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USSEP Plans For 2022


Arthmoor

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As many of you are no doubt aware by now, Skyrim SE 1.6.318 brought a larger than normal amount of changes to the game. Fortunately the community has largely stepped up and dealt with the problems that resulted from it and update for various mods are out and more are coming. Given that the base game for SE now contains an additional 4 DLCs as content, and we're committed to addressing issues in the content of the base game, we are planning to have the next regular update in 2022 incorporate fixes for these additional DLCs. We don't know when exactly in 2022 this update will take place, so please don't ask. Previously we had indicated that we were going to leave Creation Club DLCs alone, but that was before it became known that the base game would provide this content to everyone across the board, on all platforms.

So what does this mean going forward? After discussing it with Garthand, it means that the USSEP will have 4 additional masters attached to it. This will be a hard requirement, with no fallback option available. Just as with the integration of the DLC into USLEEP for Skyrim LE, and the integration of the DLCs into the UFO4P. We will incorporate his fixes from the Unofficial Skyrim Creation Club Content Patches for Survival Mode, Saints & Seducers, Rare Curios, and the Fishing DLC. Additional categories will be added to the AFKTrack system to distinguish which part of the game a bug is being reported for so that we can collect any additional data on these that Garthand hasn't already accounted for.

Since the USSEP is a cross-platform effort, and both console platforms are unable to disable or remove the new content (and PC has to go to extraordinary measures to do so) it is not in the long term interest of the project to keep these 4 DLCs separated going forward.

We will not be providing direct support in the USSEP for any of the additional 70 DLCs which are part of the Anniversary Edition Upgrade. That is a separate paid $20 package on Steam and Garthand will be continuing to handle those in his patches.

I'm sure this is bound to upset some people, but that's to be expected. By the time the update comes out, most people will have updated to a point where this would be a consideration anyway so the more advance notice given, the less shock there is to the system.

Until we get to this point though, if SE itself updates in a way we need to deal with somehow, we will provide updates to keep in line with those. Bethesda has indicated a patch or two are in the works in the near future so if we need to deal with that first, we will.

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10 minutes ago, harlekwin said:

The amount of angst at the Steam forum is a sight to behold.

Patience is a virtue.

LOL!  It would be unbelievable, if I hadn't already seen it innumerable times over the years

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The children on Reddit are no better.  They seem to think that including the four CC items added to the base game in the UOP is the devils own plot. 

The part which really entertains me is the number of "somebody needs to start their own open source patch".  Yeah, "somebody" with the knowledge and inclination.   Anyone with sufficient knowledge isn't going to go anywhere near this enormous task.  And anyone with the inclination probably has more drive than skill.  :shrug:

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21 minutes ago, Scythe Bearer said:

The children on Reddit are no better.  They seem to think that including the four CC items added to the base game in the UOP is the devils own plot. 

 

I'm right on the edge of blacklisting r/skyrimmods because of the responses I've gotten to sharing this. I used to enjoy browsing it but now 80% of it is mod user entitlement and "mod author bad" circlejerks most of the time. Damned if you do, damned if you don't.

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6 hours ago, smr1957 said:

LOL!  It would be unbelievable, if I hadn't already seen it innumerable times over the years

I also think one of the tragedies of the modding community is the loss of some great mods over time like the old "Skyrim Community College."

People move on, I understand but it does make me wonder why let's call it "the great fishing reset" did not incorporate scripts being handled more like SKSE rather than whatever AE incorporated.  The powers that be rely very heavily on modders but resent that, and the mod using community resents the modders for not magically being able to prevent "it just works" not working.  I am so glad that I learned about pulling patches and how the engine works and the use of the editing tools to pull patches for disparate mods.

 

Special thanks to all the people who work so hard to mod the games.

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On 11/22/2021 at 6:34 PM, Scythe Bearer said:

The part which really entertains me is the number of "somebody needs to start their own open source patch". 

Back in 2012, that was me!

US*P 1.0 was buggy, poorly documented, the original authors had left, their web site had been taken over by child pornographers and malware. Skyrim itself had several updates since, but US*P 1.0 hadn't been updated.

We all agreed (on the old Bethsoft forums) to pool our efforts into one community driven patch. This is it....

While I don't always agree with some decisions (and have a few separate unofficial unofficial patch patches), I'm eternally grateful to Arthmoor and all the others who have so long maintained this effort -- and also have undertaken to revive and maintain the Unofficial Oblivion and Morrowind Patches.

Edited by Sigurð Stormhand
Post edited to correct quotation, be more careful in future.
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@DayDreamer  In your out of context quote from my post, you have removed the quotation marks and the surrounding information.  By so doing, you are implying that you are responding to something I said.  In as much as I quoted someone else, your implication is misleading.  Please retract your misleading comment.

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10 hours ago, Scythe Bearer said:

@DayDreamer  In your out of context quote from my post, you have removed the quotation marks and the surrounding information.  By so doing, you are implying that you are responding to something I said.  In as much as I quoted someone else, your implication is misleading.  Please retract your misleading comment.

The post in question has been corrected. Let's say no more about it.

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On 11/22/2021 at 11:56 AM, SynthetiXxX said:

I'm right on the edge of blacklisting r/skyrimmods because of the responses I've gotten to sharing this. I used to enjoy browsing it but now 80% of it is mod user entitlement and "mod author bad" circlejerks most of the time. Damned if you do, damned if you don't.

Seconded, and you left out "piracy" and "willful ignorance."  :)

That subreddit along with its Oblivion counterpart are quite literally a cancer on the modding community.

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On 11/22/2021 at 6:56 PM, SynthetiXxX said:

I'm right on the edge of blacklisting r/skyrimmods because of the responses I've gotten to sharing this. I used to enjoy browsing it but now 80% of it is mod user entitlement and "mod author bad" circlejerks most of the time. Damned if you do, damned if you don't.

