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X4 Foundations - GOG / Steam Relz 30-11-18


alt3rn1ty

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Moooar fixes, the graphics engine overhaul of v4.10 upset the apple cart a bit.

Version: 4.10 Beta 3(450056) - 2021-07-07

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=aea59783566309bf2258cdc1843cc28a

Quote
  • [Beta 3]Added player access to some paint mods belonging to allied factions.
  • [Beta 3]Added option to prevent Tobii head-tracking hardware from being initialised using "-forcehmd disable" command line parameter.
  • [Beta 3]Improved consistency of Xenon fleet strength in Mutually Assured Destruction mission.
  • [Beta 3]Improved Map behaviour to show highlighted wares even if filters would otherwise exclude them.
  • [Beta 3]Improved visibility of hull and shield bars on Map against colourful backgrounds.
  • [Beta 3]Improved legibility of info box of selected object on Map by making it much more opaque.
  • [Beta 3]Improved handling of icons representing subordinates to fade out early when zooming out on Map.
  • [Beta 3]Improved display of player-owned and allied ships on Map to show icon and info text for current order.
  • [Beta 3]Improved behaviour of Map info boxes for ships and stations.
  • [Beta 3]Improved target icons for squad leaders.
  • [Beta 3]Fixed AI ships flying too slowly in travel mode while in formation.
  • [Beta 3]Fixed spacesuit in Split gamestart sometimes being very slow.
  • [Beta 3]Fixed being able to place station modules in invalid locations.
  • [Beta 3]Fixed group trainees sometimes remaining in-transit on Headquarters.
  • [Beta 3]Fixed carriers or fleet auxiliary ships subordinate to stations failing to get supplies.
  • [Beta 3]Fixed player-owned ships set to explore or update trade offers sometimes traveling to sectors outside their target space.
  • [Beta 3]Fixed ships assigned to protect stations continuing to patrol their area after their assigned station is destroyed.
  • [Beta 3]Fixed subordinates of subordinates not docking if assigned while their intermediate superior is already docked.
  • [Beta 3]Fixed undamaged habitation modules showing hull damage after loading non-beta saves (problem introduced in 4.10).
  • [Beta 3]Fixed missile-armed ships and stations with no ammunition doing damage when player is not present.
  • [Beta 3]Fixed Segaris Pioneer ships being crewed by people in Terran Protectorate uniforms.
  • [Beta 3]Fixed certain Rescue Ship missions accepting transfer of ship with modified equipment.
  • [Beta 3]Fixed inaccurately displayed reward in trade guild Deliver Fleet missions.
  • [Beta 3]Fixed Deliver Fleet mission reward being too low (problem introduced in 4.10).
  • [Beta 3]Fixed conversation option when hiring crew and immediately assigning them to Deliver Crew mission station.
  • [Beta 3]Fixed story characters getting random names when becoming passengers.
  • [Beta 3]Fixed mission lockboxes not rotating.
  • [Beta 3]Fixed rare fog of war issues when opening Map right after long range scan.
  • [Beta 3]Fixed jumpgate and superhighway connections on Map becoming misaligned.
  • [Beta 3]Fixed flickering target elements if target is moving close to crosshair.
  • [Beta 3]Fixed missing Interact menu options on superhighway gates (problem introduced in 4.10).
  • [Beta 3]Fixed mission offer menu entries changing positions inconsistently (problem introduced in 4.10).
  • [Beta 3]Fixed coloured station modules on radar and map when selected (problem introduced in 4.10).
  • [Beta 3]Fixed targeting from map not working in some cases (problem introduced in 4.10).
  • [Beta 3]Fixed missing/incorrect button descriptions in control mapping menu (problem introduced in 4.10).
  • [Beta 3]Fixed order parameter sliders resetting while being used.
  • [Beta 3]Fixed some voices and sound effects not being audible in external view.
  • [Beta 3]Fixed holographic ship controls for NPCs not being enabled when NPC sits in chair.
  • [Beta 3]Fixed permanently missing texts in menus.
  • [Beta 3]Fixed graphical assets failing to load during long game-sessions.
  • [Beta 3]Fixed some cases of sudden performance degradation especially on AMD graphics hardware.
  • [Beta 3]Fixed several causes of crashes.
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Version: 4.10 Beta 4 (451232) - 2021-07-14

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=85de8d1ca05029528a7784089a2c7cdc

  • [Beta 4] Improved collision detection in station editor to make it less strict (improves previous improvement in 4.10).
  • [Beta 4] Improved transfer of products from station to own build storage.
  • [Beta 4] Improved behaviour of deep-level subordinates whose top-level commander is carrier.
  • [Beta 4] Improved resource probe detection range.
  • [Beta 4] Improved laser tower response to attacks.
  • [Beta 4] Improved blueprint lists in encyclopedia.
  • [Beta 4] Improved map display of information gathered by resource probes.
  • [Beta 4] Improved visibility of save-related messages (improves previous improvement in 4.10).
  • [Beta 4] Fixed ships operating in vicinity of one-way superhighways going to work in sectors they might not be able to return from.
  • [Beta 4] Fixed ships forced to bail sometimes retaining their old default behaviour.
  • [Beta 4] Fixed being able to move sequences of station modules partially outside of build plot (improves previous fix in 4.10).
  • [Beta 4] Fixed problems attaching modules to dock areas and piers and vice versa (problem introduced in 4.10).
  • [Beta 4] Fixed advanced gamestarts not being unlocked when playing certain other gamestarts.
  • [Beta 4] Fixed missing text for default weapon mode (problem introduced in 4.10).
  • [Beta 4] Fixed squad leader icon on map being in wrong position (problem introduced in 4.10).
  • [Beta 4] Fixed comm cameras not working when in external view.
  • [Beta 4] Fixed controller rumble not stopping after boosting (problem introduced in 4.10).
  • [Beta 4] Fixed excessive number of positional lights on Osprey.
  • [Beta 4] Fixed Jian incorrectly showing missile turret compatibility in menus (improves previous fix in 4.10).
  • [Beta 4] Fixed game freeze with mods containing invalid assets.
  • [Beta 4] Fixed several causes of crashes.

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  • 2 weeks later...

