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Arthmoor's Skyrim villages - All in one conflicts


Syncroniz

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I am using the quest mod Clockwork and I have now found out that Keld-Nar in the villages mod conflicts with clockwork. Keld-Nar and Velothi Mountain tunnels are using the same world space so the village placement and the velothi cave entrance are messed up. Is there a way to make them compatible. I see there may have been patches in the past but now since Arthmoor has deleted all his mods from Nexus and basically everywhere else, there is no patches. PLEASE HELP!

Thanks,

Syncroniz

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It isn't prominently displayed, but click the download button here:

 

The Clockwork patch is there.

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Actually, this is for skyrim special edition, I need it for Oldrim and I'm using the Skyrim villages - All in one, not the single mod Keld-Nar.

Edited by Syncroniz
wrong verison
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