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The Living and the Dead Compatibility Patches


stephiegamer

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Depends on the severity of the conflict(s). And how motivated the person making the patches is. Looking at the mod description page the author(s) have posted a rather extensive list of known conflicts. Fully half of the Unique landscapes series in fact. Yet have made no effort to address any of them. Chances are slim you'll find someone willing to tackle all of that. Have you reached out to the mod authors?  

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You should also be wary:

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Conflict of locations. Turn the mod off during the expansion’s gameplay.

Doing this will cause whichever mod you're removing to reset itself upon being reinstalled. Never do this or you'll end up with a mess being made of all the various mods you're using. Oblivion is a resilient game and the save itself won't break, but it won't be much fun if you're forced into repeating content for no valid reason either.

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After making this thread I saw this on the main description page:

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Notice from a gamer: surprisingly, even Unique Landscapes, Mannimarco and other mods mentioned above are compatible. The only tiny problem was with the rocks blocking the entrance of Arkay’s Chapel on the Heroes’ Cemetery (which is easily solved with the ‘disable’ command). Everything else is alright.

So maybe it only needs 1 minor patch??

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Best suggestion, load things up and take a look. If it's only minor stuff that can be console disabled, may not really be worth patching. If it does require fixing, more detailed info will go a long way towards possibly getting help. 

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