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Baldurs Gate III


alt3rn1ty

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Yep I really have to resist temptation for giving any spoilers with this game, feels like I have an Angel and a Devil on each shoulder whispering at me :)

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35 minutes ago, Uncus said:

I did like NWN 

I loved Neverwinter Nights.   Morrowind was my first roleplaying game and I liked it okay, but I didn't understand it. I knew nothing about roleplaying at the time and played it like a first-person shooter.  But a lightbulb went off in my head when I played NWN.  I suddenly felt like I understood roleplaying.  I went back to Morrowind with a new appreciation for what that game was all about.  So NWN will always have a special place in my affections because of that.

To be a bit more on-topic, a couple months after those games came out Larian released Divine Divinity.   Being an enthusiastic player of roleplaying games now, I snapped it up and enjoyed it very much.   Boy, what a grand year for roleplaying games 2002 was!  

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3 hours ago, alt3rn1ty said:

Visually it's Larian's D:OS style, feels like NWN, but more advanced with the D&D 5e ruleset. Edit: Oh and height is much more of a thing, pushing NPCs off ledges occasionally, puzzles with how to move some things ..

 

I liked DOS, and I got DOS2 but could never finish it.  It's not an RPG ... it's a puzzle game.  Let me explain.  Each and every area you go into is a puzzle to see how you can get your party, with one or two teleport objects, from point A to point B.  Every area.  Even to the point where the maps really don't make any sense anymore as far as being realistic.  You look at a map and say to yourself "This is not some random ruin, it's an intentional puzzle to see how clever I am with teleporters".  It's a puzzle game.  Not a bad puzzle game, but a puzzle game none the less.  Don't get me wrong I like puzzle games (like Portal and such), but I didn't buy DOS2 to play puzzles.  I wanted an RPG.

So when I saw that Larian was making BG3 I was concerned.  I have watched a few play-throughs, and while there are puzzles, and clever ways to do things, so far what I've seen isn't nearly as bad as DOS2 was.  So anyway I'm hopeful it will actually be a RPG.

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  • 3 weeks later...
  • 2 months later...

Patch 6 is released

Patch 6 for Baldur's Gate 3 is now live!

If you're looking for full patch notes after reading our latest Community Update, you've come to the right place. Read on, brave adventurer! Please note that these patch notes are intended as a guide to what is new in Patch 6 of Baldur’s Gate 3. They are not exhaustive.

Baldur’s Gate 3 - Patch 6 notes

NEW:

  • Added new Grymforge region, an ancient Sharran fortress featuring new content, quests, combat, and mysterious NPCs to face. Added setup for several Grymforge quests in the Underdark.
  • Added new Sorcerer class, featuring two unique subclasses: Wild Magic and Draconic Bloodline. - Wild Magic: Embrace chaos and manipulate the forces of chance to gain advantage on attack rolls, ability checks, or saving throws - and potentially trigger a random effect in doing so. Examples include putting everyone around you on fire, gaining teleport as a bonus action or summoning a hostile mephit!
  • - Draconic Bloodline: Channel the powers of your dragon ancestors and wield deadly fire, lightning, acid, poison, or cold damage to destroy your enemies.
  • Sorcerers of Draconic Bloodline will also gain a spell that matches the ancestor, for example Red Dragon provides access to Burning Hands
  • You also gain access to a unique visual customization option in the form of the draconic scales.
  • New Sorcerer spells were added:
  • Horrific Visage: A new Tadpole Action that makes your enemy bleed and allows the Sorcerer to leech a Sorcery Point off of them.
  • Enlarge/Reduce: This new spell alters a character's size, affecting their physical stats in the process.
  • Chromatic Orb: A powerful new single-target nuke that allows Sorcerers to hurl a sphere of energy at their foes.
  • Cloud of Daggers: This spell protects the caster, surrounding them in a cloud of flying daggers.
  • Crown of Madness: As the name suggests, this spell sends an enemy mad, and can cause them to attack their nearby allies.
  • Metamagic: Metamagic is the Sorcerer's signature feature which allows you to adapt your spells in the heat of combat. With it, you can increase a spell's range, duration, or hit two enemies simultaneously, among other powerful variations on your spells - making you a powerful and unpredictable presence in battle.
  • Added new weapon actions, giving ranged and melee weapons up to three lethal signature moves - now non-magic wielders have more options at their disposal in combat as long as they are proficient with the weapon.
  • Heartstopper: Smash an enemy's chest to damage and possibly reduce their actions by one.
  • Weakening Strike: Target an enemy's hands with a non-lethal attack to give disadvantage on its Attack Rolls.
  • Crippling Strike: Swing at an enemy's legs to prevent them from moving.
  • Pommel Strike: Make a non-lethal attack against an enemy to possibly Daze them.
  • Piercing Strike: Stab an enemy to damage them that possibly left a Gaping Wounds.
  • Backbreaker: Put extra force behind your strike to possibly knock your enemy Prone.
  • Flourish: Feint an attack to possibly throw your enemy Off Balance.
  • Concussive Smash: Hit an enemy with all your might to deal damage and possibly Daze them.
  • Brace: Spend your movement speed to reroll your damage dice.
  • Prepare: Spend your movement speed to get an extra damage.
  • Piercing Shot: Shoot an enemy to damage them that possibly left a Gaping Wounds.
  • Mobile Shot: Make a Ranged Attack after you dash or disengage.
  • Massive graphical overhaul.
  • Completely revamped lighting system with volumetric fog/lighting.
  • Added translucency.
  • Added atmospheric scattering.
  • Added dynamic clouds.
  • Local directional lights.
  • Added completely new colour grading and much improved tonemapper and HDR rendering.
  • All particles are lit by environment and Global illumination.
  • Added support for DLSS 2.3.
  • Added support for AMD FSR.
  • New orchestral music pack.
  • New songs in menu and camp.
  • Characters will become dirty, sweaty, bloodied and bruised during their adventures.
  • BG3 is now available in Turkish



USABILITY:

  • Added options to increase font size in dialogues and added a semi-transparent background. These can be set and customized in the settings menu.
  • Traders now default to the trade rather than the barter interface.
  • You can now drag items in the trade menu.
  • You can add bonuses after re-roll.
  • Implemented Cut, Copy, and Paste actions for textboxes like Direct Connect and Twitch Extension Secret Key.
  • Updated the point-and-click frequency setting to a slider.
  • Added race tooltip in the examine panel.
  • When a weapon is disarmed, overhead text is now displayed above the affected character.
  • Concentration saving throws are now displayed via overhead roll UI.
  • Enemy portraits now display concentration.
  • Fixed displaced scrollbar when having race-specific skills added during level-up.
  • Chance UI now correctly displays bonuses from enchanted equipment.
  • Spell container now has a close button.
  • You can now split big stacks within the camp chest.



IMPROVEMENTS and ADDITIONS:

  • Cinematic polish and improvements for lookats, animation blending, scene snapping, question cameras & updates to rigs and animations.
  • We improved the camera system to make camera control feel more fluid.
  • Refined some of the background goals in Early Access levels and added new ones in the Grymforge area.
  • We’ve introduced a new Goblin prison and updated most Goblins to give them the ability to arrest you. Misbehaving players can also be jailed (and break out) of prison in the Druid's Grove too.
  • Added a new prison grate & door where Gut locks the player up.
  • The spiders in the Goblin Camp can now jump and escape their lair.
  • Spell targeting previews will now jump around less when suggesting alternate casting positions.
  • Tweaked start of player dialogue when accessing one of the rooms in the Dank Crypt for the first time.
  • Player characters now always comment when they have successfully detected an ambush.
  • Improved fire VFX and environment VFX
  • Updated Spore Servant Target VFX.
  • Updated Silence status VFX.
  • Updated VFX texture compression settings for better results on low-end platforms.
  • Improvements to glowing eyes & mouth in some Speak with Dead cinematics.
  • Improved Auto-Detect graphics settings.
  • 5.1 upmix of pre-rendered intro.
  • Audio upgrade: New dynamic mixing system improves balance between combat sounds, music, and ambience.
  • Added inventory and questlog sections to the BG3 Twitch Extension. Viewers can now highlight certain items in the streamers' inventory at certain times and can also follow where streamer is situated in his current playthrough.
  • Updated Automaton animations.
  • Improved animation for Human Female characters.
  • The Githyanki race now have completely updated gameplay animations.
  • Updated Hook Horror animations.
  • Improved wing and tail physics for Cambions.
  • Improved multiplayer networking in congested scenarios.
  • Improved UI feedback for targeting rush spells.
  • Added trade goods to Mol within the Druid camp.
  • Made Soul Coin into a story item so Nadira won't be able to sell it.
  • Added rubble and blocked off the area under the elevator in the Druid Grove so players can't get stuck there anymore.
  • Better handling of summoning Lump and his Ogres when there is not enough room for all three.
  • Improved the camera direction when entering camp.
  • Improvements made to called guards' behaviours.
  • Improvements made to Hook Horror's alarm behaviour.
  • Added new dialogue options to Wyll's camp dialogue relating to Raphael, and added option for players to agree with Wyll in another quest path.
  • Improved Lae'zel's idle animation and scripted behaviour at camp - She now unsheathes her weapon as if ready for combat and will sharpen it if it's a sword type.
  • The Captured Thralls in the Nautiloid have been given a new animation for laying down.
  • Omeluum of the Society of Brilliance got a new spot for himself after being summoned, and flashy new arcane incantation animations and VFX.
  • Consuming Hag Hair has become a lot more visual with added VFX.
  • Volo's 4th book was added into the world.
  • Reworked visuals of Zhentarim wolves.
  • Went over all Novices & True Souls to give them proper prefix & title, and gave them proper Absolute outfits.
  • Made sure that NPCs who visually wear a helmet actually do have a helmet equipped (and can drop it).
  • Updated colours and light values for Light and Dancing Lights.
  • Equippable salami, for meatier combat.
  • Slash is now called Lacerate. Rush is now called Rush Attack. Pinning Shot is now called Hamstring Shot



BALANCING CHANGES:

  • Updated the high ground rule. Now you'll receive a bonus on attack instead of advantage/disadvantage.
  • Lowered Lae'zel's approval requirements slightly for, er, "bedtime romance".
  • Silencing aggressive NPCs will now result in combat, while wimpy NPCs will flee.
  • Additional Knockout support added to situations.
  • Made Vine Door locked by default.
  • Adjusted AC calculations to better distinguish between base AC, ability modifiers, and bonus AC. This affects the way Draconic Resilience and Mage Armour are calculated.
  • Changed a background goal related to Volo for the Entertainer background.
  • Made Idol of Silvanus valuable, because it is valuable.
  • Disabled ability to ignite destroyed bowls via use action.
  • Falling entities no longer apply force on impact if they don't have enough weight.
  • Effect of Tasha's Hideous Laughter is now closer to the effect of Prone condition.
  • Radiance of the Dawn now targets enemies instead of non-allied characters.
  • Player characters walking into the Blighted Village ambush while dialogue is ongoing will cause the character to be automatically added to the conversation.
  • Climbing onto the rooftops near the Blighted Village ambush now automatically reveals the ambushers. Once revealed, the ambushers will react to player characters that are not hidden and start a dialogue.
  • Reworked the way Gnoll Multiattack works - they now have a Seething Fury status that lasts for 2 turns; when it's over, the Gnoll unlocks Multiattack.
  • Re-assigned Multiattack/Seething Fury across Gnolls to make the encounters fairer.
  • Made it so that Gnolls aren't interested in picking up weapons anymore.
  • Assigned Halsin's Wildshape action the proper cost, so he does not abuse it.
  • Halsin can only use his Bear Multiattack once per fight.
  • Made it so that Harpies can now follow you anywhere you go.
  • Disabled trading with Gekh Coal until the player peacefully resolves their initial dialogue with Gekh.
  • Removed Hunter's Mark from Olodan.
  • Nettie's bird will no longer spot you sneaking around.
  • Fixed the imps' crossbow so that it's now a light crossbow.
  • Made Bernard & his Animated Armors immune to magical sleep.
  • Slightly decreased Duergar HP throughout the game.
  • Tweaked The Spectator's Petrified Drow stats, equipment, visuals, spells.
  • Improved behaviour & visuals of throwable boulders around Ogres.
  • Increased the chance that an NPC doesn't break their invisibility immediately after having applied it.
  • Animals will now not understand when their allies are magically controlled, and will not try to help them anymore.
  • Creatures made of metal are now affected completely by Heat Metal spell.
  • Adjusted the trigger area for the ambush at the Decrepit Village.
  • Gekh's henchmen now use their innate invisibility to hide themselves for the ambush at the Decrepit Village.
  • Fishers at the crash site will react to player crimes.
  • Characters who follow another character into the Underdark via the secret entrance will die if they do not fulfill requirements to survive.
  • Made improvements to the Sleep status of the Bugbear in the abandoned village. Initiating combat will make him wake up, because no one is that sleepy.
  • Shadowheart will now react to the box being used by another character based on how far away she is from them. Using the box from the inventory will close it if needed.
  • Removed the ability to speak with Shadowheart after she runs away in the Nautiloid.
  • Rurik has been given behaviour adjustments and fixes.
  • Adjusted movement pattern for Cyrel so she does not step in her friend's blood.
  • Priestess Gut's combat AI now has a greater bias to buff herself and her allies.
  • Minotaur combat archetype added.
  • Hook Horrors and Minotaurs now prefer attacking the Bulette.
  • Minotaur's Gore action now requires a strength saving throw to push targets.
  • Increased the amount that the Bulette heals when it burrows.
  • The Bulette now prefers to attack monstrosities.
  • Changed Torgga's armor to leather and updated her visuals to reflect the armour she wears.
  • Slightly reduced combat AI's bias to use Sleep and several other Incapacitating conditions.
  • Combat AI can now reason about shoving allies with the intent to remove Sleep status.
  • Combat AI now have a greater bias against damaging allies than before.
  • Fixed Inwe not having correct speed for her race as Wood Elf.
  • Halsin's Bear form now has the Dismiss Wildshape spell.
  • Added Jump spell to Cambions in the tutorial to prevent rare instances where they could get stuck.
  • Changed Rugan's equipment and changed the visuals to match.
  • Animated Armor combat AI is less smart.
  • Animated Armors and Bugbears should no longer be able to use weapon actions.
  • Weight threshold for Large creatures changed from 250kg to 200kg.
  • Adjusted Deep Rothé calf and flaming sphere to 199kg.
  • Reduced the number of consumable scrolls available to many enemy NPCs.
  • Bugbears now drop their morning stars when killed.
  • Bugbear morning star now does 1d8 damage instead of 2d8.
  • Bugbear now has the brute passive to deal extra 1d8 damage.
  • Changed void bulb to require a Dex saving throw (DC 14).
  • Void bulb now does 1d4 damage on failed save - previously it did 1 damage.
  • Oak Father's Embrace effect will now only be triggered when the attack hits.
  • Tweaked Shadowheart’s Ability score. Reduced her CHA and increased her STR.
  • Gekh Coal's Animate Dead can only be used on humanoid, small or medium, non-monstrosity targets.
  • Revamped myconid combat and gave them archetypes: Restless, Mossy and Noxious.
  • Made it so that Gnolls approaching the collapsed bridge will jump across the gap, should they need to.
  • Decreased the amount of resources gained by Druid & other spellcasting bosses upon level up.
  • Added a 2 turns immunity to Harpies’ Lured if you manage to resist it. If you do get Lured, then Lured replaces Luring Song for better clarity.
  • Made sure that Luring Song is considered a Charm spell, and can be dispelled by spells addressing those.
  • Gave melee Harpies the Stone Throw action as fallback, should they be unable to reach the player.
  • Made sure Wood Elf NPCs inherit all the traits & features they should.





