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Animation debugging knowledge


DayDreamer

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I'm looking around for some method of decoding the animations to see what they do. I'd noticed a post about converting them to text format, but now cannot find it.

Specifically, there's IdleCartExitInstant: turned off in CarriageSystemScript by default (there's a global TestCartQuickExit). When I try it, NPCs disappear and come running back up the road. If I could make it work, for both NPCs and player, it would help immensely. Apparently the developers thought so too, but never got it working properly.

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  • 2 weeks later...

Finally found the old (May 14) post again today in the Tes5Edit discussion. Knew I'd seen it somewhere. Now where is Skyrim Sniff?

 

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I'm assuming you're looking for this: https://www.nexusmods.com/newvegas/mods/67829

If so, that works perfectly fine on LE and SE meshes in addition to the older games. I used it to check some things on USSEP meshes recently, and aside from a few hiccups in processing, it exported to JSON just fine.

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Thanks, that must be what you were referencing on the xEdit thread. Apparently "Skyrim Sniff" wasn't the best search. I'd never thought about New Vegas.... I'll give it a try.

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