Version: 4.10 Beta 5 (453078) - 2021-07-28

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=7a884db8a5d78e022094740e461d708b

  • [Beta 5] New Feature: Custom game starts.
  •  
  • [Beta 5] Added new upscaling setting with AMD FSR support (work in progress, improvements and fix for missing outlines to come).
  • [Beta 5] Improved clarity of some Deliver Fleet mission reward texts (improves previous improvement in 4.10).
  • [Beta 5] Improved loadout editor for station modules by showing other modules in construction plan for context.
  • [Beta 5] Improved station editor by showing actual sector background and relevant objects for context.
  • [Beta 5] Improved station editor by disabling connection snapping while pressing Control.
  • [Beta 5] Improved station editor by allowing module rotation around all axes.
  • [Beta 5] Improved Station Build menu by adding option to remove module sequences.
  • [Beta 5] Improved Confirm/Cancel buttons for ware filter selection to be always visible.
  • [Beta 5] Improved New Game and Extension menus by adding more information.
  • [Beta 5] Improved Map by allowing it to remember its previous state when opened again.
  • [Beta 5] Improved Ship Behaviour by adding error messages for failed orders (work in progress, more will be added).
  • [Beta 5] Fixed missing item trader on stations.
  • [Beta 5] Fixed being able to assign one extra service crew or marine to ships in certain cases.
  • [Beta 5] Fixed subordinates of stations failing to recover if their commander is destroyed while they are searching for trades.
  • [Beta 5] Fixed boarding pods not being able to fly and attach on boarding operations.
  • [Beta 5] Fixed capital-class mining ships sometimes not firing on asteroids.
  • [Beta 5] Fixed station supply settings not working without manager.
  • [Beta 5] Fixed effect at dock persisting after touchdown if ship docked backwards.
  • [Beta 5] Fixed Covert Operations story stalling if Antigone does not own any system.
  • [Beta 5] Fixed being unable to complete ship mod research mission if it was previously aborted.
  • [Beta 5] Fixed displayed per-quadrant DPS information.
  • [Beta 5] Fixed Station Construction entries in Account Management menu showing station account values while using slider.
  • [Beta 5] Fixed mouse-over texts for Interact menu build storage options referencing station.
  • [Beta 5] Fixed order parameter position selection interacting with order lines.
  • [Beta 5] Fixed changing radius parameter of default behaviours resetting position parameter.
  • [Beta 5] Fixed Mission Manager and Mission Offers menus keeping expanded sections in sync.
  • [Beta 5] Fixed all gate icons being shown at all zoom levels on map if any filter string is set (problem introduced in 4.10).
  • [Beta 5] Fixed Fog of War sometimes not remaining uncovered (problem introduced in 4.10).
  • [Beta 5] Fixed head movement effect on save-related messages (fixes previous improvement in 4.10).
  • [Beta 5] Fixed Mercury faction logo missing on right side.
  • [Beta 5] Fixed several causes of crashes.

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  • 2 weeks later...

Version: 4.10 Beta 6 (455246) - 2021-08-12

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=180b88d25426b7dd74e4c6affa4fae2f

 

  • [Beta 6] Added module set filters to Station Build menu.
  • [Beta 6] Added station module context menu to module list in Station Build menu.
  • [Beta 6] Added option to hide module plan and loadout details in Station Build menu.
  • [Beta 6] Added settings to Station Build menu.
  • [Beta 6] Added options to reset individual custom gamestart budgets (new feature in 4.10).
  • [Beta 6] Added descriptions to custom gamestart budgets (new feature in 4.10).
  • [Beta 6] Added quantity option for player property ships in custom gamestart editor (new feature in 4.10).
  • [Beta 6] Added import and export for custom gamestarts definitions (new feature in 4.10).
  • [Beta 6] Added HQ to player property list when corresponding story state is chosen (new feature in 4.10).
  • [Beta 6] Removed people budget display in Ship Configuration menu for Creative custom gamestarts (new feature in 4.10).
  • [Beta 6] Improved travel speed of formations.
  • [Beta 6] Improved behaviour of ships attacking targets distant enough to require use of travel mode.
  • [Beta 6] Improved movement of capital ships clearing jump gates after transition.
  • [Beta 6] Improved Collect Drop(s) orders to also pick up ammunition containers.
  • [Beta 6] Improved launch of defence drones set to Attack my Current Target.
  • [Beta 6] Improved target acquisition for defence drones when switching to Attack all Enemies mode.
  • [Beta 6] Improved people budget rewarded from loaded savegames in custom gamestart (new feature in 4.10).
  • [Beta 6] Improved Creative custom gamestart to be less restrictive with special ships and blueprints.
  • [Beta 6] Improved zoom sensitivity when using mouse wheel in Station Build menu.
  • [Beta 6] Improved snapping to connections in Build Station menu.
  • [Beta 6] Improved Station Build menu by allowing vertical camera movement (new feature in 4.10).
  • [Beta 6] Improved Station Build menu by accelerating free view movement speed (new feature in 4.10).
  • [Beta 6] Improved Station Build menu by letting mouse dragging and wheel move camera in free view (new feature in 4.10).
  • [Beta 6] Improved lighting in Station Build menu (improves previous improvement in 4.10).
  • [Beta 6] Improved starting camera angle in Station Build menu to make vertical axis default rotation axis (new feature in 4.10).
  • [Beta 6] Improved map position to centre on player start sector when changing it in custom gamestart editor (new feature in 4.10).
  • [Beta 6] Fixed autopilot getting stuck in loop on highway ring if full path to destination is not known.
  • [Beta 6] Fixed jumping between highways on autopilot.
  • [Beta 6] Fixed police authority menu not working if too many sectors are player-owned.
  • [Beta 6] Fixed Collision Avoidance not working even if game setting is set.
  • [Beta 6] Fixed ships not firing at stations even if target directly in front of barrel.
  • [Beta 6] Fixed defence drones set to Attack my Current Target docking without engaging shortly after launch.
  • [Beta 6] Fixed ware transfer sometimes stalling with one ship locked in critical state.
  • [Beta 6] Fixed subordinates sometimes docking at their respective commanders indefinitely.
  • [Beta 6] Fixed ships sometimes not been able to dock in enclosed docks.
  • [Beta 6] Fixed Mass Traffic clumping together (problem introduced in 4.10).
  • [Beta 6] Fixed Amplifier Station in Save Them From Themselves mission not leaving behind wreck.
  • [Beta 6] Fixed Coffin Ship sometimes not undocking during To the Other Side mission in Split Story.
  • [Beta 6] Fixed Fires of Fate mission in Split story not progressing when sabotaging Ravenous Wight.
  • [Beta 6] Fixed control and upgrade problems when starting in spacesuit in custom gamestart (new feature in 4.10).
  • [Beta 6] Fixed player ship being warped out of The Boneyard when setting Split story state in custom gamestart (new feature in 4.10).
  • [Beta 6] Fixed pilots and managers of custom gamestart player property sometimes being invisible (new feature in 4.10).
  • [Beta 6] Fixed player stations in custom gamestarts potentially overlapping each other (new feature in 4.10).
  • [Beta 6] Fixed player stations in custom gamestarts having illegal plots (new feature in 4.10).
  • [Beta 6] Fixed target shortcuts targeting wrecked objects (new feature in 4.10).
  • [Beta 6] Fixed wrong object being in focus after reopening Map (new feature in 4.10).
  • [Beta 6] Fixed links to Map from Logbook not setting focus to correct object (problem introduced in 4.10).
  • [Beta 6] Fixed angle jump when starting to rotate module in Station Build menu (problem introduced in 4.10).
  • [Beta 6] Fixed inability to drag or rotate module in Station Build menu immediately after dragging or rotating (problem introduced in 4.10).
  • [Beta 6] Fixed sector background in station editor rotating with player ship (new feature in 4.10).
  • [Beta 6] Fixed camera reset not working on Map if map is rotated (problem introduced in 4.10).
  • [Beta 6] Fixed Manage Plots tab not working when closing and reopening Map menu (problem introduced in 4.10).
  • [Beta 6] Fixed right click in Station Build menu immediately rotating modules when opening module context menu (problem introduced in 4.10).
  • [Beta 6] Fixed encyclopedia links being available in Ship Configuration menu when using custom gamestart editor (new feature in 4.10).
  • [Beta 6] Fixed missing or incorrect paint theme in ship preview and Ship Configuration menus in custom gamestart editor (new feature in 4.10).
  • [Beta 6] Fixed player property manager or pilot skills not being initialised correctly in custom gamestart editor (new feature in 4.10).
  • [Beta 6] Fixed crew slider for ships in custom gamestarts not working correctly (new feature in 4.10).
  • [Beta 6] Fixed sharp line on Katana cockpit glass.
  • [Beta 6] Fixed Nimcha landing gear not being attached properly.
  • [Beta 6] Fixed object outlines with AMD FSR enabled.
  • [Beta 6] Fixed several causes of crashes.

