Leonardo Posted October 10, 2020 Share Posted October 10, 2020 I just updated Keld-Nar and at the same time also removed the Keld-Nar - Trade and Barter Patch then I ran LOOT. After checking my loadorder I notice that LOOT always place the AmazingFollowerTweaks.esp after the Relationship Dialogue Overhaul.esp, which should be the opposite when using the RDO-AFT 1.66 patch. In WB the master for the RDO-AFT 1.66 patch is the AmazingFollowerTweaks.esp before the Relationship Dialogue Overhaul.esp, but why does LOOT place them in the wrong order. Anyway, I wanted to check the result for the bashed patch, so I clicked on the Mod Checker button and got an error. Traceback (most recent call last): File "bash\balt.pyo", line 414, in <lambda> File "bash\basher\app_buttons.pyo", line 729, in Execute File "bash\basher\frames.pyo", line 412, in __init__ File "bash\basher\frames.pyo", line 454, in CheckMods File "bash\bosh\mods_metadata.pyo", line 399, in checkMods File "bash\bolt.pyo", line 1255, in __getitem__ KeyError: bolt.Path(u'Keld-Nar - Trade and Barter Patch.esp') Link to comment Share on other sites More sharing options...
Leeux Posted November 13, 2020 Share Posted November 13, 2020 Has anyone else seen a marked decrease in performance for LOOT in the last update? I waited for some time to see if someone else reported something similar, yet it has been ~3 months and I haven't seen other mentions, so I'm starting to believe there's something that is happening to me only. Before last update, LOOT operations were quicker by a margin of several seconds. With this last version (0.16 from August), sorting the load order takes ~7 to 15 seconds, and saving the results takes ~6 seconds. In the past saving used to be almost instant, and that's something that definitely changed with last version. My main Skyrim SE install is on a hard disk, and almost new hard disk that's also almost empty, but my saves and load order folder (i.e. the AppData\Local\Skyrim* folder) are located on an SSD. My install is around ~500 mods atm. but it didn't increase at all since several months, so it was the same back when I was using the previous version. No MO2 nor Vortex at play, my install is handled with Wrye Bash only. Is no biggie and in no way is something that makes the tool unusable, just wondering what could be going on. EDIT: Forgot to add, I'm on Windows 7 64 bits, and I don't have antivirus that could be interfering (just Win defender, but with the real time scan part turned off.) Also, my comp is a bit old (from 2013) but as I said, the previous version was markedly faster. Best wishes, Leandro. Link to comment Share on other sites More sharing options...
WrinklyNinja Posted November 14, 2020 Author Share Posted November 14, 2020 On 11/13/2020 at 7:58 AM, Leeux said: Has anyone else seen a marked decrease in performance for LOOT in the last update? I waited for some time to see if someone else reported something similar, yet it has been ~3 months and I haven't seen other mentions, so I'm starting to believe there's something that is happening to me only. Before last update, LOOT operations were quicker by a margin of several seconds. With this last version (0.16 from August), sorting the load order takes ~7 to 15 seconds, and saving the results takes ~6 seconds. In the past saving used to be almost instant, and that's something that definitely changed with last version. My main Skyrim SE install is on a hard disk, and almost new hard disk that's also almost empty, but my saves and load order folder (i.e. the AppData\Local\Skyrim* folder) are located on an SSD. My install is around ~500 mods atm. but it didn't increase at all since several months, so it was the same back when I was using the previous version. No MO2 nor Vortex at play, my install is handled with Wrye Bash only. Is no biggie and in no way is something that makes the tool unusable, just wondering what could be going on. EDIT: Forgot to add, I'm on Windows 7 64 bits, and I don't have antivirus that could be interfering (just Win defender, but with the real time scan part turned off.) Also, my comp is a bit old (from 2013) but as I said, the previous version was markedly faster. Best wishes, Leandro. I don't know about sorting, but nothing about saving a load order has changed. LOOT basically just passes the load order to save down to libloadorder, and that hasn't been updated since v0.14.4. It definitely shouldn't be taking seconds... If you go back to v0.15.1, how long do sorting and saving take? EDIT: Someone else reporting far worse sort times (7 minutes!) still only sees applying the load order take 0.2 seconds. Link to comment Share on other sites More sharing options...
