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Commonwealth Deep Clean and Remodel collection


VilanceD

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Greetings all, finally getting around to some self-aggrandizement here at AFKmods!

Commonwealth Deep Clean and Remodel Collection

Key Features:

  • Updates all vanilla and DLC settlements except Oberland Station and Boston Airport.
  • Installer allows for modular/individual selection of settlements.
  • Cleans/Disables perm trash, junk, plants, plywood, plants, pots, bathroom stalls, etc. anything junky that is not normally removable or scrapable.
  • Does NOT affect any kind of quest, plot, or normally scrapable objects. If you could move it in workshop before its still there. Even trash!
  • Rebuilds precombines and previs for each settlement to improve performance, stability and reduce CTDs.
  • As a heads up, PnP files can get quite large, this mod runs around 1.4GB with all components installed.
  • Makes multiple objects, more thematic or visually unique type objects, in each settlement scrap optional, stuff like large pipes and silos, Counters, Dead brahmin, Small shacks so on, see individual settlement links below for full details.
  • Some thematic, normally permanent decorations/furniture objects were turned into workshop craftable versions details below or see my Library Support Plugin link.
  • For houses and buildings that are partially damaged, the series repairs them using in game, lore friendly assets, not shiny sparkling parts.
  • Wherever possible those same buildings are scrapable, allowing for complete settlement rebuild in many cases.
  • Many times the scrap optional building is tied to a hammer, to see the details of where those are use the individual settlement links below.
  • Makes all settlement light fixtures/lamps and light effects scrapable - In the case of light effects without sources, disables those entirely. 
  • Adds in door snap points allowing WS doors to be built in all settlements on both new and existing doorways. Snap points will scrap if associated structure is scrapped. If you see one missing it might be a bug please post.
  • Work in progress - Make all Settlets commandable (optional) - Makes the normally not-command-able settlers, like children, command-able. Currently only done in 3 settlements as of V1.81, adding all appropriate settlements. Will not break radiant or main quests.
  • Warning: Children lack the back end code to do all tasks, multiple other mods work to address this.


Each settlement/plugin in the collection has its own mod page with full descriptions of everything the mod does:

  DLC Settlements:
Edited by VilanceD
formatting issues in cut and paste
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