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  • 3 weeks later...

Version: 4.10 Beta 7 (457412) - 2021-09-02

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=41bb40e39dd092dea92b89fb957da12e

  • [Beta 7] Added more ship system indicators to crosshairs, including flight assist, aim assist and others.
  • [Beta 7] Added mission ship loadouts to Ship Configuration menu.
  • [Beta 7] Added ware volume info to storage nodes in Logical Station Overview
  • [Beta 7] Added option to reset station module rotation in Station Build menu.
  • [Beta 7] Improved docking of non-capital ships.
  • [Beta 7] Improved capital ship combat movement when pursuing fleeing targets.
  • [Beta 7] Improved selling behaviour of station-based miners assigned to stations that require more than one mineable resource.
  • [Beta 7] Improved speed display in crosshairs.
  • [Beta 7] Improved info box of selected object on Map by making it transparent when cursor is over it.
  • [Beta 7] Improved readability of filtered wares in remaining cargo list in Map menu.
  • [Beta 7] Improved distribution of crew roles for player owned ships in custom gamestart (new feature in 4.10).
  • [Beta 7] Improved relation budgets balancing in custom gamestart (new feature in 4.10).
  • [Beta 7] Improved visualisation of property budget costs in Custom Gamestart Editor (new feature in 4.10).
  • [Beta 7] Improved handling of out-of-gpu-memory conditions.
  • [Beta 7] Removed AMD FSR support (new feature in 4.10, postponed for a later update).
  • [Beta 7] Removed visualisation of module connections in Build Menu while not dragging module.
  • [Beta 7] Removed orange order icons for ships with order failures (new feature in 4.10).
  • [Beta 7] Fixed NPC station managers sometimes giving double rewards.
  • [Beta 7] Fixed excessive damage when missiles hit certain targets.
  • [Beta 7] Fixed lasertowers sometimes locking on to distant targets when hostile targets are within firing range.
  • [Beta 7] Fixed Split factions not rebuilding trading stations.
  • [Beta 7] Fixed Shuffle modules option in Station Editor when modules include Terran solar panels.
  • [Beta 7] Fixed HQ warping to wrong position during first encounter.
  • [Beta 7] Fixed Boso Ta dialog not playing when browsing research menu.
  • [Beta 7] Fixed menu crash when cancelling ship orders under certain circumstances.
  • [Beta 7] Fixed save name not being immediately changeable if there is no save yet.
  • [Beta 7] Fixed long range scan getting stuck when triggered while menu is open.
  • [Beta 7] Fixed missing countermeasure blueprints in encyclopedia.
  • [Beta 7] Fixed flight assist and auto-pilot control messages not being shown after loading saves.
  • [Beta 7] Fixed storage nodes in Logical Station Overview not marked restricted under certain circumstances.
  • [Beta 7] Fixed links to Map from Logbook not setting correct component in focus again (problem introduced in 4.10).
  • [Beta 7] Fixed High-Mass Teleportation 2 research not being available when unlocking first research in custom gamestart (new feature in 4.10).
  • [Beta 7] Fixed Duke's Haven not allowing ships to dock with certain story states selected in custom gamestart (new feature in 4.10).
  • [Beta 7] Fixed missing station known setting after importing custom gamestart (new feature in 4.10).
  • [Beta 7] Fixed missing countermeasure and lasertower blueprints in custom gamestarts (new feature in 4.10).
  • [Beta 7] Fixed not being able to remove HQ subordinates in custom gamestarts (new feature in 4.10).
  • [Beta 7] Fixed known sectors in custom gamestarts being removable even if player property is present (new feature in 4.10).
  • [Beta 7] Fixed outdated satellite coverage data when importing or resetting custom gamestarts (new feature in 4.10).
  • [Beta 7] Fixed crew of ships in property of custom gamestart not being exported correctly (new feature in 4.10).
  • [Beta 7] Fixed station and satellite positions not saved in exported custom gamestarts (new feature in 4.10).
  • [Beta 7] Fixed WASD controls in Build menu not working while paused (problem introduced in 4.10).
  • [Beta 7] Fixed cockpit glass on Falcon not registering collisions.
  • [Beta 7] Fixed floating light and mirrored faction logo on Jian.
  • [Beta 7] Fixed inverted panel texture in security office.
  • [Beta 7] Fixed being able to jump out of bounds in shops on docking areas.
  • [Beta 7] Fixed several causes of crashes.

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.. and a hotfix :

  • [Beta 7 HF 1] Fixed defenders in boarding operation earning experience when boarding attempt is cancelled or fails before marines even breach hull.
  • [Beta 7 HF 1] Fixed pilots from player owned shipyards being random races instead of workforce races.
  • [Beta 7 HF 1] Fixed Ship Information menu not displaying when ship mods are present (problem introduced in 4.10).
  • [Beta 7 HF 1] Fixed several causes of crashes.

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Looks like this round of betas is drawing to a close ..

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=a30a7e2dab01f1a7c4474992708d0def

  • [Beta 7 HF 2] Fixed marines on stations running out of sight soon after docking.
  • [Beta 7 HF 2] Fixed menu crash after adding or editing ships in Custom Gamestart (new feature in 4.10).
  • [Beta 7 HF 2] Fixed several causes of crashes

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And HF3

  • [Beta 7 HF 3] Fixed performance issue with certain hardware configurations (problem introduced in 4.10).
  • [Beta 7 HF 3] Fixed several causes of crashes.

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  • 2 months later...

4.20 beta 1 is up, and probably the new DLC will follow this round of betas.

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=48472f5f588cb80a44ab4be1d46fe699

Release Notes

Note: This beta version is available for Windows (Steam and GOG Galaxy) and Linux (Steam only).

Note: Ventures are disabled in this Beta version. All ships currently on ventures will return immediately in preparation for the new Multiverse Team Season feature, which will appear in a later version.