Leeux Posted November 15, 2020 Share Posted November 15, 2020 17 hours ago, WrinklyNinja said: It definitely shouldn't be taking seconds... If you go back to v0.15.1, how long do sorting and saving take? Heya Wrinkly! If I can, gonna try that tomorrow and report back! Yeah, the sorting is kinda understandable that takes a bit of time with 500 mods which are approx. half ESL and half not, and that part hasn't worsened much, i.e. it's somewhat noticeable slower but not a whole lot... the thing that has worsened a lot is saving the load order and that's what makes me think that's something going on. Link to comment Share on other sites More sharing options...
Leonardo Posted November 21, 2020 Share Posted November 21, 2020 On 11/13/2020 at 8:58 AM, Leeux said: Is no biggie and in no way is something that makes the tool unusable, just wondering what could be going on. EDIT: Forgot to add, I'm on Windows 7 64 bits, and I don't have antivirus that could be interfering (just Win defender, but with the real time scan part turned off.) Hmm, I dunno about Windows Defender, but I too use Windows 7 64-bits and the antivirus I use is Panda Dome. Have you tried to use antivirus instead of Windows Defender, just to see if Windows Defender does something or not? Link to comment Share on other sites More sharing options...
aristotle99 Posted December 27, 2020 Share Posted December 27, 2020 Can I use LOOT for Enderal? Link to comment Share on other sites More sharing options...
mulliganplummer Posted January 5, 2021 Share Posted January 5, 2021 Ok I have been using this brilliant program for a while now. One problem is when an app is updated, but LOOT is looking for an older name. I have figured everything but three issues: -This plugin has a header version of 0.94, which is less than the game's minimum supported header version of 1.7. -I have another one with a header version of 1 - Two errors are saying a plugin required ______.esp to be active,bit it is inacative. -Both times and other times I confirm the required plugin is in fact active. In this case it is Immersive Citizens - AI Overhaul.esp and "TheChoiceIsYours.esp" and "RealisticWaterTwo.esp Link to comment Share on other sites More sharing options...
WrinklyNinja Posted January 10, 2021 Author Share Posted January 10, 2021 On 12/27/2020 at 3:08 AM, aristotle99 said: Can I use LOOT for Enderal? Probably - see issue #1383 for some discussion on this. On 1/5/2021 at 4:15 AM, mulliganplummer said: Ok I have been using this brilliant program for a while now. One problem is when an app is updated, but LOOT is looking for an older name. I have figured everything but three issues: -This plugin has a header version of 0.94, which is less than the game's minimum supported header version of 1.7. -I have another one with a header version of 1 - Two errors are saying a plugin required ______.esp to be active,bit it is inacative. -Both times and other times I confirm the required plugin is in fact active. In this case it is Immersive Citizens - AI Overhaul.esp and "TheChoiceIsYours.esp" and "RealisticWaterTwo.esp Can you send me copies of the plugins that LOOT is complaining about, and your LOOTDebugLog.txt? Link to comment Share on other sites More sharing options...
Arthmoor Posted January 10, 2021 Share Posted January 10, 2021 0.94 is an old header version for Skyrim LE. It would indicate you have a really old LE version of some mod since the bump to 1.70 happened around the time the Dragonborn DLC was first released in 2013. Link to comment Share on other sites More sharing options...
