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X4 Foundations - GOG / Steam Relz 30-11-18


alt3rn1ty

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New beta hotfix .. https://forum.egosoft.com/viewtopic.php?f=192&t=405397

Version 3.30 Hotfix 1 Beta 1 (414400) - 2020-10-06

  • Fixed faction representatives still being missing under certain circumstances.
  • Fixed necessary briefing information being missing for certain missions in French and German localisations.
  • Fixed missing guidance to passenger in Split story mission.
  • Fixed success criteria in Sabotage mission.
  • Fixed display corruption on 5600 XT graphics card with Glow enabled.
  • Fixed several causes of game freezes and UI crashes.
  • Fixed several causes of crashes.

I think this round of fixes will be just tidying away outstanding issues before the next big update, and the next DLC.

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  • alt3rn1ty

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v4.00 Beta 1 is up :

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=bd19e628fdbd5763da7b8a7b665a15c6

When this comes out of beta and goes public, the next DLC I think will also be launched.

Version: 4.00 Beta 1 (418782) - 2020-11-17

  • New Feature: Volumetric fog makes space look even better.
  • New Feature: Transaction Log for detailed breakdown of income and outgoings.
  • New Feature: Message system for important communications from NPCs.
  • Added Mark as Hostile option to Interact menu.
  • Added Fire Authorisation Overrides providing control over whether ships should attack other factions.
  • Added option to declare war on another faction.
  • Added option to have player-owned police collect or ignore crates dropped by apprehended smugglers rather than destroying them.
  • Added Assist assignment for subordinates of ships.
  • Added Coordinate Attack option for fleet commanders.
  • Added Interact Menu option to Claim abandoned ships with player-owned ships.
  • Added Escort missions.
  • Added area damage to capital ship engines exhaust.
  • Added audio and visual feedback when entering damaging area.
  • Added possibility for crew to bail when under attack by NPCs.
  • Added possibility for NPC factions to claim abandoned ships.
  • Added race information to Encyclopedia.
  • Added contested sector information to Object Info menu and Encyclopedia.
  • Added descriptions for licences and blueprints in faction representative menus.
  • Added information about sectors and blacklists to Trade menu.
  • Added shield recharge delay info to Encyclopedia.
  • Added separate entries for large and medium turrets in encyclopedia.
  • Added sunlight information to sector encyclopedia entries and Plot Management menu.
  • Added research and associated resources to Logical Station Overview.
  • Added information about equipment compatibility to Ship and Station Configuration menus.
  • Added information about workforce efficiency and changes to Logical Station Overview menu.
  • Added plot licence price display while placing new station plot.
  • Added links to Encyclopedia for important items in mission objectives.
  • Added object ID code to upkeep mission list.
  • Added option to lock paint modifications per ship excluding them from changes to default.
  • Added setting for default ship weapon and turret behaviour.
  • Added construction plan shuffle option to player HQ.
  • Added additional support to navigate complex menus (e.g. map) with controller or keyboard.
  • Added ability to store crew information alongside saved loadouts (only applied when building new ships).
  • Added ability to store weapon mode and ammo settings with saved loadouts and apply them in ship build/upgrade process.
  • Added option to set preferred build method.
  • Added sync point management to Object Behaviour menu.
  • Added message when quick-save fails due to saving not being possible.
  • Added optional warning about modified game client.
  • Improved Kha'ak presence and behaviour.
  • Improved behaviour of pirates hacking station storage.
  • Improved behaviour of subordinates in fleets with fleet auxiliary ships to prefer those ships for resupply.
  • Improved mining AI to better balance travel distance and resource yields between local and remote sectors.
  • Improved station-based miners working for stations that require more than one mineable ware.
  • Improved cases where ships preferred highways too much over direct route.
  • Improved flight movement for ships docking on capital ships.
  • Improved player-owned drone behaviour so that inventory items are transferred directly to player when docking at player ship.
  • Improved balancing of relation penalty on destruction of drones and laser towers.
  • Improved shipyard generation to provide more dock capacity for medium ships (new game only).
  • Improved handling of ships sold by player to ensure their new owner recovers resources.
  • Improved workforce balancing by increasing both impact of local population and effect on production.
  • Improved build plot price balancing by taking into account sector population.
  • Improved external camera behaviour when target is destroyed.
  • Improved display of mission trade offers in trade context menu
  • Improved news notifications about faction activity to filter by local area unless war subscriptions are in place.
  • Improved scrolling of multi-line texts in menus with controller and keyboard.
  • Improved tooltip when trying to reassign for busy ship traders.
  • Improved mission icons.
  • Removed Interact menu option to follow ship (still available as default behaviour).
  • Removed Interact menu option to protect station (still available as default behaviour, or assign to station instead).
  • Fixed ships warping when exiting local highway while player is inside same highway.
  • Fixed S/M ships not able to approach and dock properly on enclosed docking bays.
  • Fixed ships sometimes not being able to dock on capital ships.
  • Fixed ships holding up docks for long periods of time.
  • Fixed AI orders and player teleport sometimes not considering sector to be in range.
  • Fixed AI ships sometimes taking longer route than they should.
  • Fixed Attack subordinates sometimes not attacking their commander's target.
  • Fixed attacking combat ships halting or fleeing in response to police ordering them to halt.
  • Fixed boarding ships launching extra empty boarding pods if they are already ready to launch at start of operation.
  • Fixed skilled marines causing more damage when claiming than marines with less skill.
  • Fixed changes to defence drone modes not registering when defence drones are disarmed.
  • Fixed claiming of abandoned ships with marines.
  • Fixed efficiency bonus from workforce not being applied if productions were not running during shift change.
  • Fixed idling ships sometimes wandering off.
  • Fixed ships retrieved from storage sometimes being rotated by 180 degrees.
  • Fixed miners subordinate to stations in hostile sectors refusing to work in their commanders' sectors.
  • Fixed subordinates set to supply fleet not getting appropriate assignment if set via order queue menu.
  • Fixed turrets on ship that player is personally flying firing on wrecks.
  • Fixed ware transfer sometimes stalling when involving one ship docked at another.
  • Fixed weapons sometimes recovering from overheating too late.
  • Fixed cases of many NPC subordinate ships being ordered at shipyards but never assigned to commander.
  • Fixed ship traders getting stuck indefinitely attempting to build costly ships.
  • Fixed software upgrades on resupply ships not starting.
  • Fixed Black Marketeers sometimes not having correct race for their faction.
  • Fixed faction representatives not being respawned after loading certain older savegames.
  • Fixed Split character sometimes being placed in cockpit floor in Fires of Defeat gamestart.
  • Fixed HQ manager in Accomplished Scientist gamestart sometimes being invisible Kha'ak or Xenon character.
  • Fixed incorrect hints in Flight School when playing with configuration of multiple joysticks or controllers.
  • Fixed success criteria in sabotage mission.
  • Fixed already opened core-shield switching to closed when loading savegame in Paranid storyline.
  • Fixed game freezing if fulfilling mission by delivering fleet that is directly subordinate to player.
  • Fixed missing guidance to mission character in End of Terrorism/Oppression missions under certain circumstances.
  • Fixed NPC ships avoiding player during payment objective of End of Oppression/Terrorism Split story mission.
  • Fixed multiple crew delivery missions reacting to delivering NPC.
  • Fixed Split Vs Argon mission referencing Paranid ship types.
  • Fixed Abort Mission button wrongly appearing enabled under certain circumstances.
  • Fixed Ships in Construction entries showing 1:00 as time left when completed.
  • Fixed broken safe deposit storage menu when closing it under certain circumstances.
  • Fixed cut-off Ship Interactions menu under certain circumstances.
  • Fixed cut-off encyclopedia descriptions.
  • Fixed highlight visitor setting turning off in certain situations.
  • Fixed licence icon in ship selection of Ship Build menu disappearing sometimes.
  • Fixed misplaced sorting arrow in Load Game menu.
  • Fixed missing icons in certain menus with specific resolution, UI scale and language combinations.
  • Fixed overlapping texts in player info box in upper left corner of some menus.
  • Fixed menu crash in Crew Information menu in certain situations.
  • Fixed missing warning when trying to trade with station that only has capital ship build modules.
  • Fixed mission guidance on Map not showing multiple objectives correctly.
  • Fixed order lines being shown on Map even if object icon is filtered out.
  • Fixed incorrect sorting of Map objects by name in certain cases.
  • Fixed wrongly aligned background elements in expanded flow-chart nodes.
  • Fixed rounding issues when truncating text.
  • Fixed Bling Bling achievement being granted by looking at encyclopedia.
  • Fixed station module and ship blueprints being available without any reputation restriction.
  • Fixed excessive credits sometimes being transferred to player when cancelling upgrade.
  • Fixed weapon cooldown delay re-starting when another weapon finishes cooling down.
  • Fixed ships with turrets that are in storage doing damage when the player is not present.
  • Fixed gates and superhighways sometimes being shown outside sectors on Map.
  • Fixed inability to interact in first person mode in certain savegames.
  • Fixed getting stuck in floor when in docked capital ship.
  • Fixed being able to fall off dock area of Zeus.
  • Fixed missing visual element on hackable console in security office.
  • Fixed parts of venture room vanishing depending on view angle.
  • Fixed flipped player logo on Asp.
  • Fixed incorrect colour on Paranid mass driver beam.
  • Fixed rolling character eyes.
  • Fixed stall on entering super-highway.
  • Fixed several causes of crashes.

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v4 Beta 1 Hotfix 1, and v4 Beta 2

  • [Beta 1 HF1] Fixed mining ships choosing lower-priority resource to mine (problem introduced in 4.00).
  • [Beta 1 HF1] Fixed missing resources for HQ warping research (new feature in 4.00).
  • [Beta 1 HF1] Fixed marines missing from crew transfer menu (problem introduced in 4.00).
  • [Beta 1 HF1] Fixed re-assigning crew in Crew Information menu (problem introduced in 4.00).
  • [Beta 1 HF1] Fixed cause of crash (problem introduced in 4.00).
  • [Beta 2] Added horizontal scrolling in flowcharts (Shift+Mouse Wheel).
  • [Beta 2] Fixed subordinates with assignment Mimic Behaviour assigned to free traders not trading even if requirements have been fulfilled.
  • [Beta 2] Fixed turrets sometimes aiming at empty space when attacking large target.
  • [Beta 2] Fixed Teladi Trading Stations not being equipped with shields or turrets.
  • [Beta 2] Fixed ships getting stuck in highway after player ship leaves it (problem introduced in 4.00).
  • [Beta 2] Fixed Kha'ak station modules not being destructible (new feature in 4.00).
  • [Beta 2] Fixed race distribution of characters on stations.
  • [Beta 2] Fixed crew on ships sometimes not properly switching to new owner.
  • [Beta 2] Fixed NPC pilots sometimes sitting on player's lap.
  • [Beta 2] Fixed player becoming member of receiving faction when handing over ship while in pilot seat.
  • [Beta 2] Fixed Deliver Crew mission checking incorrect skills and sometimes leading to mission not completing.
  • [Beta 2] Fixed Yu t'Knk in Split storyline providing unlimited number of spacesuit bombs.
  • [Beta 2] Fixed rotation input on station plot placement map.
  • [Beta 2] Fixed access to Ship Overview menu for laser towers and drones.
  • [Beta 2] Fixed sold ships still being displayed in player property menu (problem introduced in 4.00).
  • [Beta 2] Fixed crew info showing up in all stations (problem introduced in 4.00).
  • [Beta 2] Fixed Deposit Inventory option always being disabled (problem introduced in 4.00).
  • [Beta 2] Fixed Map becoming non-interactive after using Mark as Hostile option (problem introduced in 4.00).
  • [Beta 2] Fixed bullets disappearing shortly after being fired (problem introduced in 4.00).
  • [Beta 2] Fixed Asp transporter room floating above ship (problem introduced in 4.00).
  • [Beta 2] Fixed several causes of crashes.

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  • 3 weeks later...

v4 beta 3

  • [Beta 3] Added search functionality to Encyclopedia.
  • [Beta 3] Added estimated build time to station module information in Encyclopedia.
  • [Beta 3] Added strafe and shield recharge data to Ship Configuration and Comparison menus.
  • [Beta 3] Added search by maker race in module and equipment lists of Ship and Station Configuration menus.
  • [Beta 3] Added placeholder image when no video is available in personnel overview.
  • [Beta 3] Added separate inventory category for paint modifications.
  • [Beta 3] Added option to quickly reassemble equipment mods.
  • [Beta 3] Added mixed cash and non-cash rewards to generic missions at higher faction ranks.
  • [Beta 3] Added Follow assignment for ships subordinate to other ships.
  • [Beta 3] Restored menu options to Follow ship or Protect player-owned station until further notice (options removed in 4.00).
  • [Beta 3] Changed guidance and autopilot to no longer use unknown gates or superhighways.
  • [Beta 3] Improved order of ship entries in blueprint trade menu.
  • [Beta 3] Improved capital ship subordinate behaviour to ignore subordinate group docked/launched state.
  • [Beta 3] Improved Mission Offer and Manager menus to only show alternative guidance if mission briefing is visible.
  • [Beta 3] Improved numbers of NPCs on docks to better reflect workforce levels and generally make things livelier.
  • [Beta 3] Fixed cut-off text in encyclopedia descriptions under certain circumstances.
  • [Beta 3] Fixed sector info menu not being displayed correctly under certain circumstances.
  • [Beta 3] Fixed incorrect display of settings in Extensions menus after restoring defaults.
  • [Beta 3] Fixed inability to give piloting or management seminars to pilots or managers via Personnel Management Menu.
  • [Beta 3] Fixed inability to give piloting seminars to player's relief pilot.
  • [Beta 3] Fixed inability to place station plots in another sector (problem introduced in 4.00).
  • [Beta 3] Fixed Ship Overview menu for ships which use Repeat Orders (problem introduced in 4.00).
  • [Beta 3] Fixed Deposit Inventory option not being available when ship is repeating orders (problem introduced in 4.00).
  • [Beta 3] Fixed logbook entries being added for NPC ships bailing following attacks by other NPCs.
  • [Beta 3] Fixed trade loops failing to trade with station build storage.
  • [Beta 3] Fixed ships with destroyed engines continuing to move.
  • [Beta 3] Fixed inability to scan ships multiple times.
  • [Beta 3] Fixed another case of subordinates attacking ships beyond pursuit range.
  • [Beta 3] Fixed ware amounts for repeated Buy/Sell orders not being converted to cargo space (new feature in 4.00).
  • [Beta 3] Fixed auto-miners and auto-traders operating over more restricted range than previously (problem introduced in 4.0).
  • [Beta 3] Fixed capital ships not trading when player is around (problem introduced in 4.00).
  • [Beta 3] Fixed Coordinate Attack target selection to filter out targets in different sectors (new feature in 4.00).
  • [Beta 3] Fixed subordinates assigned to Mimic commanders with default order to dock and wait repeatedly docking and undocking (new feature in 4.00).
  • [Beta 3] Fixed Split Story mission Zyarth's Coffin getting stuck after completing delivery.
  • [Beta 3] Fixed issue with Split-specific Fleet War Mission requesting non-existent ship equipment.
  • [Beta 3] Fixed Kha'ak stations offering signal leak missions.
  • [Beta 3] Fixed unsuitable shop areas appearing on certain stations.
  • [Beta 3] Fixed missing doors for spacesuit docks on station dock areas.
  • [Beta 3] Fixed redundant info text on radar for selected target using certain screen aspect ratios.
  • [Beta 3] Fixed graphical corruption of guidance on Map.
  • [Beta 3] Fixed certain sounds being played using incorrect volume setting.
  • [Beta 3] Fixed several causes of performance issues.
  • [Beta 3] Fixed several causes of crashes.

