Jump to content

[RELZ] Rorikstead


Arthmoor

Recommended Posts

rorikstead-logo.jpg

"A Small Farmstead in the Western Plains. Grain, Leather, Horses." - Holdings of Jarl Gjalund.

Rorikstead is a farming village on the northwest end of Whiterun Hold. It has a rich history with a mention in an ancient book accounting for the property once owned by Jarl Gjaland, and a ballad is sung about the death of Ragnar the Red taking place there. Yet when you see the place in person it's a sad shadow of all of that history.

This mod aims to bring at least some of that back by expanding the village with more NPCs, houses to put them in, and additional farming for them to do. The town also now has a blacksmith to fulfill the complete picture.

* Extra guard patrols and guard dogs added to help fend off wildlife and other threats.
* Two of the new NPCs can be married if you help them with their crops and you can live in their houses with them if you so choose.
* Lokir's abandoned house is included and can be claimed as a new home if you wish.
* All added houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests.
* Blacksmith allows investing in his shop with the appropriate Speech perk.
* LOD has been generated for the area.

Download Locations

AFK Mods
Bethesda.net - PC + XB1

Installation Requirements

Skyrim Special Edition 1.6.1130 or greater.
Unofficial Skyrim Special Edition Patch 4.3.0 or greater.

DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.

Installation - Wrye Bash BAIN
 
Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Manual

Drop the Rorikstead.esp, Rorikstead.bsa, and Rorikstead - Textures.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstalling

Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Delete the Rorikstead.esp, Rorikstead.bsa, and Rorikstead - Textures.bsa files from your Data folder. Then reload your game as usual.

Load Order

LOOT should be used for optimal placement.

MUST be loaded after Immersive Citizens to preserve navmesh integrity within the village.

Compatibility

Tested and is compatible with Bring Out Your Dead.

Will not be compatible with other mods that also modify Rorikstead without a patch.

Disclaimer

This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.

Link to comment
Share on other sites

Thanks for sharing another town/village mod. :bigcookie:

7 hours ago, Arthmoor said:

Uninstalling

Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Delete the Keld-Nar.esp and Keld-Nar.bsa from your Data folder. Then reload your game as usual.

I wonder what in earth has your Keld-Nar mod anything to do with the Rorikstead mod. :whistle:

7 hours ago, Arthmoor said:

Compatibility

Will not be compatible with other mods that also modify Rorikstead without a patch.

I will test this with my Skyrim Map Markers mod since I added a map marker for the Dragon Burial nearby.

Link to comment
Share on other sites

It's called copypasta documentation. Missed changing the filenames I guess :P

The dragon mound is far enough away to not be bothered. It's not part of the town.

Link to comment
Share on other sites

Copypasta?  Is that the latest pasta dish? :P

I thought so, but wasn't sure hence my question.

Link to comment
Share on other sites

Version 1.0.1

The blacksmith services faction was not properly added to the blacksmith, causing him to fail to offer services.
Blacksmith AI packages were not running correctly due to flags allowing him to eat and sleep which should not have been enabled.
Occlusion boxes under the new buildings were not present, resulting in stutter problems for some users in the area.

Link to comment
Share on other sites

  • 3 weeks later...

Version 1.0.2

Fixed 3 navmesh errors for bad triangles.

Link to comment
Share on other sites

  • 5 months later...
  • 1 month later...

Version 1.0.5

Moved a horse placement out of the way of a barn that gets added by ICAO to avoid issues with Havok bogging the game down when the horse gets stuck inside.

Link to comment
Share on other sites

  • 1 month later...

Version 1.0.6

The 4 vanilla homes in the village did not have occlusion boxes under them which contributes to FPS issues on lower end systems when combined with the 4 new homes placed by the mod.

Link to comment
Share on other sites

  • 2 months later...

Version 1.0.7

Fixed some broken navmesh border connections.

Link to comment
Share on other sites

  • 1 year later...

Version 1.0.8

Argisbjorn Hammer-Hand's investment dialogue is not checking the proper gold amount. This is a fix being applied which is detailed in USSEP Bug #29335.
USSEP 4.2.3 or greater is now a requirement for this mod.

Link to comment
Share on other sites

  • 1 year later...

Version 1.0.9

Adjusted land texturing and navmesh pathing around an obstacle placed by the Skyrim Pets DLC.

Link to comment
Share on other sites

  • 5 months later...

Version 1.0.10

Added the investor perk for the shop to the formlist used by USSEP to clean up perk resets when reading Black Book: Waking Dreams.

Link to comment
Share on other sites

  • 9 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...