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Arthmoor's Skyrim villages - All in one conflicts Clockwork


Syncroniz

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OLDrim:

I am using the quest mod Clockwork and I have now found out that Keld-Nar in the "Arthmoor's Skyrim villages - All in one" mod conflicts with clockwork. Keld-Nar and Velothi Mountain tunnels are using the same world space so the village placement and the velothi cave entrance are messed up. Is there a way to make them compatible. I see there may have been patches in the past but now since Arthmoor has deleted all his mods from Nexus and basically everywhere else, there is no patches. PLEASE HELP!

Thanks,

Syncroniz

PS: ---------------------FOR ARTHMOOR'S SKYRIM VILLAGES - ALL IN ONE, NOT THE KELD_NAR STANDALONE------------------------------------

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That patch never existed for the LE version of the mod, and never had one for the AIO either.

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