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v4 beta 4

  • [Beta 4] Added Accessibility Settings in Options Menu.
  • [Beta 4] Added visualisation for nearby Data or Signal Leaks, and for Long Range Scan charge state.
  • [Beta 4] Added sunlight information to Energy Cell production nodes in Logical Station Overview.
  • [Beta 4] Added Interact menu option to add ships directly to your squad.
  • [Beta 4] Added sub-categories to Blueprint Trade menu.
  • [Beta 4] Added mouseover text showing details for station account estimates in Info menu.
  • [Beta 4] Improved Account Management menu.
  • [Beta 4] Improved balancing of mining activities.
  • [Beta 4] Improved workforce balancing by increasing both food requirements and efficiency bonus.
  • [Beta 4] Improved timing of Fallen Families raider activation.
  • [Beta 4] Changed order of tabs in Player Information menu.
  • [Beta 4] Updated Tobii SDK.
  • [Beta 4] Fixed cases of missing target elements (problem introduced in 4.00).
  • [Beta 4] Fixed transaction log using incorrect transaction values (new feature in 4.00).
  • [Beta 4] Fixed being able to sell ships to unsuitable stations, resulting in blocked docks (problem introduced in 4.00).
  • [Beta 4] Fixed stuck Ship Configuration menu when deleting custom loadout.
  • [Beta 4] Fixed stuck Map after closing context menus.
  • [Beta 4] Fixed excessively large selection area for order and guidance lines when using mouse on Map.
  • [Beta 4] Fixed paint modification encyclopedia entries being wrongly re-added to inventory ware category.
  • [Beta 4] Fixed customs searches on player-owned stations in player-owned sectors ordering player-owned ships to drop illegal wares.
  • [Beta 4] Fixed police ships sometimes policing sectors where they are not police.
  • [Beta 4] Fixed changing ship assignments not changing their default behaviour appropriately.
  • [Beta 4] Fixed ongoing research still allocating space for resources.
  • [Beta 4] Fixed missing trade corners on trading stations which also have faction representative.
  • [Beta 4] Fixed NPCs looking up or down when talking to player.
  • [Beta 4] Fixed Game Paused not being visible during Game Over.
  • [Beta 4] Fixed flickering objects during Game Over.

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  • 1 month later...

v4 beta 5 ..

Version: 4.00 Beta 5 (426668) - 2021-01-27

  • [Beta 5] New Feature: Terraforming!
  • [Beta 5] New Feature: New Hostile relation status on map and HUD to indicate objects with which combat is likely.
  •  
  • [Beta 5] Added shortcut to Research menu from HQ-related menus, e.g. Logical Station Overview.
  • [Beta 5] Added change override order option to Interact menu.
  • [Beta 5] Added Logbook tab to Object Information menu.
  • [Beta 5] Added tooltip for amount of reserved wares in ware exchange menu.
  • [Beta 5] Added player faction to blacklist options.
  • [Beta 5] Added option to sort Object List by relation.
  • [Beta 5] Added mining resource information to sector info menu and encyclopedia entries.
  • [Beta 5] Added option to Interact menu to remove current Dock and Wait order and resume default behaviour.
  • [Beta 5] Added comm option to ask pilots for way to next sector towards mission target (new feature in 4.00).
  • [Beta 5] Added missing Follow option for subordinate groups in Ship Interactions menu (new feature in 4.00).
  • [Beta 5] Added guaranteed completion rewards for all guild mission chains.
  • [Beta 5] Added mission offers for factions which are at enemy relations to player but not actively hostile.
  • [Beta 5] Added helpful ship computer warnings to Paranid story maze mission.
  • [Beta 5] Added ability for Duke's Buccaneers and Duke's Tempest to rebuild HQ.
  • [Beta 5] Added paint mod rewards to first Split plot investment mission.
  • [Beta 5] Added paint mod rewards to Paranid plot and subsequent diplomatic investment missions.
  •  
  • [Beta 5] Improved Kha'ak presence and behaviour (again).
  • [Beta 5] Improved laser tower targeting.
  • [Beta 5] Improved capital ship combat movement.
  • [Beta 5] Improved bailing of crew in NPC-vs-NPC case (new feature in 4.00).
  • [Beta 5] Improved relative resource distribution for ship-building stations.
  • [Beta 5] Improved disengaging from combat in response to relations with target improving to non-hostile level.
  • [Beta 5] Improved trade offer prioritisation when station does not have sufficient funds to pay for everything it needs.
  • [Beta 5] Improved behaviour of recon and police ships to reduce chances of investigating incidents away from densely-inhabited portions of sectors.
  • [Beta 5] Improved volume and variety of Trader's Corner music.
  • [Beta 5] Improved transaction log details text for ships selling at stations (new feature in 4.00).
  • [Beta 5] improved Extensions menu with more details and added toggle in extension list.
  • [Beta 5] improved layout of resource needs in Station Build menu.
  • [Beta 5] Improved balancing of Unfolded Potential and An Ethical Challenge missions by reducing requirements for crystals and sedatives.
  • [Beta 5] Improved balancing of The Mediators, The Insurgence, Fires of Fate and Declaration of Curbs missions by reducing fleet delivery requirements and power of enemy fleets.
  • [Beta 5] Improved clarity of conversation tooltip about requirements to start Paranid plot.
  • [Beta 5] Improved diversity of paint mod rewards between guild subscriptions.
  • [Beta 5] Improved Hatikvah story mission to scan data leak at Scale Plate station.
  • [Beta 5] Improved reputation rewards for Escalation path of Paranid story diplomatic missions.
  •  
  • [Beta 5] Removed option to drop cargo from units
  • [Beta 5] Removed Think map filter category and moved those entries to Other category.
  • [Beta 5] Removed laser towers from ship categories in Encyclopedia.
  • [Beta 5] Removed Coordinate Attack as default behaviour (new feature in 4.00).
  •  
  • [Beta 5] Fixed ware exchange option being available for ships with which docking is not possible.
  • [Beta 5] Fixed deceptive trade offer prices and amounts if trade offer information is out of date.
  • [Beta 5] Fixed NPCs appearing as full-screen background of Map menu under certain circumstances.
  • [Beta 5] Fixed Sell Ships menu not working when selling many ships (problem introduced in 4.00).
  • [Beta 5] Fixed scaling for New Default Behaviour context menu.
  • [Beta 5] Fixed Alert menu not being shown under certain circumstances.
  • [Beta 5] Fixed aim prediction for weapons on rotating objects.
  • [Beta 5] Fixed turret aiming against large targets.
  • [Beta 5] Fixed autopilot sometimes flying back into jumpgate it just exited.
  • [Beta 5] Fixed defence drones escorting ship not responding to attacks on their fleets.
  • [Beta 5] Fixed subordinates temporarily taken control over by player sometimes failing to reintegrate into their old command hierarchy.
  • [Beta 5] Fixed ships being built without any thrusters (problem introduced in 4.00).
  • [Beta 5] Fixed player-owned stations repeatedly transferring small amounts to player's account if last player-initiated cash transfer was much less than required operating budget.
  • [Beta 5] Fixed ships not attacking objects belonging to friendly or neutral factions when they have fire authorisation override to to so (new feature in 4.00).
  • [Beta 5] Fixed traders refusing to trade with blacklisted objects after having been given explicit trade order.
  • [Beta 5] Fixed automated traders trading with clients after they have moved to blacklisted sector.
  • [Beta 5] Fixed station-based traders restricting baskets to shortage wares that they are not authorised to trade.
  • [Beta 5] Fixed construction vessels remaining in unsafe locations when expanding station plots.
  • [Beta 5] Fixed construction vessels not disengaging when becoming enemy with assigned station.
  • [Beta 5] Fixed stations continuing to fire on targets that change ownership such to non-hostile faction.
  • [Beta 5] Fixed docking platform corners not appearing on wharfs which also host faction representative (problem introduced in 4.00).
  • [Beta 5] Fixed ongoing research still allocating space for resources.
  • [Beta 5] Fixed NPC getting stuck in tool pickup loop.
  • [Beta 5] Fixed objects with hull values over 100%.
  • [Beta 5] Fixed Escape Plan mission sometimes stalling if left for too long.
  • [Beta 5] Fixed escape pods not launching in Hatikvah Breakdown mission.
  • [Beta 5] Fixed Split plot not progressing when Passenger gets lost during Rebellious Thralls mission.
  • [Beta 5] Fixed missing guidance to NPC during Suspicious Split mission in Split story.
  • [Beta 5] Fixed HQ story signal leak not appearing during specific phase of Hatikvah story.
  • [Beta 5] Fixed attacking drones in Hatikvah story not turning hostile to player as intended.
  • [Beta 5] Fixed deployed HQ construction vessels being left behind when warping HQ (new feature in 4.00).
  • [Beta 5] Fixed multiple repair satellite missions in trade subscription not progressing.
  • [Beta 5] Fixed By Invitation Only mission to speak to Dal Busta sometimes not having guidance.
  • [Beta 5] Fixed upkeep mission to assign construction vessel not appearing for newly planned stations.
  • [Beta 5] Fixed cases where targeting gate displayed triangular target element instead of rectangular one.
  • [Beta 5] Fixed cases of untargetable objects in first-person mode in certain cases (e.g. pilot chairs on newly constructed ships).
  • [Beta 5] Fixed cases of missing target elements (problem introduced in 4.00).
  • [Beta 5] Fixed guidance sometimes not being available when asking NPC for way to destination (problem introduced in 4.00).
  • [Beta 5] Fixed faction relation bar in target monitor not updating.
  • [Beta 5] Fixed being dragged into wall by cockpit hatch in Chimera and Asp.
  • [Beta 5] Fixed floating geometry on graphene production module.
  • [Beta 5] Fixed several misaligned surface elements.
  • [Beta 5] Fixed Tobii devices not being detected with recent Tobii drivers.
  • [Beta 5] Fixed several causes of performance issues.
  • [Beta 5] Fixed several causes of crashes.

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v4 beta 6

https://forum.egosoft.com/viewtopic.php?f=192&t=405397

Some nice additions for coordinated attack ..

Version: 4.00 Beta 6 (427303) - 2021-02-02

  •  
  • [Beta 6] Added confirmation request when clearing logbook entries.
  • [Beta 6] Added option to temporarily disable cover faction mode in Map.
  • [Beta 6] Added information about hacked build modules to Logical Station Overview and Ship Configuration menu.
  • [Beta 6] Added "hostile" keyword to map search (new feature in 4.00).
  • [Beta 6] Added Coordinated Attack option for stations (new feature in 4.00).
  • [Beta 6] Added support for subordinate's Assignment roles in Coordinated Attack (new feature in 4.00).
  •  
  • [Beta 6] Fixed very low gas gathering rates and granted one-time resource stimulus to gas-processing factories (problem introduced in 4.00).
  • [Beta 6] Fixed autopilot sometimes flying endlessly in a straight line (problem introduced in 4.00).
  • [Beta 6] Fixed subordinates sometimes randomly going hostile against their commanders' former targets.
  • [Beta 6] Fixed incorrect auto-aim when rolling while pitched up or down.
  • [Beta 6] Fixed missing scanner on Split space suits.
  • [Beta 6] Fixed Split L Dumbfire Turrets not firing.
  • [Beta 6] Fixed Split plot fleet delivery mission getting stuck if mission was active during last update (problem introduced in 4.00).
  • [Beta 6] Fixed completion of A Fearsome Flagship and An Ethical Challenge missions not completing Gathering Storm (problem introduced 4.00).
  • [Beta 6] Fixed Terraforming menu referring to wrong system after finishing terraforming mission and teleporting HQ (new feature in 4.00).
  • [Beta 6] Fixed mission NPC not respawning in Split End of Terrorism and End of Oppression story missions.
  • [Beta 6] Fixed another case of Escape Plan mission sometimes stalling.
  • [Beta 6] Fixed blank Terraforming menu under certain circumstances (new feature in 4.00).
  • [Beta 6] Fixed missing user confirmation when closing Station Build menu (problem introduced in 4.00).
  • [Beta 6] Fixed jumping scrollbar in Station Build menu (problem introduced in 4.00).
  • [Beta 6] Fixed Target Next Hostile (Shift+E) targeting enemy (pink) objects rather than only hostile (red) ones (problem introduced in 4.00).
  • [Beta 6] Fixed repeated blueprint unlock messages when loading saved game (problem introduced in 4.00).
  • [Beta 6] Fixed guidance on map stopping at unknown local highways (problem introduced in 4.00).
  • [Beta 6] Fixed inconsistent faction relation display when using cover.
  •  
  • [Beta 6] Fixed several causes of crashes.