STABILITY:

  • Fixed a crash when loading a cross-save while the save was still syncing.
  • Fixed a potential crash triggered when the unfortunate Gnome is freed.
  • Fixed a possible crash in EffectHandler.
  • Fixed combat in multiplayer possibly causing a crash for other players in a different fight.


 

FIXES:
  • Fixed a common issue where NPCs sometimes react to Druid Wildshapes that are no longer active.
  • Fixed attack roll with off-hand weapon not applying a bonus from the ability modifier.
  • Made several places and items reachable that weren't before.
  • Fixed bugs on ladder climbing animations for Druid that was Wildshaped into Wolf and Deep Rothe.
  • There is more consistent access to lockpicking and key use when freeing Liam from the torture rack.
  • After Gekh tells the player about Thrinn's boots the player can hand them over without restarting the dialogue, if they have already found the boots.
  • Fixed some doors that allowed you to jump through the gaps, because doors shouldn't do that.
  • Fixed damage bonuses that weren't showing up in the Character Sheet and action tooltips.
  • Fixed issue where options were not saving properly after resetting and relaunching the game.
  • Resting will no longer break Fighting Style: Protection
  • Fixed bug where Mol wouldn't return stolen belongings..
  • Fixed twin versions of characters in certain cinematic scenes.
  • Summoned creatures are now unsummoned when the caster is incapacitated.
  • Equipping a lit torch now correctly applies gameplay light to the carrier.
  • Fixed some destroyed objects not playing their destruct animations.
  • Fixed ragdolls not updating when corpses are moved.
  • Fixed Mystra projection.
  • Moonbeam can no longer be moved with alt+left click drag.
  • Fixed microphone from unmuting when joining a lobby on Stadia.
  • Fixed duergar spore servant dialogues in the Myconid Colony.
  • Reference model of the Spiderling is no longer present in the spell.
  • Fixed the dummy appearing for the door backdraft effect.
  • Fixed some issues with Direct Connect.
  • Fixed being able to walk though standing light sources.
  • Fixed fade to black sometimes persisting for too long in some cinematics.
  • Owlbear Cub and Scratch acknowledgment dialogue will now correctly trigger if the other dies :(
  • Fixed issue where the narrator speaks over cinematics in multiplayer.
  • Fixed the missing character sounds after critical hits.
  • Fixed Goblin War Cry not being usable by the combat AI.
  • Fixed some non-damage spells removing Mask of Regret status.
  • Fixed Gekh Coals passives not being in line with a regular Duergar.
  • Fixed one of the Minotaur's passives not having display text.
  • Added a ranged spell for Boooal to use if he is stuck and can't reach targets in melee.
  • Fixed a potential blocker in multiplayer when one player is requesting to go to camp, while the other player is entering combat.
  • Fixed issue where characters would move through a door and try to open it from the other side.
  • Combat AI: fixed AI skipping a turn after using a supporting action and then getting interrupted in the following action.
  • Fixed keyboard input rotating the camera when entering character name in the character creator.
  • Fixed launcher scaling on low resolution or screens with DPI scaling enabled.
  • Fixed not being able to drag an item from the world into a container.
  • Fixed characters floating upwards when picking up a container or other items they collide with.
  • Fixed several item interactions not working while in turn based mode.
  • Fixed items sometimes falling through the platforms they're placed on.
  • Fixed multiple Mindmeld cinematics.
  • Shadowheart will now talk to players again after being resurrected at the chapel entrance.
  • Shadowheart will now talk to players again even if they used Lae'zel to free her.
  • Added a couple more metal ladders around Dror Ragzlin.
  • Fixed issue where Rush spell could be applied to targets at a different elevation, allowing the caster to reach positions they shouldn't be able to reach.
  • Fixed downed players/companions getting knocked out when hit with a non-lethal attack.
  • Gave Yerle & Erna a metal ladder instead of a wooden one. Also tweaked their spells, items, and visuals.
  • Changed colour of Outpost Spiders.
  • Fixed issue where the attack button in Ellyka's dialogue did not initiate combat.
  • Added missing content to 'Origins of Zhentarim' book.
  • Fixed inventory overlapping hotbar when there is a lot of items
  • Fixed issue where the well in Blighted Village couldn't be used a second time.
  • Fixed localization having issues with symbols `«` and `»`.
  • Fixed overlapping text on the map UI, triggered when player can't travel because of danger.
  • Thulla now waits for players to be close enough before talking.
  • Killing Sovereign Spaw now completes Glut's quest.
  • Chill Touch tooltip now properly shows duration of 1 turn.
  • Made sure Hobgoblins & Bugbears cannot use tunnels reserved for Goblins.
  • Fixed a bug that prevented players from talking to a rat in the Torturer's room of Goblin Camp.
  • The correct voiceline is now spoken when you succeed the arcana check on the Illithid device in the transformation room of the Nautiloid.
  • The player character now correctly addresses the state of the Forest area after teleporting there from the Underdark via a Fairy Ring.
  • Fixed several issues with the Mobile feat.
  • Fixed Halsin's Bear Wildshape's weapon attack.
  • If the player dismisses Glut from the party after accepting his quest - Avenge Glut's Circle - Glut will wait at the Ebonlake Grotto instead of the Decrepit Village.
  • Fixed a bug where attacking Spaw manually (instead of through dialog) during the Avenge Glut's Circle quest prevented the Myconids from becoming neutral after Spaw is killed.
  • Fixed a bug where Glut's quest - Avenge Glut's Circle - would not proceed correctly if Spaw was attacked by a player character other than the character that Glut was following.
  • Fixed an issue where high approval with Shadowheart causes her default dialogue to stop playing.
  • If Shadowheart is not in your party and is unconscious during the voice of the Absolute event on the Goblin bridge, she will now die.
  • Fixed an issue with one of Lae'zel's lines lacking audio in the Nautiloid helm.
  • Sneaking and invisible characters are no longer excluded from the initial Nautiloid helm dialog.
  • The dragon scene on the Nautiloid upper deck now also plays for characters in combat.
  • Shadowheart will no longer take offense when players attack the captured thralls on the Nautiloid.
  • The Mindflayer on the Nautiloid will now only betray the player once all present devils have been taken out.
  • Fixed an issue where companions recruited on the Nautiloid did not trigger the devil reinforcements at the Nautiloid helm.
  • Fixed an issue where the dialogue with the transponder did not start.
  • Liam now correctly escapes the torture room if torture rack is destroyed while he is awake.
  • Fixed journal bugs in "Find the Missing Boots" quest.
  • Players now can take Gekh Coal's quest if they resolved his situation peacefully but refused the initial quest offer.
  • Fixed a bug with Thulla's dialogue ending abruptly if you steal her boots then heal her with noblestalk.
  • Thulla now has Boots of Speed actually equipped.
  • Fixed issue related to ambushes when a player jumped to their death into an ambush/dialogue trigger.
  • Added and revised passive skill descriptions, tooltips, spells, and statuses throughout.
  • Added missing effect for Warlock's Armour of Shadows.
  • Added crime reactions to being charmed, polymorphed, dominated.
  • Added revised origin tag description to Gale.
  • Fixed a bug where kids would attack you if you failed to Detect their Thoughts. They flee now.
  • Replaced the conversation to rescue Benryn by a roll if he's already on fire.
  • Fixed issue where an illusory wall would join the combat order.
  • Fixed issue where Fezzerk's goblins would attack Wyll on sight rather than start his dialogue.
  • Fixed issue where Gale's illusory double would remain around if the conversation with him is skipped.
  • Made the hag's illusory double vanish when attacked.
  • Fixed the hag's quest not closing if you knock out her guest.
  • Arron's items are now owned by him.
  • Performance fix for when killing NPCs out of combat.
  • Feedback when non-guard NPCs notice you Wildshape/disguise after a prison break. Now they'll report this to guards.
  • Fixed persuasion DCs in theft and pickpocket interrogation dialogues that were too easy.
  • A repaired gate will be in Sylvanus' Grove during the siege, if it had previously been destroyed beforehand.
  • Goblin leaders can now be defeated non-lethally.
  • The all-out attack of the Druids now considers characters that have been disabled non-lethally.
  • Fixed bug where the game considered Volo to still be in the Grove after he left.
  • Fixed issue where Wyll and/or Shadowheart fail to properly react when in combat with Druids, after dying during the Goblin attack at the gate and being resurrected.
  • Added a line to Halsin's dialogue that makes it sound like he made it to the Druid Camp all by himself if that wasn't the case.
  • Fixed when a combination of events would keep Nettie from reacting properly once she reached her workshop.
  • Tieflings will now vacate Druid's Grove if too many are killed or have left.
  • Fixed a bug where a goblin would randomly show up in the Grove if all druids were killed.
  • Druid's Grove ritual now requires at least one druid to remain alive in order to trigger.
  • Fixed bugs with the gatekeeper of the grove.
  • If player triggers Druids attacking Tieflings and then leaves the Grove, the ritual does not immediately complete.
  • Fixed Goblin Camp not becoming hostile after certain outcomes of Minthara's betrayal.
  • Tweaked certain texts that did not match voice recordings.
  • The Silvanus' Grove waypoint will now be unlocked after combat when Zevlor invites everyone inside.
  • Scratch can now accept all the pets again, as he is a very good boy.
  • Ormn is no longer picky about his fish and will eat them again.
  • Sazza will now correctly become hostile if betrayed during her escape.
  • The Owlbear Cub will no longer spawn then disappear from camp when all the Goblin leaders are killed.
  • Druids will turn hostile if the Rite of Thorns is interrupted by the death of any of the 5 druids performing the ritual.
  • Fixed and improved interaction between Abdirak and the goblins Spike and Lookout Grush.
  • Replaced several books in the Druid Grove by the stone tablets. Tweaked the position of several books.
  • Lae'zel can't be revived after being killed in camp during the night where everyone feels sick. Other companions won't turn hostile when Lae'zel is killed during this scene.
  • Minor fixes to the combat AI of the tutorial Imps.
  • Nadira will now stay at range and throw rocks instead of trying to attack the Bugbear in melee.
  • Fixed Torgga's passives to be consistent with that of a Duergar.
  • Fixed Halsin's Dash spell not appearing on hotbar when in Bear form.
  • Fixed Minotaur, Owlbear, and Hook Horror jump spells not playing intended AoEs.
  • Fixed Bugbear now having proficiency with its morning star.
  • Fixed missing items in trade UI.
  • Fixed wrong skill values in tooltips in character creation.
  • Selune Fort in the Underdark will become a much cosier place when the gem powering the protection statues is destroyed.
  • Made sure poor Bernard can climb ladders.
  • Fixed Goblins that had the wrong AI archetype.
  • Updated item descriptions for a variety of items to make their gameplay links more clear.
  • Characters affected by a Loss of Control status like Surprised or Stunned now have overhead text display above them on their turn.
  • Fixed gameplay issues on Hag's Second Marriage wand.
  • Fixed VFX for Hallucination Spores.
  • Improved navigation around Gnoll Flind fight by making certain rocks walkable.
  • Made sure Pack Tactics can solely be used by Wolves & Hyenas.
  • Made sure that the camera stops on a singing Harpy.
  • Fixed certain wall sconces throughout the game that could not be lit.
  • Gave Ebonlake ships better names.
  • Made sure Drow NPCs had Fey Ancestry.
  • Improved Gehk Coal combat experience by making it possible to shoot through and walk through certain decor items.
  • Improved UX of Gut's shield's Bless/Bane spell ("Word of the Absolute").
  • Plea at the Gates: improved navigation by making the flat rock in front of Zevlor accessible to walk on.
  • Gave Minthara proper Drow armour - changed from ringmail to leather.
  • Fixed crash site's Intellect Devourer that could get stuck trying to jump down its platform.
  • Fixed opening multiple instances of the Pickpocket UI when attempting to repeatedly pickpocket.
  • Fixed character models disappearing sometimes when changing into too many disguises.
  • Gave Lone Duergar a chill pill so he no longer becomes hostile even if you persuade him to calm down.
  • Fixed wrong footstep sounds in various location.
  • Fixed missing Imp Sound Vocalization Feedback.
  • Fixed Twitch extension secret key field visibility when it is not filled in.
  • Passives now correctly display additional description.
  • Fixed ability to pin tooltips infinitely.
  • Fixed world map not matching minimap alignment.
  • Spell tooltips now correctly show recharge times.
  • Fixed jump icon keep blinking after it was used.
  • Fixed reward UI not showing after loading when quick saving while the UI was open.
  • Fixed "downed" UI disappearing after loading savegame with downed characters.
  • You can't attack containers inside your inventory anymore.
  • Fixed wrongly aligned elements of lobby.
  • Fixed Double Iron Doors animation.
  • Fixed issue that appeared when lockpicking a chest within your inventory.
  • Fixed the super loud Pig squeal on the Tutorial transponder. No pigs were harmed in this patch.
  • Fixed Dwarves having delayed activation of beards; hair now remains luscious.
  • Fixed issue where Wildshapes would keep custom visuals.
  • Downed players and companions no longer get knocked out when hit with a non-lethal attack.
  • "Critical Hit!" text no longer appears on screen when a downed character is hit with a non-lethal attack.
  • Fixed crashes after ending the tutorial.
  • Auntie Ethel's Hair reward now gives the character a stat boost as intended.
  • Stacked items will no longer disappear from the hotbar if one of them is thrown.
  • Broken ladders can be climbed again.
  • Fixed Moon Gate puzzle issue triggered when leaving the area, saving, or reloading.
  • Fixed issue blocking players from speaking with Fezzerk after he is knocked out using a Non-Lethal Attack.
  • Stopped certain items from being duplicated after being dropped by an enemy.