Version: 4.20 Beta 1 (464308) - 2021-11-15
Improved combat simulation when player not present.
Improved coordination between multiple free-flying police operating in same sector.
Improved memory usage, savegame size, and times to start new game, save and load.
Fixed being unable to set Yaki story as complete for custom gamestarts if not successful in mission.
Fixed Flight School getting stuck if certain non-critical inputs are not mapped.
Fixed A Small Errand mission getting stuck if all lockboxes are opened in quick succession.
Fixed The Meeting mission not triggering mission guidance properly after fleeing patrol.
Fixed fleet delivered in The Mediators mission absorbing Realm of the Trinity job ships.
Fixed Split Story mission Zyarth's Coffin getting stuck when attempting to find station for Undercover Trade Ship.
Fixed Terran plot being blocked by Delilah's disappearance upon Sweet Jack's destruction.
Fixed Defenders of Sol mission not being offered if player begins game with max relations with Terran Protectorate.
Fixed A Matter of Respect mission getting stuck if informant's ship is captured before player approaches mission area.
Fixed A Heart for Pirates mission not playing dialog on completion.
Fixed incorrect collision detection during space suit section of Flight School tutorial.
Fixed capital ships with main weapons (e.g. Asgard) being excessively effective when player not present.
Fixed mining drones on player ship sometimes collecting empty or incorrect asteroids.
Fixed mining drones sometimes undocking or self-destructing shortly after having returned to launching ship.
Fixed NPC-owned subordinates sometimes staying docked indefinitely.
Fixed Protect Position default behaviour sometimes ending even if designated position is accessible.
Fixed marines on boarding operation sometimes being lost after saving and loading.
Fixed boarding attacker strength sometimes being less than it should.
Fixed default orders using wrong parameters after editing.
Fixed rare case where sell override settings for station ware could reset to 0.
Fixed loss of flight control by preventing activation of autopilot during undocking procedure.
Fixed disabled flight assist when retaking control after getting up during post-travel mode coasting.
Fixed station-based traders sometimes selling more than what their customers wanted.
Fixed station trade subordinates never selling product due to resource storage override.
Fixed subordinates mimicking auto-trader not logging their trades.
Fixed turrets set to Attack my current target continuing to fire after target changes ownership to non-hostile.
Fixed large turrets missing small targets by aiming at wrong position.
Fixed turrets often failing to fire at large moving targets.
Fixed discrepancies with licence requirements for Teladi turrets.
Fixed station module repair sometimes not quite reaching 100%.
Fixed calculated value of ships not taking all installed software into account.
Fixed incorrect yield display for resource probes in target monitor.
Fixed incorrect display of shield damage impact effects.
Fixed free ship repair exploit.
Fixed exporting custom gamestarts with no player money.
Fixed flight assist control message wrongly shown after loading saves under certain circumstances.
Fixed Phoenix main battery effective rate of fire.
Fixed Magpie cockpit hatch pushing player into ship wall when opening.
Fixed potential issue with screen being stuck black on integrated AMD GPUs.
Fixed joystick POV hat input on Linux.
Fixed several causes of crashes.

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4.20 beta 2 is live.

https://forum.egosoft.com/viewtopic.php?f=192&t=405397

Only one fix in this update, I get the feeling the game is now at the stage where it is being polished which is evident in the type of fixes being applied now, some old issues they have gone back to in missions which were less of a priority than all the fixes and changes to game mechanics being done over the last couple of years.

Its also very stable, I can have this game running in excess of 24 hours (having fell asleep and continued it the next day, and then left it running while I went out on errands for the family) .. without issue.

TLDR: Its shaping up nicely and at a good stage to jump onboard if anyone has had any reservations. Probably still quite a few updates to come though even at this stage of Egosofts game development lifetime. And of course there is at least one more DLC to be released yet and any emerging issues (though I dont think there will be many, most of the underlying script debugging has already been well tested). The DLC which we know is called Ahoy behind the scenes, may get a name change for release, I think will be released soon after this round of betas. What happens after that .. Hoping the Boron race gets a DLC :)

Anyway, beta 2 consists of ..

Quote

Version: 4.20 Beta 2 (464483) - 2021-11-16

[Beta 2] Fixed incorrect DPS calculation resulting in various AI and UI issues (problem introduced in 4.20).

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4.20 beta 3 ..

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=5d7a36ab51f35fb21e6c044090cf5261

  • [Beta 3] Fixed Torus riddle switches being repairable while shutters are closed, resulting in riddle being impossible to solve.
  • [Beta 3] Fixed hacking missions targeting stations without docks.
  • [Beta 3] Fixed scan missions sometimes asking player to scan laser tower.
  • [Beta 3] Fixed Terran vs Xenon guild missions asking player to scan Xenon ships carrying Hull Parts or Water.
  • [Beta 3] Fixed Terran or Pioneers scan missions asking for wares that aren't used by Terran economy.
  • [Beta 3] Fixed player stations created from custom gamestarts not detecting enemies.
  • [Beta 3] Fixed player not being able to target objects if spawning in space suit in custom gamestart.
  • [Beta 3] Fixed linear highways being disabled when ring highways are disabled in custom gamestart.
  • [Beta 3] Fixed mining ships concentrating in areas with relatively low yield.
  • [Beta 3] Fixed freeze when loading save if HQ core module was under construction.

 

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O_o Egosoft have obviously been busy lately.

Nothing to do with X4 but amazing because the following game was released nearly 14 years ago :

The X3 Terran War Pack (includes X3 Terran Conflict / X3 Albion Prelude / X3 Farnhams Legacy) received an update yesterday, I didn't even know anyone was still polishing it ..

