatStyle, Creatures.Blood, NPC.Race, Actors.Skeleton, NpcFacesForceFullImport, MustBeActiveIfImported, Deflst, Destructible, WeaponMods Supported Bash tags for Wrye Flash FO3: Fallout 3: Body-F, Body-M, Body-Size-M, Body-Size-F, C.Acoustic, C.Climate, C.Encounter, C.ImageSpace, C.Light, C.Music, C.Name, C.RecordFlags, C.Owner, C.Water, Deactivate, Delev, Eyes, Factions, Relations, Filter, Graphics, Hair, IIM, Invent, Names, NoMerge, NpcFaces, R.Relations, Relev, Scripts, ScriptContents, Sound, Stats, Voice-F, Voice-M, R.Teeth, R.Mouth, R.Ears, R.Head, R.Attributes-F, R.Attributes-M, R.Skills, R.Description, Actors.Anims, Actors.AIData, Actors.DeathItem, Actors.AIPackages, Actors.AIPackagesForceAdd, Actors.Stats, Actors.ACBS, NPC.Class, Actors.CombatStyle, Creatures.Blood, NPC.Race, Actors.Skeleton, NpcFacesForceFullImport, MustBeActiveIfImported, Deflst, Destructible Patcher Progress: A link detailing which records are not functioning in Wrye Bash and an update of what is and isn't finished at this time is available on the Wrye Bash GitHub. Skyrim Progress Fallout Progress I have a very limited knowledge of Python. I will need help if it involves more complex routines. Updating the records is pretty straight forward and sometimes the patchers make sense including reading the specific fields in a record like MGEF or whatever. So I will be able to update some things on my own. I will be posting in the Known Issues section things that have been reported that I cannot update or have not been updated. Known Issues: Oblivion: None at this time. Skyrim: Keywords are not copied into the Bash Patch. VMAD records from loosing plugins are not copied into the Bash Patch. Some records with repeating sounds like SNDR:ANAM are not carried over into the Bash Patch. Special routine needed to handle INAM for Outfits. LVLD - Chance None is not always utilized. Needs verification because code does look at this value. CTDA conditions not always carried over into bash patch from loosing plugins. CELL: Interior cells XCLW - Field is being blanked out, which may lead to Bash adding unnecessary records. If Bash needs to make a record for the cell, set it to the huge negative value. Otherwise don't import it at all. Fallout 3: None at this time. Fallout New Vegas: None at this time. Version numbers will start with 306 but since this is a beta and not an official release I will make incremental updates, 306.0.01, and so on. Volunteers Needed: Currently I am looking for volunteers to contribute Wrye Bash. The main focus is updating Wrye Bash's Skyrim Patcher. However, this version also has limited Fallout 3 and Fallout NV support. Wrye Bash is written in Python so I am looking for people who are fairly knowledgeable with that programming language. You need to have Skyrim installed on your system so that you can test your updates to the code. If you wish to help with Fallout support then you should own a copy of Fallout 3 or New Vegas. If you wish to help please PM me with your GitHub account name and which game mode you are willing to help with. P.S. please be willing to at least proofread my attempts to write Python code for Skyrim even if you prefer not to help with that and don't own a copy of Skyrim.