Note: Mac has not yet been updated to Patch 6 - this will follow shortly.

 

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  • 1 month later...

Hotfix #16

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=795172&page=1

Hotfix #17

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=797296&page=1

Hotfix #18

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=800681#Post800681

HF #16 :

● Enabling Screenspace Sub Surface Scattering (SSSS) no longer causes game to crash.
● Fixed crash when both DLSS and HDR are enabled.
● A rare crash that appeared when a follower dies during combat is no more.
● Zarys will now ignite the barrels and run away after being startled.
● Bald Duergar are now even balder. Please refer to BG3 as Balder’s Gate from here on out.
● Glut can now jump - not to be confused with the title of the 1992 Woody Harrelson basketball movie.
● You can only return Sergeant Thrinn's boots if you knew they were stolen to begin with.
● Create Water can now be used to extinguish light sources that it previously could not.
● Fixed scaling issues of the HDR calibration image with DLSS turned on - it now resizes accordingly.
● Improved animations and VFX for some Weapon Actions.
● Lights no longer appear right before starting a cinematic dialogue while the screen is fading.
● The Prepare action tooltip won’t display negative damage.
● You can now end your turn after using Flaming Sphere.
● Made the falling impact damage formula more precise.
● Characters no longer randomly receive 44 bludgeoning damage. That was weird.
● Glut and other characters now have their correct portraits.
● Shadowheart will now have all her spell points when recruited on the beach.
● Withers now always leaves when dismissed.
● A number of small UI issues related to saving and loading have been fixed.
● Improved texture of Halfling dreadlocks.
● Cancelling interface changes in the Settings menu will now properly revert to the original settings.
● Myconids will no longer get stuck in an endless self-healing loop after combat.
● Fixed an AI calculation issue that caused NPCs to pass their turn without doing anything.
● Fixed the passive feature of Elder Brithvar's pick weapon.
● All torches found in Grymforge are now equippable.
● Resolved a visual issue when opening the lava valve at the Adamantine Forge.
● Fixed a crash when killing the last enemy at Plea at the Gates combat.
● Wild Magic: Enchant Weapons properly deal critical damage.
● Spore Servant and Hook Horror status overlays are no longer bright green.
● Night Walkers boots now grant immunity to Entangled and Ensnared.
● Ring of Fire now works on Fire damage from weapon attacks.
● Horrific Visage's Mind Flayer no longer faces the wrong direction.
● Priestess Gut can no longer call guards when silenced.
● Active rolls are now properly centered on 16:10 resolution screens.
● Fixed NPC spells sometimes not hitting other NPCs.
● Whispering Mask effects will now be applied correctly when equipped through the Equipment UI.

HF #17 :

Fixed issue preventing romance with Lae’zel regardless of your approval rating.
Characters no longer walk around causing Bludgeoning damage to everyone around them.
AI now use their full arsenal of spells and items during combat.
Fixed crash that would occur during a saving throw if an item was equipped that improved your proficiency in an ability.
Character portraits now display correctly in the Twitch Extension during multiplayer.
Triggering Wild Magic: Turn Magic no longer skips your turn in FTB or combat.
Optimised performance for Stadia players.
Fixed shields from disappearing at the start of sheath animation.
AI no longer take Attacks of Opportunity when they shouldn’t.
Nere’s Shield of Screams now automatically activates as soon as he enters combat, and lasts for the duration of the fight.
Performance drop during cinematic dialogue at the Tiefling Den is no more.
Fixed rare crash that occurred when previewing a jump.
A black square no longer appears in the middle of the screen when crossing the bridge to the Blighted Village with NPOT resolution and lensflare enabled.

HF #18 :

Upgraded Steam SDK to support Mac M1.
Grymforge waypoint now unlocks upon arrival to the area.
NPC corpses stay in place when dead instead of slowly sliding away.
Turkish-language players can now join multiplayer sessions with users in other languages.
Restored missing animation when characters sheath and unsheath weapons.
Fixed a rare issue blocking saves and quicksaves.
A slowdown triggered by knocking out and then killing multiple NPCs is no more.
Fixed crash when dragging and dropping equipped items into the Trade menu.
Improved the sensitivity of hotbar buttons to prevent spells and abilities from being dragged off the hotbar.
Fixed a memory leak when creating new save games.
Fixed a crash specific to Stadia when parsing short usernames.

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Still have this on my Wishlist.  I don't see the point in playing it until it's finished though as I don't want to get spoilers playing a game I can't finish.  Good to see they are still fixing it though.

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  • 2 months later...

Patch #7 released, Its still early access

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=807744#Post807744

HIGHLIGHTS
 

  • Added the Barbarian class with two new subclasses - Berserker and Wildheart.
  • Berserker: Grow your Rage into a relentless frenzy and gain the ability to deal additional damage in the heat of battle. When you are filled with Rage, you can use improvised weapons as a bonus action to do extra damage.
  • Wildheart: Draw from the power of your Bestial Heart and wield ferocious combat abilities inspired by the eagle, elk, tiger, bear, or wolf. As a Wildheart Barbarian, you can flaunt unique facial piercings based on which animal you choose to guide you.
  • Overhauled the HUD UI. We are continually refining and improving all of these new features, but we're excited for you to try them out!
  • Designed a brand new hotbar to better help you explore all the options and features your characters have to offer. The hotbar, now more intuitive and less cluttered, allows you to thematically collect common actions, class-specific actions, and spells and items into ‘Decks’. We’re also working on ‘Custom Decks’, which allow you to fully customise your hotbar tabs - you can dip your toes into this feature through the custom deck we’ve made available. The new hotbar also allows for resource-based filtering, especially useful in combat.
  • Introduced brand new Character Sheet and Party Panel views, which combine the old Equipment, Inventory, and Stats panels. You can now continue to play while you have these open and move them around the screen as needed.
  • Added extensive quality-of-life search filters for items, weapons, and abilities.
  • Updated the Turn Order UI to appear at the top-centre of the screen and allow for scrolling.
  • Added a Party Management panel (and an associated tooltip) below the party member portraits that includes toggles for Group Mode and Group Sneak.
  • Vertically aligned the party member portraits.
  • The minimap is now a circle - the most noble shape.
  • Added new melee combat options.
  • Thrown weapons: You can now throw a new class of weapons from a distance. Thrown Weapons like Daggers, Javelins, Handaxes, and Spears do damage based on their Damage stats rather than their weight. Barbarians will begin the game with two Handaxes in addition to their primary Greataxe weapon.
  • Improvised weapons: You can now attack by using furniture, instruments, animals, limbs, and NPCs as Improvised Melee Weapons.
  • Expanded throwing: You can now throw objects or characters that weigh up to three times your Strength ability score. The range of the throw scales based on your Strength and the object’s weight. Rile enemies up by throwing a badger at them or yeet a goblin to test their aerodynamics.
  • Placed 24 new hand-crafted Magical Loot items throughout the world. Seek out the Hamarhraft - an Uncommon Maul that deals 1d4 Thunder damage within a 10ft radius upon landing after a Jump. Or find a pair of Linebreaker Boots and gain +1 melee damage for one turn after a Dash.
  • Implemented a new ‘Room Portal’ system, which conceals the details of characters and objects in closed-off or unexplored rooms. This brings more surprise and tension to exploration.
  • Added new music.
  • Added a new live orchestral suite to the Character Creation playlist.
  • Added new ambient pieces to Grymforge.
  • Added a new piece to the main Camp.
  • Added brand new spell-casting animations that are tailored to each spell-casting class, giving each class a unique look.
  • Improved the detection of light and dark areas.
  • You are now less likely to miss during combat in lit regions.
  • Your ability to hide from NPCs is now more accurately affected by how dark it is.
  • Improved how Darkvision is visualised: characters with Darkvision can now see in the dark via a cone of vision.
  • Improved cinematic pacing and visuals.
  • Refined animations and cameras across nearly 700 cutscenes.
  • Implemented over 400 new animations.
  • Improved animal and creature animations across over 200 interactive dialogues.
  • Added Barbarian reactivity to interactive dialogues.
  • Re-recorded and remastered portions of the narrator’s voice-over audio.
  • And the update we’ve all been waiting for: we’ve improved the chicken wing flap SFX and enhanced the VO for nervous squawking to bring you a truly authentic depiction of chicken anxiety.


BALANCE CHANGES
 

  • Companions no longer self-heal after being recruited.
  • The Ranger's starting kit now includes an Arrow of Ice instead of grease bottles.
  • Wizards now benefit from the Savant feature of their subclass.
  • Added Poison Resistance to duergar as per D&D lore.
  • Lowered the Armour Class of the Goblin Warriors Kramp, Clack, and Skrut to be more consistent with other goblins.
  • Characters who are Downed during their turn now automatically give their turn to the next character with shared Initiative.*
  • NPCs affected by a Polymorph or Charm spell will now have a negative attitude towards the spellcaster. At least say you’re sorry.
  • Removed Sleeping Advantage from your Ability Check when you attack Astarion at Camp.
  • The Intransigent Warhammer now causes knockback and applies Prone on a critical hit or when dealing a killing blow.
  • When wearing the Poisoner's Robe, you now deal additional damage when casting Chromatic Orb: Poison.*



TWEAKS

Gameplay

  • Some NPCs are now Barbarians and will act accordingly.
  • Improved aim for the Jump action to make it easier to descend into the Underdark in the Whispering Depths.
  • Krolla now shoves the chicken accurately the first time during the chicken chase. The chicken signed a waiver so it’s fine.
  • Astarion's default proficiencies are now applied to him before he is recruited to your party.
  • Arka and Memnos will now react to Kanon even if you change into a Wild Shape in front of them. #priorities
  • Party members now stop following you if you are caught trespassing and enter into dialogue about it.
  • You can now jump across the pillars behind the Druid Grove with 9 Strength to reach the heavy chest.*
  • You can now complete the Saving Arabella quest with Mol before rescuing Mirkon.
  • The default action for Poisonous Slime Bombs is now Throw instead of Coat Weapon. Still pretty gross though.
  • In addition to a broken spear, Edowin now drops random loot when he dies.



Usability

  • Fixed an issue blocking players from overwriting existing saves from the previous patch.*
  • Redesigned tooltips so they are more compact on screen.
  • Added new keybinds and reassigned some old ones to be more intuitive. The Inventory (I), Spellbook (K), and Character Sheet (N) keybinds open and close your character's Character Sheet. When in Party Panel view (TAB), these same keybinds let you access those panels within that view.
  • Pinned tooltips can now open and close with a secondary keybind.
  • An error message now appears if you have a modded UI that can't be loaded in the game.
  • When playing on Stadia, you are now able to actually throw items with the controller using the Throw action.



Visuals
 

  • Replaced the black void in Mol's Lair with stone walls that are now visible if you have a light source or have Darkvision.
  • Made the explosion at the Zhent Hideout more explodey.
  • Made the entrance to the secret Myconid area slightly less obvious and thereby more secret.
  • Increased the lighting in the Owlbear Cave to make the owlbear egg more visible.
  • Added extra lights in Grymforge to highlight the levers used in the Adamantine Forge fight.
  • Gave pikes longer shafts and wider tips. Please be careful where you stick those things.



