Talyn82 Posted June 7, 2021 Share Posted June 7, 2021 How do I make Gargoyle Statues not attack the player? For example when one sides with the Volkihar Clan the statues outsiide of the castle do not attack the player. I am tweaking a mod I downloaded for personal use, it's a dungeon I wish to turn into a player home, but there are Gargoyle statues in it. How do I stop them from attacking the player? Link to comment Share on other sites More sharing options...
Dragonblood Posted June 7, 2021 Share Posted June 7, 2021 You got this. Link to comment Share on other sites More sharing options...
Talyn82 Posted June 7, 2021 Author Share Posted June 7, 2021 Yeah I'll just follow your advice. I don't want to mess with triggers or anything script related. I thought it would had been something simpler like switching the faction, which by the way I've forgotten how to do it. Let me state I use to mod on a regular basis but retired from the scene around 2016 so I've forgotten quite a lot, but I am slowly relearning. Link to comment Share on other sites More sharing options...
Old Salty Croc Posted June 7, 2021 Share Posted June 7, 2021 There are two static gargoyle statues (CasGargoyleStatue01 and CasGargoyleStatue01_Snow). Replace the statues in the mod with one of these. Then they're just statues. Talyn82 1 Link to comment Share on other sites More sharing options...
Dragonblood Posted June 7, 2021 Share Posted June 7, 2021 1 hour ago, Talyn82 said: I thought it would had been something simpler like switching the faction, which by the way I've forgotten how to do it. Disabling the trigger in the cell would not be very hard to do.The "live"Gargoyle is already disabled. It is a transparent box. To find the faction. Click on a Gargoyle NPC and click the faction tab. But that would change the faction for all of them. Disabling it will not hurt anything. The only thing that will happen if you get it wrong is the Gargoyle will animate. The Gargoyle should be in the middle of it. Of course if you disable the wrong trigger that would cause other things not to function. Link to comment Share on other sites More sharing options...
Talyn82 Posted June 7, 2021 Author Share Posted June 7, 2021 21 minutes ago, Dragonblood said: Disabling the trigger in the cell would not be very hard to do.The "live"Gargoyle is already disabled. It is a transparent box. To find the faction. Click on a Gargoyle NPC and click the faction tab. But that would change the faction for all of them. Disabling it will not hurt anything. The only thing that will happen if you get it wrong is the Gargoyle will animate. The Gargoyle should be in the middle of it. Of course if you disable the wrong trigger that would cause other things not to function. Thanks for the help, but I'm not gonna mess with the triggers. Link to comment Share on other sites More sharing options...
Dragonblood Posted June 7, 2021 Share Posted June 7, 2021 16 minutes ago, Talyn82 said: Thanks for the help, but I'm not gonna mess with the triggers. Why not? Save your esp and back it up. Disable the transparent box around it and see what happens. Take a risk!!! LOL Link to comment Share on other sites More sharing options...
Talyn82 Posted June 7, 2021 Author Share Posted June 7, 2021 3 minutes ago, Dragonblood said: Why not? Save your esp and back it up. Disable the transparent box around it and see what happens. Take a risk!!! LOL Lol, okay you've convinced me I'll try it later on today, and post the results. Link to comment Share on other sites More sharing options...
Dragonblood Posted June 7, 2021 Share Posted June 7, 2021 46 minutes ago, Talyn82 said: Lol, okay you've convinced me I'll try it later on today, and post the results YYYEEEEEEEEEEEEEEEEEEEEEEEEESSS!!!!! Remember Disable do not Delete. Link to comment Share on other sites More sharing options...
Talyn82 Posted June 7, 2021 Author Share Posted June 7, 2021 Lol, okay no problem, thanks! Link to comment Share on other sites More sharing options...
Talyn82 Posted June 8, 2021 Author Share Posted June 8, 2021 18 hours ago, Old Salty Croc said: There are two static gargoyle statues (CasGargoyleStatue01 and CasGargoyleStatue01_Snow). Replace the statues in the mod with one of these. Then they're just statues. This worked like a charm. Thanks! Link to comment Share on other sites More sharing options...
Dragonblood Posted June 8, 2021 Share Posted June 8, 2021 When the Gargoyles are set up properly, you have: 1. Just a Statue 2. A Gargoyle NPC - Disabled ( If not disable it.) 3. A trigger Box that enables the disabled Gargoyle NPC, disables the statute and sets off an explosion. Deleting all of those things and replacing them with a statue is one way to go. Simply disabling the trigger box and leaving the statue that is already there is another. The trigger box is very easy to find. If you click on it there should be a line that shows the connected objects. It is possible the statue could enable the Gargoyle so you should disconnect them. Finding the trigger box, disabling it and disconnecting the Gargoyle from the statue would take about a minute. You would be left with an inanimate statue and the navcut. If you delete something in a cell that is called on by the game it could crash. If you disable something that is called on the game will just enable it. You also need to watch out for the Navcut. If you deleted that, NPCs will run into your statue. Talyn82 1 Link to comment Share on other sites More sharing options...
Talyn82 Posted June 8, 2021 Author Share Posted June 8, 2021 8 hours ago, Dragonblood said: When the Gargoyles are set up properly, you have: 1. Just a Statue 2. A Gargoyle NPC - Disabled ( If not disable it.) 3. A trigger Box that enables the disabled Gargoyle NPC, disables the statute and sets off an explosion. Deleting all of those things and replacing them with a statue is one way to go. Simply disabling the trigger box and leaving the statue that is already there is another. The trigger box is very easy to find. If you click on it there should be a line that shows the connected objects. It is possible the statue could enable the Gargoyle so you should disconnect them. Finding the trigger box, disabling it and disconnecting the Gargoyle from the statue would take about a minute. You would be left with an inanimate statue and the navcut. If you delete something in a cell that is called on by the game it could crash. If you disable something that is called on the game will just enable it. You also need to watch out for the Navcut. If you deleted that, NPCs will run into your statue. Well I did what Old Salty Croc said, and it worked. I went into the area and the game did not crash. But I did make a backup of the mod if I run into any problems I will do as you say. Link to comment Share on other sites More sharing options...
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