Jon 50 Posted April 16, 2014 It's probably not showing the normal map normals either. Essentially, some NIFs are recognized by NifSkope as being Oblivion-style meshes, and the Oblivion shaders are loaded (e.g. sprigganmatron.nif) and others are not, reverting to the fixed function pipeline instead of the shader pipeline. The ticket I have for it is here: https://github.com/niftools/nifskope/issues/26 However, I'm not sure if glow mapping worked even for Oblivion meshes. I'm more concerned with normal mapping, specular mapping, and eventually environment mapping. Link to comment
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