FIXES

Crashes, Freezes, and Blocks

  • Fixed a crash that would occur if you had a modded game. A pop-up will now indicate that files have errors and the game will close.
  • The game now shows a 'Game Over' window if all players are Downed and there are no more Short Rests left.
  • CloudManager no longer crashes when trying to delete cloud saves when there are multiple profiles.
  • Fixed a crash that occurs when creating or switching in-game profiles.
  • Loading a savegame where a character is under Nere's control no longer causes a crash.
  • Fixed a crash in the AI system.
  • You can no longer name your savegames using reserved file names, so you can now access the files and load these savegames without the game crashing.
  • The game no longer crashes after you throw a runepowder vial at the cave-in.
  • Casting Cloud of Daggers on the Nautiloid no longer freezes the game.
  • The game no longer crashes after the cinematic at the Myconid Circle.



Continuity

  • Fixed an issue blocking you from being released from your chains after you’re rescued by an NPC from Priestess Gut.
  • Fixed the Frightened condition not disappearing after you see the dragon in the Githyanki Patrol scene.
  • You are no longer blocked from interacting with your surroundings after talking to Jeorna in the Druid Grove.
  • Halsin and Kagha no longer skip certain lines of dialogue.
  • Fixed a dialogue continuity error in ‘Find the Mushroom Picker’.
  • A specific dialogue with Andrick now only triggers if the owlbear has been killed.
  • Fixed the response options in the dialogue about the attack on the Druid Grove.
  • Zarys no longer repeats her dialogue when you inform her that you’ve found the missing Zhent shipment.
  • The Escape Artist inspiration point is now applied correctly once triggered.



Multiplayer

  • If you rejoin a multiplayer session, you now regain control over your old character.*
  • Items that weren’t being shared automatically between users in multiplayer will now transfer successfully.
  • If you’re hosting, your character no longer becomes stuck when you recruit Us and switch characters with a client player.
  • Improved the message when you encounter a NATPunch server failure issue when you start multiplayer.



Travel

  • You can now leave the Nautiloid if you touch the Transponder while another character is in dialogue.
  • If Us dies on the Nautiloid, you can activate the Transponder to leave the ship.
  • You can no longer pass through a wall on the Nautiloid by squeezing through a fleshy wall texture. Use a door like the rest of us. This is a society.
  • Fixed a platform on the Nautiloid so you won’t get trapped inside it. You can now jump on and off after climbing the platform with low Strength.
  • Made sure Gale’s recruitment cinematic always plays after you teleport to the Roadside Cliff for the first time.
  • Fixed issues with door buttons in the Dank Crypt.
  • You can now enter Kagha's lair in the Emerald Grove and look through her things. But have you no shame?
  • The door to the Druids’ Chambers now remains open.
  • You no longer get stuck on the door to the Servants' Quarters in the Druid Grove.
  • You must now actually be inside the Thayan Cellar to access the lever behind the trick wall.*
  • An area in Grymforge that looked safe but was actually a GIANT CHASM is no longer accessible. The Chasm death trigger has been removed, so you will no longer die unexpectedly.
  • Made a small room in the small, basement-level camps accessible through an equally small door.
  • Fixed certain ladders and knotted ropes so they can be climbed.
  • The trap near the Cragged Rock in the Underdark now launches you into the chasm as intended. Enjoy.
  • You no longer teleport through the floor of the Merregon room in Grymforge.
  • Tweaked the rope netting in Grymforge so you can’t fall through and into the lava. Please don’t touch the lava.
  • Characters no longer become unresponsive if they take fall damage.



Combat

  • Fixed an issue causing you to move before casting a ranged attack even though your position was valid.
  • Characters no longer skip turns in combat after being Downed or following a long rest.
  • Adjusted the Rush attack so you correctly attack one enemy instead of two.
  • Ensured NPCs who apply invisibility on themselves don’t immediately remove it. Way to stay stealthy, hot shot.
  • NPCs no longer skip a turn if they fail to use a consumable during combat.
  • NPCs are less likely to get stuck when trying to pick up a weapon while having no remaining Movement.
  • The weapon you start with in Character Creation now carries over into the game.
  • Force Tunnel now works correctly on characters and containers.
  • Characters are no longer unresponsive after interrupting dialogues through combat.
  • You can now exit Turn-Based Mode if you become Prone.
  • Fixed a bug that could block you from ending your turn while in Turn-Based Mode.
  • Tweaked the combat with Herdmaster Skarjall to ensure he is always armed with a whip.
  • The Spore Servant's immunities now match D&D lore.
  • Redcaps will now only join the fight with Auntie Ethel if they are within range.
  • Fixed the Absolute's Warboard shield providing an extra +2 bonus on top of the base bonus.*
  • Fixed Hook Horrors not being able to multi-attack Prone characters in some situations.
  • The Underdark Spectator no longer gets stuck if it moves to certain coordinates.
  • Fixed an issue causing dismissed companions to become hostile if you pick up a Supply Pack that you dropped at Camp.
  • The Magma Mephit can now fly back onto platforms without getting stuck.*
  • Auntie Ethel no longer continues to be hostile when you choose the Lolth-sworn option as a drow to strike a deal with her.
  • If you cast a Friends or Charm spell on Scratch, he no longer becomes hostile towards you at Camp.
  • The Guardians in the Thayan Cellar will now attack after they have all been freed. We insulted their taste in crypt decor, and now they're angry and ready to fight.
  • Applied Light Armour proficiency to Stonemason Gergerann.
  • Fixed an issue causing Auntie Ethel to end her turn without moving or attacking if Mayrina's cage is lowered before she can attack it.
  • Nere’s Coerced condition now disappears with non-psychic damage.


Spells

  • Spells that target an area around you will now more accurately highlight the affected area.
  • Burning Hands no longer benefits from the Metamagic: Extended Spell.
  • The Megamagic: Careful Spell can now be applied to Acid Splash.
  • Adjusted the Metamagic: Careful Spell so it can’t be used on spells that don’t target allies.
  • Fixed a bug causing Flaming Sphere and Moonbeam to have an incorrect Difficulty Class.*
  • The Ranger class can now replace spells at Level 4.
  • Adjusted the Metamagic: Heightened Spell so it works with the Reduce, Heat Metal, and Light spells.
  • The Metamagic: Subtle Spell no longer affects spells that can be cast while Silenced.
  • Spike Growth now properly disappears after Concentration is broken.*
  • NPCs affected by a Friends or Charm spell will now react appropriately when you approach them after the spell ends.
  • Removed the Prepared Spells gauge from the UI for non-spellcasting classes.
  • Crown of Madness no longer causes the target to roll a Saving Throw with Advantage.
  • You no longer receive damage when you cast the Ring of Absolute Force’s Thunderwave spell if you aren’t branded with the Mark of the Absolute.
  • The bodies of halflings and dwarves no longer stretch in cinematics after casting Disguise Self.



Items

  • Increased the weight of the Idol of Eldath from 1kg to 35kg despite it looking like an enormous chocolate figurine.
  • The Nautiloid’s doors can no longer be targeted and destroyed.
  • You can now reach all items in Waukeen's Rest.*
  • Adjusted a floating chest in the Druid Grove so it complies with gravity.
  • Made it easier to pick up items in the Acrid Workshop.
  • Fixed duplicate containers appearing at the Putrid Bog.
  • Removed a bunk bed in Waukeen’s Rest so you can’t accidentally fall down onto the balustrade when you climb to the top bunk.
  • A fireplace in the Selûnite outpost is no longer clickable.
  • The book ‘Fables of Faerûn V: The Boy and the Beholder’ is now on the floor in the Blighted Village and can be reached.*
  • Removed random Bandit Armour from the Duergar skiff in the Underdark. Clean up after yourselves, bandits.
  • The Eldritch Rune now disappears from your inventory upon use.
  • You are now only rewarded with a single lock of Auntie Ethel's hair, not two, if you make a deal with her.
  • Tweaked a guard’s vision cone so it’s not obscured by the Grated Iron Doors in the Worg Pens jail.
  • Fixed an issue causing Gloves of Fire Resistance not to take effect if you equip the gloves with less than half your health.
  • Wearing a Whispering Mask now applies the Ephemeral Whispers condition, allowing you to walk through the Gnarled Door.
  • Added a 'Split Items' option to the context menu for splitting items in the Traveller's Chest.



Gameplay Animations

  • Fixed an animation issue causing your character to pop into their idle animation after cancelling or casting a spell.
  • Shadowheart's ponytail now abides by the laws of physics.
  • Sazza no longer walks through her cage if she catches you lockpicking the cage door.
  • The correct idle animation now plays for halflings' Jump, Throw, Help, Disengage, and Shove actions.
  • The Protection from Poison spell now features the correct casting animation.
  • Made changes to the Light spell's casting and hit reaction animations.
  • Made changes to Minthara's buff and hit reaction animations.
  • Adjusted halflings’ heads so they no longer look too high when targeting an enemy with a ranged weapon.
  • The Rush attack animation now plays correctly.
  • Killing Shadowheart will now trigger the dying animation rather than the idle animation.
  • Updated the preparation and casting animations and the VFX for the Shadow of Menzoberranzan’s Shrouded in Shadow spell.
  • Improved the Dipping weapon animation so your character’s upper body no longer appears frozen.
  • Adjusted the animation for NPCs so they appear more natural when turning to look at you.
  • Damage and reaction are no longer delayed after an object hits a character.
  • Sitting down right after unsheathing a weapon no longer causes the animation to freeze.
  • Unsheathing a dagger right after turning around no longer causes the animation to freeze.
  • The sitting animation now only plays once if you trigger the Hide bonus action while moving into position.
  • Pressing the CTRL key no longer triggers the animation for preparing an attack twice when playing as a shielded female dwarf.
  • Fixed slight animation overlaps when casting spells with the Touch range.
  • Improved the Electrified Steam Cloud surface and added electricity and lightning VFX.
  • The correct hand-glow effect now appears when preparing to cast Lesser Restoration, Cure Wounds, Healing Word, and Crown of Madness.



Cinematic Animations

  • Torgga's pants no longer float in the air if she is dead. But she still wakes up at night thinking about that one time it did happen.
  • VFX are now present when using the Speak with Dead spell in a cinematic.
  • Fixed camera issues during Aradin and Zevlor's confrontation.
  • Improved the Adamantine Golem so it appears Superheated in its cinematic.
  • The Auntie Ethel animation is now more fluid during dialogue at the Druid Grove.
  • Fixed animation issues with Gale in the dialogue after you rescue Mirkon from the harpies.
  • Fixed the player positioning in the cinematic with the Scrying Eye.
  • Repositioned the camera so Barcus Wroot appears slightly further away after being freed from the windmill in the Blighted Village.
  • When you choose to cure Thulla with Noblestalk in the Myconid Circle, the animation now shows you giving her Noblestalk instead of a bottle of antidote.
  • Shadowheart now looks at characters correctly on the Nautiloid.
  • Astarion now claps as Abdirak tortures you. Thanks, pal.
  • Fixed the flute disappearing or being misaligned when you play the wrong note for Gale’s resurrection.
  • Updated the Mindmeld visual effect so it appears correctly around your character’s head.
  • Fixed the Speak with Dead visual effect appearing around your character’s head.
  • Added missing Speak with Dead VFX for the deceased bugbear in the Blighted Village.
  • Re-staged the Mindmeld shot to avoid two Mindmeld VFX playing simultaneously.
  • Fixed the wrong Camp being shown in the cinematic if a dead companion is in a different region.
  • Added VFX for Abridrak in the Goblin Camp.
  • Halflings’ hands no longer clip into Nere's body during the decapitation in Grymforge.
  • The eyes and mouth of the pale corpse now glow as intended when you trigger Speak with Dead.
  • Adjusted the camera so Volo's cage doesn’t block your face if you are playing as a halfling.
  • The addled frog is no longer submerged underwater in the Putrid Bog. Things are looking up for that guy!
  • Fixed an issue causing Shadowheart to teleport during the scene where her magic manifests in the Blighted Village.
  • Gale no longer stands right behind Astarion while he’s trying to have a conversation with you at camp, like a weirdo.
  • Tweaked the camera angle in the cinematic where the goblin children are kicking a dead body in the Goblin Camp.
  • Returned the goblins’ missing weapons in the Nautiloid crash cinematic.
  • Added missing Mindmeld VFX and SFX in the cinematic featuring Lae'zel and the Githyanki Patrol.
  • Wyll’s animation no longer freezes when he tortures Liam.
  • Made numerous animation fixes for Astarion during the conversation about hunger at Camp.
  • Fixed the positioning of Asharak's forearm and elbow in the cinematic before the attack on the Druid Grove.
  • Fixed weird camera changes and freezes in the dialogue between Halsin and Kagha after saving the tiefling child and siding with tieflings.
  • If named leader of the Grove, Cerys no longer slides and freezes during the cinematic that follows the attack on the Druid Grove.
  • Fixed an issue causing you to teleport during the attack on the Druid Grove cutscene after speaking to Cerys.



Camera

  • The camera now stays at the correct height at the entrance to the Hag's Lair.
  • The camera no longer jumps to different heights near the rocky slide in the Underdark.
  • The camera no longer slides up and out of reach in Grymforge.
  • The camera no longer gets blocked when you walk through the hidden door in Grymforge.
  • The freecam can no longer scoot out of bounds on the Nautiloid.



Lighting

  • Moving the camera towards the Shar Temple from the platform behind Nere's cave no longer causes the environment to fill with sunlight.
  • Fixed artefacts and lighting problems when playing the game on Vulkan.
  • Fixed specular flicker in depth-of-field scenarios.
  • Fixed the lighting in the Worg Pens at the Goblin Camp.
  • Fixed the lighting on the Nautiloid where Shadowheart is freed from the Mindflayer pod.
  • Fixed the lighting in Minthara's betrayal scene.
  • Fixed the lighting in the BOOOAL scene.
  • Fixed a light bloom issue near the fishermen at the crash site.
  • Improved the lighting in the cinematic with Warrior Trinzas.
  • Fixed a sudden bright light appearing when you enter the Underdark via the lift.



