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Companions & NPCs

Mods that add new companions, followers, and other NPCs.

3 files

  1. Eyebot Enhanced aka ModRobot English Version

    Different take on Eyebot as new companion for your playthrough. Now with English translation.
     
    Created by MaxwellDemon
    Translated by TrickyTrack00
    This mod was created and uploaded by MaxwellDemon back in 2016. And since he left full permissions to upload and modify his project, I decided to share this mod with foreign community of Fallout 3.
    WHAT TO EXPECT
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    1) New way of interacting with vanilla Enclave Eyebots by "recruiting" them as companions (work like vanilla Dogmeat, so they won't limit your slots for other companions);
    2) By completing short quest you will get all necessary information on how to get Enhanced Eyebot versions;
    3) Now they have different style of combat and following tactics which you can choose (for example, they can follow you in stealth mode, use plasma and laser attacks and etc.);
    4) To successfully hack and unlock Enhanced Eyebots, you need at least Science skill - 50 to attempt hacking (also your Luck will be important in random chance calculations in script); 
    5) If you have low Science skill or it was low random chance, Eyebot will explode;

    HOW TO INSTALL  
    ..................................................................................
    Again, as already stated, original author left full permissions for his project, so you won't need anything else.
    1) Download archive and put all files in Data folder;
    2) Activate ModRobot.esp with any mod manager. 
    HOW TO START
    ..................................................................................
    This mod was actually intended for new playthrough, but you can use it even in mid-playthrough but BEFORE beating Enclave, so that you can find vanilla Enclave Eyebots.
    After activating mod you'll receive new message and quest which will introduce you to new mechanics.
    BUGS AND CONFLICTS 
    ..................................................................................
    Should be compatible with pretty much any other mod list which didn't alter Enclave Eyebots scripts. 
    Also I should mention that if you use famous Rebuild The Capital mod and finished new quests, you won't get a chance to find spawn of vanilla Enclave Eyebots. They will be replaced by new BoS Eyebots. 
    CREDITS
    ..................................................................................
    My deepest gratitude to MaxwellDemon for mod.
    All rights and praises only to original creator.
    Original Mod Page

    1 download

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    Updated

  2. We Don't Mess Around

    The Wasteland is a dangerous place! Now all of the Canterbury Commons caravan guards will be suitably geared up in full Combat Armor.
    I found it funny how the rich caravan merchants of the Capital Wasteland hired guards wearing leather armor. They're guards for funks sake, not snipers. So I gave them combat armor, combat helmets, more stimpaks and moar grenades. Survival odds just went up!
    Load order notice: We Don't Mess Around has to be loaded after any mods that alter the caravan guards. The mod of greatest note is CivisRomanus' fix mods that addressed guard attire. Load my mod below those for sturdier caravan guards.

    4 downloads

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    Submitted

  3. Dogmeat in Springvale (Man's Best Friend)

    Dogmeat, his murdered owner, and the Junkyard raider battle are relocated to the Springvale Red Rocket. Easier, lore friendly recruitment.
     
    Compatibilities/Issues:
    Dogmeat gets stuck on objects when he runs around all excited. That is a vanilla issue. It isn't a constant thing though.
    Fully compatible with Its a Dogs World - Dogmeat Overhaul. Use LOOT or manual trial and error to sort out mod order. It will work.
    Fully compatible with pintocat's Dogmeat Leather Armor and Unique Dogmeat <-- this may be a better option if you have a large mod load.
     
    Incompatibilities: 
    Essential Followers and Caravans v16 - will break some compatibility between this mod and Its a Dogs World; no more visible gear on Dogmeat :-(
    Wasteland Violence (**kind of, see below)
    **I love that mod, but there is a minor conflict. Dogmeat may go nuts after his raider fight and try to kill the hunters and scavengers in Springvale.

    6 downloads

    0 comments

    Submitted


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