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The functionality of LOOT 'tags', ELI5


AL|EN

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Hi,

Can someone explain to me the functionality of LOOT 'tags'? Please 'Explain Like I'm Five' or point to detailed documentation and use cases.

The random example: https://github.com/loot/skyrimse/blob/v0.15/masterlist.yaml#L5191

Spoiler

- name: 'KS Dragon Overhaul 2.esp'
    url: [ 'https://www.nexusmods.com/skyrimspecialedition/mods/19051/' ]
    .
    .
    .
    tag:
      - Actors.ACBS
      - Actors.DeathItem
      - Actors.RecordFlags
      - Actors.Spells
      - Actors.Stats
      - NPC.Class

 

1. What are general purpose of those tags?

2. Does the list of available tags are defined via some kind of community maintained list or anyone can put anything there?

3. Notice the dot, does it has special meaning?

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They're actually tags for mods which might be merged into some kind of merged patch. Mods are merged to save slots if you have many mods. Wrye Bash (with a link in this thread group) used to handle those for BOSS in Oblivion, Fallout3 & NV, LOOT has a newer (but not backward compatible) mod masterlist for mods which might have tags as seen above. Wrye Bash only manges level list tags for Later Fallout Games and Skyrim, TESEdit can alsomerge mods and has plenty of documentation on it, as does Mator's Merge Plugins.

There's a much better explanation (with links) of tags & merging at Nexus. Even I found it easy to read, which is just amazing. :)

Those dots are remnants of whatever spooked the BBCode here- there's after:, inc:, and msg: categories- @cptmcsplody may wish to help you with those.

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Wrye Bash can patch a lot more than just leveled lists for later games. The only game where it is still limited to that is Fallout 4.
Relevant issues:
  - Porting status of patchers for FO3/FNV: https://github.com/wrye-bash/wrye-bash/issues/468
  - Porting status of patchers for Skyrim: https://github.com/wrye-bash/wrye-bash/issues/151
  - Porting status of patchers for FO4: https://github.com/wrye-bash/wrye-bash/issues/482

xEdit's merged patch is deprecated and should not be used anymore. It was created around the time when FO3/FNV were released, and no Wrye Bash existed for them. It is also entirely unaware of tags, whether from the plugin description or from LOOT.

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Re: the dots, those are just there to visually 'organize' tags together. E.g. all tags that target NPCs use either Actors. or NPC. as their prefix: Actors.ACBS, Actors.AIPackages, NPC.Class, etc.

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