ez009 Posted August 9, 2018 Share Posted August 9, 2018 I'm nearing the end of my extremely anal retentive build in SE and my final struggles involve the snow shader and particularly how horrible it is in Windhelm. I've gone in circles with BDS, ini settings (set bEnableImprovedSnow=0 and bEnableProjecteUVDiffuseNormals=1) Fluffy snow and the like.. but i'm curious if anybody has solved this. The bridge outside of Windhelm and the 'Blended Roads' bridges issue. The alpha on the the blended roads 'road01snow01.dds' is opposite of the fluffy snow.. and neither work across the board. Also the snow shaders we see against the walls and steps of Windhelm have these stretched sections... If you know what i'm talking about and have come to a resolution I'd love to hear about it. Link to comment Share on other sites More sharing options...
ez009 Posted August 10, 2018 Author Share Posted August 10, 2018 well this band aid fix of disabling snow shader on offensive meshes was a step in the right direction. Link to comment Share on other sites More sharing options...
Arthmoor Posted August 10, 2018 Share Posted August 10, 2018 Not sure if it was you or someone else but we got asked about this on the USSEP Nexus page. It's supposed to have some snow on those walls, which is what you're going to see when USSEP is installed. Disabling the snow shaders is not the correct solution to the problem. Link to comment Share on other sites More sharing options...
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