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  • 2 weeks later...

V4 beta 7

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=5e02b86d891037d043e05603c22083d4

Version: 4.00 Beta 7 (428572) - 2021-02-11

  •  
  • [Beta 7] New Feature: Emergency eject.
  •  
  • [Beta 7] Added trade assignments for mining ships.
  • [Beta 7] Added shortcuts from Logical Station Overview to create and edit trade rules.
  • [Beta 7] Added separate choices for best engine and thruster for velocity-related properties in Encyclopedia.
  • [Beta 7] Added information about terraforming project cost scaling (new feature in 4.00).
  • [Beta 7] Added possibility to abort terraforming projects (new feature in 4.00).
  • [Beta 7] Added log messages for terraforming expenses and payouts (new feature in 4.00).
  • [Beta 7] Added more information to transaction log entries when selling ships (new feature in 4.00).
  • [Beta 7] Added performance warning when using certain anti-aliasing settings in combination with volumetric fog (new feature in 4.00).
  •  
  • [Beta 7] Improved behaviour of mining ships when using resource probes.
  • [Beta 7] Improved smoothness when panning, rotating or scrolling busy map displays.
  • [Beta 7] Improved low attention combat simulation.
  •  
  • [Beta 7] Fixed encyclopedia showing incorrect Sustained Weapon Output for beam weapons.
  • [Beta 7] Fixed doubled group entries when assigning ships under certain circumstances.
  • [Beta 7] Fixed incorrect credit amounts being displayed in logbook after constructing ship for another faction (problem introduced in 4.00).
  • [Beta 7] Fixed ship constructions in Logical Station Overview showing negative progress when finished.
  • [Beta 7] Fixed ongoing research still allocating space for resources for a while (improves previous fix in 4.00).
  • [Beta 7] Fixed player ship becoming uncontrollable when pressing undock key (Shift+D) while already undocking.
  • [Beta 7] Fixed attacking ships that are not authorised to engage other targets engaging them anyway.
  • [Beta 7] Fixed half of ships in local highway being killed when player leaves.
  • [Beta 7] Fixed launched defence drones pursuing targets beyond engagement range.
  • [Beta 7] Fixed subordinates whose commanders are in blacklisted sectors not operating in their commanders' sectors.
  • [Beta 7] Fixed stations not accounting for defence drones when dealing damage while player is not present.
  • [Beta 7] Fixed stations with missile turrets on automatic supply not requesting missile resources.
  • [Beta 7] Fixed player-owned auto-miners and auto-traders finding sectors that are not yet known to player.
  • [Beta 7] Fixed A Small Errand mission getting stuck if all lockboxes are opened in quick succession.
  • [Beta 7] Fixed aborting of individual terraforming builds stalling project progress (new feature in 4.00).
  • [Beta 7] Fixed stalled terraforming projects by re-creating previously cancelled build orders (new feature in 4.00).
  • [Beta 7] Fixed missing check for player funds when starting terraforming projects (new feature in 4.00).
  • [Beta 7] Fixed certain terraforming projects not updating costs when planet population changes (new feature in 4.00).
  • [Beta 7] Fixed Fund Start-Up terraforming project not costing any credits (new feature in 4.00).
  • [Beta 7] Fixed interrupted text input when using HOTAS or similar input methods.
  • [Beta 7] Fixed more repeated blueprint unlock messages on game load (improves previous fix in 4.00).
  • [Beta 7] Fixed broken construction/deconstruction visualisation (problem introduced in 4.00).
  • [Beta 7] Fixed Theseus being able to equip mining lasers.
  • [Beta 7] Fixed Drop Drone engine not being visibly connected to ship hull (new feature in 4.00).
  •  
  • [Beta 7] Fixed several causes of crashes.

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v4 beta 8

https://forum.egosoft.com/viewtopic.php?f=192&t=405397

Version: 4.00 Beta 8 (429083) - 2021-02-16

  •  
  • [Beta 8] Added Set Guidance option on superhighway gates.
  • [Beta 8] Added check for whether Builder is required in Station Build menu.
  • [Beta 8] Added possibility to restore minimized Map with Quick Action Menu shortcut.
  • [Beta 8] Added shortcuts from Logical Station Overview to create and edit trade rules.
  • [Beta 8] Added separate Transaction Log entries for upgrading and resupplying ships (new feature in 4.00).
  •  
  • [Beta 8] Improved effect of crew skill and resource probe usage on mining efficiency.
  • [Beta 8] Improved output of stations producing workforce resources to counter universal food shortage.
  • [Beta 8] Improved balancing of mining resource yields and replenishment rates.
  • [Beta 8] Improved mining ship usage of resource probes.
  • [Beta 8] Improved balancing of workforce for profitable production and adjusted efficiency bonus to compensate for increased costs (improves previous improvement in 4.00).
  •  
  • [Beta 8] Fixed terraforming not completing successfully (new feature in 4.00).
  • [Beta 8] Fixed pilot training terraforming projects not increasing skill (new feature in 4.00).
  • [Beta 8] Fixed additional gas mining drones on large gas miners not contributing to mining speed.
  • [Beta 8] Fixed newly constructed stations potentially not receiving ship trader (problem introduced in 4.00).
  • [Beta 8] Fixed Kha'ak stations offering signal leak missions (improves previous fix in 4.00).
  • [Beta 8] Fixed trade offers being sometimes shown as hostile when standing on another faction's property.
  • [Beta 8] Fixed trade subscription not being offered when teleporting to station where you receive promotion.
  • [Beta 8] Fixed station producing required building materials not being able to transfer them to build storage if it has insufficient funds.
  • [Beta 8] Fixed stations automatically reassigning mining ships to mine for them.
  • [Beta 8] Fixed assigning employee as Individual Trainee not working.
  • [Beta 8] Fixed being able to walk through walls by moving very slowly.
  • [Beta 8] Fixed heat build-up of beam weapons.
  • [Beta 8] Fixed visible sector description text changing under certain circumstances.
  • [Beta 8] Fixed Rebellious Thralls mission in Split story getting stuck after hijacked ship surrendered.
  • [Beta 8] Fixed crew delivery missions not aborting automatically if destination station is destroyed
  • [Beta 8] Fixed engine boost effect not being visually attached to medium sized engines.
  • [Beta 8] Fixed missing barrel rotation in Bolt Repeater.
  •  
  • [Beta 8] Fixed several causes of crashes.

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  • 2 weeks later...

v4 beta 9

https://forum.egosoft.com/viewtopic.php?f=192&t=405397

A few changes recently have made quite an impact on economy, hopefully this one refines the ideas. Out of Sector (low attention) combat is getting a lot better, unprecedented for X Series games. Previously while you were in another sector, you could not expect your fleets ships / weapons configured for In Sector (high attention) fighting to do as well when Out of Sector, Egosoft for the first time are now addressing this.

Quote from here ..

"The focus of Beta 9 is on further improvements to combat simulation, mining, workforce, and capital ship movement between sectors."

 

Version: 4.00 Beta 9 (430273) - 2021-02-24

  •  
  • [Beta 9] Added skill information to individual trainee info (new feature in 4.00).
  • [Beta 9] Added red order icon for ships that cannot mimic their commander's default behaviour (new feature in 4.00).
  •  
  • [Beta 9] Improved capital ship inter-sector movement.
  • [Beta 9] Improved low attention combat simulation (improves previous improvement in 4.00).
  • [Beta 9] Improved prioritisation of build queue at player HQ to ensure ships are queued before items required for terraforming (new feature in 4.00).
  • [Beta 9] Improved behaviour of mining ships with regard to resource probes, particularly when few resource probes are in their operating area.
  • [Beta 9] Improved lists in menus of queued ships under construction to be more concise.
  • [Beta 9] Improved Make War not Peace mission by making final option select all listed war targets irrespective of current borders (new feature in 4.00).
  • [Beta 9] Improved survivability of Duke's Haven by preventing Godrealm and Holy Order from invading until Gathering Storm mission is complete.
  • [Beta 9] Improved pacing of Lasting Vengeance mission by automatically removing Nav Beacons after scan.
  • [Beta 9] Improved character lighting in communications scenes.
  •  
  • [Beta 9] Fixed performance issue when starting some terraforming projects (new feature in 4.00).
  • [Beta 9] Fixed subordinates sometimes not clearing reservations on reassignment.
  • [Beta 9] Fixed subordinates assigned to mimic mining ships mining in wrong sectors (new feature in 4.00).
  • [Beta 9] Fixed mining lasers dealing excessive damage against enemies when player not present.
  • [Beta 9] Fixed ships without weapons or turrets being able to mine asteroids.
  • [Beta 9] Fixed ships not consuming countermeasures when player not present.
  • [Beta 9] Fixed station turrets not doing any damage when player not present (problem introduced in 4.00).
  • [Beta 9] Fixed stations not using their turrets under certain circumstances.
  • [Beta 9] Fixed remotely viewed objects not shooting under certain circumstances.
  • [Beta 9] Fixed excessive workforce reduction when insufficient resources are available.
  • [Beta 9] Fixed player ship getting pushed when getting up while flying relative to moving object.
  • [Beta 9] Fixed player spacesuit getting pushed when moving away from player ship while flying relative to moving object.
  • [Beta 9] Fixed savegames where large number of factories have been built by factions for no reason.
  • [Beta 9] Fixed ships with automated default behaviours sometimes ignoring certain sectors.
  • [Beta 9] Fixed certain Xenon and Kha'ak stations not having turrets and shields in newly started games (problem introduced in 4.00).
  • [Beta 9] Fixed resource probes showing zero yield in locations with resources.
  • [Beta 9] Fixed some areas on map being coloured as though they contain mineral resources when this is not the case.
  • [Beta 9] Fixed logical station overview incorrectly listing ware reservations that do not influence production or trade offers.
  • [Beta 9] Fixed not being able to remove buy offers for products under certain circumstances.
  • [Beta 9] Fixed ships not being sold under certain circumstances (problem introduced in 4.00).
  • [Beta 9] Fixed inconsistencies in Station Build menu regarding whether Builder is required (problem introduced in 4.00).
  • [Beta 9] Fixed enemy/hostile relation colours not considering military/civilian type of current ship (new feature in 4.00).
  • [Beta 9] Fixed terraforming missions getting stuck by adding appropriate projects to change temperature (new feature in 4.00).
  • [Beta 9] Fixed changed planet appearance not persisting when saving and loading (new feature in 4.00).
  • [Beta 9] Fixed hole in Pegasus cockpit roof.
  • [Beta 9] Fixed player logo on boa not being completely visible.
  • [Beta 9] Fixed duplicate nebula rendering during certain conversations.
  •  
  • [Beta 9] Fixed several causes of crashes.
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Bernd Lehahn interview :

Apparently there is a lot more development to come, he says that X4 Foundations is a finished game, but they are far from finished working on it :D

 

 

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v4 beta 10

Two very nice fixes which became necessary after the improvents to mining and resource distribution in Beta 9, and the increased Kha'ak presence where mining activity was growing

  • [Beta 10] Added ability for player to set global policy and per-ship overrides governing response to attack.
  • [Beta 10] Improved balancing of Kha'ak threat (improves previous improvement in 4.00).

 

 

Version: 4.00 Beta 10 (431241) - 2021-03-03

  •  
  • [Beta 10] Added available habitation capacity for race as workforce growth rate influence.
  • [Beta 10] Added optimal workforce info to production modules in Encyclopedia and Station Build menu.
  • [Beta 10] Added summary of workforce info to Habitation Modules section in Station Build menu.
  • [Beta 10] Added options to use faction and sector lists in Blacklists as whitelists.
  • [Beta 10] Added ability for player to set global policy and per-ship overrides governing response to attack.
  • [Beta 10] Added shortcuts in Object Information menu to show commander or subordinates of ships and stations on Map
  • [Beta 10] Added mouseover text for storage amounts in Logical Station Overview.
  • [Beta 10] Added Show Encyclopedia Entry interact menu option for sectors.
  • [Beta 10] Added Rename Interact menu option for player-owned sectors.
  •  
  • [Beta 10] Improved warnings about missing storage space in Logical Station Overview.
  • [Beta 10] Improved balancing of Kha'ak threat (improves previous improvement in 4.00).
  • [Beta 10] Improved armament of Xenon stations.
  • [Beta 10] Improved behaviour of mining ships with regard to resource probes, especially where multiple sectors are involved.
  • [Beta 10] Improved mineral mining with non-capital ships when player is present.
  • [Beta 10] Improved collision detection while in spacesuit.
  • [Beta 10] Improved Deploy Resource Probe upkeep mission handling.
  • [Beta 10] Improved Antigone Terraforming Mission rewards by adding exclusive new Patrol jobs (new feature in 4.00).
  • [Beta 10] Improved balancing of terraforming Atmospheric Pressure stat on Eighteen Billion (new feature in 4.00).
  • [Beta 10] Improved balancing of plant-based terraforming projects such as Fields and Forestation by removing limit on Oxygen effect (new feature in 4.00).
  • [Beta 10] Improved balancing of Reflective Cloud Particles terraforming project by lowering temperature requirement (new feature in 4.00).
  • [Beta 10] Improved balancing of planet-side competitions by greatly increasing cooldown between them (new feature in 4.00).
  • [Beta 10] Improved visuals of several terraformed worlds (new feature in 4.00).
  • [Beta 10] Improved communications scenes for NPCs by adding their real environment.
  •  
  • [Beta 10] Fixed NPCs appearing on player owned stations generally being all of one race.
  • [Beta 10] Fixed fleet commanders using their piloting skill rather than their combined skill for determining validity of formation shapes.
  • [Beta 10] Fixed subordinates assigned to commanders that have bailed becoming completely unresponsive.
  • [Beta 10] Fixed range calculation issues with capital ships attacking stations.
  • [Beta 10] Fixed ships sent to be recycled sometimes blocking dock.
  • [Beta 10] Fixed possibility to queue multiple repair orders for same ship.
  • [Beta 10] Fixed ships missing information about damage capabilities of their different quadrants (problem introduced in 4.00).
  • [Beta 10] Fixed not being able to personally claim ownerless capital ships.
  • [Beta 10] Fixed lockboxes accumulating when saving and loading repeatedly.
  • [Beta 10] Fixed map filters not being applied correctly after selecting plot in Manage Plots menu.
  • [Beta 10] Fixed number of queued orders being visible on ships with insufficient revealed info.
  • [Beta 10] Fixed incorrect voice lines playing when Fund Start-Up terraforming project becomes available (new feature in 4.00).
  • [Beta 10] Fixed incorrect amounts in log message related to Fund Start-Up terraforming project (new feature in 4.00).
  • [Beta 10] Fixed being able to start training projects without assigned trainees (new feature in 4.00).
  • [Beta 10] Fixed being able to build Aerial Maze terraforming project before Toxicity is removed (new feature in 4.00).
  • [Beta 10] Fixed misleading colour scheme for repeatable terraforming projects that cannot currently be started (new feature in 4.00).
  • [Beta 10] Fixed trade offers not immediately updating to reflect the changes in resource demand caused by starting or aborting terraforming project (new feature in 4.00).
  • [Beta 10] Fixed falling through floor and black space background after returning from external view (problem introduced in 4.00).
  • [Beta 10] Fixed freeze during emergency eject (new feature in 4.00).
  •  
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7 days to go until Cradle of Humanity DLC hits the streets.

