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Modders Resources

Resources which may be freely shared by others to use in their mods.

27 files

  1. Oblivion: Argonian Guard Dialogue

    These were created for a work-in-progress mod, but Arthmoor expressed interest in them, so I figured there was no reason to keep them to myself if others could use them.
    This file contains spliced voice and lip files in the Argonian male voice for use with Oblivion; they are generic lines intended to be used by guards for arresting the player.
    The directory the files are placed in in this package is correct, but requires some tweaking: the mod's name will replace "Mod.esp" in the Sounds/Voice directory, and the voice and lip files will need to be renamed to work in-game.
    Hopefully modders should have at least an idea of how to get these working in-game, but if necessary I suppose I could do a tutorial.
    Oh, one more thing: if you make the new Argonian guard a member of one of the vanilla guard factions, or a "Guard" by class, there will be missing dialogue lines. The safest thing to do would be to give the NPC a new class flagged as a guard.

    173 downloads

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  2. Sigurd's Ballista

    A simple mesh resource, a new Ballista Siege Engine, including the ballista mechanism itself and a simple -static bolt for Oblivion - the ballista comes in four parts, the base, turntable, elevation wheel and the ballista itself (parts 01, 02, 03, and 04 respectively). I have included a demo esp set up near Anvil Lighthouse to show how to organise the meshes in game. The four parts have been designed to fit together to give the illusion of a movable mechanism, when in reality they are static. The included bolt is also currently static.
    You can look at the ballista in the CS to see how the meshes are placed but essentially it works like this: First place the base – then place the turntable and ballista mechanism on exactly the same co-ordinates, place the elevation wheel on the same x and y co-ordinates, at z co-ordinates -15.6 to the other three parts. The elevation wheel needs to be lower so that it can rotate on its axis. First adjust the elevation of the mechanism, then rotate the elevation wheel in the opposite direction, then select everything except the base and set the direction the ballista is to face.
    In future, I may work to animate this so that the Ballista can actually shoot havoked’s bolts the way Phitt’s cannon could shoot cannon balls. For the moment, however, this is just decoration.

    156 downloads

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