Elaura Posted May 10, 2021 Share Posted May 10, 2021 Every playthrough I feel like I'm spending half my time forwarding Cell and Worldspace records from Realistic Water Two and Sounds of Skyrim. Does anyone know of any SSE Edit scripts that automate this? Link to comment Share on other sites More sharing options...
Arthmoor Posted May 10, 2021 Share Posted May 10, 2021 Use Wrye Bash. The C.Water and C.Acoustic tags will allow both of those mods to be loaded early where they belong and all of the conflicts will be resolved easily. Link to comment Share on other sites More sharing options...
Elaura Posted May 10, 2021 Author Share Posted May 10, 2021 Wonderful, thank you. I haven't used a bashed patch in a long time. I used the Merged plugin feature in XEdit but it has a hard limit of 255, regardless of how many mods are ESLs. Will I still have to manually carry over the changes in your location mods? Off the top of my head I know you have specific Acoustic space entries for Miners' houses. Link to comment Share on other sites More sharing options...
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