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Showing results for tags 'UV'.
This is by far the worst mesh I have been working on so far. I've run into a problem now with the wall meshes: the main wall mesh is duplicated in place, but it seems that they wanted them to display both: the two meshes have different vertex colours and one of them has an alpha property which makes it blend with the other. Though, both meshes have gaps (not always in the same places) and numerous issues with stretched and misaligned UV. In addition, their vertex colours still don't match the colour of a third wall section which forms part of yet another mesh (and the textures don't align either). I have prepared a few screenshots: (1) Mesh 1: This is less complete than mesh 2, as there are several wall sections entirely missing, e.g. below the roofs. In (A), note the gaps and the mismatch of colours with the wall on the lower left (that's a different mesh). In (B), note the UV issues, especially around the windows. Also note the error on the corner of the roof (not the only one, by the way): (A) http://www.afkmods.com/index.php?/gallery/image/1514-palace-of-the-kings-wall-mesh-1-a/ (B) http://www.afkmods.com/index.php?/gallery/image/1515-palace-of-the-kings-wall-mesh-1-b/ (2) Mesh2: This is the overlay with the alpha property. In (A), note another gap and that the colour still doesn't match that of the wall on the lower left. In (B) note the same issues as with mesh 1: (A) http://www.afkmods.com/index.php?/gallery/image/1516-palace-of-the-kings-wall-mesh-2-a/ (B) http://www.afkmods.com/index.php?/gallery/image/1517-palace-of-the-kings-wall-mesh-2-b/ Since I don't really fancy correcting two horribly defect meshes, I propose to delete mesh 1, remove the alpha property from mesh 2 and adjust the vertex colours so that they finally match. Any objections ?