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Clarification on cell edits.


Rasikko

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As I'm working on a mod where I need to add an activator to every dungeon in the game, I need to know if this is correct:

  • So long as the objects owned by other mods do not share the same spot in a cell, there wont be any compatibility issues.

My activators will be placed near every entrance in what I feel is the least likely place another mod's object could possibly be.

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It will likely conflict with any other mod altering cell settings like lighting and audio overhauls. Placing an object in a cell also creates a copy of cell properties inside a plugin. You need to tell users to load your mod before such mods so they can overwrite it.

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