Audio

  • In combat with harpies, their musical luring vocals are now synced to the music and positioned in 3D space for more accurate presentation and feedback.
  • Shadowheart now groans in pain if she is knocked out on the beach when you approach her.
  • Imps no longer continue speaking to the Cultist once combat has begun.
  • Added a slight delay to the dialogue with Johl and Demir once they leave you after your initial encounter.
  • You now react to the rat trap in the Shattered Sanctum only after it's been activated by a rat.
  • Added Halsin’s missing voice-over and subtitles.
  • Fixed a bug causing missing voice-overs.
  • Fixed a looping sound emitted by a barrelstalk when entering the Myconid Circle.



Text

  • Added missing information on Saving Throws and Attack Rolls to the combat log tooltips.
  • Added missing Saving Throw indicators for Web, Ray of Sickness, Shatter, and Melf's Acid Arrow.
  • Resistances now display correctly in the Examine UI.
  • Fixed the supply total not updating when picking up or dropping containers with supplies.
  • Tooltips no longer show an incorrect −1 level on some enemies.
  • The tooltip for Prepare and Brace no longer displays in metres if the game is set to the imperial system.
  • Correct tooltips now appear in the Combine/Insert/Extract Item panel.
  • The tooltips now correctly display the condition-related info for certain consumables.
  • The tooltips now correctly display the description of certain throwable items.
  • The text indicating the keyboard shortcut for pinning tooltips now fits in its designated box.
  • The Spike Growth tooltip now displays correctly, showing 2d4 damage.
  • Fixed a mismatch between the Draconic Resilience tooltip within Character Creation and in the Character Sheet.
  • Healing potion tooltips no longer have duplicated information.
  • Fixed inconsistencies in the Circle of the Land druid subclass tooltip.
  • Fixed the Potion of Speed tooltip description.
  • Fixed duplicate Quasit scrolls and improved the Shovel's scroll text.
  • Fixed text relating to the Spider Infested condition on the ettercap.
  • Fixed the Hunt the Devil quest journal entry not displaying correctly even if you complete the quest.
  • Fixed your companion's condition text following the first dream at Camp.



Icons

  • Fixed missing icons for Gekh Coal's Enlarge and Animate Dead actions.
  • Fixed missing icons for the Goodberry, Rotten Chicken Eggs, and Duergar's Antidote.
  • Fixed missing icons for conditions given by food.
  • Fixed the missing icon for the Witness condition.
  • Follower portraits no longer disappear after a save and load.



Clips, Pops, and Other Questionable Visuals

  • Your legs no longer swing back and forth like a weird pendulum during the owlbear cinematic.
  • Fixed Guex’s vanishing sword prop and curbed his weird tail spasms.
  • Lia and Cal now move their heads more naturally during Rolan's magic trick cinematic and the camera angle has been improved throughout the scene.
  • Fixed issue causing Welso’s neck to twist into nightmarish pretzel during dialogue.
  • Improved Studded Leather Armour so it doesn’t clip the gloves of tall female characters.
  • Characters no longer clip through the wall when moving towards the shelf in the tollhouse.*
  • Astarion's 'The Exorcist' legs have been exorcised. He stands as he should throughout the recruitment cutscene.
  • Lakrissa's chin has been fixed and no longer clips into the collar of her armour.
  • Barcus Wroot's necklace no longer clips through his sleeve and hand.
  • Your eyes no longer clip through your eyelids during the first Mindmeld with Astarion.
  • Liam no longer clips into the torture rack because he’s been through enough.
  • Improved VFX and fixed clipping for Wyll and the Unfortunate Gnome quest.
  • If you are playing as a halfling, your head will no longer do a crazy spin thing when you talk to Aradin.
  • Equipping Tarnished Charm no longer causes your hands to disappear.
  • Fixed an issue causing Gale to stretch during dialogue after using Disguise Self to become a smaller race.
  • Removed jitters in Shadowheart's pod scene on the Nautiloid.
  • Adjusted the cinematic so Shadowheart's body doesn’t shift downward suddenly at the beach.
  • Untwisted the twisting heads in the cinematic during the Githyanki Patrol scene.
  • Over-encumbered characters no longer begin to slide when sneaking.
  • Fixed character positioning and clipping and characters not holding items correctly in the cinematic in the Nautiloid helm.
  • Fixed minor jittering in Shadowheart's cinematic after the confrontation between Aradin and Zevlor at the Druid Grove.
  • Fixed a mocap pop for halfling heads.
  • Fixed pops and the missing sickle in the BOOOAL scenario.
  • Fixed clipping, pauses, and issues with the dagger during Astarion's recruitment scene.
  • Fixed multiple mocap pops in Wyll's practise duel cinematic.
  • Fixed mocap pops in the BOOOAL situation.
  • Removed a twitch in the Mizora cinematic.
  • Fixed Doni’s animation pop.
  • Fixed Nettie’s animation pop and ensured that she now looks in the correct direction when speaking to you.
  • Fixed clipping on items worn by characters in the cinematic that plays when you return a locket to Barth.
  • Fixed Brakkal clipping through the cage.
  • Removed mocap popping and freezing from the Goblin Toast cinematic.
  • Fixed Memnos having little animation jerks and twitches. In short, Memnos is no longer a jerk. 🥁
  • Fixed clipping and animation issues in the Nettie cinematic.
  • Improved the cinematic between Halsin and Kagha to remove freezing and popping.
  • Fixed minor twitching issues with Tracker Kirz's head.
  • Fixed a jittering animation present when you jump.
  • Fixed cinematic clipping in the Crusher scene.
  • Fixed a camera pop in Aradin and Zevlor's confrontation.
  • Fixed characters’ outlines turning purple after they leave the party.
  • Fixed character positions in the scene before you enter the Druid Grove.

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  • 3 weeks later...

Hotfix #21 released

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=810727#Post810727

CRASHES
 

  • Fixed a crash that would occur when changing the selected character multiple times.
  • The game no longer crashes if you move items to the custom Hotbar and stack those items in your inventory. This crash also occurred if you tried to throw the stacked items using the item icon on the Hotbar.
  • The game no longer crashes if you try to join a multiplayer session with no controllable characters. You will now be unable to join the session.
  • The game no longer crashes when the Examine panel is open and you try to resize the game's window.
  • The game no longer crashes in the Camp cinematic with Raphael at the House of Hope.
  • The game no longer crashes if you hover the cursor over the icon of the pouch containing the Spider Egg Sac after opening the pouch. However, please call the Larian helpline immediately if baby spiders begin pouring out of your monitor.
  • Fixed a bug that was causing the sound system to crash the game during several cinematics.
  • Fixed a crash that occurred when organising your items.
  • Fixed a rare crash that occurred when using the ‘Group Sneak’ command.
  • Fixed a rare crash that occurred when using Hotbar slots.
  • Fixed a rare crash related to the camera in cinematics.
  • Fixed a rare crash related to animation sampling.



GAMEPLAY
 

  • Entering Turn-Based Mode with the filtered view enabled no longer blocks all the filtered Actions and Spells.
  • You can now interact with containers (opened or dropped) once you pick them up and put them in your inventory.
  • Containers now close after you drop an item into them.
  • Fog of War on the map no longer resets if you reload a save after meeting the gith patrol.
  • Changing the resolution mid-game no longer causes the minimap to rotate incorrectly when you rotate the in-game camera.
  • A successful Saving Throw is now reflected correctly if the character breaks out of the effects of Hideous Laughter.
  • The Spellsparkler quarterstaff now works with Activate Witch Bolt and the wielder now gains 2 Lightning Charges when using a spell or cantrip as intended. It will also trigger Lightning Blast.
  • The Watersparker boots now only electrify water surfaces in combat.



AUDIOVISUAL
 

  • Improved dirt and lighting on characters in-game.
  • Fixed the wrong spell animations appearing.
  • Fixed Wither's face model in all his cinematics. Literal nightmare fuel.
  • Fixed lighting and shadow issues for Daisy in Character Creation, who had a bright red nose, lips, and ears. A bold fashion statement.
  • You can now correctly hear Shadowheart's voice barks when she is stuck in the pod on the nautiloid.
  • Fixed several instances of looping dialogues and cinematics.
  • Fixed several other minor cinematic issues.
  • Fixed several Vulkan validation errors related to DLSS integration.



UI
 

  • You can now drop items into the custom Hotbar.
  • You can now drag items into a character's inventory even if it is completely empty.
  • Basic Actions whilst in Wild Shape form no longer have duplicates in the Hotbar.
  • Item icons no longer overlap in a single cell in your inventory if you try to equip an item already equipped by another character.
  • An item's context menu can now be opened in a character's inventory when in the Character Sheet and Party Panel.
  • Inventory cells no longer change position and size if the slot is filled with an item.
  • The filter UI no longer blocks the view in the middle of a cinematic if you use an item from the filtered view.
  • Fighter's ‘Class Features' icons no longer return to their default positions on the Hotbar upon reloading a save.
  • If you have followers or summons, splitting an item stack in the Party Panel no longer causes the portraits to suddenly overlap the UI.
  • Concentration spell tooltips no longer display the Empowered Spell tooltip. Having the ability to cast spells does make us all feel empowered, sure, but this may have been overkill.
  • Equipping a two-handed weapon now greys out the off-hand weapon slot in the Character Sheet.
  • Portraits will no longer break for players who have been reassigned to a different character in a multiplayer session.
  • Fixed the DLSS and FSR graphical settings in the Options menu.
  • Fixed issues with enabling the SMAA graphical settings in the Options menu.
  • The level-up buttons now play a clicking sound.
  • Fixed some cases where tutorial highlights would become misaligned on the Hotbar.



LAUNCHER
 

  • You can now open the Profile and Installation folders from the launcher settings.
  • The launcher is now hidden when it is skipped.
  • Added new translations for the support buttons in the launcher’s preferences.
  • Added the Simplified and Traditional Chinese translations for ‘Display the file verification message on crash’ and ‘Files verification’ in the launcher.
  • Files added by GoG no longer trigger the false positive mods detection message in the launcher. They have been added to the list of excluded files.
  • Fixed false positives causing the mod detection error to be shown.



STADIA
 

  • Fixed the HDR Calibration window so that it no longer lags when you try to change Peak brightness, Paperwhite, and Contrast sliders on Stadia.
  • Fixed a controller issue where the wrong UI was displayed when switching from controller mode to keyboard and mouse mode.
  • Improved highlighting/targeting on corpses when using a controller.
  • Fixed a rare crash that would occur when you detached party members from each other.
  • The game no longer crashes when you press the left or right trigger while choosing the level at which to cast a spell.
  • Fixed broken bindings on the gamepad for Crowd Choice on dialogues. The Right and Left Sticks are now bound to Poll Viewers and Tooltips, respectively.
  • Fixed a bug that caused some buttons to not execute their functionality or have their prompts show up in the dialogue UI on the controller.
  • Fixed the HDR Calibration window so that it no longer lags when you try to change Peak brightness, Paperwhite, and Contrast sliders on Stadia.
  • Fixed a controller issue where the wrong UI was displayed when switching from controller mode to keyboard and mouse mode.
  • Improved highlighting/targeting on corpses when using a controller.
  • Fixed a rare crash that would occur when you detached party members from each other.
  • The game no longer crashes when you press the left or right trigger while choosing the level at which to cast a spell.
  • Fixed broken bindings on the gamepad for Crowd Choice on dialogues. The Right and Left Sticks are now bound to Poll Viewers and Tooltips, respectively.
  • Fixed a bug that caused some buttons to not execute their functionality or have their prompts show up in the dialogue UI on the controller.



MAC
 

  • Fixed the Party Panel so you now always see four characters on-screen.

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  • 2 weeks later...

Hotfix #22 released

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=811791&page=1

CRASHES
 

  • The game no longer crashes if you attack Brakkal's cage with the Magic Missile spell.
  • The game no longer crashes when you climb down certain rocks in the Whispering Depths.
  • Fixed a rare crash that occurred when loading a save game.



GAMEPLAY
 

  • The entire Druid Grove no longer becomes hostile towards you when you return after having entered the Zhentarim Hideout.
  • Killing Polma no longer causes the inactive companions at camp to become hostile.
  • Fixed a bug that caused the game to think Surfaces on bridges and other raised walkways were actually on the ground beneath them.



UI
 

  • You can no longer remove hotbar icons for followers and temporary companions.
  • Tooltips now display the action point cost of certain passive features.
  • Closing the panel that pops up when you open a container now closes the correct panel.
  • Clicking on a filter in the inventory now displays the Party Inventory.
  • You can now sort the items listed on your Character Sheet with the Party Inventory filter as expected.
  • Hovering your mouse over ‘Attack Bonus’ and ‘Damage’ in the Character Sheet now highlights the background and opens a tooltip.
  • Fixed the sorting pop-up in the character panels.



AUDIOVISUAL
 

  • The game audio no longer gets muffled when you press the I key from the Party View.
  • Fixed a bug that prevented Shadowheart from talking on the beach if she was recruited on the nautiloid.



MULTIPLAYER
 

  • You no longer get blocked from modifying your character’s looks, spells, and ability scores if you cancel your Venture Forth.
  • Fixed an issue causing the 'Waiting for other players' pop-up to appear in single player.

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  • 3 months later...

Patch #8 released to public, huge mount of changes.

There was also another Panel from hell #6 ..

https://www.youtube.com/c/LarianStudios

 

Changes ..