And another beta release which I think will be the last before 4 goes public.

Version: 4.00 Beta 11 (432131) - 2021-03-09

  •  
  • [Beta 11] Added fleet and assignment info next to ship icon on Map.
  •  
  • [Beta 11] Improved station editor to allow more zoom-in.
  • [Beta 11] Improved capital ship transition between gates to require functioning engines (improves previous improvement in 4.00).
  • [Beta 11] Improved display of production cycle information in Encyclopedia ware entries.
  • [Beta 11] Improved Options menu display when changing subscription status of workshop extensions in Steam while game is running.
  • [Beta 11] Improved mail system so that low priority messages are no longer automatically removed once read.
  • [Beta 11] Improved appearance of asteroid fields by fading in objects.
  •  
  • [Beta 11] Fixed HQ Research Module sometimes being incorrectly named.
  • [Beta 11] Fixed non-capital mineral mining ships with mining turrets but no forward-mounted mining lasers failing to mine when player not present.
  • [Beta 11] Fixed manually setting storage allocation for products/intermediates removing automatic sell offers.
  • [Beta 11] Fixed Kha'ak rebuilding station modules excessively quickly.
  • [Beta 11] Fixed fleet auxiliary ships becoming unresponsive when two of them are added to fleet while distant from one another.
  • [Beta 11] Fixed excessive workforce changes on older stations (problem introduced in 4.00).
  • [Beta 11] Fixed trade amounts always being increased upon initiation of loop order to Buy (new feature in 4.00).
  • [Beta 11] Fixed spacesuit colliding with invisible ship geometry (problem introduced in 4.00).
  • [Beta 11] Fixed saves with missing HQ science labs after building from plan (root cause may not be fixed).
  • [Beta 11] Fixed mission trade offers not being shown if player has no trade offer subscription at relevant station.
  • [Beta 11] Fixed weapon aim indicators not darkening under certain conditions when target is out of range.
  • [Beta 11] Fixed newly installed weapon not being displayed in weapon panel when upgrading currently controlled ship.
  • [Beta 11] Fixed broken weapon panel when removing weapon from currently controlled ship.
  • [Beta 11] Fixed icons on Map shaking because of unintentional damage.
  • [Beta 11] Fixed station geometry on Map still including certain ships even after they have undocked.
  • [Beta 11] Fixed some system borders appearing too bright on Map.
  • [Beta 11] Fixed incorrect error message about missing trade information in Trade menu.
  • [Beta 11] Fixed ETAs for ware reservations by player ships.
  • [Beta 11] Fixed covered NPC ships showing real relation colours in menus (problem introduced in 4.00).
  • [Beta 11] Fixed Remove all orders and assignments interact menu option not removing Repeat Orders default behaviour (new feature in 4.00).
  • [Beta 11] Fixed Buy up to and Sell all but parameters of Buy and Sell orders displaying max cargo volume rather than ware capacity (new feature in 4.00).
  • [Beta 11] Fixed Duke's Tempest not attempting to claim sectors during invasions.
  • [Beta 11] Fixed Retrieve Inventory mission potentially aborting when mission item is picked up.
  • [Beta 11] Fixed Supreme Interior Design and A Fearsome Flagship missions sometimes getting stuck despite all wares having been delivered.
  • [Beta 11] Fixed Forestation and all Fields terraforming projects having limited effect on oxygen (new feature in 4.00).
  • [Beta 11] Fixed Kha'ak turret muzzle flash not being visually connected to barrel.
  •  

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Spoke too soon .. Beta 11 HotFix 1

  •  
  • [Beta 11 HF1] Added product cycle time to production module Encyclopedia entries.
  •  
  • [Beta 11 HF1] Fixed subordinates with assignment Attack failing to attack fleet target if assigned to fleet in different sector that is already attacking.
  • [Beta 11 HF1] Fixed ships docked at HQ build storage being destroyed when HQ is teleported (new feature in 4.00).
  • [Beta 11 HF1] Fixed automatic storage allocation being zero under some circumstances (problem introduced in 4.00).
  • [Beta 11 HF1] Fixed station modules sometimes listed twice in Object List or Property Owned.
  • [Beta 11 HF1] Fixed incorrect Buy up to value for Buy orders in order loops if not changing default value (new feature in 4.00).
  • [Beta 11 HF1] Fixed rounding display issue when selling/buying wares in order loops (new feature in 4.00).
  • [Beta 11 HF1] Fixed Atmospheric Pressure Terraforming stat not changing when gases are added or removed (new feature in 4.00).
  • [Beta 11 HF1] Fixed not being able to continue Terraforming after mission complete (new feature in 4.00).

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Beta 11 HotFix 2

  •  
  • [Beta 11 HF1] Added product cycle time to production module Encyclopedia entries.
  • [Beta 11 HF2] Added option to play message videos full-screen.
  •  
  • [Beta 11 HF2] Removed incorrect interact menu options for drones.
  •  
  • [Beta 11 HF2] Fixed traders subordinate to fleet auxiliary ships searching for trades from their current sector rather than that of their commander.
  • [Beta 11 HF2] Fixed automatic storage allocation not working if manual buy/sell overrides were set (problem introduced in 4.00).
  • [Beta 11 HF2] Fixed HQ subordinates searching for trades in sector HQ teleported away from (new feature in 4.00).
  • [Beta 11 HF2] Fixed characters sometimes standing inside their terminals.
  •  
  • [Beta 11 HF2] Workaround for crash on NVIDIA RTX 3060, 3070 and 3080 graphics cards.

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v4 Beta 11 HotFix 3

  • [Beta 11 HF3] Fixed mining ships with low-skilled crews picking up empty asteroid chunks.
  • [Beta 11 HF3] Fixed player ship warping when flying relative to object with dock permission as it enters gate.
  • [Beta 11 HF3] Fixed drones or ammunition sometimes not being constructed from available cargo while there are trade deals to buy at least one relevant ware.
  • [Beta 11 HF3] Fixed rare case where venture dock would appear as if venture was running even though ship already returned (problem introduced in 4.00).
  • [Beta 11 HF3] Fixed automatic storage allocation not using available cargo space efficiently (problem introduced in 4.00).
  • [Beta 11 HF3] Fixed Coordinate Attack sometimes spreading ships out over a very large distance in preparation to attack (new feature in 4.00).
  • [Beta 11 HF3] Fixed not being able to complete terraforming in Frontier Edge due to air pressure increase (new feature in 4.00).
  • [Beta 11 HF3] Fixed search in software section of Ship Configuration menu (problem introduced in 4.00).
  • [Beta 11 HF3] Fixed planet population after terraforming Memory of Profit being applied to wrong sector (new feature in 4.00).
  • [Beta 11 HF3] Fixed Terraforming menu not working under certain circumstances (new feature 4.00).
  • [Beta 11 HF3] Fixed message cutscenes continuing to play in background when selecting another message or menu tab.
  •  
  • [Beta 11 HF3] Fixed several causes of crashes.

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v4 released, and Cradle of Humanity :D

