Rasikko Posted July 11, 2018 Share Posted July 11, 2018 As I'm working on a mod where I need to add an activator to every dungeon in the game, I need to know if this is correct: So long as the objects owned by other mods do not share the same spot in a cell, there wont be any compatibility issues. My activators will be placed near every entrance in what I feel is the least likely place another mod's object could possibly be. Link to comment Share on other sites More sharing options...
zilav Posted July 11, 2018 Share Posted July 11, 2018 It will likely conflict with any other mod altering cell settings like lighting and audio overhauls. Placing an object in a cell also creates a copy of cell properties inside a plugin. You need to tell users to load your mod before such mods so they can overwrite it. Link to comment Share on other sites More sharing options...
Rasikko Posted July 11, 2018 Author Share Posted July 11, 2018 Alrighty then. Link to comment Share on other sites More sharing options...
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