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=818832#Post818832

 

HIGHLIGHTS

  • Bard class with College of Lore and College of Valour subclasses.
  • Musical instruments, usable by any class with the Performer feat at Level 4.
  • Playable gnomes with three subraces: rock gnomes, forest gnomes, and deep gnomes. Gnomes start with Gnome Cunning and +2 Intelligence. Added gnome reactivity to dialogues and situations.
  • Ranged critical hits now have combat cameras!
  • Baldur’s Gate 3 is now playable in Brazilian Portuguese - vamo nessa!
  • New spells: Calm Emotions, Enthral, Heroism, Phantasmal Force, and Vicious Mockery. Bards, try out Cutting Words, Song of Rest, and a new tadpole power.
  • New hair-shading model, upgraded hairstyles, and all 66 hairstyles are now available to every race and body type.*
  • Added hair highlights.
  • Added grey hair.
  • Swarm AI, which bands together minor creatures so that they move at the same time and take quick turns to attack. Fighting numerous enemies should now be smoother and faster.*
  • Rogues can access Expertise at Level 1.*
  • Use a shovel to dig up treasures and secrets throughout Act 1.
  • Sustained emotion acting in cinematics. New facial animations allow characters to continue emoting realistically while you make decisions in dialogue.
  • Cinematic acting for background characters, who now react to the drama unfolding in dialogues.
  • Elves are now a uniquely animated race.
  • Detect Thoughts rework - cast it from within dialogues!
  • Committing crimes now triggers a new type of cinematic dialogue.
  • Sunlight through clouds has a bigger effect on shadows and lighting, and gameplay now more closely aligns with the in-game light and dark areas.
  • Revamped lighting across Act 1.
  • Implemented sound occlusion to simulate the behaviour of sounds coming from other rooms and behind doors.
  • Introduced auditory attenuation. Dynamic audio-mixing features enhance immersion by focusing on your actions and selecting the most important elements of the soundscape.
  • Added 10 new skin colours to character creation.
  • Updated Gale’s face and hair.
  • Displayed class passive features in the Character Sheet.*
  • Redesigned the movement bar.
  • Implemented the first phase of our networking improvements: players with slower and less reliable internet connections should see improvements to stability and lag in multiplayer.
  • Implemented support for Nvidia DLAA as an anti-aliasing alternative.
  • Extensive UI updates.
  • Low-spec PCs no longer become unresponsive and fail to load assets when loading save files.
  • You can now cast Mage Hand with an active summoned familiar.*
  • Short Rest can now heal Ranger’s Companions and familiars.
  • Creatures summoned with Ranger's Companion and Find Familiar now remain with the party after a Long Rest.*


CHANGES AND FIXES

Crashes, Freezes, and Blockers
 

  • Can now Long Rest at camp if a companion is dead.
  • Fixed crash when spam-clicking ‘Go to Camp’ button and Trade window.
  • Fixed crash when choosing to 'do nothing' about Astarion holding blade to your throat.
  • Fixed crash when readying Throw action and hovering cursor over dismissed summon.
  • Fixed crash when killing summons holding Concentration.
  • Fixed crash when drinking Auntie Ethel’s potion.
  • Fixed crash when opening a spell container from a hotbar filter after removing that spell from the main hotbar.
  • Fixed black screen triggered after committing a crime and telling Zevlor you’d like to celebrate at camp.
  • Fixed character getting stuck if Shoved while Sleeping.
  • Fixed launcher entering offline mode.
  • Fixed crash related to Inventory UI.
  • Fixed crash related to having multiple Examine windows open and closing one.
  • Fixed crash related to FSR and Ultra Quality graphical settings.
  • Fixed crash related to sending weapons in the same filter slots to other characters.
  • Fixed bug related to controlling Us at Crash Site.
  • Fixed bug preventing you from starting dialogues.


Multiplayer

  • Fixed loading screen getting stuck after disconnecting.
  • Fixed crash during character selection.
  • Fixed crash when starting in lobby.
  • Fixed issue preventing clients from rejoining session after crash.*
  • Fixed blocker and black screen caused by Long Rest.
  • Fixed crash when switching companions during dialogue.
  • Fixed Direct Connections checkbox deselecting due to NatPunch error.
  • You no longer get stuck in the lobby if you join the host via invite before you’ve made a profile and if your game folder is in Documents.


UI

  • Sources of advantages or disadvantages applied by spells are now clearly indicated in target info.
  • Summons and followers can now use consumables from other characters' inventories.
  • Added feedback when characters heal.
  • Equipped items now unequip on double-click.
  • Added different portrait border colours for allied and neutral characters in Turn Order UI.
  • UI now indicates when you're in Turn-Based Mode.
  • Audio options now reset to default correctly.
  • Can now cut, copy, and paste in password fields.
  • Savegame version number now visible in load menu.
  • Temporary hit points now visible in Party Line.
  • Invulnerable entities and characters no longer display -1/1 HP.
  • Sort-by-latest option in Inventory no longer prioritises older items.
  • Improved drag-and-drop feedback.
  • Barter window now shows correct value when dragging in items.
  • Inventory slots now update correctly when dragging in stacked items from Barter window.
  • Improved readability of text indicating number of stacked items.
  • Fixed Inventory size when changing tabs in Party View.
  • Show Party Inventory filter no longer stacks items.
  • Faraway NPCs' dialogues no longer show up on UI and combat log.*
  • Fixed T-pose issues with Trade window.
  • Combat log now shows all modifier sources.
  • In multiplayer, skipping roll animation in active rolls and dialogue checks now shows final amount plus added bonuses.
  • Quest tab is now called 'Quest Journal'.
  • Targets that cannot be targeted no longer highlight when aimed at.
  • Fixed FSR graphics causing item highlights to be offset on mouseover.
  • Downed condition displays on your portrait in real-time mode.
  • Can’t Combine anvils and workbenches anymore.
  • Selecting Group Toggle Mode as summon no longer says group is too far away.
  • Toggleable passives are now in Character Features tab.
  • Selecting party member's portrait now highlights it correctly.
  • Fixed vibrating glossy items in Examine window.
  • Successfully combining items no longer closes important pop-ups.
  • Speech bubble cursor no longer has an unnecessary red cross.
  • Improved feedback and functionality when hitting escape with multiple panels and windows open.
  • Releasing a mouse-click over a portrait no longer selects that character.
  • Removed 'Send to Camp' option for items already at camp.
  • Can now target enemies behind target info UI.
  • Damage and damage type now display correctly in target info if you Dip your weapon.
  • Fixed cut-off modifiers in target info.
  • Fixed clipped text in Inspired notification.
  • Open windows and panels now close if tutorial pop-up appears.
  • Fixed text boxes not detecting certain keys.
  • F keybind no longer assigned to two commands.
  • Cursor icon now changes for text boxes.
  • Fixed Filter panel cutting off in Party View when you have four characters.
  • Removed Level Up button from combat.
  • Temporary Hit Points UI now disappears after they're depleted.
  • Added loading screen hints about Darkvision.


Hotbar

  • Updated hotbar art.
  • Updated End Turn and Flee buttons.
  • Grouped Rest actions in new menu.
  • Restyled Bonus HP indicator.
  • Restyled Movement bar to be circular and indicate movement cost.
  • Added button that takes you to the character whose turn it is in combat.
  • Added purple dot to hotbar weapon slots to signal active condition.
  • Fixed resource bar not scaling correctly.
  • Updated Weapon Actions and Upcast drawers.
  • Ensured passive features of summoned creatures now appear on their hotbars.
  • Fixed weapon actions disappearing from filter views when removed from hotbar.
  • Equipped Weapon filter no longer shows duplicates.
  • Fixed items not appearing correctly when playing as Wild-Shaped druid.
  • Fixed alignment for weapon slots.
  • Fixed positioning of conditions when there are more than three.
  • You can now cast spells correctly using spell containers that open through hotbar filters.
  • Fixed hotbar filter issues.
  • Fixed visual animation jitters for Class and Items hotbar drawers.


Tooltips

  • Average damage range in weapon tooltips now includes damage applied by Dipping weapons into damaging surfaces.
  • Ranged attacks and spells with ranges under 2m are now presented as being within melee range.
  • Improved how tooltips present information.
  • Tooltips now update to reflect weapon damage values.
  • Tooltips now correctly state, where applicable, that Attack of Opportunity won’t be provoked.
  • Tooltips now clearly show which actions or spells are unlocked by certain items.
  • Weapon tooltips now update to add and remove conditions while open.
  • Fixed tooltips not showing up if similar ones were already pinned.
  • Fixed flickering tooltips when unpinned.
  • Updated descriptions of effects of Bomb and Acid Vial.
  • Added artwork for Beastmaster's Chain.
  • In-world tooltips don’t show up for uninteractable items anymore.
  • Added tooltip property that indicates area of effect of certain spells.
  • Spell scroll tooltips now indicate when you can't cast them due to blocked casting.
  • Fixed incorrect tooltip descriptions and weapon proficiency properties.
  • Mousing over 'Hit Points' in 'Do you want to go to camp?' pop-up now opens correct tooltip.
  • Fixed clipped text and links in Water item.
  • Fixed error in Ring of Mind Shielding tooltip.
  • Fixed damage stats when comparing items.
  • Fixed calculation of weapon damage for spells granted by items.
  • Linked Armour Class tooltip to AC value in armour tooltips and updated AC tooltip.
  • Clarified conditions required for wood woads' Regeneration passive to become active.
  • Updated Runepowder Barrel and Runepowder Vial descriptions.
  • Descriptions of Protection from Evil and Good are now consistent.
  • Fixed issue affecting tooltip readability.
  • Fixed two similar error messages about not being able to Dip undippable weapons.
  • Added missing descriptions in special arrow tooltips.
  • Fixed Springstep Boots description clipping into UI.
  • Fixed tooltips and icons related to Concentration.
  • Fixed cut-off text in Level Up tooltip in certain languages.


Character Sheet

  • Improved readability.
  • Added spellbook filtering.
  • Added bespoke spell-learning UI.
  • Added area for prepared spells with drop-down that lets you add or remove them.
  • Updated spellbook so that different levels of same spell aren’t duplicated. Can now upcast by triggering spell from hotbar.
  • Fixed sort function if Show Party Inventory is toggled.
  • Fixed Inventory sorting for newly recruited companions.
  • Fixed rogues’ Fast Hands and Second-Story Work features not appearing.
  • Repositioned approval bar.
  • Repositioned character models.
  • Fixed Movement tooltip appearing when mousing over area above Character Sheet button.
  • Adjusted position of pin icon on Proficiencies filter buttons.
  • Fixed error appearing on Diamondsbane feature.



Balance

  • Kirgrath's gang at Grymforge turn hostile if you fail Detect Thoughts.
  • Wearing non-proficient helmet, boots, and gloves confers Disadvantage and blocks spellcasting.
  • Wood woads have unique passive: extra 3d4 magical damage when attacking with clubs. They no longer wield two-handed weapons.
  • Defensive Duelist feat no longer available to characters with under 13 Dexterity.
  • Ring of Mind Shielding blocks tadpole powers.*
  • Rage damage bonus also applies to off-hand weapon attacks.*
  • Barbarian NPCs have Unarmoured Defence passive ability.
  • Athlete feat consumes 1.5m when standing up after being Prone.
  • Items grant item buffs to characters within range of their aura.
  • Archer's Eye costs Flaming Fist archers 1 Action Point and 1 Bonus Action Point.
  • Muddy grants resistance to Fire damage.
  • Tweaked balance of Haste and Potion of Speed.
  • Non-humanoid creatures can’t access basic actions typically reserved for humanoids anymore.
  • Improved items offered by goblin trader at Goblin Camp.
  • Changed equipment of certain Flaming Fist members.
  • Spaw uses Animating Spores less and participates in combat more. His Multiattack doesn't deal Poison damage anymore.
  • Myconids' Pacifying Spores stun targets for 1 turn.
  • Sussur Bloom aura affects duergars' Invisibility spell.
  • Mind flayers' Tentacle action no longer applies Stunned.
  • Spaw is heavier and more resistant to Shove. Other myconids are lighter.
  • Lowered Flaming Fists’ Wisdom.
  • Healer goblins can cast Bane and other spells.
  • Static Discharge Aura no longer grants construct damage buff to non-construct characters.
  • Alchemist Argram can cast spells thanks to light armour proficiency.
  • Gandrel has Level 2 spell slots, granting him Misty Step.
  • Inwe can cast Web.
  • Removed potions from Novice Garmor.
  • Disabling reactions removes passives.
  • Knocking out NPCs grants XP.
  • Can’t trade non-tradeable items with NPCs anymore.
  • Long Rests no longer account for temporary hit points when calculating rested health.
  • Swapping weapon between main hand and offhand no longer duplicates weapon’s passive.
  • NPCs with depleted casting resources now resort to spells in their spell slots.
  • XP reward for killing duergars in Grymforge now scales correctly.
  • Illithid Wisdom checks no longer have -1 DC.*
  • Word of the Absolute debuff now remains until next Long Rest.



