Arthmoor Posted May 5, 2022 Author Share Posted May 5, 2022 Version 1.0.9 Fixed a navmesh bug inside Rorlimir's Finest Sundries that was causing them to be unable to navigate around the bed properly and may have been the ultimate cause of the shop being locked when it wasn't supposed to be. Tallie's AI package had too large a radius resulting in her using the guest bed sometimes. StarlightNV 1 Link to comment Share on other sites More sharing options...
BlameTheMedia Posted June 18, 2022 Share Posted June 18, 2022 Hey, Arthmoor. I've been using your Storefront mod for a long time now, and I love it. But I recently moved my spouse to the Lakeview Manor, and now she doesn't use the storefront. The storefront moved over to Oakwood with no issue, and the chest in it functions as normal, but in the morning, my spouse leaves the North side of the house and just stands there all day until 6pm when she goes back inside. It seems she's trying to go to the storefront, but that there may be an issue with the path so she just gets stuck. Link to comment Share on other sites More sharing options...
Arthmoor Posted March 1, 2023 Author Share Posted March 1, 2023 Version 1.0.10 Added the investor perk for the shop to the formlist used by USSEP to clean up perk resets when reading Black Book: Waking Dreams. Link to comment Share on other sites More sharing options...
Arthmoor Posted June 22, 2023 Author Share Posted June 22, 2023 Version 1.0.11 Added marker support for the Rubbish Retrieval quest in the Fishing DLC. Link to comment Share on other sites More sharing options...
MythoAegis Posted June 25, 2023 Share Posted June 25, 2023 Hey, Arthmoor. I've been playing with Oakwood and i've encountered a rare bug i don't know if this a problem but i have a floating road signs and i checked with your other settlement/towns mods, all of them have their each post on their sign, is this one that doesn't have a post. Sorry if my request is not great, writing in english is still a task for me. Link to comment Share on other sites More sharing options...
Arthmoor Posted June 25, 2023 Author Share Posted June 25, 2023 Your image is saying you clicked on a skeleton, and when checking the form ID in the CK, it is indeed a skeleton at the spot where I moved the wolves to. I don't know what signpost you're looking at because the console isn't clicked on those objects. Link to comment Share on other sites More sharing options...
Arthmoor Posted December 14, 2023 Author Share Posted December 14, 2023 Version 1.0.12 Updated USSEP synchronization. Added the missing Follower and Dog markers to keep your group away from where you're trying to fish. Link to comment Share on other sites More sharing options...
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