Version: 4.00 Release (432831) - 2021-03-16

  • New Feature: Terraforming!
  • New Feature: Coordinated Attack option for fleet commanders.
  • New Feature: Volumetric fog makes space look even better.
  • New Feature: Transaction Log for detailed breakdown of income and outgoings.
  • New Feature: Message system for important communications from NPCs.
  • New Feature: New Hostile relation status on map and HUD to indicate objects with which combat is likely.
  • New Feature: Emergency eject.
  • Added area damage to capital ship engines exhaust.
  • Added possibility for crew to bail when under attack by NPCs.
  • Added possibility for NPC factions to claim abandoned ships.
  • Added available habitation capacity for race as workforce growth rate influence.
  • Added Mark as Hostile option to Interact menu.
  • Added Fire Authorisation Overrides providing control over whether ships should attack other factions.
  • Added option to declare war on another faction.
  • Added ability for player to set global policy and per-ship overrides governing response to attack.
  • Added player faction to blacklist options.
  • Added options to use faction and sector lists in Blacklists as whitelists.
  • Added Assist assignment for subordinates of ships.
  • Added Follow assignment for ships subordinate to other ships.
  • Added trade assignments for mining ships.
  • Added sync point management to Object Behaviour menu.
  • Added option to have player-owned police collect or ignore crates dropped by apprehended smugglers rather than destroying them.
  • Added option to lock paint modifications per ship excluding them from changes to default.
  • Added setting for default ship weapon and turret behaviour.
  • Added option to set preferred build method.
  • Added construction plan shuffle option to player HQ.
  • Added option to quickly reassemble equipment mods.
  • Added ability to store crew information alongside saved loadouts (only applied when building new ships).
  • Added ability to store weapon mode and ammo settings with saved loadouts and apply them in ship build/upgrade process.
  • Added option to temporarily disable cover faction mode in Map.
  • Added Set Guidance option on superhighway gates.
  • Added Interact Menu option to Claim abandoned ships with player-owned ships.
  • Added Interact menu option to add ships directly to your squad.
  • Added change override order option to Interact menu.
  • Added option to Interact menu to remove current Dock and Wait order and resume default behaviour.
  • Added Interact menu option for sectors to show Encyclopedia entry.
  • Added Rename Interact menu option for player-owned sectors.
  • Added Escort missions.
  • Added mission offers for factions which are at enemy relations to player but not actively hostile.
  • Added helpful ship computer warnings to Paranid story maze mission.
  • Added ability for Duke's Buccaneers and Duke's Tempest to rebuild HQ.
  • Added guaranteed completion rewards for all guild mission chains.
  • Added mixed cash and non-cash rewards to generic missions at higher faction ranks.
  • Added paint mod rewards to first Split plot investment mission.
  • Added paint mod rewards to Paranid plot and subsequent diplomatic investment missions.
  • Added fleet and assignment info next to ship icon on Map.
  • Added possibility to restore minimized Map with Quick Action Menu shortcut.
  • Added search functionality to Encyclopedia.
  • Added race information to Encyclopedia.
  • Added contested sector information to Object Info menu and Encyclopedia.
  • Added descriptions for licences and blueprints in faction representative menus.
  • Added information about sectors and blacklists to Trade menu.
  • Added shield recharge delay info to Encyclopedia.
  • Added separate entries for large and medium turrets in Encyclopedia.
  • Added sunlight information to sector Encyclopedia entries and Plot Management menu.
  • Added estimated build time to station module information in Encyclopedia.
  • Added mining resource information to Sector Info menu and Encyclopedia entries.
  • Added separate choices for best engine and thruster for velocity-related properties in Encyclopedia.
  • Added optimal workforce info to production modules in Encyclopedia and Station Build menu.
  • Added product cycle time to production module Encyclopedia entries.
  • Added research and associated resources to Logical Station Overview.
  • Added information about workforce efficiency and changes to Logical Station Overview menu.
  • Added sunlight information to Energy Cell production nodes in Logical Station Overview.
  • Added shortcut to Research menu from HQ-related menus, e.g. Logical Station Overview.
  • Added information about hacked build modules to Logical Station Overview and Ship Configuration menu.
  • Added shortcuts from Logical Station Overview to create and edit trade rules.
  • Added mouseover text for storage amounts in Logical Station Overview.
  • Added Accessibility Settings in Options Menu.
  • Added sub-categories to Blueprint Trade menu.
  • Added option to sort Object List by relation.
  • Added Logbook tab to Object Information menu.
  • Added shortcuts in Object Information menu to show commander or subordinates of ships and stations on Map
  • Added information about equipment compatibility to Ship and Station Configuration menus.
  • Added search by maker race in module and equipment lists of Ship and Station Configuration menus.
  • Added strafe and shield recharge data to Ship Configuration and Comparison menus.
  • Added check for whether Builder is required in Station Build menu.
  • Added summary of workforce info to Habitation Modules section in Station Build menu.
  • Added plot licence price display while placing new station plot.
  • Added separate inventory category for paint modifications.
  • Added confirmation request when clearing logbook entries.
  • Added mouseover text showing details for station account estimates in Info menu.
  • Added tooltip for amount of reserved wares in ware exchange menu.
  • Added placeholder image when no video is available in personnel overview.
  • Added option to play message videos full-screen.
  • Added links to Encyclopedia for important items in mission objectives.
  • Added object ID code to upkeep mission list.
  • Added additional support to navigate complex menus (e.g. map) with controller or keyboard.
  • Added horizontal scrolling in flowcharts (Shift+Mouse Wheel).
  • Added message when quick-save fails due to saving not being possible.
  • Added optional warning about modified game client.
  • Added visualisation for nearby Data or Signal Leaks, and for Long Range Scan charge state.
  • Added audio and visual feedback when entering damaging area.
  • Added shield impact effects.
  • Improved combat simulation when player is not present.
  • Improved Kha'ak presence and behaviour.
  • Improved armament of Xenon stations.
  • Improved laser tower targeting.
  • Improved behaviour of pirates hacking station storage.
  • Improved behaviour of subordinates in fleets with fleet auxiliary ships to prefer those ships for resupply.
  • Improved capital ship subordinate behaviour to ignore subordinate group docked/launched state.
  • Improved disengaging from combat in response to relations with target improving to non-hostile level.
  • Improved mineral mining with non-capital ships when player is present.
  • Improved mining AI to better balance travel distance and resource yields between local and remote sectors.
  • Improved mining ship detection and handling of extensive mining operations depleting local areas completely.
  • Improved behaviour of mining ships when using resource probes.
  • Improved station-based miners working for stations that require more than one mineable ware.
  • Improved player-owned drone behaviour so that inventory items are transferred directly to player when docking at player ship.
  • Improved handling of ships sold by player to ensure their new owner recovers resources.
  • Improved trade offer prioritisation when station does not have sufficient funds to pay for everything it needs.
  • Improved shipyard generation to provide more dock capacity for medium ships (new game only).
  • Improved behaviour of recon and police ships to reduce chances of investigating incidents away from densely-inhabited portions of sectors.
  • Improved relative resource distribution for ship-building stations.
  • Improved collision detection while in spacesuit.
  • Improved capital ship inter-sector movement.
  • Improved cases where ships preferred highways too much over direct route.
  • Improved capital ship combat movement.
  • Improved flight movement for ships docking on capital ships.
  • Improved balancing of mining activities.
  • Improved build plot price balancing by taking into account sector population.
  • Improved balancing of relation penalty on destruction of drones and laser towers.
  • Improved workforce balancing by increasing both impact of local population and effect on production.
  • Improved workforce balancing by increasing both food requirements and efficiency bonus.
  • Improved numbers of NPCs on docks to better reflect workforce levels and generally make things livelier.
  • Improved effect of crew skill and resource probe usage on mining efficiency.
  • Improved output of stations producing workforce resources to counter universal food shortage.
  • Improved balancing of mining resource yields and replenishment rates.
  • Improved timing of Fallen Families raider activation.
  • Improved balancing of Unfolded Potential and An Ethical Challenge missions by reducing requirements for crystals and sedatives.
  • Improved balancing of The Mediators, The Insurgence, Fires of Fate and Declaration of Curbs missions by reducing fleet delivery requirements and power of enemy fleets.
  • Improved clarity of conversation tooltip about requirements to start Paranid plot.
  • Improved Hatikvah story mission to scan data leak at Scale Plate station.
  • Improved diversity of paint mod rewards between guild subscriptions.
  • Improved reputation rewards for Escalation path of Paranid story diplomatic missions.
  • Improved survivability of Duke's Haven by preventing Godrealm and Holy Order from invading until Gathering Storm mission is complete.
  • Improved pacing of Lasting Vengeance mission by automatically removing Nav Beacons after scan.
  • Improved Deploy Resource Probe upkeep mission handling.
  • Improved communications scenes for NPCs by adding their real environment.
  • Improved design of New Game menu.
  • improved Extensions menu with more details and added toggle in extension list.
  • Improved Options menu display when changing subscription status of workshop extensions in Steam while game is running.
  • Improved Account Management menu.
  • Improved order of ship entries in Blueprint Trade menu.
  • Improved display of mission trade offers in trade context menu
  • Improved news notifications about faction activity to filter by local area unless war subscriptions are in place.
  • Improved lists in menus of queued ships under construction to be more concise.
  • Improved scrolling of multi-line texts in menus with controller and keyboard.
  • Improved display of production cycle information in Encyclopedia ware entries.
  • Improved warnings about missing storage space in Logical Station Overview.
  • Improved tooltip when trying to reassign for busy ship traders.
  • Improved layout of resource needs in Station Build menu.
  • Improved smoothness when panning, rotating or scrolling busy Map displays.
  • Improved station editor to allow more zoom-in.
  • Improved Mission Offer and Manager menus to only show alternative guidance if mission briefing is visible.
  • Improved mission icons.
  • Improved character lighting in communications scenes.
  • Improved external camera behaviour when target is destroyed.
  • Improved appearance of asteroid fields by fading in objects.
  • Improved volume and variety of Trader's Corner music.
  • Changed L gas miners to require mining drones for effective mining.
  • Changed guidance and autopilot to no longer use unknown gates or superhighways.
  • Changed order of tabs in Player Information menu.
  • Removed option to drop cargo from units
  • Removed incorrect interact menu options for drones.
  • Removed laser towers from ship categories in Encyclopedia.
  • Removed Think map filter category and moved those entries to Other category.
  • Fixed ships warping when exiting local highway while player is inside same highway.
  • Fixed S/M ships not able to approach and dock properly on enclosed docking bays.
  • Fixed ships sometimes not being able to dock on capital ships.
  • Fixed ships holding up docks for long periods of time.
  • Fixed AI orders and player teleport sometimes not considering sector to be in range.
  • Fixed AI ships sometimes taking longer route than they should.
  • Fixed Attack subordinates sometimes not attacking their commander's target.
  • Fixed attacking combat ships halting or fleeing in response to police ordering them to halt.
  • Fixed boarding ships launching extra empty boarding pods if they are already ready to launch at start of operation.
  • Fixed skilled marines causing more damage when claiming than marines with less skill.
  • Fixed changes to defence drone modes not registering when defence drones are disarmed.
  • Fixed claiming of abandoned ships with marines.
  • Fixed efficiency bonus from workforce not being applied if productions were not running during shift change.
  • Fixed idling ships sometimes wandering off.
  • Fixed ships retrieved from storage sometimes being rotated by 180 degrees.
  • Fixed miners subordinate to stations in hostile sectors refusing to work in their commanders' sectors.
  • Fixed subordinates set to supply fleet not getting appropriate assignment if set via order queue menu.
  • Fixed turrets on ship that player is personally flying firing on wrecks.
  • Fixed ware transfer sometimes stalling when involving one ship docked at another.
  • Fixed weapons sometimes recovering from overheating too late.
  • Fixed cases of many NPC subordinate ships being ordered at shipyards but never assigned to commander.
  • Fixed ship traders getting stuck indefinitely attempting to build costly ships.
  • Fixed software upgrades on resupply ships not starting.
  • Fixed subordinates with assignment Mimic Behaviour assigned to free traders not trading even if requirements have been fulfilled.
  • Fixed turrets sometimes aiming at empty space when attacking large target.
  • Fixed Teladi Trading Stations not being equipped with shields or turrets.
  • Fixed trade loops failing to trade with station build storage.
  • Fixed ships with destroyed engines continuing to move.
  • Fixed inability to scan ships multiple times.
  • Fixed another case of subordinates attacking ships beyond pursuit range.
  • Fixed customs searches on player-owned stations in player-owned sectors ordering player-owned ships to drop illegal wares.
  • Fixed police ships sometimes policing sectors where they are not police.
  • Fixed changing ship assignments not changing their default behaviour appropriately.
  • Fixed ongoing research still allocating space for resources.
  • Fixed aim prediction for weapons on rotating objects.
  • Fixed turret aiming against large targets.
  • Fixed autopilot sometimes flying back into jumpgate it just exited.
  • Fixed defence drones escorting ship not responding to attacks on their fleets.
  • Fixed subordinates temporarily taken control over by player sometimes failing to reintegrate into their old command hierarchy.
  • Fixed player-owned stations repeatedly transferring small amounts to player's account if last player-initiated cash transfer was much less than required operating budget.
  • Fixed traders refusing to trade with blacklisted objects after having been given explicit trade order.
  • Fixed automated traders trading with clients after they have moved to blacklisted sector.
  • Fixed station-based traders restricting baskets to shortage wares that they are not authorised to trade.
  • Fixed construction vessels remaining in unsafe locations when expanding station plots.
  • Fixed construction vessels not disengaging when becoming enemy with assigned station.
  • Fixed stations continuing to fire on targets that change ownership to non-hostile faction.
  • Fixed ongoing research still allocating space for resources.
  • Fixed NPC getting stuck in tool pickup loop.
  • Fixed objects with hull values over 100%.
  • Fixed subordinates sometimes randomly going hostile against their commanders' former targets.
  • Fixed incorrect auto-aim when rolling while pitched up or down.
  • Fixed missing scanner on Split space suits.
  • Fixed Split L Dumbfire Turrets not firing.
  • Fixed player ship becoming uncontrollable when pressing undock key (Shift+D) while already undocking.
  • Fixed attacking ships that are not authorised to engage other targets engaging them anyway.
  • Fixed half of ships in local highway being killed when player leaves.
  • Fixed launched defence drones pursuing targets beyond engagement range.
  • Fixed subordinates whose commanders are in blacklisted sectors not operating in their commanders' sectors.
  • Fixed stations not accounting for defence drones when dealing damage while player is not present.
  • Fixed stations with missile turrets on automatic supply not requesting missile resources.
  • Fixed player-owned auto-miners and auto-traders finding sectors that are not yet known to player.
  • Fixed additional gas mining drones on large gas miners not contributing to mining speed.
  • Fixed trade offers being sometimes shown as hostile when standing on another faction's property.
  • Fixed trade subscription not being offered when teleporting to station where you receive promotion.
  • Fixed station producing required building materials not being able to transfer them to build storage if it has insufficient funds.
  • Fixed stations automatically reassigning mining ships to mine for them.
  • Fixed assigning employee as Individual Trainee not working.
  • Fixed being able to walk through walls by moving very slowly.
  • Fixed heat build-up of beam weapons.
  • Fixed subordinates sometimes not clearing reservations on reassignment.
  • Fixed mining lasers dealing excessive damage against enemies when player not present.
  • Fixed ships without weapons or turrets being able to mine asteroids.
  • Fixed ships not consuming countermeasures when player not present.
  • Fixed stations not using their turrets under certain circumstances.
  • Fixed remotely viewed objects not shooting under certain circumstances.
  • Fixed excessive workforce reduction when insufficient resources are available.
  • Fixed player ship getting pushed when getting up while flying relative to moving object.
  • Fixed player spacesuit getting pushed when moving away from player ship while flying relative to moving object.
  • Fixed savegames where large number of factories have been built by factions for no reason.
  • Fixed ships with automated default behaviours sometimes ignoring certain sectors.
  • Fixed NPCs appearing on player owned stations generally being all of one race.
  • Fixed fleet commanders using their piloting skill rather than their combined skill for determining validity of formation shapes.
  • Fixed subordinates assigned to commanders that have bailed becoming completely unresponsive.
  • Fixed range calculation issues with capital ships attacking stations.
  • Fixed ships sent to be recycled sometimes blocking dock.
  • Fixed possibility to queue multiple repair orders for same ship.
  • Fixed not being able to personally claim ownerless capital ships.
  • Fixed lockboxes accumulating when saving and loading repeatedly.
  • Fixed HQ Research Module sometimes being incorrectly named.
  • Fixed non-capital mineral mining ships with mining turrets but no forward-mounted mining lasers failing to mine when player not present.
  • Fixed manually setting storage allocation for products/intermediates removing automatic sell offers.
  • Fixed Kha'ak rebuilding station modules excessively quickly.
  • Fixed fleet auxiliary ships becoming unresponsive when two of them are added to fleet while distant from one another.
  • Fixed saves with missing HQ science labs after building from plan (root cause may not be fixed).
  • Fixed mission trade offers not being shown if player has no trade offer subscription at relevant station.
  • Fixed weapon aim indicators not darkening under certain conditions when target is out of range.
  • Fixed newly installed weapon not being displayed in weapon panel when upgrading currently controlled ship.
  • Fixed broken weapon panel when removing weapon from currently controlled ship.
  • Fixed icons on Map shaking because of unintentional damage.
  • Fixed station geometry on Map still including certain ships even after they have undocked.
  • Fixed some system borders appearing too bright on Map.
  • Fixed incorrect error message about missing trade information in Trade menu.
  • Fixed ETAs for ware reservations by player ships.
  • Fixed subordinates with assignment Attack failing to attack fleet target if assigned to fleet in different sector that is already attacking.
  • Fixed traders subordinate to fleet auxiliary ships searching for trades from their current sector rather than that of their commander.
  • Fixed mining ships with low-skilled crews picking up empty asteroid chunks.
  • Fixed player ship warping when flying relative to object with dock permission as it enters gate.
  • Fixed drones or ammunition sometimes not being constructed from available cargo while there are trade deals to buy at least one relevant ware.
  • Fixed Black Marketeers sometimes not having correct race for their faction.
  • Fixed faction representatives not being respawned after loading certain older savegames.
  • Fixed race distribution of characters on stations.
  • Fixed crew on ships sometimes not properly switching to new owner.
  • Fixed NPC pilots sometimes sitting on player's lap.
  • Fixed missing trade corners on trading stations which also have faction representative.
  • Fixed NPCs looking up or down when talking to player.
  • Fixed characters sometimes standing inside their terminals.
  • Fixed Split character sometimes being placed in cockpit floor in Fires of Defeat gamestart.
  • Fixed HQ manager in Accomplished Scientist gamestart sometimes being invisible Kha'ak or Xenon character.
  • Fixed incorrect hints in Flight School when playing with configuration of multiple joysticks or controllers.
  • Fixed success criteria in sabotage mission.
  • Fixed already opened core-shield switching to closed when loading savegame in Paranid storyline.
  • Fixed game freezing if fulfilling mission by delivering fleet that is directly subordinate to player.
  • Fixed missing guidance to mission character in End of Terrorism/Oppression missions under certain circumstances.
  • Fixed NPC ships avoiding player during payment objective of End of Oppression/Terrorism Split story mission.
  • Fixed multiple crew delivery missions reacting to delivering NPC.
  • Fixed Split Vs Argon mission referencing Paranid ship types.
  • Fixed player becoming member of receiving faction when handing over ship while in pilot seat.
  • Fixed Deliver Crew mission checking incorrect skills and sometimes leading to mission not completing.
  • Fixed Yu t'Knk in Split storyline providing unlimited number of spacesuit bombs.
  • Fixed Split Story mission Zyarth's Coffin getting stuck after completing delivery.
  • Fixed issue with Split-specific Fleet War Mission requesting non-existent ship equipment.
  • Fixed Kha'ak stations offering signal leak missions.
  • Fixed Escape Plan mission sometimes stalling if left for too long.
  • Fixed escape pods not launching in Hatikvah Breakdown mission.
  • Fixed Split plot not progressing when Passenger gets lost during Rebellious Thralls mission.
  • Fixed missing guidance to NPC during Suspicious Split mission in Split story.
  • Fixed HQ story signal leak not appearing during specific phase of Hatikvah story.
  • Fixed attacking drones in Hatikvah story not turning hostile to player as intended.
  • Fixed multiple repair satellite missions in trade subscription not progressing.
  • Fixed By Invitation Only mission to speak to Dal Busta sometimes not having guidance.
  • Fixed upkeep mission to assign construction vessel not appearing for newly planned stations.
  • Fixed mission NPC not respawning in Split End of Terrorism and End of Oppression story missions.
  • Fixed another case of Escape Plan mission sometimes stalling.
  • Fixed A Small Errand mission getting stuck if all lockboxes are opened in quick succession.
  • Fixed Rebellious Thralls mission in Split story getting stuck after hijacked ship surrendered.
  • Fixed crew delivery missions not aborting automatically if destination station is destroyed
  • Fixed Duke's Tempest not attempting to claim sectors during invasions.
  • Fixed Retrieve Inventory mission potentially aborting when mission item is picked up.
  • Fixed Supreme Interior Design and A Fearsome Flagship missions sometimes getting stuck despite all wares having been delivered.
  • Fixed Abort Mission button wrongly appearing enabled under certain circumstances.
  • Fixed Ships in Construction entries showing 1:00 as time left when completed.
  • Fixed broken safe deposit storage menu when closing it under certain circumstances.
  • Fixed cut-off Ship Interactions menu under certain circumstances.
  • Fixed cut-off encyclopedia descriptions.
  • Fixed highlight visitor setting turning off in certain situations.
  • Fixed licence icon in ship selection of Ship Build menu disappearing sometimes.
  • Fixed misplaced sorting arrow in Load Game menu.
  • Fixed missing icons in certain menus with specific resolution, UI scale and language combinations.
  • Fixed overlapping texts in player info box in upper left corner of some menus.
  • Fixed menu crash in Crew Information menu in certain situations.
  • Fixed missing warning when trying to trade with station that only has capital ship build modules.
  • Fixed mission guidance on Map not showing multiple objectives correctly.
  • Fixed order lines being shown on Map even if object icon is filtered out.
  • Fixed incorrect sorting of Map objects by name in certain cases.
  • Fixed wrongly aligned background elements in expanded flow-chart nodes.
  • Fixed rounding issues when truncating text.
  • Fixed rotation input on station plot placement map.
  • Fixed access to Ship Overview menu for laser towers and drones.
  • Fixed stuck Ship Configuration menu when deleting custom loadout.
  • Fixed stuck Map after closing context menus.
  • Fixed excessively large selection area for order and guidance lines when using mouse on Map.
  • Fixed paint modification encyclopedia entries being wrongly re-added to inventory ware category.
  • Fixed ware exchange option being available for ships with which docking is not possible.
  • Fixed deceptive trade offer prices and amounts if trade offer information is out of date.
  • Fixed NPCs appearing as full-screen background of Map menu under certain circumstances.
  • Fixed scaling for New Default Behaviour context menu.
  • Fixed visible sector description text changing under certain circumstances.
  • Fixed resource probes showing zero yield in locations with resources.
  • Fixed some areas on map being coloured as though they contain mineral resources when this is not the case.
  • Fixed logical station overview incorrectly listing ware reservations that do not influence production or trade offers.
  • Fixed not being able to remove buy offers for products under certain circumstances.
  • Fixed Bling Bling achievement being granted by looking at Encyclopedia.
  • Fixed station module and ship blueprints being available without any reputation restriction.
  • Fixed excessive credits sometimes being transferred to player when cancelling upgrade.
  • Fixed weapon cooldown delay re-starting when another weapon finishes cooling down.
  • Fixed ships with turrets that are in storage doing damage when player is not present.
  • Fixed gates and superhighways sometimes being shown outside sectors on Map.
  • Fixed cut-off text in Encyclopedia descriptions under certain circumstances.
  • Fixed Sector Info menu not being displayed correctly under certain circumstances.
  • Fixed incorrect display of settings in Extensions menus after restoring defaults.
  • Fixed inability to give piloting or management seminars to pilots or managers via Personnel Management Menu.
  • Fixed inability to give piloting seminars to player's relief pilot.
  • Fixed logbook entries being added for NPC ships bailing following attacks by other NPCs.
  • Fixed inconsistent faction relation display when using cover.
  • Fixed encyclopedia showing incorrect Sustained Weapon Output for beam weapons.
  • Fixed doubled group entries when assigning ships under certain circumstances.
  • Fixed ship constructions in Logical Station Overview showing negative progress when finished.
  • Fixed map filters not being applied correctly after selecting plot in Manage Plots menu.
  • Fixed number of queued orders being visible on ships with insufficient revealed info.
  • Fixed station modules sometimes listed twice in Object List or Property Owned.
  • Fixed interrupted text input when using HOTAS or similar input methods.
  • Fixed being dragged into wall by cockpit hatch in Chimera and Asp.
  • Fixed Theseus being able to equip mining lasers.
  • Fixed floating geometry on graphene production module.
  • Fixed several misaligned surface elements.
  • Fixed unsuitable shop areas appearing on certain stations.
  • Fixed missing doors for spacesuit docks on station dock areas.
  • Fixed redundant info text on radar for selected target using certain screen aspect ratios.
  • Fixed graphical corruption of guidance on Map.
  • Fixed inability to interact in first person mode in certain savegames.
  • Fixed getting stuck in floor when in docked capital ship.
  • Fixed being able to fall off dock area of Zeus.
  • Fixed missing visual element on hackable console in security office.
  • Fixed parts of venture room vanishing depending on view angle.
  • Fixed flipped player logo on Asp.
  • Fixed player logo on Boa not being completely visible.
  • Fixed hole in Pegasus cockpit roof.
  • Fixed incorrect colour on Paranid mass driver beam.
  • Fixed rolling character eyes.
  • Fixed Alert menu not being shown under certain circumstances.
  • Fixed cases where targeting gate displayed triangular target element instead of rectangular one.
  • Fixed cases of untargetable objects in first-person mode in certain cases (e.g. pilot chairs on newly constructed ships).
  • Fixed faction relation bar in target monitor not updating.
  • Fixed duplicate nebula rendering during certain conversations.
  • Fixed engine boost effect not being visually attached to medium sized engines.
  • Fixed missing barrel rotation on Bolt Repeater and Neutron Gatling.
  • Fixed Kha'ak turret muzzle flash not being visually connected to barrel.
  • Fixed message cutscenes continuing to play in background when selecting another message or menu tab.
  • Fixed Game Paused not being visible during Game Over.
  • Fixed flickering objects during Game Over.
  • Fixed certain sounds being played using incorrect volume setting.
  • Fixed Tobii devices not being detected with recent Tobii drivers.
  • Fixed several causes of performance issues.
  • Fixed several causes of crashes.