Combat

  • NPCs can now use projectile spells on targets behind objects that don’t provide cover.
  • Sarth Baretha has received the title Warrior of the One Sky.
  • Goblin warlock now uses different skills during Grove attack.
  • Wrath now only works when using melee weapon attacks.
  • Redcaps are better at disguising themselves.
  • Redcaps' Bloodlust ability now heals 3d6 on killing blow.
  • NPCs now react correctly if you drop hanging braziers on them.
  • Toggle Party Stealth button now works in combat.
  • Enemies at Grove’s gates now pick items back up after being disarmed.
  • Crag spiders from Spider Egg Sac can now Jump and Bite.
  • Jolted creatures can’t perform Reactions anymore.
  • Hook horrors’ Hook attack no longer shows duplicate Saving Throws.
  • Barbarians' Rage now ends after combat, applying Rage boosts correctly during dialogues.
  • Characters’ turns aren’t skipped anymore when entering dialogues during combat.
  • Underdark creatures can now Sneak.*
  • Can no longer dodge Attacks of Opportunity by dropping items and then moving.
  • Handing Sazza over to guard now triggers combat with guards.
  • Destroying statue left of cave-in at Grymforge no longer triggers combat.*
  • Failing to read Flaming Fist Ephren’s mind as a drow now triggers combat.
  • Attacking Shadowheart between Crash Site and Grove now triggers combat.
  • Ranged Attack no longer replaces Unarmed Strike when equipping ranged weapon to unarmed hand.
  • Shapeshifted conditions now get removed when affected entity hits 0 HP.
  • NPCs no longer loop when trying to climb surfaces near other characters.
  • Improved Zhentarim dungeon combat.
  • Improved AI combat navigation around Waukeen's Rest and Myconid Village.
  • Fixed AI behaviour of automatons and how they use Static Discharge.
  • Fixed calculation error causing NPCs to miss out on their third extra attack.
  • Bulette can now perform Deadly Leap.
  • Owlbear cub now runs away when low on health.
  • Fixed character repositioning when attempting to shoot ranged attacks or cast spells at targets selected via their portrait.
  • Halsin no longer remains Wild-Shaped if you use non-lethal attacks in wolf pens.*
  • Harpies no longer flank you from distance or drag faraway characters into combat.
  • Improved targeting and fixed see-through roof at Zhentarim hideout.
  • Enemies now react correctly if you Shove them while Hiding.
  • Can’t shoot through building outside Chapel anymore.
  • Fixed blocker caused by jumping and then missing Attack of Opportunity.
  • Made mushrooms around Myconid Village immune to myconids' spore attacks.
  • Andorn and Mari no longer run back and forth.
  • Nadira now runs away when combat starts.
  • Gekh Coal's zombies no longer create Blood surfaces when killed.
  • Successful saves at end of turn now remove Spectators' Paralysed condition.



Spells

  • Added visible timer to caster's portrait for Concentration spells.
  • Fog now lasts 10 turns.
  • Light no longer triggers Saving Throw when targeted at corpses.
  • Invoke Duplicity no longer blocks Radiance of the Dawn.
  • Fixed previews of spell and ranged attack trajectories.
  • Certain summoning spells now consider line of sight.
  • Fixed summoning and channelling spells not landing on destructible terrain.
  • Fixed effect and speed of spells cast by entombed scribes and warriors.*
  • Can’t cast Guidance on yourself to use it against Shadowheart in dialogue roll.
  • Fixed Wyll not being able to cast Arms of Hadar if not recruited.
  • Fixed spell costs not being detected.



Continuity

  • Can no longer promise Baelen his bag if you have already thrown it to him.
  • Can no longer give Zarys Iron Flask without obtaining it.
  • Can no longer complete Find the Missing Shipment without handing over shipment.
  • Can’t ask Withers where he came from after releasing him from sarcophagus anymore.*
  • Can’t perform Sharran ritual without dagger anymore.
  • Can’t cut off Nere's head in lava anymore.*
  • Healing Thulla with antitoxin no longer causes myconids to dislike you.
  • Stealing Idol of Silvanus undercover now causes druids to become hostile.
  • Minthara's raiders now attack tieflings if she’s killed early.
  • Minthara now celebrates after Grove’s denizens are eradicated.
  • Fixed journal update for Deliver Nere's Head quest.
  • Can’t do Myconid Revenge quest anymore if Nere's head is inaccessible.
  • Can now end Gekh Coal's quest earlier if you already have Thulla's boots.
  • Pandirna now joins Grove attack if healed.
  • Grym no longer disappears from game if you flee from combat.
  • Mirkon no longer resurrects if you damage his corpse.
  • Tieflings no longer react oddly to rangers summoning dangerous animals at Grove.
  • Children now react to you stealing at Dragon's Lair.
  • NPCs now always react if they notice you stealing an item.
  • Fixed trigger for Wyll's reaction to Arabella's death.
  • Tingmiaq now flies away.
  • Aradin now stops you from looting his dead comrades.
  • Fixed NPCs’ behaviour when failing pickpocketing checks on tiefling children.
  • Auntie Ethel's reward now appears in your inventory if you spare her in exchange for 'power'.*
  • Can now interact with Zevlor if you ignored him when he confronted Aradin.



Items

  • Lightning Aura, granted by Real Sparky Sparkswall, no longer uses up all Lightning charges.
  • Click Heels, granted by Boots of Speed, now doubles movement speed.*
  • Venomous Revenge, granted by Broodmother's Revenge necklace, no longer applies basic poison to weapon.
  • Wrath and Momentum, granted by Bloodguzzler Garb and Spurred Band under 50% HP, remain active even when healed to over 50% HP.
  • Whispering Mask now correctly applies Ephemeral Whispers condition.
  • Salami is now more common loot.
  • Rotten eggs no longer heal you.
  • Can’t eat roasted dwarf to heal anymore.
  • Can’t dip torches into Poison surfaces anymore.
  • Shadowheart can now pick locks and unlock things.
  • Can now disarm traps at Grove, Tollhouse basement, and Swamp.*
  • Can’t set fire to indestructible objects like metal doors and scalable rocks anymore.
  • Hanging braziers now fall and explode if attacked.
  • Destroying destructible platform in Zhentarim dungeon now triggers explosion.
  • Certain explosive items no longer leave surfaces with infinite duration.
  • Items dropped off at camp now correctly transfer to traveller's chest.
  • Can’t electrify water after unequipping Watersparkers boots anymore.
  • Can’t start infinite loop of Fire damage with Ring of Fire and Gloves of Flint and Steel anymore.*
  • Encumbered condition now updates correctly when dropping items and allows you to double-click to loot.
  • Nettie overcame obsession with sitting on specific mossy stone.
  • Whispering Mask’s condition now removed if wearer is Downed or dead.
  • Improved cambion loot on nautiloid.
  • Added loot to Mask of Vengeance.
  • Added loot to hidden backpack in forest.
  • Brine bulbs now fall correctly after taking damage.
  • Heads of lettuce no longer become big, grey cubes when dropped.
  • Can no longer coat your weapon with poison if you’re not wielding one.
  • Can’t consume this one apple anymore.
  • Gilded chest near Alfira is now locked.
  • Made it easier to see and pick up meat dropped in Arcane Tower.
  • Can’t walk through wooden desk in Thayan Cellar anymore.
  • Can’t walk through brazier next to Priestess Gut anymore.
  • Can now pick up dropped items if you saved while first picking them up.
  • Fixed out-of-reach and uninteractable items.
  • Traveller's chest no longer spawns inside pillar at Grymforge.



Travel

  • Summons can’t initiate fast travel anymore.
  • Companions now follow you after being recruited.*
  • Grouped parties no longer unlink when using waypoints.
  • Toggle Party Sneak button no longer causes companions to do opposite of main character if already sneaking.*
  • Room Portal system now hides and reveals things more effectively.
  • Made unclimbable and unreachable terrain more obvious.
  • Made it easier to climb rock ledge in passage beneath Grove.
  • Can’t jump through wooden beams in Abandoned Village anymore.
  • Can’t walk through iron gates into spider pit at Goblin Camp anymore.*
  • Brakkal can’t squeeze through bars of cage anymore.
  • Kagran no longer walks through Dror Ragzlin's throne.
  • Can’t walk through certain walls at camp, near Shadowheart’s nautiloid pod, and at Grove anymore.
  • Fixed enthralled cultists on nautiloid running into each other to fix canon.
  • Can’t jump through burning doors in Waukeen's Rest anymore.*
  • Removed roll for non-silenced characters interacting with blocked doors at Waukeen's Rest.
  • Improved wood woads’ teleportation between trees.
  • Improved hook horrors’ navigation in tight places.
  • Fixed Magma mephits getting stuck when pushed into forge.*
  • Fixed fake wall in Zhentarim hideout.
  • Removed ladder under destructible platform in Zhentarim caves.
  • Fixed ladder leading from Defiled Temple to Selûnite Outpost.
  • Rotating the camera no longer moves minimap incorrectly if you alt+tab out of and back into game.
  • Fixed characters leaping off apothecary's house in Blighted Village.
  • Fixed issues with reaching places and using ladders at camp.
  • Fixed button for secret room in Grymforge.
  • NPCs no longer disappear or get stuck when trying to run away.



Dialogues

  • Halsin no longer Wild-Shapes into bear when you first talk to him at camp.*
  • Improved Gale’s personal story flow if he doesn’t like you after a certain point.*
  • Lae'zel now responds to being asked to connect transponder at helm of nautiloid.
  • Lae’zel’s recruitment dialogue now plays automatically after breaking her cage and convincing tieflings to leave.
  • Matched Lae'zel's VO to subtitles when recruiting her.
  • Can’t attack sarcophagi during conversation with Withers anymore, who reacts appropriately if you attack him mid-dialogue.
  • Improved flow for barbarians with Nettie at Grove.
  • Exhausted bird at Grove no longer repeats lines.
  • Improved flow and fixed crash when Halsin confronts Kagha.
  • Non-humans no longer get a human-specific dialogue option when talking to Auntie Ethel.*
  • You can read Barcus' mind after rescuing him and his friends from Nere.
  • You can trade with Mol at Grove.
  • You can trade with Derryth in Underdark.
  • You now faint during dialogue about Shadowheart and artefact.
  • Warrior Druk’s and Smythin’s overhead dialogues no longer show up repeatedly.
  • Fixed flow in pro-gnome dialogue with companions.
  • Failing barbarian active roll against Taman and Gimblebock now results in combat.
  • Fixed trigger for cinematic dialogue with Philomeena and when using Speak with Dead on Buthir.
  • Fixed repeating lines in scene with Volo and Gribbo at Goblin Camp.
  • Fixed skipping and repeating lines and missing VO in rothé discussion in Underdark.
  • Overhead text now disappears for downed or dead speakers.
  • Can’t attack midway through Arabella's 'trial' scene anymore.
  • Fixed issue blocking scene with Lae'zel at camp.
  • Fixed Thayan Mirrors triggering cinematics twice after failing then succeeding the check.



Camera

  • Fixed camera when recruiting Lae'zel while Wild-Shaped as a cat.
  • Fixed camera pointing at empty spaces when talking to Nettie.
  • Fixed dead drow's hand blocking your character when talking to Nettie.
  • Fixed camera getting stuck in Selûnite Outpost.
  • Fixed camera getting stuck close to stairs near Shattered Sanctum.
  • Fixed character disappearing after walking through door in Grymforge.
  • Fixed issues with ceiling visibility in Zhentarim hideout.
  • Fixed and improved camera fading on Risen Road.
  • Fixed issues related to Kuo-Toa Hunter.
  • Fixed issues for halflings during mutiny cutscene in Grymforge.



Lighting

  • Fixed in Chapel and Zhentarim storage area.
  • Fixed when freeing Shadowheart from her pod and speaking to Zevlor and Aradin.
  • Fixed for mindflayer and stranded fishermen at Crash Site, Auntie Ethel at Grove, multiple characters and scenes at Goblin Camp, myconids in Underdark, and merregons in Grymforge.



Audio

  • Barbarians’ Rage SFX continues when certain spells are cast on them.
  • Harpy song and ambience plays during Secluded Cove cinematic.
  • Harpies' Luring Song audible upon cast.
  • Added audio feedback for invalid action commands.
  • Fixed VO when failing Arcana and Dexterity checks for Book of Restored Gods.
  • Added missing SFX for barbarian berserkers’ Frenzied Strike.
  • Added missing SFX for Natural Recovery.
  • Added missing movement sounds for Hiding deep rothé.
  • Removed beeping noise during cinematic with BOOOAL.
  • Fixed overhead text not triggering associated VO.
  • Fixed muffled narrator lines.
  • Characters make noise when waking up at Crash Site.
  • Fixed impact sounds when projectiles hit corpses.
  • Fixed delayed impact sound of mace attacks for female dwarves.
  • Fixed muted mindmeld cinematics.
  • Fixed muffled audio when closing Party View with I key.
  • Fixed muted audio for Party View, Inventory, Equipment, Split Item, and Long Rest.



Visuals

  • Added clearer indication of which part of a platform to target to destroy it.
  • Updated Flaming Fists' uniforms.
  • Gave bugbear panties.
  • Ensured barbarians' earrings no longer stack.*
  • Clothed woman who transforms into mind flayer on nautiloid.*
  • Fixed Myrnath’s tan.
  • Fixed HDR calibration.
  • Fixed bug for mushroom platforms in Festering Cove.
  • Removed black void near Dror Ragzlin's treasure vault.
  • Removed some blue lights at Crash Site.
  • Made young mud mephits more recognisable and distinct from ancient ones.
  • Made Filro the Forgotten dirtier.
  • Mourning Frost staff matches its description.
  • Fixed firefly VFX in Underdark camp.
  • Added SFX and VFX for gnolls casting Soul Offering.
  • Added VFX for Wild-Shaped giant badgers Burrowing.
  • Fixed Spiritual Weapon VFX.
  • Fixed Frenzy and Wildheart VFX.
  • Fixed VFX for equipped weapons.
  • Added Stinking Cloud VFX.
  • Removed black square when casting Armour of Shadows and Armour of Agathys.
  • Harper Branthos and Fist Ulthred are no longer identical. Nor are Stone Guard Kur and Morghal.
  • Unique hairstyle for Flind.



