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...in skyrim, if you have 99% in all skills, what level are you? [the old level cap before legendary was level 81 with 100 in all skills] or how many levels do you get raising all 16 skills from 99% to 100%? per skill: Skill Improve Mult * skill level1.95 + Skill Improve Offset where 991.95 = 7789, nominally (≈) Magic Alchemy - 1.6 * 7,789 + 65 = 12,527 Illusion - 2 * 7,789 + 0 = 15,578 Conjuration - 2 * 7,789 + 0 = 15,578 Destruction - 2 * 7,789 + 0 = 15,578 Restoration - 2 * 7,789 + 0 = 15,578 Alteration - 2 * 7,789 + 0 = 15,578 Combat Enchanting - 1 * 7,789 + 170 = 7,959 Smithing - .25 * 7,789 + 300 = 2,247 Heavy Armor - 2 * 7,789 + 0 = 15,578 Block - 2 * 7,789 + 0 = 15,578 Two-handed - 2 * 7,789 + 0 = 15,578 One-handed - 2 * 7,789 + 0 = 15,578 Stealth Archery - 2 * 7,789 + 0 = 15,578 Light Armor - 2 * 7,789 + 0 = 15,578 Sneak - .5 * 7,789 + 120 = 4,014 Lockpicking - .25 * 7,789 + 300 = 2,247 Pickpocket - .25 * 7,789 + 250 = 2,197 Speech - 2 * 7,789 + 0 = 15,578 tl;dr: 12x - 2 * 7789 + 0 = 186,936 1x - 1.6 * 7789 + 65 = 12,527 1x - 1 * 7789 + 170 = 7,959 1x - .5 * 7,789 + 120 = 4,014 2x - .25 * 7789 + 300 = 2,247 1x - .25 * 7789 + 250 = 2,197 = 215,880xp so getting the last percent in all of your skills took 215,880xp but how many times did you level up earning that much xp? XP required to level up your character = (Current level + 3) * 25 so the amount of experience needed to go from: level 80 to 81 is 83 * 25 = 2075, level 79 to 80 is 82 * 25 = 2050, level 78 to 79 is 81 * 25 = 2025 level 77 to 78 is 80 * 25 = 2000, level 76 to 77 is 79 * 25 = 1975, level 75 to 76 is 78 * 25 = 1950 level 74 to 75 is 77 * 25 = 1925, level 73 to 74 is 76 * 25 = 1900, level 72 to 73 is 75 * 25 = 1875 level 71 to 72 is 74 * 25 = 1850, level 70 to 71 is 73 * 25 = 1825, level 69 to 70 is 72 * 25 = 1800 level 68 to 69 is 71 * 25 = 1775, level 67 to 68 is 70 * 25 = 1750, level 66 to 67 is 69 * 25 = 1725 level 65 to 66 is 68 * 25 = 1700, level 64 to 65 is 67 * 25 = 1675, level 63 to 64 is 66 * 25 = 1650 level 62 to 63 is 65 * 25 = 1625, level 61 to 62 is 64 * 25 = 1600, level 60 to 61 is 63 * 25 = 1575 level 59 to 60 is 62 * 25 = 1550, level 58 to 59 is 61 * 25 = 1525, level 57 to 58 is 60 * 25 = 1500 level 56 to 57 is 59 * 25 = 1475, level 55 to 56 is 58 * 25 = 1450, level 54 to 55 is 57 * 25 = 1425 level 53 to 54 is 56 * 25 = 1400, level 52 to 53 is 55 * 25 = 1375, level 51 to 52 is 54 * 25 = 1350 level 50 to 51 is 53 * 25 = 1325, level 49 to 50 is 52 * 25 = 1300 i think my math is broken. this only adds up to 54,000xp. there may be another layer of calculations that reverses the Skill Use Mult before summing the calculated 99%-100% totals per skill?
