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HDT SMP for Skyrim SE initial release


Beermotor

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Hydrogen has released the first version of HDT-SMP for Skyrim Special Edition. This version is based on Bullet physics due to the licensing and availability issues with Havok for x64.

Release page is here:  http://www.9damao.com/thread-61878-1-1.html

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Machine-translated release notes:

Spoiler
HdtSkinnedMeshPhysics SSE version (based on bulletphysics) 

equally worrisome, the same variety of wear 
currently only support equipment, hairstyle weapon what 

version of the demand: SkyrimSE 1.5.23 SKSE2.0.6 
need premod : http: // www. 9damao.com/thread-61877-1-1.html 

Download Address:

unknown.gif hdtSSEPhysics_1_5_23.7z (325.99 KB, Downloads: 66)

A small demo, R18pn Shanoa
unknown.gif R18pn Shanoa SMP.7z (3.99 MB)

FAQ: 
Q: Why SMP is not PE 
A: Because havok is not free (at least not very simple to get the x64 version) 
Q: LE version of SMP update 
A: No, no energy 
Q: Physical files need to be done What changes? 
A: Currently do not need 

Q: after the physical binding of the document has changed? 
A: completely unchanged (including the default physical file ... Heaven's U body fragmentation)

Q: There will be a similar JFF simple editors do 
a: there will be time to do (after all, I'm lazy, good trouble writing a tutorial), but too much trouble WYSIWYG probably will not do 
Q: will be considered compatible with the PE file What 
a: time The words will get a conversion tool out, but not directly compatible, see the first reason

 

I have not tested this yet, but I know a lot of people were waiting on it.

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12 hours ago, Hana said:

SMP and not PE, eh? That's a shame. Current SMP is not without its own issues but good luck to them.

I never really used either one with Skyrim so I'm not terribly familiar with the differences. Are meshes with HDT-PE attributes/XML files not compatible with SMP?

 

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