Gameplay Animations

  • Fixed Wyll's left eye colour.
  • Fixed tiefling tail animations.*
  • Fixed animation when falling from high altitudes.
  • Fixed death animation for killing minotaurs with Fire or Radiant damage.*
  • Fixed getting stuck in falling animation in certain situations.
  • Fixed Shadowheart knocking at Chapel.
  • Sitting tiefling children no longer float.
  • Fixed Prepare animation for fighter abilities.
  • Animated pre-casting for Create Spell Slot and Create Sorcery Points.
  • Synced dwarf and halfling druids' VFX with prepared animations.
  • Improved Sneaking animation.
  • Fixed Spiritual Weapon: Greatsword animation.
  • Fixed freezing and looping Activate Witch Bolt animation.
  • Repositioned javelin VFX for Raging barbarians.
  • Added missing Mage Hand Throw pre-casting animation.
  • Fixed Dash, Disengage, and Prepare animations for Raging barbarians.
  • Fixed captured gnome animations at Grymforge.
  • Fixed walking animation for characters performing Help.
  • Fixed weapon sheathing animation.
  • Fixed animation delay when cat familiars switch between Sneaking and idle.
  • Fixed animation delay when moving before using crossbow ranged attack.



Cinematic Animations

  • Improved Grove rat visuals.
  • Person of your dreams now shows you a city.*
  • Fixed issues in hyenas scene.
  • Fixed pops and eye-related issues with owlbear cub at camp.
  • Added mindmeld VFX for halflings when talking to Lae'zel.
  • Improved cinematics before entering Goblin Camp.
  • Fixed lighting when interacting with Nadira's telescope.
  • Fixed and improved lighting, pops, and camera angles during Astarion's hunger dialogue.
  • Fixed Zevlor freezing briefly before Grove attack.
  • Fixed mindmeld VFX when talking to Wyll.
  • Restored companions during broken moonlantern scene.
  • Lockpicking sequence now shows a lockpick.
  • Added missing animation when failing Strength check on Book of Restored Gods.
  • Unlocked Book of Dead Gods no longer appears on ground when interacted with.
  • If you tell Priestess Gut not to brand you, it no longer looks like she has.
  • Fixed Shadowheart being concealed during Zevlor's introduction to Grove.
  • Fixed Speak with Dead VFX playing twice for Fezzerk.
  • Fixed issues while freeing Shadowheart.
  • Fixed issues with camera, black screen, and invisible head in dialogue with goblin at Goblin Camp.
  • Fixed and added animations and cameras for Oskar.
  • Fixed camera and eye-related issues with Astarion and Gandrel.
  • Fixed popping, positioning, VO, and eye-related issues with Halsin and Kagha.
  • Fixed timing issues with Zarys.
  • Fixed issues in Gale's death scene.
  • Fixed Halsin's glowing arm in conversation with Kagha.
  • Fixed visuals and VFX in Wyll's mindmeld scene.
  • Fixed mindmeld VFX when Wyll confronts Spike.
  • Repositioned boar during the cutscene with Astarion.
  • Repositioned Gale and Astarion at camp.



Icons and Portraits

  • Improved functionality, appearance, and responsiveness of character portraits.
  • Character portraits no longer have orange tint.
  • Fixed icon for Gekh Coal's Animate Dead spell.
  • Added new and missing icons for UI.
  • Distinguished icons for Lightning Charges and the Lightning Aura.
  • Fixed portrait issues for summons and Spaw.
  • Fixed multiple portraits and icons.


Clipping, Popping, and Other Questionable Visuals

  • Astarion no longer has paddle hands when threatening to leave.
  • Auntie Ethel's head no longer spins.
  • You no longer slide around when moving or dropping items.
  • Crates fall correctly.
  • Can’t walk through certain dank crypt walls anymore.
  • Fixed companions clipping into whoever Halsin addressed after tiefling party.
  • Fixed multiple issues related to weapons, armour clipping, lighting, and gravity-defying objects.
  • Fixed clipping issues with Sapper Mock and Sapper Gald's barrels.
  • Fixed head pops and sliding feet of goblins who have it out for Wyll.
  • Fixed camera drifts and head snaps during Gale’s response after dice roll.
  • Fixed pop after failed Lolthsworn roll.
  • Fixed lighting and pops for Thulla in Underdark.
  • Fixed your character snapping into position at the end of a scene.
  • Fixed your glowing eyes after Auntie Ethel’s transformation.
  • Fixed Andrick's shoulders clipping into clothes in the forest.
  • Fixed clips in Necromancy of Thay cinematic.
  • Fixed pops and camera issues in various dialogues.
  • Fixed clips, pops, and camera angles in weapon-forging cinematic.
  • Fixed animation timings, pops, camera, and VOs for Volo at camp.
  • Fixed camera angles, pops, and weapon placements for Karlach.
  • Fixed arm clipping into bedroll pillow.
  • Fixed Kagha’s pop at Grove.
  • Fixed pops and jumps for Astarion and Gandrel.
  • Fixed Astarion’s eyes in drunken bear scene.
  • Fixed gnome corpses clipping in Abandoned Village.
  • Fixed '%state_details%' appearing briefly in Steam status.



Stadia

  • Optimised savegames to load faster. Syncing cross savegames checks for and warns of insufficient space.
  • Fixed ‘Accept Changes’ in video settings.
  • Fixed black portrait on save screen.
  • Fixed walking away from speaking NPCs showing empty HP bar.
  • Can’t choose same bonus twice during active roll when refreshing or changing controller mode anymore.
  • Fixed 'Error 502' when trying to save.
  • Fixed bugs related to Stadia controller and hotbar actions.
  • Fixed duplicated main weapon actions on main hotbar when clearing other slots on gamepad UI.
  • Fixed missing bow weapon sounds when shot by Raging barbarians.
  • Salazon no longer stares at you intently.
  • Pressing Up on left analogue stick no longer plays clicking sound.
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Hotfix #24 for patch 8

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=819235#Post819235

FIXES

  • Fixed a recently introduced issue with summons and other characters that caused their portraits to multiply and their corpses to remain active even after they were unsummoned or killed.
  • Fixed a crash related to viewing tooltips.
  • Fixed a crash related to using the sliders on the hotbar.
  • Fixed a crash related to incorrect data.

 

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Hotfix #25 for patch 8

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=820592#Post820592

FIXES
 

  • Fixed an issue where party members would stop following the character you’re controlling, including crashes that could occur relating to this issue.
  • Fixed a crash related to switching hair colours or highlights.
  • Fixed a crash that would occur when ending long rest and then saving.
  • Fixed a crash related to pickpocketing and trading, and using items whose ownership changed.

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  • 2 weeks later...

Hotfix #26 for patch 8

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=822268#Post822268

CRASHES AND BLOCKERS
 

  • Party members now appear correctly at camp regardless of how many times you go there.
  • Fixed a major blocker causing a permanent black screen if the game had just loaded after you went to camp.
  • Fixed a major multiplayer issue causing you to get blocked if you gave a fellow player control of an Origin character.
  • Fixed an issue that would block you in the Active Roll UI if you were interrupted by an NPC’s crime interrogation dialogue.
  • Fixed a crash related to the bibberbangs’ explosion VFX.
  • Fixed a crash that would occur after loading a savegame.
  • Fixed a crash that would occur if you had created the Vision of the Absolute spear and saved in camp.
  • Fixed a blocker that would occur if you took a Long Rest after defeating Bernard and the automatons atop the Arcane Tower.



CINEMATICS
 

  • Fixed cinematic issues related to Barcus and Beldron at Grymforge.
  • Fixed a cinematic issue related to missing water VFX when speaking to Gauntlet Dain at Waukeen's Rest.
  • Fixed the myconids freezing during their cinematic dialogue.
  • Fixed a cinematic issue causing party members to have jittering heads during the cinematic dialogue with the deep rothé.
  • Fixed female halflings and gnomes not looking at the correct speakers in a cinematic dialogue during the introduction to the camp area.
  • Fixed cinematic issues in the conversation with Nettie involving drinking the antidote.
  • Fixed a continuity issue where the bard dialogue options with BOOOAL wouldn’t proceed correctly.
  • Fixed several cinematic issues related to camera angles, animations, depth of field, popping, lighting, and clipping.



UI
 

  • Fixed an issue related to the new combat cameras causing the gold dice overlay and vignette to go missing after the first critical camera shot.
  • Added missing weapon damage resistance to the resistances' update.
  • Fixed an issue causing the inventory to appear empty if a character was looted as a soul and then revived.
  • Fixed an issue causing spells in the custom Hotbar to be removed after Wildshaping.
  • Fixed a UI issue where searching for filtered names did not display the relevant items.
  • Fixed spell options becoming greyed out if you moved around in-game whilst the Variant Hotbar was open and active.
  • Fixed some global inventory filters not working if your character wasn't Proficient.
  • Fixed the visibility of the Options screen when applying any Interface option while in a dialogue.



CONTINUITY AND OTHER BUGS
 

  • Fixed corpses standing upright after you leave a region and go to camp. This was also affected by Autosave.
  • Fixed an issue causing druids to lose all their prepared spells if they had used Dismiss Wild Shape or if they dropped to 0 HP.
  • Fixed an infinite loop of entering and exiting combat when only one character and one in-world item remained.
  • Fixed the Short Rest SFX.

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Hotfix #27 for patch 8

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=823982#Post823982

Hotfix list gets smaller and smaller ..

CRASHES & BLOCKERS

Fixed some companions not performing their camp rituals in savegames first made in the original Patch 8 release or Hotfix 24, and then loaded or saved in Hotfix 25.
Fixed a crash that would occur when you successively went to camp, traded with Withers, then went to sleep.
Fixed a potential crash that would occur when saving or levelling up.
Fixed a potential crash that would occur when you dismissed a companion at camp and key items were transferred into your inventory automatically.
Fixed passive rolls crashing the game in certain circumstances, like when starting combat while sneaking.
Fixed a crash that would occur when sending a character to camp while the party panel was open.


COMBAT

Fixed Valiant Damage removing Bardic Inspiration if you missed an attack.
Fixed spells with effects that end combat getting interrupted.
Fixed the hag’s cinematic not triggering when you entered her lair for the boss fight.


UI & UX

The party panel now updates the character list when you add or remove a character to or from the party.
The journal now updates accordingly when the hag's reward appears in your inventory after you choose to spare her in exchange for ‘power’.
Fixed the Level Up UI not appearing when entering Turn-Based Mode for the first time.
Fixed revived companions having empty inventories when resurrected.
Improved the text input support for Chinese keyboards (Microsoft Pinyin).


VISUAL BUGS

Fixed a Vulkan-specific visual glitch that would occur when switching races during character creation.
Fixed a visual issue causing squares to appear in the sky around distant trees.
Fixed Gauntlet Nichol's name going missing.

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  • 2 weeks later...

Hotfix #28

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=825923#Post825923

CRASHES & BLOCKERS
 

  • Fixed an issue where Lae’zel would stop following the player after going to camp when loading a previous Patch 8 savegame in Hotfix 27
  • Fixed a Vulkan-specific crash that would occur during Bibberbang explosions
  • Fixed Swarm AI not jumping in cases where their jump end position is blocked by another swarm member
  • Fixed crashes that would potentially occur during large combat scenarios
  • Fixed crashes that would potentially occur in Multiplayer combat when the player hovers the cursor over items or certain characters
  • Fixed a crash that would potentially occur in Multiplayer when joining if the host was in character creation



VISUAL BUGS
 

  • Fixed missing VFX in Plea at the Gates cinematic
  • Fixed camera in the cinematic relating to Connor’s resurrection
  • Fixed the antidote bottle clipping through the player’s mouth if playing as smaller races
  • Fixed the camera zooming out beyond normal limits when attacking in combat

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  • 4 weeks later...

Definitely looking forward to this game. But my big question is if Larian will release any kind of mod kit for it. They have in the past and have alluded that they might when talking about this. :wub:

Hmm... found this:

"Developer Larian Studios has always been pro-modding, and says that Baldurs' Gate 3 will have mod support upon full release, just like its previous game Divinity Original Sin. out and about, covering everything from cosmetic tweaks, to balance changes, to new content such as spells and items."- Wargamer.com

Spells and items sounds great, but what about a more robust editor to possibly build new characters, quests and areas like we can do with Beth games? Really see what this engine is capable of.

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13 hours ago, KoolHndLuke said:

Hmm... found this:

"Developer Larian Studios has always been pro-modding, and says that Baldurs' Gate 3 will have mod support upon full release, just like its previous game Divinity Original Sin. out and about, covering everything from cosmetic tweaks, to balance changes, to new content such as spells and items."- Wargamer.com

 

I don't think we have had any sniff of that during Early Access, just Act 1 so far. I've got nothing to speculate upon at the moment.

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  • 2 weeks later...

Another update dropped, hotfix #29 - https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=829729#Post829729

 

CRASHES & BLOCKERS
 

  • Fixed a crash that would occur randomly when running the game on the Vulkan API in combination with an NVIDIA card.
  • Fixed a crash that would occur when opening in-game windows like the Examine and Inventory panels when running the game on an NVIDIA card with DLSS enabled.
  • You can now initiate dialogue with companions at camp after rescuing Halsin.
  • Fixed the VFX crashing the game when shapeshifting (e.g. via Transform or Wild Shape).
  • Fixed the sharp drops in FPS and the subsequent crash if your character dies while wearing the Helmet of Grit and the Gloves of Fire Resistance.
  • Fixed a crash that would occur when saving after using a Scroll of Goodberry.
  • Fixed potential freezes and GPU lockups for Mac users on AMD machines when clicking the ‘New Save’ button.
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