https://forum.egosoft.com/viewtopic.php?p=5089731#p5089731

Quote

Added Japanese Localisation
Added Russian Localisation
Added Spanish Localisation
Added Upgrade kit value to net worth
Added Volume for factories in encyclopaedia
Added Fusion Beam Cannon Factory for sale in existing saves
Added Personal Trade Report for your current ship
Added Ship Transaction Report (filter)
Added Progress display to HQ currently producing item
Added Drone carriers to repair docked drones
Added Masson Powder to secondary resources (new games only)
Added Jumpdrive to Pirate Anarchy Ports
Added Build Complex (via TL) option to Complex Planner
Added Docked ships option to Trade Distribution Command
Added Trade Distribution command to add wares to dock while dumping
Added Station Manager restriction for Buying and Selling at Docks
Added Station Manager restriction for Maximum Storage (HQ)
Added Global Friend/Foe to Global Blacklist race
Added Blackmarket to Pirate Shipyards
Added Hotkey display in shipyard ship compare function
Improved Drone Command Software returning drones with low energy
Improved Build Complex command to work with too many extension kits required
Improved Carrier management attack ships
Improved Station Manager upgrading to favour the homebase
Improved Display of discovery points in player status menu
Improved Spawning behaviour of StrongArms ships
Fixed Fighter drones being able to return to ships without docking ports
Fixed Recall drones hotkey
Fixed Return to homebase command for Drones
Fixed Managed ships when connecting station to complex
Fixed Fusion Beam Cannon factory in existing saves
Fixed AI carriers recalling captured ships
Fixed Resupply script preventing ship movement
Fixed Tradeable settings on dock when packing/redeploying dock
Fixed Locked in carrier management, return to carrier
Fixed Incorrect calculation in Complex Planner with existing complexes
Fixed Stations able to be built on top of navigation beacons
Fixed Search bar in my property for some group options
Fixed Build Complex command trying to refuel when no cargo space
Fixed Displaying unknown/inactive races in encyclopaedia illegal wares
Fixed Carrier management repair ships at HQ
Fixed Carrier management spamming command complete
Fixed Carrier management correctly recalling local ships
Fixed station manager recalling ships while on route to supply stations
Fixed Station Manager from dumping upgrade wares (Fighter Drones)
Fixed Station Manager not buying where there are multiple resources
Fixed Station Manager using range from ship not station
Fixed Price/Notoriety of Teladi Complex Kit
Fixed Being able to recall drones to carrier
Fixed Drones returning after command stops
Fixed Drones being sent to defend carrier
Fixed Encyclopaedia tree being restored
Fixed Terran HSAP being claimed by pirates
Fixed Blacklist race profiles
Fixed LT/UT from selling resupply wares
Fixed Hangar/External Docks display in Ship Browser
Fixed Washi External Docking Bay
Fixed incorrect energy resupply
Fixed correctly adding/removing ships from wings
Fixed TOA Construction Kit price
Fixed being able to rename ships while being managed
Fixed Upgrade level on existing complexes in complex planner
Fixed Explorers Guild 0 quantity rewards
Fixed script command, combine string array
Fixed Scrolling in Reports menus
Removed command notify from stationary objects (Lasertowers + Satellites)

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4.20 beta 4 ..

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=8436a6e9d580d6674ee982c7c3928413

  • [Beta 4] Improved capital ship usage of main weapons in combat when player not present (further improves improvement in 4.20).
  •  
  • [Beta 4] Fixed ships with turrets potentially not shooting if created via a custom gamestart.
  • [Beta 4] Fixed turrets retaining out-of-range targets for too long.
  • [Beta 4] Fixed long boarding operations failing prematurely if straggling pod is destroyed.

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Another video showing whats coming in v5 and the Tides of Avarice DLC

(It's in German, no English version available)

 

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  • 1 month later...

Egosoft are back with a new Beta update, they are preparing for the release of the next DLC aswell as polishing off some extant issues.

https://forum.egosoft.com/viewtopic.php?f=192&t=405397

Version: 5.00 Beta 1 (469377) - 2022-01-20

  • New Feature: Scrap recycling.
  • New Feature: New Paranid capital ship designs.
  • New Feature: Personal office on HQ.
  • New Feature: Support for AMD FidelityFXâ„¢ Super Resolution (FSR).
  • Added several new achievements.
  • Added "special" NPC's offering new mission chains.
  • Added information about multiple production methods to Encyclopedia.
  • Added possibility to change equipment of multiple ships of same model at same time.
  • Added options to control whether player ships wait for player under certain circumstances.
  • Added new voices for Duke's Buccaneers and Realm of the Trinity faction representatives.
  • Added new default behaviour Local AutoTrade.
  • Added Retrieve from Internal Storage option for stored ships.
  • Added mouse steering HUD indicator.
  • Added buttons for quick access to Map filters.
  • Added trade offer icons to Map legend.
  • Added texts to explain status icons in Logical Station Overview.
  • Added hull integrity efficiency display to Logical Station Overview.
  • Added hull info to station modules in Object List and Property Owned menus.
  • Added hull and shield details to hull shield bar mouseover texts.
  • Added mouseover text to explain warning icon for research entries.
  • Added icons to improve display of workforce capacity and growth effects.
  • Added preview for Default Ship Skin in Custom Gamestart Editor.
  • Added Reloading UI message when changing certain settings.
  • Added warning when client becomes modified during gameplay.
  • Added info about saves being modified to Load Game menu.
  • Added option for mods to specify maximum supported version of game or other required extensions (maxversion attribute in dependencies).
  • Changed behaviour of contested sectors to become ownerless if old owner no longer has any claim.
  • Changed name of Distribute Wares order to Fill Shortages.
  • Changed colour for illegal wares in menus.
  • Changed position of Reset View button in Map menu to upper left corner.
  • Removed research resource warnings for research that is not yet available.
  • Removed rectangles around small details in scan mode.
  • Improved hints and warnings during some complicated sections of HQ story.
  • Improved visuals of faction vs faction guild mission intro room.
  • Improved fighter combat movement.
  • Improved choice of mining location by mining ships.
  • Improved initial approach of capital ships in combat, particularly against stations.
  • Improved aim accuracy against surface elements of moving targets.
  • Improved loadout range for NPC construction vessels to give them more construction drones.
  • Improved accuracy of gas and mineral indicators on map.
  • Improved saving of loadouts and construction plans by enabling text input by default.
  • Improved information and target monitor display for hackable control panels.
  • Improved logbook entry for ships that have fled.
  • Improved trade filtering on Map when combining specific ware filters and other filters.
  • Improved Map to show icons matching text filter even when zoomed out.
  • Improved Selected Object info in Map.
  • Improved joystick button auto-repeat.
  • Improved interior locations for Argon station designs.
  • Fixed Going Offensive mission potentially getting stuck if mission left for too long.
  • Fixed some saved mission loadouts not being loadable (does not fix loadouts that have already been saved).
  • Fixed passenger transport missions occasionally not having guidance when accepted.
  • Fixed some missions getting stuck when using Moreya while under cover.
  • Fixed hack station missions instructing player to dock when standing on docked ship.
  • Fixed some Split War Subscription missions sometimes requesting Sentinel type instead of Argon Vanguard.
  • Fixed crew amounts of player property ships not being imported correctly from exported Custom Gamestarts.
  • Fixed crew amounts in Custom Gamestart Editor not allowing all values under certain circumstances.
  • Fixed unrealistic player ship movement when colliding with smaller objects.
  • Fixed container magnet not working well on certain capital ships.
  • Fixed certain random drops from destroyed asteroids not getting cleaned up over time.
  • Fixed dropped cargo being instantly picked back up again by pushing containers away from hull.
  • Fixed destroyed objects disappearing instead of being wrecked under certain conditions.
  • Fixed some characters remaining on bridge of boarded ships after successful operation.
  • Fixed automatic targeting failing to aim at capital ship engines.
  • Fixed small plasma weapon not being able to gimbal up/down.
  • Fixed forward-mounted missile launchers doing damage with no ammo when player not present.
  • Fixed ships and stations destroying objects in highways when player not present.
  • Fixed ships engaging mass traffic ships when moving long-distance while patrolling.
  • Fixed turrets on ships not firing on valid targets if set to Attack Fighters or Attack Capital Ships but no turrets are set to Attack All Enemies.
  • Fixed carriers with subordinates getting too close to their targets when in combat.
  • Fixed police ships sometimes forgetting about ships and stations that they already scanned.
  • Fixed Deposit Inventory order being removed from repeated order queue if pilot has nothing to deposit.
  • Fixed very rare case of ships failing to avoid collisions with stations.
  • Fixed ships sometimes failing to dock after being sold.
  • Fixed movement problems when undocking from moving ships.
  • Fixed getting stuck if pressing Shift+D while crouching on board ship.
  • Fixed subordinates of very full carriers not getting repaired at their carrier when they dock.
  • Fixed falling through some floors on dock areas of capital ships that are themselves docked.
  • Fixed rare issue where stations may not have certain rooms.
  • Fixed missing group training option when assigning crew to player HQ with group training capabilities.
  • Fixed not being able to retrieve ship from storage under certain conditions.
  • Fixed rare case involving invisible cargo space reservation for wares that are no longer needed but still have manual storage amounts defined.
  • Fixed extremely rare case of automatic storage allocation failing for stations with excessive amounts of storage.
  • Fixed rare case of insufficient cargo allocation for terraforming projects.
  • Fixed research resource amounts overriding trade ware storage allocation.
  • Fixed incorrect price of Proton Barrage MK1/Mk2 and Meson Stream Mk2 weapons.
  • Fixed Hatikvah Free League and Scaleplate Pact not having access to blueprint for Behemoth Main Battery.
  • Fixed docking guidance going through walls at certain dock areas.
  • Fixed some game settings not being reset when restoring defaults.
  • Fixed more cases of NPCs warping to their destination.
  • Fixed some capital ship bridges staying at red alert after having once been in combat.
  • Fixed ship stopping when opening menu while matching speed despite Maintain Speed in Menus being set.
  • Fixed resource warning icon for research that has already started.
  • Fixed mission context menus not working when NPC object is selected.
  • Fixed Boarding menu reporting more marines being assigned while pods are in flight.
  • Fixed station plots in Xenon sectors showing plot fee before placing.
  • Fixed equipment mod crafting sometimes showing more properties than are possible.
  • Fixed stimulants production module being at wrong position in Station Build menu.
  • Fixed Logical Station Overview not correctly visualising connections of production modules with three different resource types.
  • Fixed Terran E pier geometry being at wrong position in Station Build menu.
  • Fixed Manorina (Mineral) front hatches intersecting in Ship Build/Upgrade menus.
  • Fixed equipment listed for shopping list entries in Ship Upgrade menu.
  • Fixed sort order of equipment in Ship and Station Configuration menus.
  • Fixed missing ship information in transaction log when involved ship was destroyed after transaction (applies to new entries only).
  • Fixed various minor issues in transaction log.
  • Fixed workforce efficiency info being hidden in Logical Station Overview for some player stations.
  • Fixed missing sector selection for Buy and Sell orders.
  • Fixed Resource Probe scanning range value in Encyclopedia.
  • Fixed issue with shift-selecting docked ships in Property Owned menu.
  • Fixed ship system indicators being visible while docking/undocking.
  • Fixed Map camera jumping when returning from Plot Management tab.
  • Fixed orientation of certain icons in Map info boxes.
  • Fixed text input in Steam Big Picture mode.
  • Fixed being able to duplicate controls that are not remappable.
  • Fixed nearby ships sometimes being invisible.
  • Fixed delay in updating crosshair hull and shield bars.
  • Fixed flickering target shield bar in hazardous regions under certain circumstances.
  • Fixed Magpie cockpit hatch pushing player into ship wall when opening.
  • Fixed Katana ramp not opening correctly.
  • Fixed mirrored text on 3M6S dock area.
  • Fixed certain cases of flickering asteroids.
  • Fixed lens flares being visible through hull of own capital ship.
  • Fixed several causes of crashes.

