To anyone borne an epiphany in silent muse (or at lest toyed with the idea ) of store & retrieval of computer game resources during gameplay? Something along the lines of an attempt at quickly referencing the contents of such beast bypassing (to some degree) the vagaries of the hosting OS filesystem. An advance on something like SQL Server to manage the ES games of the future.
As disks and SSDs are going to be spinning ever faster, any such performance gains will be trivial. But for the truly massive games of the future we going to be looking at terabytes of game goodies right ?
Heh... a bit like the boxed games of the past (remember the Amiga?).... but with an input socket for mods!