Takeshi Posted March 29, 2021 Share Posted March 29, 2021 (edited) SSEEdit_log.txtThis is a cleaning report (I think) for SSEEdit and it was to fix CCO - Permanent Birthsigns.esp I hope this helps. ) if you are wondering if it was fixed it did get fixed or cleaned or whatever terminology is used.) Edited March 29, 2021 by Takeshi Weird text and some errors Link to comment Share on other sites More sharing options...
cptmcsplody Posted April 1, 2021 Share Posted April 1, 2021 On 3/29/2021 at 4:23 PM, Takeshi said: SSEEdit_log.txt 24.38 kB · 0 downloads This is a cleaning report (I think) for SSEEdit and it was to fix CCO - Permanent Birthsigns.esp I hope this helps. ) if you are wondering if it was fixed it did get fixed or cleaned or whatever terminology is used.) If you run SSEEdit in QAC mode and you see the cleaning log like below in the right panel. Then the file has been cleaned and you don't have to do anything else. We don't always add the clean part, so don't worry if it doesn't show as clean in LOOT. LOOT Masterlist Entries - name: 'CCO - Permanent Birthsigns.esp' dirty: - <<: *quickClean crc: 0xF4EC1F03 util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)' udr: 24 clean: - crc: 0x09A5C2B3 util: 'SSEEdit v4.0.3' [00:00] Quick Clean mode finished. Link to comment Share on other sites More sharing options...
Pantheon Posted April 24, 2021 Share Posted April 24, 2021 Recently started modding Skyrim SE and I've been getting some crashes, so I decided to use SSEEdit to see if I can fix the issues, I started with "Update.esm" this is what I got: LOOT Masterlist Entries - name: 'Update.esm' dirty: - <<: *reqManualFix crc: 0x17AB5E20 util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)' itm: 334 udr: 92 nav: 3 dirty: - <<: *reqManualFix crc: 0xEF461BD9 util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)' nav: 3 [00:00] Quick Clean mode finished. Link to comment Share on other sites More sharing options...
Pantheon Posted April 24, 2021 Share Posted April 24, 2021 2nd Report 'Dawnguard.esm' LOOT Masterlist Entries - name: 'Dawnguard.esm' dirty: - <<: *reqManualFix crc: 0xCC81E5D8 util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)' itm: 759 udr: 82 nav: 57 dirty: - <<: *reqManualFix crc: 0xF710E092 util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)' itm: 7 nav: 57 dirty: - <<: *reqManualFix crc: 0x955CCA77 util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)' nav: 57 [00:00] Quick Clean mode finished. Link to comment Share on other sites More sharing options...
Pantheon Posted April 24, 2021 Share Posted April 24, 2021 3rd report 'HearthFires.esm' LOOT Masterlist Entries - name: 'HearthFires.esm' dirty: - <<: *reqManualFix crc: 0xBAD9393A util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)' itm: 221 udr: 11 nav: 5 dirty: - <<: *reqManualFix crc: 0xB384A732 util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)' nav: 5 [00:00] Quick Clean mode finished. Link to comment Share on other sites More sharing options...
Pantheon Posted April 24, 2021 Share Posted April 24, 2021 4rth report 'Dragonborn.esm' LOOT Masterlist Entries - name: 'Dragonborn.esm' dirty: - <<: *reqManualFix crc: 0x0EB10E82 util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)' itm: 81 udr: 8 nav: 1 dirty: - <<: *reqManualFix crc: 0xD8C00B93 util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)' nav: 1 [00:00] Quick Clean mode finished. Link to comment Share on other sites More sharing options...
Pantheon Posted April 24, 2021 Share Posted April 24, 2021 6th report 'RLO - IC Patch.esp' LOOT Masterlist Entries - name: 'RLO - IC Patch.esp' clean: - crc: 0xE13269D4 util: 'SSEEdit v4.0.3' [00:00] Quick Clean mode finished. Link to comment Share on other sites More sharing options...
