Modders Resources
Resources which may be freely shared by others to use in their mods.
27 files
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Sigurd's Ballista
By Sigurð Stormhand
A simple mesh resource, a new Ballista Siege Engine, including the ballista mechanism itself and a simple -static bolt for Oblivion - the ballista comes in four parts, the base, turntable, elevation wheel and the ballista itself (parts 01, 02, 03, and 04 respectively). I have included a demo esp set up near Anvil Lighthouse to show how to organise the meshes in game. The four parts have been designed to fit together to give the illusion of a movable mechanism, when in reality they are static. The included bolt is also currently static.
You can look at the ballista in the CS to see how the meshes are placed but essentially it works like this: First place the base – then place the turntable and ballista mechanism on exactly the same co-ordinates, place the elevation wheel on the same x and y co-ordinates, at z co-ordinates -15.6 to the other three parts. The elevation wheel needs to be lower so that it can rotate on its axis. First adjust the elevation of the mechanism, then rotate the elevation wheel in the opposite direction, then select everything except the base and set the direction the ballista is to face.
In future, I may work to animate this so that the Ballista can actually shoot havoked’s bolts the way Phitt’s cannon could shoot cannon balls. For the moment, however, this is just decoration.
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Improved Lowerclass Architecture
By mhahn123
Improved Lowerclass Architecture
Description
Provides several mesh fixes for the vanilla lowerclass architecture.
Details
This is yet another page finally being migrated over from the Nexus. It's a revamp of
a small project I released back in 2015. At the time I was making my first concerted
effort to learn modeling. With a little knowledge under my belt it seemed like a great
idea to attempt fixing all the mesh errors in the lower homes. Looking back, I should
have waited to learn a bit more. Results were ok, but could have been much better.
So here I present version 2.0. A package containing fixes (much better fixes) for all
issues I know of with the lowerclass homes, the tavern, and the Bruma thatch roof
variants of the homes. Including many issues I didn't spot the first time around.
It should be noted these are strictly vanilla bug fixes. No architecture changes other
than what was necessary to plug holes.
Contents
Meshes folder contains one each of the following. There are no textures included since
they use vanilla textures.
HouseLower01.nif
HouseLower02.nif
HouseLower03.nif
HouseLowerInterior01.nif
HouselowerInterior03.nif
LowerClassTavern01,nif
LowerClassTavernInterior01,nif
BrumaHouseLower01.nif
BrumaHouseLower02.nif
BrumaHouseLower03.nif
BrumaHouseLowerInterior01.nif
BrumaHouseLowerInterior03.nif
What Has Been Fixed??
A fairly sizeable list. See the spoilers for each model and the screenshots above to get
the best point of reference.
HouseLower01:
HouseLowerInterior01:
HouseLower02:
HouseLower03:
HouseLowerInterior03:
LowerClassTavern01:
LowerClassTavernInterior01:
BrumaHouseLower01:
BrumaHouseLowerInterior01:
BrumaHouseLower02:
BrumaHouseLower03:
BrumaHouselowerInterior03:
Install
Drop the contents into your Oblivion Data folder, or install using the mod manager of
your choice. These are vanilla replacers so you can allow them to overwrite.
Credits
Bethesda - for Oblivion and the CS
3DS & Nifskope - for the tools that made this possible
LHammonds - for the readme generator this file was based on
Me - for the time it took to assemble all this stuff
Legal Stuff
These materials are being distributed as a free to use modder resource package. Use in
your own projects requires no additional permissions, so long as appropriate credits are
given. Please do not upload to other sites without my consent.
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