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v4 HotFix 1 Beta 1

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=d5c34db9648b4c39a1f2241040aa8af7

Updates the X4 Foundations v4, and Cradle of Humanity releases a few days ago

Version: 4.00 Hotfix 1 Beta 1 (433264) - 2021-03-18

  • Fixed sometimes not entering superhighways during travel mode.
  • Fixed not being able to claim abandoned Rapier.
  • Fixed Solborn Militia Outpost not respawning when destroyed.
  • Fixed ship Silverback in Defenders of Sol mission getting stuck.
  • Fixed Wartime Economics mission getting stuck in dialog cutscene when entering Savage Spur II with map open.
  • Fixed ship delivery objective in Towards Distant Shores mission failing unintentionally.
  • Fixed rescue ship in Terran gamestart Displaced mission sometimes being very far away.
  • Fixed missing Argon dock blueprint for player during Displaced mission in Terran gamestarts.
  • Fixed ship to escort in Escape Plan mission sometimes not moving to station.
  • Fixed missions sometimes not continuing when saved and loaded during dialogue.
  • Fixed Wartime Economics mission getting stuck if last Xenon flees instead of being destroyed.
  • Fixed missing Preferred Build Method option for resupply ships.
  • Fixed order icons in Object List and Property Owned menus not showing correct order when using Repeat Orders
  • Fixed wrong station construction state in Station Build menu under certain circumstances.
  • Fixed Encyclopedia errors if no engines are known.
  • Fixed several causes of crashes.

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V4 HotFix 2 Beta 1

https://forum.egosoft.com/viewtopic.php?f=192&t=405397

This game is coming along very nicely, and very stable now. CoH added a lot of interesting new story lines and missions.

@Arthmoor Ref' your question a while back is it a good time to get it, I would say now is a good time, but would recommend getting not only the base game but also Split Vendetta and Cradle of Humanity DLCs .. And be warned this game is a life taker :)

 

Version: 4.00 Hotfix 2 Beta 1 (433914) - 2021-03-24

  • Fixed certain ship models not being claimable in person.
  • Fixed population information from terraforming getting lost when loading savegame.
  • Fixed missing description for Sealed Vacuum Tubes.
  • Fixed Terran Fleet Delivery Missions requesting impossible ship setup.
  • Fixed Defenders of Sol mission getting stuck on Approach: Erratic Miner objective under specific circumstances.
  • Fixed Final Debrief mission issues with mission relevant characters potentially dying too soon.
  • Fixed War of Intervention mission guidance breaking under specific circumstances.
  • Fixed End of Terrorism objective pointing to station instead of signal leaks.
  • Fixed various issues in Covert Operations mission.
  • Fixed War of Intervention mission not containing reward.
  • Fixed A Pirate's Trail mission getting stuck if enemy ships are defeated before player arrives.
  • Fixed data leaks sometimes spawning in centre of station during Pioneer gamestart mission.
  • Fixed target ship in Mutually Assured Destruction mission staying invincible after getting attacked by player.
  • Fixed Astronauts, Champions, Truth Seekers mission getting stuck if hidden ship is captured before objective is set.
  • Fixed objective guidance sometimes not appearing for The Meeting mission.
  • Fixed player getting stuck inside Silverback during Defenders of Sol mission.
  • Fixed Operation Hyena not progressing when player already owns station in specified Argon space.
  • Fixed Wartime Economics mission getting stuck in Savage Spur II under specific circumstances.
  • Fixed cases of Second Assistant mission getting stuck when placing Nav Beacons in hazardous region.
  • Fixed story getting stuck when escaping out of conversations with Rick Feynman during Double Assistant mission.
  • Fixed What is Best in Life achievement not being unlocked for players who completed Make War not Peace mission during beta.
  • Fixed sector trade offer graph in Encyclopedia showing Sell instead of Buy for buy offers in mouse-over texts.
  • Fixed broken shopping list in Ship Configuration menu after returning from Encyclopedia.
  • Fixed broken mouse picking on Map after setting trade ware filter.
  • Fixed Energy Cell production module efficiency claiming sunlight effect as workforce.
  • Fixed ships of wrong size offered when requesting ships at ship consoles.
  • Fixed covered ships not showing up in Undock menu.
  • Fixed Crew Transfer menu for player-owned shipyards.
  • Fixed dropdown selections appearing to reset to initial value after scrolling.
  • Fixed main weapon on Asgard being destroyed.
  • Fixed Terran medium turrets vanishing when destroyed.
  • Fixed freeze when using Go To Ship on ship belonging to another faction that is docked at object also belonging to another faction.
  • Fixed freeze when doing Long Range Scan near extremely complex station.
  • Fixed several causes of crashes.
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Update V4 Hotfix 3 beta 1

Version: 4.00 Hotfix 3 Beta 1 (434806) - 2021-03-31

  • Improved collision detection, especially at high speeds.
  • Fixed re-tasked NPC traders sometimes holding on to reservations for trades they are not going to complete.
  • Fixed not seeing assigned trainees on HQ after relocating it to sector without training capabilities.
  • Fixed player being able to easily board ships they've just sold.
  • Fixed missile launchers not being available to Terran and Pioneer factions.
  • Fixed license requirements for missile launchers and turrets.
  • Fixed automatic buy/sell threshold calculation for intermediate wares with manual storage allocation.
  • Fixed incorrect Torus airlock state if players teleports unexpectedly.
  • Fixed cases of mission ship being stuck in hazardous region during Second Assistant mission.
  • Fixed target ship in Mutually Assured Destruction mission stopping for no apparent reason.
  • Fixed Advanced Satellite deployment not registering in The Meeting story mission.
  • Fixed From the Ashes mission not accepting Terran ship fabrication modules.
  • Fixed Save Them From Themselves mission not ending if important character is no longer available when objective is completed.
  • Fixed Hatikvah mission getting stuck when interrupting Dal during Teladi meeting.
  • Fixed Operation Hyena Station construction failing to complete.
  • Fixed Falx asking for impossible equipment loadout in Terran Deliver Fleet missions.
  • Fixed Oberth not accepting antimatter cells in specific circumstances.
  • Fixed Final Debrief not continuing when defending Saman from Pirates under specific circumstances.
  • Fixed issues with Undercover Trader in Zyarth's Coffin story mission.
  • Fixed NPC in Treacherous Shallows mission getting killed if station is destroyed before player starts conversation.
  • Fixed Moreya gained in Astronauts, Champions, Truth Seekers mission remaining locked from pilot assignment after end of plot.
  • Fixed missing reputation reward for A Heart for Pirates mission.
  • Fixed encyclopedia entry selection when opening sector entries.
  • Fixed targeting capital ships not unlocking weapon and thruster information in Encyclopedia.
  • Fixed missing option to resume production if production module is marked for recycling or is hacked.
  • Fixed Yaki station sometimes having no icon.
  • Fixed several causes of crashes.

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  • 2 months later...

Dont know when it will be released but steam db is receiving nightly builds since yesterday.

From discussions on the Egosoft forum this should be a very nice update.

A good indication of what is coming is in the CEOs post here ..

https://forum.egosoft.com/viewtopic.php?f=146&t=439556

Hello everyone,

Unfortunately, the start of the 4.10 beta has been significantly delayed up to now, so I wanted to take this opportunity to highlight our current work and give you an overview of what we have already achieved.