Malonn Posted April 24, 2021 Share Posted April 24, 2021 LOOT Masterlist Entries - name: 'Unofficial Oblivion Patch.esp' dirty: - <<: *quickClean crc: 0x6EBDF804 util: '[TES4Edit v4.0.3](https://www.nexusmods.com/oblivion/mods/11536)' itm: 104 clean: - crc: 0x2A3B2D4F util: 'TES4Edit v4.0.3' The UOP? Did TES4Edit make a boo boo? Figured I'd post here just in case. Link to comment Share on other sites More sharing options...
Malonn Posted April 24, 2021 Share Posted April 24, 2021 LOOT Masterlist Entries - name: 'Unofficial Shivering Isles Patch.esp' dirty: - <<: *quickClean crc: 0x5D308FDC util: '[TES4Edit v4.0.3](https://www.nexusmods.com/oblivion/mods/11536)' itm: 28 clean: - crc: 0xA4B15AC4 util: 'TES4Edit v4.0.3' The USIP? Another boo boo? Link to comment Share on other sites More sharing options...
Malonn Posted April 24, 2021 Share Posted April 24, 2021 LOOT Masterlist Entries - name: 'Real Lights.esp' dirty: - <<: *quickClean crc: 0x5219390A util: '[TES4Edit v4.0.3](https://www.nexusmods.com/oblivion/mods/11536)' itm: 1 clean: - crc: 0xA95CBF22 util: 'TES4Edit v4.0.3' Link to comment Share on other sites More sharing options...
Pantheon Posted April 24, 2021 Share Posted April 24, 2021 7th report 'RLO - Exteriors.esp' LOOT Masterlist Entries - name: 'RLO - Exteriors.esp' dirty: - <<: *quickClean crc: 0x0F92CA19 util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)' itm: 4 clean: - crc: 0x1FC8137D util: 'SSEEdit v4.0.3' [00:00] Quick Clean mode finished. Link to comment Share on other sites More sharing options...
Pantheon Posted April 24, 2021 Share Posted April 24, 2021 8th report 'Joy of Perspective.esp' LOOT Masterlist Entries - name: 'Joy of Perspective.esp' dirty: - <<: *quickClean crc: 0x292F204E util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)' itm: 2 clean: - crc: 0x6E4431D8 util: 'SSEEdit v4.0.3' [00:00] Quick Clean mode finished. Link to comment Share on other sites More sharing options...
Pantheon Posted April 24, 2021 Share Posted April 24, 2021 9th report 'CaesiaFollower.esp' LOOT Masterlist Entries - name: 'CaesiaFollower.esp' dirty: - <<: *quickClean crc: 0xBB6E433D util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)' itm: 1 clean: - crc: 0x4DEB2F36 util: 'SSEEdit v4.0.3' [00:00] Quick Clean mode finished. Link to comment Share on other sites More sharing options...
Pantheon Posted April 24, 2021 Share Posted April 24, 2021 10th report 'Immersive Citizens - AI Overhaul.esp' LOOT Masterlist Entries - name: 'Immersive Citizens - AI Overhaul.esp' dirty: - <<: *quickClean crc: 0xA61F66AD util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)' itm: 1 clean: - crc: 0x0688982A util: 'SSEEdit v4.0.3' [00:00] Quick Clean mode finished. Link to comment Share on other sites More sharing options...
Malonn Posted April 24, 2021 Share Posted April 24, 2021 LOOT Masterlist Entries - name: 'drifting seeds.esp' dirty: - <<: *quickClean crc: 0xCC409077 util: '[TES4Edit v4.0.3](https://www.nexusmods.com/oblivion/mods/11536)' itm: 4 udr: 3 clean: - crc: 0xDF7302C7 util: 'TES4Edit v4.0.3' Link to comment Share on other sites More sharing options...
sibir Posted May 9, 2021 Share Posted May 9, 2021 @Pantheon @Malonn Please make sure to link to the mods you're providing cleaning reports for. Please also denote which version(s) of the plugin you cleaned & for which game (just to be sure). Link to comment Share on other sites More sharing options...
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