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v5 beta 2

  • [Beta 2] Added raw scrap processing modules to Logical Station Overview (new feature in 5.00).
  • [Beta 2] Added Scrap Metal processing information to Encyclopedia (new feature in 5.00).
  • [Beta 2] Added welfare and processing modules to custom gamestart editor (new feature in 5.00).
  • [Beta 2] Added alarm sounds for enemy proximity and enemy attack (current sounds are placeholders).
  • [Beta 2] Added new multi-tiered fight music tracks.
  • [Beta 2] Changed Trade Filter Max Price in Map menu to apply no filter if set to zero.
  • [Beta 2] Improved balancing of recycling (new feature in 5.00).
  • [Beta 2] Improved resource costs and pricing of Paranid E ships (new feature in 5.00).
  • [Beta 2] Improved carrier combat behaviour when all subordinates are set to Docked.
  • [Beta 2] Improved fight music trigger conditions.
  • [Beta 2] Fixed imported custom gamestarts that were over-budget on import still showing as over-budget after reducing costs under certain circumstances.
  • [Beta 2] Fixed Torus Mission not continuing after successfully flying through initial airlock in Neptunian Terraforming story.
  • [Beta 2] Fixed incorrect lines being spoken during welfare module research mission.
  • [Beta 2] Fixed welfare module research mission not being available from savegames.
  • [Beta 2] Fixed welfare module blueprint not being available if unlocked via custom gamestart.
  • [Beta 2] Fixed Duke's Buccaneers relations being reset unintentionally (problem introduced in 5.00).
  • [Beta 2] Fixed Deliver Salvage order (new feature in 5.00).
  • [Beta 2] Fixed tugs working for stations requiring their stations to have funds (new feature in 5.00).
  • [Beta 2] Fixed tugs running AutoSalvage failing to find wrecks (new feature in 5.00).
  • [Beta 2] Fixed tug not being able to use loot magnet (new feature in 5.00).
  • [Beta 2] Fixed carriers with active subordinates plotting positions far enough away from targets that they lose sight of their targets and disengage.
  • [Beta 2] Fixed ships disengaging and incorrectly reporting they are unable to reach destination when attacking over long distances (problem introduced in 5.00).
  • [Beta 2] Fixed aim problems with turrets on moving ships (problem introduced in 5.00).
  • [Beta 2] Fixed switching ships at Mod Workbench (problem introduced in 5.00).
  • [Beta 2] Fixed multi-ship resupply case (new feature in 5.00).
  • [Beta 2] Fixed description for ship interior destinations in elevator menu (new feature in 5.00).
  • [Beta 2] Fixed amounts and durations for non-default production methods in Encyclopedia (new feature in 5.00).
  • [Beta 2] Fixed menu crash when upgrading multiple capital ships under certain circumstances (new feature in 5.00).
  • [Beta 2] Fixed loadouts shown as incompatible for upgrading ships or exiting station modules (problem introduced in 5.00).
  • [Beta 2] Fixed paying twice when upgrading ships and missing refunds when cancelling upgrades (problem introduced in 5.00).
  • [Beta 2] Fixed not being able to drop items from Inventory (problem introduced in 5.00).
  • [Beta 2] Fixed mission offer groups in Mission Offers menu sometimes requiring 2 clicks to collapse.
  • [Beta 2] Fixed Ship Behaviour menu not being displayed under certain circumstances.
  • [Beta 2] Fixed turret positions on Teladi capital mining ships.
  • [Beta 2] Fixed several causes of crashes.