I'll be honest, I gave up last month after someone, once again, accused me of lying and repeated the falsehood that Arthmoor retroactively tried to change the permissions on the Patch. It's not true, the passage in question was inserted by Kivan and goes back to the days of Oblivion.

I reported the post for harassment and it was deleted, but the mods have spent far too long indulging the nonsense there and not enough time fact-checking the claims made against us.

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I've never posted on reddit.  And hearing tales like these make me never want to post in the future either.

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Generalizing r/skyrimmods to the whole of reddit is a disservice to reddit.  Generally, reddit is a fairly decent place.  I belong to several group and the only one which has problems with out of control posters and indifferent moderators is r/skyrimmods.

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  • 1 year later...
  • 2 weeks later...
On 11/27/2022 at 11:42 PM, IpponDropkick said:

Dang, surprised it's still in development. In my head the progress was finished. New appreciation for how this is an ongoing effort.

We stop when we run out of bugs.

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  • 3 weeks later...
53 minutes ago, kreegola said:

I am confused if I have downgraded form the latest version to 1.5 can I still use the pacther, LOOT says otherwise

No - The Unofficial Patch requires the current version of the game - whatever version that may be at the time (as of this date, the current version is 1.6.640).

Furthermore, no one should be downgrading their game for a number of reasons, the below being just a few:

only the current game version is supported

many mods have been updated to work with the current game version and may potentially NOT work on older versions - the same goes for any new mods being released

If a person has an issue with their game, and they downgraded, they are completely on their own - help will not be forthcoming; it is presumed they know what they are doing and can fix issues themselves, so it is something that is done at your own risk

and, most importantly, downgrading will potentially break the game

 

If the issue is there is some mod that will not work with the current version, then the best thing you can do is dump the mod, as per the following:

The Golden Rule of Modding
"No matter how good a mod may look or sound, no matter how much you may really want a mod, if the mod does not work as it should, causes issues in your game, or even seems to have the potential to cause issues, dump the mod. A game that does not work is no game at all."
From the following section of the Steam PINNED TOPIC Helpful Links and References
https://steamcommunity.com/sharedfiles/filedetails/?id=2880736526

 

Sorry if that is not what you wanted to hear (or more than you wanted to read - LOL!), kreegola, but that's just the way it is.

Regardless, I hope you and yours have a happy holiday season!

 

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I don't know what the current LOOT message says, but it should be telling people that 1.6.629 is the minimum required version for USSEP. That will cover Steam, GoG, and the Epic Games Store since the only thing different about those is the executable.

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23 hours ago, smr1957 said:

No - The Unofficial Patch requires the current version of the game - whatever version that may be at the time (as of this date, the current version is 1.6.640).

Furthermore, no one should be downgrading their game for a number of reasons, the below being just a few:

only the current game version is supported

many mods have been updated to work with the current game version and may potentially NOT work on older versions - the same goes for any new mods being released

If a person has an issue with their game, and they downgraded, they are completely on their own - help will not be forthcoming; it is presumed they know what they are doing and can fix issues themselves, so it is something that is done at your own risk

and, most importantly, downgrading will potentially break the game

 

If the issue is there is some mod that will not work with the current version, then the best thing you can do is dump the mod, as per the following:

The Golden Rule of Modding
"No matter how good a mod may look or sound, no matter how much you may really want a mod, if the mod does not work as it should, causes issues in your game, or even seems to have the potential to cause issues, dump the mod. A game that does not work is no game at all."
From the following section of the Steam PINNED TOPIC Helpful Links and References
https://steamcommunity.com/sharedfiles/filedetails/?id=2880736526

 

Sorry if that is not what you wanted to hear (or more than you wanted to read - LOL!), kreegola, but that's just the way it is.

Regardless, I hope you and yours have a happy holiday season!

 

Sorry to hear, I guess I will drop this mod then. Happy holly days to you. 

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2 hours ago, kreegola said:

Sorry to hear, I guess I will drop this mod then.

The game isn't worth playing without USSEP. Bethesda outsourced their Quality Assurance to the community.

All the essential game engine bug fixes (SSE Engine Fixes, Bug Fixes SSE, Scrambled Bugs) also support 1.6.629 and later.

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On 12/25/2022 at 10:27 PM, DayDreamer said:

The game isn't worth playing without USSEP. Bethesda outsourced their Quality Assurance to the community.

All the essential game engine bug fixes (SSE Engine Fixes, Bug Fixes SSE, Scrambled Bugs) also support 1.6.629 and later.

I cannot use my essential tools for debuging mods with the most recent update of the game so I rather stay behind that staying in unsafe state of game.

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The irony in what you've said is that staying behind and using dodgy tools to force the issue is what's putting you into an unsafe state with the game.

It's highly unlikely that those crash dumps everyone loves so much will ever lead to anything actually being done about the issues they claim to be reporting because most mod authors don't have any idea what that information means and couldn't fix it anyway because 99.99% of them are faults in the game engine.

The best thing you can do to maintain stability is update to the current version of the game (as of today that's 1.6.640, 1.6.659, or whatever exe EGS is using) and throw out any mods you have concrete proof are causing problems. Otherwise all you're going to be doing is having those crashes and getting nothing accomplished other than spinning your wheels.

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On 12/27/2022 at 4:24 PM, kreegola said:

I cannot use my essential tools for debuging mods with the most recent update of the game so I rather stay behind that staying in unsafe state of game.

Any mod which is still on 1.5.x is never getting updated at this point, so there's little benefit in being able to find the bugs unless you plan to fix them yourself. Likewise, any tool stuck on 1.5.x also isn't getting an update.

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