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Black Landscape Textures around CharlestownDrugDenExt


twizz0r

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Are you guys interested in fixing this landscape texture bug around CharlestownDrugDenExt? I know you don't generally do landscape fixes, but this one's pretty glaring in vanilla:

LQy7DUx.jpg

 

I looked for this issue in the forums and bug tracker and didn't find it. if its been addressed, please ignore :)

Apparently Bethesda broke its own six landscape textures per quad rule and has obfuscated those instances with optimization (i think). This one they missed.

The fix is to break the precombine, replace the seventh texture with one already in the quad, then check for and remove any NULL alpha layers in the cell. After that, undo the precombine break (i removed one of the boats in the CK and put it back via FO4Edit) and then regenerate precombvine/previs for that cell:

Bx40LOH.jpg

 

Here's the fix:https://www.dropbox.com/s/0usmt8hyxoangf5/ussc-black-terrain-fix.7z

Here's the nexus thread about it: https://forums.nexusmods.com/index.php?/topic/6223121-frost-black-terain-bug-fix/

I think any mod that breaks precombine has a chance to "uncover" these seven texture quads which result in black areas on landscapes. That's the case i was originally investigating.

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