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Todd Howard interview: November, 2022


Pseron Wyrd

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A new wide-ranging two-hour-plus interview with Todd Howard.  It may be of interest to folks who like Fallout, TES or are anticipating Starfield next year.  

https://www.youtube.com/watch?v=H9AAnV59ddE&t=5640s

0:55 - Simulation
2:51 - NPCs
11:42 - Daggerfall and Arena
19:55 - Bethesda
28:19 - Video game graphics
34:38 - The essence of a video game
39:27 - Redguard
44:27 - Creating open worlds
52:06 - Superintelligent NPCs
57:00 - Starfield
1:16:42 - The Elder Scrolls 6
1:36:03 - Fallout
1:43:11 - Character creation
1:48:13 - Quests & items
2:01:58 - Xbox
2:07:24 - Greatest game of all time
2:17:40 - Day in the life
2:25:34 - Advice for young people
2:29:02 - Fallout TV show
2:33:34 - Indiana Jones game
2:39:46 - Meaning of life

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  • Pseron Wyrd changed the title to Todd Howard interview: November, 2022

I found the emphasis on "tone" to be an interesting take.  It seems that by establishing the "tone" of a game early on, the development team has a basic understanding of the game early on.  Just me. 

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