The 4.10 beta was planned to start immediately after the release of X4: Cradle of Humanity. Much of the content of 4.10 was already in the works before the release of 4.00 and CoH. Several of the more "dangerous" features and fixes were moved to 4.10, because 4.00 was already so huge.

4.10 BETA Overview:
The following overview is "work in progress". That means everything you see here could still change and has to be tested in the beta before it is included in the final, public 4.10 update!

By now you have probably already heard about the most striking new feature, the "Multiverse Team Seasons" (if not, click here).

  • New Feature: Multiverse Team Seasons!
  • Improved Emergency Eject feature. --> This is indirectly part of the same feature, as it is particularly important for the Multiverse Team Seasons that the rescue system works well.

Some of you may have seen that we have been working for a while on an editor that allows you to create your own game starts. What is currently being done here is a special mode that differentiates between "Modified" and "Unmodified" game starts based on "achievements" in other savegames of yours. In short, you can use it to "transfer" parts of your achievements from a savegame to a new game start. The next podcast episode will go into more detail about this feature.

  • New Feature: Custom game starts.

Some points relate to the new 4.00 terraforming feature:

  • Added two new terraforming projects to directly increase or reduce air pressure.
  • Added storage information to active terraforming projects.
  • Improved Reflective Cloud Particles and Black Dust terraforming projects by making them repeatable.

A number of improvements relate to bug reports from you, where there were misunderstandings about how a station manages its own purchasing of goods. Especially when ships are assigned to your station (mining or trading), but then don't work the way you want them to, instead just "standing around". This can have a number of causes. We have changed a few things and tried to make them clearer.

  • Added ware reservation information to trade menu.
  • Added option to cancel ware reservations at player-owned own stations.
  • Added option to assign ships directly to subordinate group in Object List and Property Owned menus.
  • Added status info about insufficient funds to Account node in Logical Station Overview.
  • Improved behaviour of station-based mining ships working for stations that require multiple resources.
  • Improved station-based traders to prevent them prioritising resources that are produced by their station even when those resources are in shortage.
  • Added HQ account info to Research menu.
  • Improved manual trade offer settings to allow buy amount that is higher than sell amount.

An example of a rather dangerous (from the point of view of implementation and testing) new feature is the treatment of dangerous regions. The new procedure is certainly better because it is more consistent, but it could also lead to new errors in the AI.

  • Improved hazardous regions to also work when player is not nearby.
  • Improved AI pathing to fly around hazardous regions where possible.

The following, seemingly unremarkable point is also very critical and requires a lot of testing. The new improved graphics engine should now be able to cope better with systems that are at the lower end of our hardware requirements. However, even with better systems, there are still customers where the game stops with "device lost" messages. Here, 4.10 will change a lot. Unfortunately, every change brings with it the danger of new problems. We are currently testing this intensively.

  • Improved asset pre-loading on GPUs with high memory capacity.
  • Improved asset streaming on GPUs with low memory capacity.

And in general, many smaller and larger improvements:

  • Added Show Upkeep Missions option to Interact menu.
  • Added mass crew transfer for group trainees with player HQ.
  • Improved faction logic to prevent construction of excessive numbers of stations.
  • Improved behaviour of police ships to sometimes allow player-owned objects to skip inspection if relations with police faction are good enough.
  • Improved flight pathing for small ships docking at Tokyo.
  • Improved range and force of container magnet for M, L and XL ships.
  • Improved scanning movement of recon ships and resource scouts.
  • Improved balancing of relation penalty for destroying stations.
  • Improved workforce information in Logical Station Overview.
  • Improved menu layouts for Hire and Reassign crew.
  • Improved interface for selecting sector order parameters.
  • Improved visibility of save-related messages.
  • Improved visibility of station modules in station build menu.
  • Improved visibility of turret in scan mode.
  • Improved variety of factions seen on dock areas.
  • Improved appearance of Argon characters.
  • Improved lighting on Argon L bridge.
  • Changed default setting for Alerts in Map to Low for new players
  • Changed size difference for fleet leader icons from 50% to 25% larger than other objects.
  • Removed resource yield requirement from mining ship upkeep missions.
  • Removed ability to drag order lines away from inter-sector connections as they often happened accidentally.
  • Removed XS dock capacity from Docked Ships info on map.

And, of course, many bug fixes (please bear in mind that some of these fixes still have to be tested during the beta, before being implemented into the final, public 4.10 update).

  • Fixed Terran and Pioneer introduction missions to HQ being stalled by research ship being destroyed.
  • Fixed Hatikvah story sometimes getting stuck if dialogs are interrupted.
  • Fixed player not being able to take control of freighter because it was put into internal storage during Hatikvah story.
  • Fixed data vault mission not being completable with Cradle of Humanity expansion active.
  • Fixed rare situation in which Escape Plan mission cannot be completed.
  • Fixed players getting trapped in Boneyard during Tax Evasion 101 Split story mission.
  • Fixed Rebellious Thralls Split story mission being stuck if player has bad faction relations towards FRF when asked to dock at Slave Trader 3.
  • Fixed Rebellious Thralls Split story mission being stuck at undefined Scan guidance.
  • Fixed objects in Abandoned Asteroid Base in Astronauts, Champions, Truth Seekers mission disappearing while player is absent.
  • Fixed Astronauts, Champions, Truth Seekers mission getting stuck if conversation with Ellipsis Trouble is started before story dialog could finish.
  • Fixed indestructible Sweet Jack ship remaining after Covert Operations storyline is completed.
  • Fixed A Matter of Respect mission getting stuck if Helianthus tries to launch too many drones at once.
  • Fixed Torus switch riddle to reset all switches on leaving sector.
  • Fixed Torus switch riddle not behaving correctly if switches are repaired/damaged too quickly.
  • Fixed Operation Smoke and Mirrors mission not activating properly under certain circumstances.
  • Fixed A Heart for Pirates mission not getting removed from Mission Manager when aborted by player.
  • Fixed advanced terraforming projects not being available if Cradle of Humanity is enabled after terraforming is unlocked.
  • Fixed The Smoking Gun mission not triggering if Amplifier Station is destroyed too quickly.
  • Fixed Defenders of Sol mission getting stuck if Silverback is destroyed before player arrives at rally point.
  • Fixed adding gases increasing air pressure on worlds where that stat is not relevant.
  • Fixed some story missions being abortable.
  • Fixed player-owned subordinates sometimes not trading with other player property due to lack of funds when they don't actually need to pay.
  • Fixed looped trade orders not accounting for discounts when looking for trades with matching price thresholds.
  • Fixed rebuilt build modules remaining inoperable after being wrecked before hack expired.
  • Fixed ships undergoing recycling disappearing when stored resulting in no recycled resources being gained.
  • Fixed modules under construction which are then destroyed not being recycled properly.
  • Fixed build storage of destroyed stations sometimes remaining in longer than intended.
  • Fixed very rare case resulting in broken ship movement when teleporting between ships in same highway.
  • Fixed automatic storage allocation breaking for stations with extremely large number of production modules.
  • Fixed subordinate traders sometimes buying then immediately re-selling same wares at commanding station.
  • Fixed boarding ships not trying to keep their boarding target alive while moving to engage.
  • Fixed turret control of boarding ships sometimes reacquiring target after target hull is below safe threshold.
  • Fixed player-owned mining ships finding resources in undiscovered areas of known sectors.
  • Fixed mining ships not firing on asteroids if any turrets are set to Attack All Enemies.
  • Fixed ships with turrets set to Attack Capital Ships or Attack Fighters not firing unless at least one turret is also set to Attack all Anemies.
  • Fixed turrets set to Missile Defence not working.
  • Fixed ships sometimes not uncovering areas hidden by fog of war.
  • Fixed player-owned ships finding paths through undiscovered sectors.
  • Fixed auto-traders not correctly updating when loading certain older savegames.
  • Fixed some buttons and doors not working after teleporting to station.
  • Fixed autopilot not working if guidance target is unknown and/or inactive gate or accelerator.
  • Fixed autopilot not using travel mode when approaching gate or accelerator.
  • Fixed not being able to call ship from storage if its cover faction is hostile to owner of object at which it is docked.
  • Fixed ships sometimes starting final dock movement many kilometers from dock.
  • Fixed never getting docking permission under certain rare circumstances.
  • Fixed fleeing ships repeatedly docking and undocking.
  • Fixed cases of ships being permanently unable to undock.
  • Fixed explosions of large objects not doing damage.
  • Fixed cases of duplicated HQ research modules.
  • Fixed Terran solar panels costing more resources than intended.
  • Fixed Kha'ak outposts no longer appearing over time in certain situations.
  • Fixed pirate ships plundering objects belonging to friendly factions.
  • Fixed attacking capital ships staying outside weapon range.
  • Fixed weapons not shooting under certain circumstances.
  • Fixed being able to collide with hidden bridge geometry.
  • Fixed map icons of docked ships flickering between two positions under certain circumstances.
  • Fixed position of icons next to trade offers on Map when view is rotated.
  • Fixed object select mode in Map not working in gamepad mode.
  • Fixed certain Xenon stations being invisible in Savage Spur.
  • Fixed cargo display in ware exchange menu for stations owning mining ships.
  • Fixed inaccurate text for manual buy/sell offer amount settings in Logical Station Overview.
  • Fixed several issues with ammo and drone quantities in Logical Station Overview.
  • Fixed future station construction resources not appearing in Station Configuration menu if build is already in progress.
  • Fixed Ware Transfer options when docked at another ship.
  • Fixed Request dock at option not being disabled when already docked at that object.
  • Fixed option to change Default Behaviour not being disabled under certain circumstances.
  • Fixed planned Default Behaviour changes getting stuck when changing to another menu tab.
  • Fixed ships retaining previous Default Behaviour when being set to Repeat Orders.
  • Fixed station-wide loadout level resetting every time Station Build menu is closed.
  • Fixed problems with Personnel Management menu if ships get destroyed.
  • Fixed Sell Ships menu not being displayed or not being scrollable under certain circumstances.
  • Fixed inconsistency between player ship and other player-owned objecs regarding whether default orders of subordinates can be changed.
  • Fixed medium ships incorrectly showing missile turret compatibility in menus.
  • Fixed missing title text in Interact menu under certain circumstances.
  • Fixed mismatched construction budget estimates in several locations.
  • Fixed traders adding logbook entries describing purchase after having sold ware.
  • Fixed Terraforming Expenses stat being too high by factor of 100.
  • Fixed overlapping text in Ship Configuration menu.
  • Fixed input mapping conflict not being detected when assigning axis.
  • Fixed various localisation issues.
  • Fixed Paranid head clipping through cockpit roof in Ceberus.
  • Fixed NPCs walking over furniture in Faction Representative office and Secret Service Bureau.
  • Fixed cockpit crew sometimes not interacting with terminals.
  • Fixed visiting NPCs behaving as though they are local crew.
  • Fixed Split and Terran NPCs neglecting their air marshalling duties.
  • Fixed ship crew from player-owned shipyards being random races instead of workforce races.
  • Fixed Yaki appearing on dock areas where they shouldn't.
  • Fixed jump effect sometimes not coinciding with destination position on sector transition.
  • Fixed rare cases where Venture Dock would still appear as if venture was running after ship returned.
  • Fixed scaling problems in station editor when copying sequences repeatedly.
  • Fixed looped animations stuttering at very large time values.
  • Fixed brief incorrect image display in several menus.
  • Fixed weapon effects being visible in upgrade menu.
  • Fixed incorrect grouping of turrets on Advanced Electronics production module.
  • Fixed floating turrets on small Terran Liquid Storage module.
  • Fixed turrets being rotated wrongly on Argon Defence Disk.
  • Fixed visual glitch in Microchip production module.
  • Fixed build modules being offset when wrecked.
  • Fixed turrets being located on top of player logo on Nomad.
  • Fixed turrets on Tokyo clipping inside ship hull.
  • Fixed floating geometry in Manorina gas miner ship.
  • Fixed misaligned Ceberus spacesuit dock.
  • Fixed wrong texture on Okinawa bridge window.
  • Fixed missing holo instruments on Argon XL bridge.
  • Fixed mirrored decals in Argon L bridge.
  • Fixed rotating flack bullets.
  • Fixed pink faces on male Argon NPCs.
  • Fixed several causes of crashes.


Start of the beta:
We hope to start the 4.10 beta as a public beta very soon (possibly without the Multiverse Team Season at first).

Hopefully this overview has at least helped you to have more precise expectations for 4.10.
Thank you for your support and enjoy X4!

-Bernd

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The change I am most looking forward to testing is the Assett loading performance, since day 1 the occasional slow loading planet textures when you jump systems has been a bit of an immersion breaker, plus occasionally you can turn around quick in a cockpit and your crew will still be drawing parts of its body .. Depends how much is going on in the system which is wildly variable with this game engine. Good to see Egosoft are addressing such problems this far into development.

The following, seemingly unremarkable point is also very critical and requires a lot of testing. The new improved graphics engine should now be able to cope better with systems that are at the lower end of our hardware requirements. However, even with better systems, there are still customers where the game stops with "device lost" messages. Here, 4.10 will change a lot. Unfortunately, every change brings with it the danger of new problems. We are currently testing this intensively.

  • Improved asset pre-loading on GPUs with high memory capacity.
  • Improved asset streaming on GPUs with low memory capacity.

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:) 4.10 Beta 1 HF 1 is up ..

