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Showing results for tags 'Console Commands Functions'.
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From the UESP we have this: const int BLOCK_START_OFFSET = 0x10286A0; const int BLOCK_END_OFFSET = 0x1028C18; const int CONSOLE_START_OFFSET = 0x1028C40; const int CONSOLE_END_OFFSET = 0x102BC10; const int FUNC_START_OFFSET = 0x102BC38; const int FUNC_END_OFFSET = 0x1032DD0; but we all know some functions can be used in the console, As to whether any of the BLOCK functions can be used, probably not, as they are available to every script. But then Skyrim doesn't appear to use BLOCK names -if that is anything to do with it. As with the other functions some block functions appear to be game specific. Moreover it's likely the dump of functions in <Help> for each game may only be a subset of the total function set. What's worse is the subset still lists console commands and functions for other games. Anyways here's just a few plucked out of the Skyrim console, any more are welcome: playerknows Echos Players Doesn't know. What's a Knowable form? <formid> matchrace player Does this actually change the race or just return 1 on a match? spf <filename> Dumps Player's face data to a file in Skyrim root. Here's mine, for example: SoundCatMod<SoundCategory, String, Float(optional)> Described as "In-game control of sound categories". What are they? GetVATSValue<Integer, Integer (Optional)> Gets camera animation data (allegedly) ShowViewerStrings Didn't echo anything on the console, but would like to know what they are. Reset3DState Possibly useful when clutter gets a little fidgety. SetActorAlpha <integer> Invisible when integer is 0 grading to full visibility at 100. PlayBink<String, Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional)> Now's the time to play your favourite bink movie. ShowClassMenu Oblivion. Morrowind? The old functions are not moving on. ForceRadioStationUpdate For Fallout freaks only. Ref.StartMisterSandMan<Actor> Targets did not succumb to this most bewitching spell. Perhaps Ref was not a duvet? <<<<<<To be continued>>>>>>