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v5.0 Beta 3

  • [Beta 3] Added cooldown time to station storage hacking.
  • [Beta 3] Added notification if player-owned capital ship is ordered to go mining but has no mining drones.
  • [Beta 3] Added markers for failed orders in Map menu.
  • [Beta 3] Added ability to enable SETA while sitting in chair or standing at terminal (new feature in 5.00).
  • [Beta 3] Improved welfare module research mission (new feature in 5.00).
  • [Beta 3] Improved coordination between multiple free-flying police ships operating in same sector.
  • [Beta 3] Improved saving time.
  • [Beta 3] Fixed The Unworthy Entrepreneur gamestart intro narration cutting off.
  • [Beta 3] Fixed several cases of custom gamestart faction relations being overwritten during story missions.
  • [Beta 3] Fixed helpful hint in deliver ship missions never appearing again.
  • [Beta 3] Fixed sub-missions in Mission Briefing context menu being wrongly marked as completed under certain circumstances.
  • [Beta 3] Fixed War of Intervention mission guidance getting stuck if fleet commander is assigned to different patrol fleet.
  • [Beta 3] Fixed player getting offered A Heart for Pirates mission despite leaving Yaki territory on bad terms.
  • [Beta 3] Fixed Save Them From Themselves mission remaining active after NPC has defected during Mutually Assured Destruction mission.
  • [Beta 3] Fixed A Matter of Respect mission getting stuck if player runs away before fight or if informant's ship is scrapped before player approaches mission area.
  • [Beta 3] Fixed max range for Advanced AutoMine and Advanced AutoTrade being capped at piloting skill minus one..
  • [Beta 3] Fixed AutoSalvage range being capped at pilot's or manager's skill minus one (new feature in 5.00).
  • [Beta 3] Fixed tugs on AutoSalvage collecting wrecks that cannot be recycled (new feature in 5.00).
  • [Beta 3] Fixed resource cost of Helios E (new feature in 5.00).
  • [Beta 3] Fixed menu selection in Behaviour menu jumping to first row.
  • [Beta 3] Fixed missing options in Interact menu under certain circumstances.
  • [Beta 3] Fixed not being able to select or target objects on Map under certain circumstances.
  • [Beta 3] Fixed trade and mission offer interactions being available while selecting order parameters.
  • [Beta 3] Fixed UI not working when sitting in chair or standing at terminal after using external view (new feature in 5.00).
  • [Beta 3] Fixed custom gamestarts starting in spacesuit showing as invalid (new feature in 5.00).
  • [Beta 3] Fixed extra funds returned to player when downgrading multiple ships (new feature in 5.00).
  • [Beta 3] Fixed repair of multiple ships not working under certain circumstances (new feature in 5.00).
  • [Beta 3] Fixed consumables not being available when building ships (problem introduced in 5.00).
  • [Beta 3] Fixed issues with mission guidance on map and radar especially after leaving highway (problem introduced in 5.00).
  • [Beta 3] Fixed selected object section in Map missing ship count if multiple ships are selected under certain circumstances (problem introduced in 5.00).
  • [Beta 3] Fixed manual storage allocation in Logical Station Overview menu (problem introduced in 5.00).
  • [Beta 3] Fixed mission groups in Mission menu sometimes requiring 2 clicks to open (problem introduced in 5.00).
  • [Beta 3] Fixed switching ship class at Mod Workbench (problem introduced in 5.00).
  • [Beta 3] Fixed Ship Overview menu (problem introduced in 5.00).
  • [Beta 3] Fixed menu crash in Behaviour menu under certain circumstances.
  • [Beta 3] Fixed several causes of crashes.

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v5.0 beta 4

  • [Beta 4] Added hidden pirate operations that may include valuable targets.
  • [Beta 4] Added new equipment mods.
  • [Beta 4] Added fifth subordinate group for station subordinates.
  • [Beta 4] Added support for copy and paste in text fields.
  • [Beta 4] Added info about production cycles per hour to Encyclopedia.
  • [Beta 4] Added station upkeep and storage information to Selected Object section in Map menu.
  • [Beta 4] Added Default Behaviour icons to Object List and Property Owned menus.
  • [Beta 4] Added button to Logical Station Overview to pause/unpause processing modules (new feature in 5.00).
  • [Beta 4] Removed confusing warning about production modules partially waiting for production queue in Logical Station Overview nodes (new feature in 5.00).
  • [Beta 4] Improved button position for ware, sector and faction selection in Map and Global Orders menus.
  • [Beta 4] Improved button position for trade ware selection in Logical Station Overview.
  • [Beta 4] Improved Object Info menu to remember previous tab, where possible, when opened from Interact menu.
  • [Beta 4] Improved sorting of trade orders when selecting Default Behaviour.
  • [Beta 4] Improved lifetime of ship wrecks to make salvaging easier (new feature in 5.00).
  • [Beta 4] Fixed Paranid story skipping to final state after progressing mission in custom gamestart.
  • [Beta 4] Fixed station subordinate upkeep missions sometimes not completing after ship assignment.
  • [Beta 4] Fixed dialog during Teladi encounter at Mars-Asteroid Belt Gate getting interrupted by Terran plot dialog if cutscene is skipped.
  • [Beta 4] Fixed freeze on manual ware exchange between two ships.
  • [Beta 4] Fixed player-controlled capital ships aborting travel mode when colliding with asteroids.
  • [Beta 4] Fixed ships sometimes getting stuck after passing control to AI and leaving.
  • [Beta 4] Fixed turrets set to Attack My Current Target continuing to fire after selecting non-hostile target.
  • [Beta 4] Fixed effect values shown for equipment Radar Visibility, Hazardous Region Damage Reduction and Cargo Concealment mod properties (new feature in 5.00).
  • [Beta 4] Fixed Building Drones showing hourglass icon on radar and map.
  • [Beta 4] Fixed menu position in Behaviour and Individual Instructions menu jumping to first row.
  • [Beta 4] Fixed alert levels not shown in Object List or Property Owned menu under certain circumstances.
  • [Beta 4] Fixed mission guidance on map skipping over steps (problem introduced in 5.00).
  • [Beta 4] Fixed god-rays (problem introduced in 5.00).
  • [Beta 4] Fixed underlying cause of specific long freeze.
  • [Beta 4] Fixed Kukri not having a wreck.
  • [Beta 4] Fixed several causes of crashes.

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v5.0 Beta 4 HF1

  • [Beta 4 HF 1] Fixed aim problems in some ships when firing at mouse cursor position (problem introduced in 5.00).
  • [Beta 4 HF 1] Fixed capital ships colliding with invisible objects.