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=7b26f6ce46256ced877196f3f7b28946

 

Version: 4.10 Beta 1 Hotfix 1(447332) - 2021-06-14

  • Added two new terraforming projects to directly increase or reduce air pressure.
  • Added Deliver Fleet mission variants that ask for specific ship type but let player choose exact ship and equipment.
  • Added storage information to active terraforming projects.
  • Added ware reservation information to trade menu.
  • Added option to cancel ware reservations at player-owned stations.
  • Added option to assign ships directly to subordinate group in Object List and Property Owned menus.
  • Added status info about insufficient funds to Account node in Logical Station Overview.
  • Added Show Upkeep Missions option to Interact menu.
  • Added HQ account info to Research menu.
  • Added mass crew transfer for group trainees with player HQ.
  • Added Polish localisation
  • Improved Build Station and Deliver Fleet mission rewards to give return on investment instead of flat reward.
  • Improved Deliver Fleet mission variants to ask for varying loadouts.
  • Improved Reflective Cloud Particles and Black Dust terraforming projects by making them repeatable.
  • Improved Emergency Eject feature.
  • Improved behaviour of station-based mining ships working for stations that require multiple resources.
  • Improved behaviour of police ships to sometimes allow player-owned objects to skip inspection if relations with police faction are good enough.
  • Improved station-based traders to prevent them prioritising resources that are produced by their station even when those resources are in shortage.
  • Improved faction logic to prevent construction of excessive numbers of stations.
  • Improved hazardous regions to also work when player is not nearby.
  • Improved AI pathing to fly around hazardous regions where possible.
  • Improved flight pathing for small ships docking at Tokyo.
  • Improved range and force of container magnet for M, L and XL ships.
  • Improved scanning movement of recon ships and resource scouts.
  • Improved balancing of relation penalty for destroying stations.
  • Improved low attention combat involving multiple capital ships.
  • Improved workforce information in Logical Station Overview.
  • Improved menu layouts for Hire and Reassign crew.
  • Improved interface for selecting sector order parameters.
  • Improved manual trade offer settings to allow buy amount that is higher than sell amount.
  • Improved visibility of save-related messages.
  • Improved visibility of station modules in station build menu.
  • Improved visibility of turrets in scan mode.
  • Improved Gravidar update rate.
  • Improved variety of factions seen on dock areas.
  • Improved appearance of Argon characters.
  • Improved lighting on Argon L bridge.
  • Improved asset pre-loading on GPUs with high memory capacity.
  • Improved asset streaming on GPUs with low memory capacity.
  • Changed default setting for Alerts in Map to Low for new players
  • Changed size difference for fleet leader icons from 50% to 25% larger than other objects.
  • Removed resource yield requirement from mining ship upkeep missions.
  • Removed ability to drag order lines away from inter-sector connections as they often happened accidentally.
  • Removed XS dock capacity from Docked Ships info on map.
  • Fixed Terran and Pioneer introduction missions to HQ being stalled by research ship being destroyed.
  • Fixed Hatikvah story sometimes getting stuck if dialogs are interrupted.
  • Fixed player not being able to take control of freighter because it was put into internal storage during Hatikvah story.
  • Fixed data vault mission not being completable with Cradle of Humanity expansion active.
  • Fixed rare situation in which Escape Plan mission cannot be completed.
  • Fixed players getting trapped in Boneyard during Tax Evasion 101 Split story mission.
  • Fixed Rebellious Thralls Split story mission being stuck if player has bad faction relations towards FRF when asked to dock at Slave Trader 3.
  • Fixed Rebellious Thralls Split story mission being stuck at undefined Scan guidance.
  • Fixed objects in Abandoned Asteroid Base in Astronauts, Champions, Truth Seekers mission disappearing while player is absent.
  • Fixed Astronauts, Champions, Truth Seekers mission getting stuck if conversation with Ellipsis Trouble is started before story dialog could finish.
  • Fixed indestructible Sweet Jack ship remaining after Covert Operations storyline is completed.
  • Fixed A Matter of Respect mission getting stuck if Helianthus tries to launch too many drones at once.
  • Fixed Torus switch riddle to reset all switches on leaving sector.
  • Fixed Torus switch riddle not behaving correctly if switches are repaired/damaged too quickly.
  • Fixed Operation Smoke and Mirrors mission not activating properly under certain circumstances.
  • Fixed A Heart for Pirates mission not getting removed from Mission Manager when aborted by player.
  • Fixed advanced terraforming projects not being available if Cradle of Humanity is enabled after terraforming is unlocked.
  • Fixed The Smoking Gun mission not triggering if Amplifier Station is destroyed too quickly.
  • Fixed Defenders of Sol mission getting stuck if Silverback is destroyed before player arrives at rally point.
  • Fixed adding gases increasing air pressure on worlds where that stat is not relevant.
  • Fixed some story missions being abortable.
  • Fixed player-owned subordinates sometimes not trading with other player property due to lack of funds when they don't actually need to pay.
  • Fixed looped trade orders not accounting for discounts when looking for trades with matching price thresholds.
  • Fixed incorrect trade offer price calculation for certain shipyards.
  • Fixed rebuilt build modules remaining inoperable after being wrecked before hack expired.
  • Fixed ships undergoing recycling disappearing when stored resulting in no recycled resources being gained.
  • Fixed modules under construction which are then destroyed not being recycled properly.
  • Fixed build storage of destroyed stations sometimes remaining in longer than intended.
  • Fixed more resources being returned to build storage when recycling station loadout upgrades.
  • Fixed very rare case resulting in broken ship movement when teleporting between ships in same highway.
  • Fixed automatic storage allocation breaking for stations with extremely large number of production modules.
  • Fixed subordinate traders sometimes buying then immediately re-selling same wares at commanding station.
  • Fixed boarding ships not trying to keep their boarding target alive while moving to engage.
  • Fixed turret control of boarding ships sometimes reacquiring target after target hull is below safe threshold.
  • Fixed player-owned mining ships finding resources in undiscovered areas of known sectors.
  • Fixed mining ships not firing on asteroids if any turrets are set to Attack All Enemies.
  • Fixed ships with turrets set to Attack Capital Ships or Attack Fighters not firing unless at least one turret is also set to Attack all Enemies.
  • Fixed turrets set to Missile Defence not working.
  • Fixed ships sometimes not uncovering areas hidden by fog of war.
  • Fixed player-owned ships finding paths through undiscovered sectors.
  • Fixed auto-traders not correctly updating when loading certain older savegames.
  • Fixed some buttons and doors not working after teleporting to station.
  • Fixed autopilot not working if guidance target is unknown and/or inactive gate or accelerator.
  • Fixed autopilot not using travel mode when approaching gate or accelerator.
  • Fixed not being able to call ship from storage if its cover faction is hostile to owner of object at which it is docked.
  • Fixed ships sometimes starting final dock movement many kilometers from dock.
  • Fixed never getting docking permission under certain rare circumstances.
  • Fixed fleeing ships repeatedly docking and undocking.
  • Fixed cases of ships being permanently unable to undock.
  • Fixed explosions of large objects not doing damage.
  • Fixed cases of duplicated HQ research modules.
  • Fixed Terran solar panels costing more resources than intended.
  • Fixed Kha'ak weapon platforms sometimes being unarmed.
  • Fixed Kha'ak outposts no longer appearing over time in certain situations.
  • Fixed pirate ships plundering objects belonging to friendly factions.
  • Fixed attacking capital ships staying outside weapon range.
  • Fixed weapons not shooting under certain circumstances.
  • Fixed being able to collide with hidden bridge geometry.
  • Fixed broken collision detection when flying certain ships near large objects.
  • Fixed map icons of docked ships flickering between two positions under certain circumstances.
  • Fixed position of icons next to trade offers on Map when view is rotated.
  • Fixed object select mode in Map not working in gamepad mode.
  • Fixed certain Xenon stations being invisible in Savage Spur.
  • Fixed cargo display in ware exchange menu for stations owning mining ships.
  • Fixed inaccurate text for manual buy/sell offer amount settings in Logical Station Overview.
  • Fixed several issues with ammo and drone quantities in Logical Station Overview.
  • Fixed future station construction resources not appearing in Station Configuration menu if build is already in progress.
  • Fixed Ware Transfer options when docked at another ship.
  • Fixed Request dock at option not being disabled when already docked at that object.
  • Fixed option to change Default Behaviour not being disabled under certain circumstances.
  • Fixed planned Default Behaviour changes getting stuck when changing to another menu tab.
  • Fixed ships retaining previous Default Behaviour when being set to Repeat Orders.
  • Fixed station-wide loadout level resetting every time Station Build menu is closed.
  • Fixed problems with Personnel Management menu if ships get destroyed.
  • Fixed Sell Ships menu not being displayed or not being scrollable under certain circumstances.
  • Fixed loadout presets being available for ships with installed equipment mods
  • Fixed inconsistency between player ship and other player-owned objects regarding whether default orders of subordinates can be changed.
  • Fixed medium ships incorrectly showing missile turret compatibility in menus.
  • Fixed missing title text in Interact menu under certain circumstances.
  • Fixed missing interactions in Crew Info tab for player employees on stations.
  • Fixed mismatched construction budget estimates in several locations.
  • Fixed traders adding logbook entries describing purchase after having sold ware.
  • Fixed Terraforming Expenses stat being too high by factor of 100.
  • Fixed Terraforming projects showing invalid resources if more was delivered than needed.
  • Fixed overlapping text in Ship Configuration menu.
  • Fixed input mapping conflict not being detected when assigning axis.
  • Fixed various localisation issues.
  • Fixed Terraforming menu crash.
  • Fixed Paranid head clipping through cockpit roof in Cerberus.
  • Fixed NPCs walking over furniture in Faction Representative office and Secret Service Bureau.
  • Fixed cockpit crew sometimes not interacting with terminals.
  • Fixed visiting NPCs behaving as though they are local crew.
  • Fixed Split and Terran NPCs neglecting their air marshalling duties.
  • Fixed ship crew from player-owned shipyards being random races instead of workforce races.
  • Fixed Yaki appearing on dock areas where they shouldn't.
  • Fixed jump effect sometimes not coinciding with destination position on sector transition.
  • Fixed rare cases where Venture Dock would still appear as if venture was running after ship returned.
  • Fixed scaling problems in station editor when copying sequences repeatedly.
  • Fixed looped animations stuttering at very large time values.
  • Fixed brief incorrect image display in several menus.
  • Fixed weapon effects being visible in upgrade menu.
  • Fixed incorrect grouping of turrets on Advanced Electronics production module.
  • Fixed floating turrets on small Terran Liquid Storage module.
  • Fixed turrets being rotated wrongly on Argon Defence Disk.
  • Fixed visual glitch in Microchip production module.
  • Fixed build modules being offset when wrecked.
  • Fixed turrets being located on top of player logo on Nomad.
  • Fixed turrets on Tokyo clipping inside ship hull.
  • Fixed floating geometry in Manorina gas miner ship.
  • Fixed misaligned Cerberus spacesuit dock.
  • Fixed wrong texture on Okinawa bridge window.
  • Fixed missing holo-instruments on Argon XL bridge.
  • Fixed mirrored decals in Argon L bridge.
  • Fixed rotating flack bullets.
  • Fixed pink faces on male Argon NPCs.
  • Fixed several causes of crashes.
  • [Hotfix 1]Fixed GOG build.
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Beta 1 HotFix 2 ..

https://forum.egosoft.com/viewtopic.php?f=192&t=405397

 
  • [Hotfix 2]Fixed relations in Terran gamestart.
  • [Hotfix 2]Fixed some previously completed terraforming projects being shown as incomplete (problem introduced in 4.10).
  • [Hotfix 2]Fixed mission manager shortcut not working (problem introduced in 4.10).
  • [Hotfix 2]Fixed text errors for gamepad buttons (problem introduced in 4.10).
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  • 2 weeks later...

Version: 4.10 Beta 2 (448717) - 2021-06-24

https://forum.egosoft.com/viewtopic.php?f=192&t=405397&sid=e70d7bfbc7aec04fc5d8505dc9700f30

  • [Beta 2] Improved balancing of explosion damage from ship and station destruction (new feature in 4.10).
  • [Beta 2] Improved how factions deal with ware shortages and make decisions about new production.
  • [Beta 2] Improved choice of positioning for newly constructed NPC stations.
  • [Beta 2] Improved balancing of price and resource cost for advanced satellites.
  • [Beta 2] Improved undocking movement of S and M ships to look smoother.
  • [Beta 2] Improved Ship Configuration menu layout if no engines are available.
  • [Beta 2] Improved map icons to display related upkeep missions on mouseover.
  • [Beta 2] Improved AI navigation around dangerous regions.
  • [Beta 2] Improved auto aim against certain objects, especially data leaks.
  • [Beta 2] Fixed ship turrets sometimes damaging their own ship under certain circumstances.
  • [Beta 2] Fixed issues with cargo drones docking when many of them try to dock at same time.
  • [Beta 2] Fixed entering ship not removing attached boarding pods.
  • [Beta 2] Fixed not being able to dock while using space suit (problem introduced in 4.10).
  • [Beta 2] Fixed wrong movement orientation when approaching dock in some situations.
  • [Beta 2] Fixed newly constructed Terran Solar Power Plants constructing storage last resulting in delayed production.
  • [Beta 2] Fixed some homeless workers remaining on station after their habitation has gone.
  • [Beta 2] Fixed Patrol Missions pausing when player docks on player-owned ships.
  • [Beta 2] Fixed The Mediators and The Insurgence missions accepting ships delivered with minimal equipment.
  • [Beta 2] Fixed Build Station missions that ask for Administrative Centre not enforcing that requirement.
  • [Beta 2] Fixed certain mission stations remaining invulnerable in case of failed Split story passenger transport.
  • [Beta 2] Fixed some previously completed terraforming projects being shown as incomplete (problem introduced in 4.10).
  • [Beta 2] Fixed lost HUD target if mission guidance changes under certain circumstances.
  • [Beta 2] Fixed missing automatic storage allocation option in Logical Station Overview under certain circumstances.
  • [Beta 2] Fixed blank context menus in Station Build menu under certain circumstances.
  • [Beta 2] Fixed blank terraforming nodes under certain circumstances.
  • [Beta 2] Fixed inactive dropdown options seeming to be interactive when clicked.
  • [Beta 2] Fixed name of Station Cargo map filter to correctly indicate that it also works for ships.
  • [Beta 2] Fixed inconsistent sorting in Mission Offers and Mission Manager menus.
  • [Beta 2] Fixed matching icons not being visible at some zoom levels when text filter is applied.
  • [Beta 2] Fixed selected ships and stations not showing full cargo on map if filter is active.
  • [Beta 2] Fixed map sometimes zooming sectors out too far.
  • [Beta 2] Fixed mission manager shortcut not working (problem introduced in 4.10).
  • [Beta 2] Fixed missing Fog of War during longer game sessions (problem introduced in 4.10).
  • [Beta 2] Fixed some issues with GPU memory management (new feature in 4.10, further fixes may be required).

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