Here are the lists of Persuadable NPCs according to the UESP wiki, and a few of my own entries. The first number is what speech level you should need to persuade them without the persuade perk, the second is what level with it. Many of these NPCs also have intimidate and bribe options. I will denote them as I find them, with for bribe and for intimate. [!] Denotes NPCs which are confirmed to have bugged dialogue. Very Easy (10) [Can't be failed] Persuading a shakedown bandit to leave you alone for 50 gold. During The Forsworn Conspiracy, getting Margret to reveal information. Getting a free sample from the attendant at Redwater Den.DG Persuading the Riften gate guard to let you through [!] Persuading the Whiterun gate guard to let you through Easy (25/18) The Black Star, convincing Nelacar that a priestess of Azura sent you. Caught Red Handed, getting the Mark of Dibella from Hofgrir Horse-Crusher. Compelling Tribute, getting gold from Anuriel. Compelling Tribute, getting gold from Raerek. A Cornered Rat, convincing Esbern to open his door. Diplomatic Immunity, Getting the Thalmor guard to leave his post. The Forsworn Conspiracy, getting information on Weylin from Mulush gro-Shugurz. The Forsworn Conspiracy, getting Weylin's Key from Garvey. Good Intentions, getting the Augur of Dunlain's location from Mirabelle Ervine. The Mind of Madness, getting the key to the Pelagius Wing from Erdi. No One Escapes Cidhna Mine, getting skooma from Duach. Promises to Keep, getting Sibbi's key. The Raid, getting Wujeeta to reveal where she gets skooma. Season Unending, convincing Ulfric to join the peace talks. The Taste of Death, getting Brother Verulus to follow you. Tending the Flames, the first persuasion option when rewriting King Olaf's Verse. Average (50/35) Buy Dwarven artifact, getting Calcelmo to pay you more. Caught Red Handed, convincing Indaryn to give you the Mark of Dibella. Caught Red Handed, convincing Bolli to give you the Mark of Dibella. Diplomatic Immunity, convincing Elisif the Fair to create a distraction. Diplomatic Immunity, convincing Igmund to create a distraction. Diplomatic Immunity, convincing Ondolemar to create a distraction. Diplomatic Immunity, convincing Siddgeir to create a distraction. Diplomatic Immunity, convincing Vittoria Vici to create a distraction. The Fallen, convincing the Jarl of Whiterun to let you use Dragonsreach to capture a dragon. A False Front, getting the innkeeper to tell you where the Imperial Courier is. A False Front, getting the innkeeper to tell you where the Stormcloak Courier is. The Forsworn Conspiracy, getting the key to Margret's room from Kleppr or Frabbi. The Forsworn Conspiracy, getting Borkul the Beast to let you in to see Madanach. The Forsworn Conspiracy, getting Rhiada to let you in to see Thonar Silver-Blood. Hitting the Books, convincing The Caller to let you take the books and leave. The House of Horrors, convincing Logrolf that Boethiah sent you. The Lover's Requital, getting Lynly to admit her true identity. [!] A Night To Remember, getting Senna to reveal your next destination without cleaning the temple. A Night To Remember, getting Ysolda to reveal your next destination without getting her ring back. Sanuarach Mine, convincing Atar to leave Karthwasten. Sanuarach Mine, convincing Ainethach to sell the mine. Season Unending, convincing General Tullius to join the peace talks. Tending the Flames, the second persuasion option when rewriting King Olaf's Verse. Hunting the Monster, convincing a friend to help you find a vampire. Lost to the Ages, convincing Katria you are strong enough to handle Arkngthamz. A New Order, convincing Sorine Jurard to join Dawnguard without getting her a gyro. Prophet, getting a carriage driver or innkeeper to give you information on the priest for free. Convincing Borgakh the Steel Heart to join you as a follower. Convincing Drahff and Hewnon to leave you alone in the entrance of the Ratway [with CRF] [!] Convincing a random thief to leave you alone. During a random encounter with a would-be mage, convincing him to give you his staff. During a random encounter with a mercenary, convincing them to give you the location they were heading to. Hard (75/53) During A Cornered Rat, getting Dirge to tell you the location of Esbern. During A Cornered Rat, getting Vekel the Man to tell you the location of Esbern. During A Cornered Rat, getting Brynjolf to tell you the location of Esbern. During A Night To Remember, convincing Ennis to reveal your next destination without finding his goat. During Dampened Spirits, getting Sabjorn to pay you half before the job. During Hard Answers, tricking Calcelmo into giving you the key to the museum. During Loud and Clear, getting the key from Aringoth. During Missing In Action, getting information on Thorald Gray-Mane's location from Idolaf Battle-Born. During Onmund's Request, convincing Enthir to give you the amulet for free. During Pieces of the Past, getting the hilt from Jorgen. During The Pursuit, convincing Vald to leave his guard post. During Season Unending, convincing your favored side to accept a minor hold. During Scoundrel's Folly, getting information from Gulum-Ei. During Summerset Shadows, getting Niranye to tell the truth. Convincing a guard to ignore minor crimes. Convincing Markarth guards to leave you alone, but even then you will still be taken to Cidhna Mine; it is one of the few speech checks in the game that always fails regardless of skill. During a random encounter with an adventurer who calls you a milk drinker, backing away from the fight. Very Hard (100/70) Convincing Faralda to let you join the College of Winterhold without taking a test. Unknown Reddguard bandit at Valtheim Towers