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v5.0 Beta 5 ..

https://forum.egosoft.com/viewtopic.php?f=192&t=405397

Seems like lately its the time of many updates, Cyberpunk, BDG III, No Man's Sky and now this

[Beta 5] Added Anchor Space parameter to AutoSalvage order (new feature in 5.00).
[Beta 5] Added Gambling Den interior to player stations with relevant welfare module (new feature in 5.00).
[Beta 5] Added AI order and behaviour descriptions to mouseover tooltips on Map.
[Beta 5] Changed chair in personal office to open Empire Overview menu when sitting there (new feature in 5.00).
[Beta 5] Removed ID codes shown for non-ship and non-station objects in Map menu (new feature in 5.00).
[Beta 5] Improved AutoSalvage to always pick closest unclaimed piece of scrap they can work with (new feature in 5.00).
[Beta 5] Improved mining ships behaviour to be much less likely to travel far from sector core for resources.
[Beta 5] Improved consistency of turret group naming in various menus.
[Beta 5] Improved UI display of Radar Cloak ship modifications to be clearer about effect (new feature in 5.00).
[Beta 5] Improved ship controls to be enabled while multi-stage hint text is shown.
[Beta 5] Improved menu navigation with controller in Player Information and Transaction Log menus.
[Beta 5] Fixed blue square shown on docked non-player ships in Object List (problem introduced in 5.00).
[Beta 5] Fixed player office not appearing on HQ obtained as part of Terran gamestarts (new feature in 5.00).
[Beta 5] Fixed repair drones being available for M ships (removed from existing ships and refunded).
[Beta 5] Fixed miners assigned to Mimic their commander changing their anchor space when their commander changes sectors.
[Beta 5] Fixed build drones not available for Compactor ships (new feature in 5.00).
[Beta 5] Fixed multiple salvage ships going after same scrap (new feature in 5.00).
[Beta 5] Fixed trade subordinates of stations with salvage capability trying to trade raw scrap (new feature in 5.00).
[Beta 5] Fixed inability to change target of Collect Salvage to non-recyclable wreck that can otherwise be towed (new feature in 5.00).
[Beta 5] Fixed Radar Visibility ship modifications not working correctly under certain conditions (new feature in 5.00).
[Beta 5] Fixed ships warping or failing to move properly if AI took over from player while near large object (problem introduced in 5.00).
[Beta 5] Fixed station rooms sometimes being placed at capital ship docking positions (problem introduced in 5.00).
[Beta 5] Fixed fleet subordinates not engaging hostiles according to their assignment when in transit.
[Beta 5] Fixed some NPC stations not having, or wanting, sufficient drones.
[Beta 5] Fixed certain discounts/commissions not unlocking when they should.
[Beta 5] Fixed asteroids appearing to suddenly spawn near mining ships.
[Beta 5] Fixed triggering of Data Mining achievement when receiving blueprint as random scan reward.
[Beta 5] Fixed missing Dismantle Wreck option on wrecks (new feature in 5.00).
[Beta 5] Fixed missing user question about discarding planned default behaviour under certain circumstances
[Beta 5] Fixed comm cutscenes occasionally getting stuck.
[Beta 5] Fixed verbal notifications being repeatedly spoken by player-owned ships with looped orders.
[Beta 5] Fixed false positive Game Modified notifications under certain circumstances (new feature in 5.00).
[Beta 5] Fixed Ship Configuration menu crash under certain circumstances (problem introduced in 5.00).
[Beta 5] Fixed several causes of crashes.

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v5.0 beta 6 on experimental channel

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=ea46104cafa41761b475095c2ad15813

  • [Beta 6] Reverted removal of repair drones for M ships (reverts change in 5.00, previously refunded drones are not restored).
  • [Beta 6] Added salvage-specific upkeep mission to stations needing Tug ships (new feature in 5.00).
  • [Beta 6] Added key binding to deselect current target.
  • [Beta 6] Added map filter to toggle rendering of satellite coverage.
  • [Beta 6] Added options to change enemy warning sounds (new feature in 5.00).
  • [Beta 6] Added product and resources per hour information for Processing Modules to Logical Station Overview (new feature in 5.00).
  • [Beta 6] Added access point to inventory storage in player office (new feature in 5.00).
  • [Beta 6] Added holographic effects to Terran 4-dock pier to make capital ship docking easier.
  • [Beta 6] Added warning when starting game with NVIDIA version 436.51 drivers or older.
  • [Beta 6] Changed objects within gravidar-obscuring regions to no longer be marked on map when pinged using LRS (new feature in 5.00).
  • [Beta 6] Improved stellar output in Bright Promise and Heart of Acrimony II.
  • [Beta 6] Improved pacing of Processing Module operation (new feature in 5.00).
  • [Beta 6] Improved docking hint by not mentioning spacesuit if target does not have matching dock.
  • [Beta 6] Improved notification of recurring order failure resulting from assignments or default behaviours.
  • [Beta 6] Improved target monitor UI for salvage-related orders (new feature in 5.00).
  • [Beta 6] Fixed inconsistent custom gamestart compatibility check (new feature in 5.00).
  • [Beta 6] Fixed Paranid story missions activating when set to be complete in custom gamestart (problem introduced in 5.00).
  • [Beta 6] Fixed ship crews bailing in response to player demanding they surrender while in spacesuit.
  • [Beta 6] Fixed attacking ships sometimes overshooting their target on long-distance movement.
  • [Beta 6] Fixed several instances of friendly ships attacking player after all enemy ships are destroyed in story missions (problem introduced in 5.00).
  • [Beta 6] Fixed ships assigned to trade for station build storage refusing to do so unless build storage is able to pay for it.
  • [Beta 6] Fixed towed objects sometimes disappearing after saving and loading (new feature in 5.00).
  • [Beta 6] Fixed police factions protecting Duke's Buccaneers (problem introduced in 5.00).
  • [Beta 6] Fixed random NPCs wandering into player office (new feature in 5.00).
  • [Beta 6] Fixed jumping selection in Manage Plots tab of Map menu.
  • [Beta 6] Fixed docking hint remaining on screen much too long if docking permission is repeatedly requested.
  • [Beta 6] Fixed incorrectly scrolled view without scroll bar in Logical Station Overview when hiding display of Economy Statistics.
  • [Beta 6] Fixed inconsistent cargo numbers when using Ware Exchange.
  • [Beta 6] Fixed menu crash in Behaviour tab in Map menu.
  • [Beta 6] Fixed HUD icons for recyclables (new feature in 5.00).
  • [Beta 6] Fixed Game Over text not appearing (problem introduced in 5.00).
  • [Beta 6] Fixed certain large landmarks not being visible from long distance.
  • [Beta 6] Fixed room overlapping with trader's shop on Argon trade stations.
  • [Beta 6] Fixed docking bays on Teladi capital ships being placed above intended location.
  • [Beta 6] Fixed minor graphical glitches on various Terran station modules.
  • [Beta 6] Fixed excessively dirty cockpit glass on Argon L capital ship bridges.
  • [Beta 6] Fixed collision mesh in cockpit on Katana.
  • [Beta 6] Fixed Katana paint mod affecting unwanted surfaces.
  • [Beta 6] Fixed several causes of crashes.

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